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Showing results for tags 'astro cross'.
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Hey troops, I'm making a variable Me-262 Schwalbe (plus HG.II version with 35 degree wing sweep instead of 18) but I have two nearly equal variants of the robot mode I can't decide between. Considered on its own I tend toward type 1, but with space-tech versions of the Lorins a VMe-262 HG.II would be able to make orbit on its own, and "get earth ready to fight the aliens" is basically the whole justification for Germany being the aggressor (by wiping out undesirable "weak" strains of humanity, communism, etc. - I never said they were the good guys!) Got sidetracked. Anyway, givn the emphasis on capability to fight space-based enemies, fighters that can get up there or back down without needing a mothership have obvious importance - otherwise, the only option for that mission type until the 70s style original designs that only appear very late and if you put particular effort into creating them is the variable V-2. So, do you prefer TYPE 1: * can use OTL landing gear * V-shape folded backpack is common element with variable V-2 * less time to pop the wings out for boost jumps * arms have room to swing back for melee or holding a gunpod or TYPE 2: * flatter backpack * better field of view from head & cockpit * easily mounts OTL Lorin ramjet boosters It is possible to have the normal transformation use type 1 but switch to type 2 with optional equipment attached, but this still means I have to come up with different landing gear... for voting purposes, call this TYPE 3 Game design is not a democracy, but I will count audience response when making the final decision.
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- astro cross
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