Boxer Posted November 23, 2004 Posted November 23, 2004 (edited) Looks well done One thing to consider: Adding geometry to the four focusing tabs at the front. Are there illumination maps in HW2? I know they seem to exist in Cata... if they exist in HW2 then I'd suggest lighting up the collection grids so they shine even in the darkest places Edit: Another thing I was thinking about over the weekend was the UI. In the menus for HW2 it looks like there's wire-frames for the ships and their classes. How is this being handled in the MOD? Edited November 23, 2004 by Boxer
Cdr Fokker Posted November 23, 2004 Posted November 23, 2004 (edited) Shots of the Oberth: Moving out Missile Launch 1 Missile Launch 2 Calliara is currently being prepped. BTW, various effects (such as some lighting and illumination) can be done in HW2 textures. We just have yet to play around with these features. Edited November 23, 2004 by Cdr Fokker
Boxer Posted November 23, 2004 Posted November 23, 2004 (edited) Nicely done! Can't wait to use 'em! The Side view feels out of place though on the UI... Edited November 23, 2004 by Boxer
Lestat Posted November 23, 2004 Posted November 23, 2004 (edited) Woah...! That's awesome cmdr! I love it. The missile launch is spot on. Has nanashi seen this yet? As for the side on... I like it in colour like that. However, I think maybe it would be possible to do an add on pack or something that made it the way you wanted it. But from what I understand, that would be a lot of work for you... Oh, and Major, I agree with Boxer about the adding geometry to that texture. He's right, It should only be 10 extra polys per square or so... Edited November 23, 2004 by Lestat
Cdr Fokker Posted November 23, 2004 Posted November 23, 2004 Oh, and Major, I agree with Boxer about the adding geometry to that texture. He's right, It should only be 10 extra polys per square or so... Might be easier for me to do it when I'm prepping the model for export.
Cdr Fokker Posted November 24, 2004 Posted November 24, 2004 The Calliara SDDD is now in-game. Docking facilities are fully operational (though one path neeeds to be tweaked). Weapon systems are in place. Hatch animation underway.
Boxer Posted November 24, 2004 Posted November 24, 2004 (edited) Looking good. I don't like the engine plumes though. Isn't there a way to make them softer/more glowy? from here it looks like you stuck crystals on the back and called them engine trails. I guess what I mean to say is that engine trails should look more like 'plumes' instead of solid-geometry objects. It looks like they were taken directly from HW1 (where I thought they were out of place on the Melt fleet ships. Your mod, just suggesting. Otherwise, can't wait to see it in action. [Edit:] Engine trails like these would be cool to see, but I don't know how hard it would be to render. Again, it is your mod, and you're the programmer. I'm just an artist and a hopeful future player of this mod, so what weight does my word have? Edited November 25, 2004 by Boxer
The_Major Posted November 25, 2004 Author Posted November 25, 2004 well i wouldnt be surprised if Fokker has an idea in his head for engine trails to make them more like the movie. its just a matter of getting ships ingame and working properly come before general FX like trails. But all the same, Verry good work Fokker on getting it ingame.
Cdr Fokker Posted November 25, 2004 Posted November 25, 2004 They're stock HW2 capital ship "engine glows". I haven't had any time to really look at trails much. Other things have much higher priority.
Lestat Posted November 25, 2004 Posted November 25, 2004 We just got this post on our forums (Speak of the devil, eh major? lol)... Thuverl Salan progress... I suggest team members make a short trip to the boards and comment on this. Personally I think it looks awesome!
The_Major Posted November 26, 2004 Author Posted November 26, 2004 Here is a WIP of the Zentradi mineral Pod.
chrono Posted November 26, 2004 Posted November 26, 2004 Lestat, That'll be a pretty sweet model once the errors(basic scale stuff and weapon mounts) are ironed out! I am surious though just how is the group gonna balance-out the amount of weapons on the ships? Major, damn! He just put that up!
Boxer Posted November 26, 2004 Posted November 26, 2004 For anyone watching the dev process, here's the concept of the Meltran refinery platform (no 3 seems to be the choice so far...) Linked because it's big.
Cdr Fokker Posted November 26, 2004 Posted November 26, 2004 IRC is back up. Everybody is welcome (as long as you don't cause trouble, which I'm sure you won't). irc.gamesurge.net #dyrl
The_Major Posted November 26, 2004 Author Posted November 26, 2004 hah im being a busy little man here i a nother wip of the Zentradi Mineral Pod
Lestat Posted November 26, 2004 Posted November 26, 2004 Looking good! Keep it up team. The VF-1A is finished. Let me just make some renders.
Cdr Fokker Posted November 26, 2004 Posted November 26, 2004 Awesome. Try to get it to me ASAP in either .3DS or .OBJ (.OBJ preferred). I should be able to get it in-game quickly (without animation, though).
Lestat Posted November 27, 2004 Posted November 27, 2004 Major has it. You're away now, so hopefully you'll get it off him. It's in 3ds, but I guess he could change it to obj.
The_Major Posted November 28, 2004 Author Posted November 28, 2004 while they are not pictures of the finished product i thought everyone would get a kick outa these. still needs work but coming along quite nicely, Gentelmen I give you the SDF-1 Macross
Cdr Fokker Posted November 28, 2004 Posted November 28, 2004 Warning! The following image contains graphics content: VF
Boxer Posted November 28, 2004 Posted November 28, 2004 Cool! What's the status on the Regult bunch? Can't wait to see 'em in action...
Cdr Fokker Posted November 28, 2004 Posted November 28, 2004 Cool!What's the status on the Regult bunch? Can't wait to see 'em in action... Regults are in... need to do effects for them still (and take some screens).
MoonRipper Posted November 28, 2004 Posted November 28, 2004 may I say WOW Great work, I just saw the pic of the VFs in game and i was stunned. Believe it or not, its my new Wallpaper for a while This project holds so much promise
Neova Posted November 28, 2004 Posted November 28, 2004 Great work guys! Any chance of seeing the VCV-551 Valhalla III in there? Or the SDF-6 Dark Queen II or even the VFX Macross 8?
Lestat Posted November 28, 2004 Posted November 28, 2004 Great work guys!Any chance of seeing the VCV-551 Valhalla III in there? Or the SDF-6 Dark Queen II or even the VFX Macross 8? No, no chance, no chance at all.
Lestat Posted November 28, 2004 Posted November 28, 2004 Major, like where the macross is going, but I think you should give some of those blocky edges more of a curve: Now... |``````| | | | | |______| What I mean... /``````\ | | | | \______/ You know, more of a bezzled appearance. Cmdr, that model looks awesome. It's really a team effort. Major modelled it, I textured and modified it, and Cmdr modified it and put it ingame.
Cdr Fokker Posted November 29, 2004 Posted November 29, 2004 Another WIP/teaser: If you see this, run. FAST. Another shot
The_Major Posted November 29, 2004 Author Posted November 29, 2004 That is looking very sweer Fokker, as usual can't wait to see the finished effect! anywho i have done some more work on the SDF-1 what do you all think (now i cant take all the credit for the model as it is lestats original model im just upping the detail but to show you whats been changed here is a shot of the orriginal too. Before
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