Jump to content

SchizophrenicMC

Members
  • Posts

    3787
  • Joined

  • Last visited

Everything posted by SchizophrenicMC

  1. And with that, I'll stop this image macroing.
  2. Shyte, you're right. I didn't notice the arm. Just the notch that holds the backpack on. Forgot the v.2 had them.
  3. But he's a lurker! That means they keep up but don't post! I agree, it's awesome, but having seen it so many times, the novelty has worn off.
  4. At least it's not Exedol...
  5. I see it as Folding can be done through a few methods. The Zentraedi's way was the good, ole vanish. That was the method the Protoculture had developed for them. Later, cheaper fold drives were created that used the tunnel effect. Hence their use in MF. Or, perhaps, the tunnel effect is used because it's the only way to fold very large ships. I'm inclined to think the tunnel drive is cheaper than the vanish drive. EDIT: Or maybe the tunnel drive uses less energy, as it could explain how the ASS-1 emerged from a tunnel with a strained, damaged reactor.
  6. Um... Reload Knife Fight Nosecone Punch Throw all can be pre-programmed actions. The GBP-1S has 6 grenades. You throw them. A certain input, maybe axial value over a certain time, would activate the throw maneuver. Reloading is as simple as pressing a button. Nosecone's likely a trainer recovery system. Punch and kinfe fight are both combat maneuvers and I wouldn't be surprised if it was all controllable through a combined control system. Think Mortal Kombat and its buttom combos. Given, some things are stupid. Cartwheels and dive rolls aren't likely in real mecha combat. Also, picking girls up is the best show of control use we see. That's where my idea for the control of a valk came from, actually. (That, and Robotech: Battlecry...) I mean, look at Alto in Frontier 1 when he's picking up Ranka. So much input on the fingers. Anime magic must be applied in everything. I just don't think a lot of it has to go into this.
  7. Well, think about this, though: many many countries have red in their flag. I propose it be painted BOMBAA!!!
  8. This is blasphemy! This is madness! And, I swear, if anyone says ANYTHING about Sparta, I'll open a can of whoop-ass AND a can of Mexicans
  9. Welcome to Mars... You need to get underneath the wing mount. It's garish white. Dear God, a problem with the 1/48... I don't much care for the Revoltech, either. 0_0 Haruhi, put down the gun.
  10. Or he can be a Mormon and choose BOTH! Very well thought-out, Dee. It really makes sense that way. Whoever wrote the story for this one, you're not completely useless after all! (Was it SK? I can't keep up with who wrote what)
  11. Challenge accepted. I call dibs on the Sharon Apple Incident!
  12. The thing I hate about the DX is the crappy landing gear. If it had good landing gear, I'd buy it. Till then, it's VF100s for me...
  13. ... Why not have a Megan Fox vending machine?
  14. PLEASE SEE OTHER THREADs ABOUT THIS, no need to post It's been well-known for some time. And I'd new-guy-welcome you, but you're older than I am! So, I'm at a loss here. If you're going to lurk, do it right and know what's happened, alright?
  15. Actually, the way I see it, the VF-1 uses BOTH contextual control and pre-programmed motion. For example, walking is controlled through the foot pedals in battroid. In Fighter, they control yaw, so it's a contextual control, and it uses pre-programmed motion because the pilot doesn't control each leg motion individually. Just pressing them makes both legs move as long as it's pressed, and then finish the movement when they're depressed. I really don't see how anime magic plays in. The way it works in the anime would work in real life. It's all about control configuration. A stick can have all those axes, and simulators can and do have contextual control. The only anime magic is forward movement of the right arm, since neither canon control scheme has that axis. Though, it's very minor; I don't recall seeing forward arm movement, aside from a battroid pushing itself up or aiming the gunpod, both of which could easily be pre-programmed motions; and in a simulator, the axis could simply be added and remove from canon.
