Gammera Posted December 10, 2004 Posted December 10, 2004 nothing new in four days! any one else get a bad feeling about this thread being pinned?!
Lestat Posted December 10, 2004 Posted December 10, 2004 Oh dear... not four days... at this time of the year?!?!? ...relax Early shots of the Thuverl Salan textured.
chrono Posted December 10, 2004 Posted December 10, 2004 OOOOOOOooooooooooo........ That makes me VERY happy!!! . .. ... ..... The panels are abit large though.
Lestat Posted December 10, 2004 Posted December 10, 2004 I agree actually. They are a bit large, and perhaps a little too differentiated. I think they need to have less contrast if anything.
chrono Posted December 10, 2004 Posted December 10, 2004 I think you can pull off that level of contrast with smaller panels and a texture made from a higher resolution build.
Boxer Posted December 10, 2004 Posted December 10, 2004 (edited) Not to insult your skill Lestat, but it looks like a poorly made fan rendition of a R!T destroyer. I hope the final one will be a lot better... In fact the panel texture just looks silly. Why not go with a plain one? (Or at least make the panels translucent enough as to not be as prominent, or make them smaller, or both.) Edited December 10, 2004 by Boxer
Lestat Posted December 10, 2004 Posted December 10, 2004 I'm just copying the files over boxer, this is the new guy's work.
The_Major Posted December 10, 2004 Author Posted December 10, 2004 heh heh well as it was said before this was a preliminary texture not the final one, im sure the final one will be much better, and hey you should see some of my textures when i first start them most of em look like a 2 year old got ahold of the model and some crayons. But im glat to see progress on the ship, i was just wondering about it.
The_Major Posted December 11, 2004 Author Posted December 11, 2004 and here's my first Zentradi Capital ship with an overly simple (only 2 colors) texture, its boxers design what do you all think?
Lestat Posted December 12, 2004 Posted December 12, 2004 Looking good. It would look better with shading groups I'd wager.
The_Major Posted December 13, 2004 Author Posted December 13, 2004 yea probably, but its way far from finished though. and here is a shot of the Gundestroyer, thoughts? (btw i am working on up to 4 models at once hence the random WIPs)
dedalus001 Posted December 13, 2004 Posted December 13, 2004 gundestroyer looks awesome, but are it's "sides" supposed to be all invisible or are they just not textured?
Knight26 Posted December 13, 2004 Posted December 13, 2004 The "helo deck" aft of the bridge is a nice touch and good tie in to modern designs, but why do the textures turn white around the major edges like that?
The_Major Posted December 13, 2004 Author Posted December 13, 2004 (edited) yeah i need to tone the white down on the sides but its there to make the hard edges apear "softer" and the engines just arent textured yet, as for the helo deck i took that idea from the ARMD carrier's i wasnt sure how it was going to look but i really like how it turned out. Here is a touched up version Edited December 13, 2004 by The_Major
Lestat Posted December 13, 2004 Posted December 13, 2004 The second shot is looking great. The launch pad looks great. You need to brighten up those yellow areas though on the cannon booms. They're way too dark. I think that's one of the problems with many of your textures, that you use too much contrast between light and dark. Tone it down 30-50%. (I know some of it it just 3dex)
chrono Posted December 14, 2004 Posted December 14, 2004 The_Major, May I draw some suggestions for design/model changes on the Zen ship?
Boxer Posted December 14, 2004 Posted December 14, 2004 Gotta remember Chrono it IS my brainchild. Just wanting to keep my place in the credits... The only qualms I can see with the Resource controller is that for one, the 'landing deck' along the top seems to be a little too high above the rest of the hull. The door's supposed to be rectangular (horizontally) instead of square-ish... Another is that the two sensor mount pods on the back should end in oval-like things, not in flat circular 'caps' the last is to shorten the 'length' of the bottom engine. I could take a crack at it again (since I don't appear to have any inspiration for the UNSR or the Melt vers...) *Still hoping the tuliqui makes it in game...*
chrono Posted December 14, 2004 Posted December 14, 2004 lol *goes back to drawing Wal-Mart faces on Boxers ship*
The_Major Posted December 14, 2004 Author Posted December 14, 2004 here is the finished version of the Gundestroyer.
Knight26 Posted December 14, 2004 Posted December 14, 2004 (edited) Very Nice, can we see it with the bow cannon open adn what the firing effect looks like? Edited December 14, 2004 by Knight26
The_Major Posted December 14, 2004 Author Posted December 14, 2004 unfortunatly we dont have the fireing effects done for it yet as the model is not ingame (just finished the model like an hour ago) but i can give you a shot of it with the bow open
Boxer Posted December 14, 2004 Posted December 14, 2004 ...Looks funny all one color. I dunno, maybe it's just me. But the only solid-color UNS ships I can remember is the ARMDs- and I don't know if they were entirely that pale blue color... Why not change it so that the body is a dark blue or a white? Walmart Nah. Walmart controls the Supervision army. *Imagines a Wal-mart smiley badge*... Tis my Birthday today. I guess this would make a nice present if I had the mod... Xx... then again HW2 doesn't work on my comp...Xx;... Any word on those female voices?
chrono Posted December 14, 2004 Posted December 14, 2004 Agreed. It's really sweet. I just wish that it were possible to have a higher polygon and texture version.
The_Major Posted December 16, 2004 Author Posted December 16, 2004 All hail Zentran! I give you the untextured Quiltra-Queleual
dedalus001 Posted December 16, 2004 Posted December 16, 2004 how many polys? i'm no expert (hell-i don't know anything about modelling) but will it look rounder after textures, or will the bow look squared off like that?
The_Major Posted December 16, 2004 Author Posted December 16, 2004 with textures and normal fixing it will look more rounded but the end of this particular ship is rather blunt anyway.
dedalus001 Posted December 16, 2004 Posted December 16, 2004 don't get me wrong--- ITS FCIKING AMAZING, and i can't wait to blow a few up with a few thousands rms-1s
The_Major Posted December 16, 2004 Author Posted December 16, 2004 (edited) here ya go, how's this. Edited December 16, 2004 by The_Major
The_Major Posted December 16, 2004 Author Posted December 16, 2004 I have also gone back and fixed the Calliara destroyer's textures so they dont have as much contrast see the Before and After pix Before: After:
dedalus001 Posted December 16, 2004 Posted December 16, 2004 (edited) this is torture finish the mod already please? question, decreasing the contrast makes the caliara and gun destroyer look better, but don't you think they'd sort of clash if you compared them to the oberth? or are you going to tweak its textures too? Edited December 16, 2004 by dedalus001
The_Major Posted December 17, 2004 Author Posted December 17, 2004 Cdr fokker already lightend the textures of the oberth after i have it to him so it was fixed long ago.
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