  16. My thought on the Foot-Pedal TVC is this: When the plane surpasses a set speed, the foot pedals stop connecting yaw, as it's not needed as much at higher speeds. At this point, they move over to the TVC where more experienced pilots can extract more of the plane's capabilities from it. You're still overcomplicating this, Chrono. There is one throttle axis that ranges from -10 to 210. That is, reverse to Overboost. It's actually quite similar to how a modern gaming controller handles things. On the Xbox 360 controller, there are 5 axes: the right stick up-down and left-right, the left stick up-down and left-right, and the trigger axis which is 0 at rest, 100 at full depression of right and -100 at full depression of left. In situations where both are necessary, the computer splits them up accordingly. The hands, if we want to keep this canon, are controlled by finger triggers in the stick. You see this in MacF and even SDFM. I'm assuming they're spring-loaded, but have a thumb-operated button that activates a lock, so the hand will keep its position. Next, you bring up forward motion. I say you could probably fudge this a bit, since the left arm doesn't ever seem to do much, and give the right stick the same throttle slide axis that controls arm movement foward and rearward. It would be a very intuitive axis, as well, since the pilot would only have to think of extending his own arm to extend the battroid's and the opposite action. You're trying to take my interpretation of the canon and throw it out the window for a completely non-canon control scheme, it seems. Hell, from what I can recall, there is no hat switch even on the fighters until the YF-19. And even then, it was a thumb-tracking device based on infrared. Here's a pic of the DYRL? Cockpit with labels: Note that the grey knobs are the finger controls, and that the only realy movements a hand has is through the fingers, anyway. So, you're limted to gripping as it were. Combinations of grip give the finer movements, such as pointing. Again: Rotate: Wrist Up-Down: Arm Up-Down Left-Right: Arm Left-Right Throttle Slide: Downward Thrust (LEFT) Forward-Rearward Arm (RIGHT) Finger Triggers: Fingers
  17. It's outrageously out-of-scale, though... It needs to be more like this: Edit: I'd like to point out that the SDF-1 in my horrible shop is at least a few kilometers out. I agree. We need to start building a Macross, same as in the last depression when they built a Dam. Better yet, let's build a Gundam!
  18. In the words of the venerable Jar Jar Binks, My give up! My give up!
  19. Or, you could add another axis and achieve the wrist effect, using the joystick's other 2 axes to control the arm movement. Poorly drawn paint explains: Basically, it's the way a joystick works. You have 3 axes, up-down, right-left, and rotate. Rotate controls the wrist, whilst the other two control the arm. Fingers are controlled through the 5 triggers on the stick. It's the same on the left stick, except the throttle slide remains for throttle control. They have pilot training for it for a reason. The only care would be at the hand of the pilot, remembering what axis does what; not too hard, really. So, as follows: Foot pedals control the legs Right stick controls right arm (Up-Down, Left-Right used for arm, rotate used for wrist, triggers for hand movement) Left stick controls left arm and downward thrust (Up-Down, Left-Right used for arm, rotate for wrist, triggers for hand movement, slide for throttle) All-total, that's 19 axes, including 10 fingers and throttle slide. So, really, only 8 separate axes, and even further only 7, because the pedals can be simplified into a single axis. Not too bad, really, especially if the flightcom is helping the whole way...
  20. Er... I mean my grandmother spoiled my dad 30 years ago. Just to clarify. I mean, you make it sound like I'm a father. I'm only 15, and the world is not so frakked-up that a 15-year-old Macross Geek gets a chick pregnant MOVING ON FROM THAT AWKWARD MOMENT Macrossnake is right. 1/1! We'll put it on Odaiba island, next to RealG just to piss it off!
  21. No, the American Dream is Twin Megan Foxes!
  22. The Flight computer moves the deflector paddles (Nozzles are behind them) in conjunction with control surfaces, adjusted for speed and maximum g-limit, at the command of the flightstick. I'd agree with you on that, but hat sticks don't allow the reaction times we see in the various series.
  23. Yes, because it pulls the length pun in. 1/200 it is, Yamato! Get to work! @Lotus: I have that old thing. It's sitting in my garage, filled with old Luke, Lando, and R2... And many, many more. Grandma spoiled dad in the 80s.
×
×
  • Create New...