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Everything posted by SchizophrenicMC
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On the same token, the guy who voiced Ben Dixon and later Guld Goa Bowman shouldn't be Alto, either, you know? However, Crispin Freeman would make a perfect Ozma. Most mismatched possible VA-character ever: Stephanie Sheh as Sheryl Nome.
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It's funny in a stupid way. I even downloaded the Candy Mountain Cave song for Stepmania!
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And I would love to make my own squadron marking, but I don't know what works... I am sick of the Skull logo, but it's part of the mythos, you know? 50K is where it's at. 120K is DAMN! 400K is Dude, you're only running 67 polys anyway! The Prometheus shouldn't be that hard. Unless you make the deck lines in 3D... Use a texture for that, ok? As for Hikaru... He looks nothing like Hikaru... I hate 3D modelling people, since they never look the same. An OC is ok. You know, like a video game character... But a pre-existing character...
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I can't reply to all of this, so only important things. My dad has a TrackIR. I believe I mentioned it earlier. I meant 120,000 FEET ASL. Not meters. I'm an American, and so accept the Imperial Standard Measurement system. I don't recall reading/hearing that the VF-1's engines can use air as fuel... Where'd you get that idea? It's the same as the F-4 and the F-14. Though the latter has bigger engines, it is slightly more fuel efficient, due to advances in the technology. Can we get off the pedals? It's obvious that they control the TVC, but we don't have a good explanation as to how. Orbit is as soon you're in the air, if you wanna get technical. The Magnetosphere ends way after anything we've got orbitting, currently. If it wasn't, anything above it would be screwed due to solar radiation. 100 Miles (Roughly 160 km) is accepted widely as the average ASL altitude for being in space. The US is no exception. The VF-17's much cheaper than the VF-19, anyway. The VF-171, being an upgrade (As well as a downgrade, in certain areas) is still cheaper than the VF-19. Even then, the 171's only based on the 17's design. Having outboard missiles still messes with Active Stealth. Also, there's drag, which is something the YF-19 needed to eliminate, since it was also pushed to be faster. It was just a joke? I can't let you do that, Star Fox! Remember, kids, there are no barrel rolls in Star Fox!
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Please, master, train me in thy ways!
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They couldn't hit orbit. They could reach extremely high atmospheric altitude unasissted, but doing so drains the fuel tanks. In SDFM, I'd assume we're seeing... 120, 150 thousand ASL. That's in the extreme upper atmosphere, and by that point, the valks were probably screaming for fuel.
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Make your own squadron logo? What is this, Robotech: Crystal Dreams? And I'm offended that you would say such things. Your VF-1's nowhere near as good as this! Given, that's a good VF-1 you showed us, but it's lacking in certain elements. For example, it's got way too many curves. I don't rememember the VF-1 having a rounded fuselage! Or a blocky head! And it's got too many polys. It'd take forever to make a video animation with it, due to that, and that's what Lapis is trying to do. Hell, this could probably fit into a high-quality game like Ace Combat 6, and serve no problem. Those planes were running like 50K on the more fancy ones. Moving on, I say it's the Best. VF-1. Ever. I say. Your VF-1 model is ELP. Extremely Low Polygon count. This is Medium Poly. The attached picture is of a VF-1S made for MS Flight Sim 2004. It's pretty good, and it's a Medium Poly.* I made the texture, myself. That's why it's not textured well... VF_1S_Koenig_1.BMP
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Hm.... You know, Hikuro, I don't think your voice quite appropriates Alto. No offense, but it doesn't fit the character. Too... Too.... Too Ichijo. It fits Hikaru, but not his successor. Alto's more serious. On the bright side, Claudia works fast?
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It's disputed between the 17 and the 19. I never said there was Yaw TVC. I merely pointed out that they use the same device, in different ways, as the control medium. Similar to the Left analog stick on an Xbox clicking down. I would definitely assume that flameouts and compressor stalls are detected and corrected automatically. I know even the F-14A detected its own, frequent TF-30 stalls. Correction is present on many European fighters. The Typhoon, Rafale B and up, I believe the Panavia Tornado Gr. 4 does... I don't know about the last one. Finally, it's a fighter, right? It has a digital control scheme? Ok, good. We know this much. Since it has that, a gyroscopic sensor is necessary to detect roll and pitch for display on the HUD. I would assume its readings are interpreted differently, depending on the mode. Again, automation is necessary.
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Plicit mihi?
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*Takes an extremely deep breath* Ok, first off, are you insulting me with the Barrel Roll/Aileron Roll poster? I was quoting Peppy! "Do a Barrel Roll! To do a barrel roll, press 'Z' or 'R' twice!" Second, who knows how the pedals split? Third, with that comment, you proved my point. The TVC is in the pedals. The flaperons are controlled by the stick. When he cobra'd, he pushed the pedals and pulled the stick, therefore shifting his flaperons and TV nozzles into a position to snap the plane up. You see how the pedals have 2 control axes? One is the Yaw Axis, controlled by how far from the seat the pedals are. Then, the TVC Axis, controlled by the angle on the pedals. It simplifies rookie pilot flight, since they're not stressed by a hyper-maneuverable fighter overwhelming their flight capabilities. This is essential, since so many pilots were lost in the Anti-unification War. However, it retains the ability to be hyper-maneuverable without modification, therefore cheaper. Moving right along, I'm saying that if it's your buddy behind you, it won't fire. If it's an enemy, BOOM! And if there's IFF jamming, "Well... OK!" On the note of anti-missile fire, it seems to be similar to the rear-facing head turret. It fires at the target, aimed by itself, with your trigger input. My only problem with it is Focker's gunpod firing as well in Zero. Most likely, the system wouldn't waste the ammo, as lasers are more effective. But whatever. Stealth. It was one of the main purposes of the YF/VF-19. Look at the F-22, our currently most advanced fighter. INTERNAL BAYS. It's a stealth fighter. Missiles mounted outside create a surface for a RaDAR Return Signal. With the design of the F-22, RaDAR Waves are bounced away from the plane that sent them. Adding missiles outside creates that surface, but having them inside adds no area for RaDAR to bounce back, and it reduces drag and weight. An empty space is lighter than one filled with avionics you don't need, since the ones you have are small enough to fit around that space. Given, there are disadvantages, and it can mount them outside, you get my point, right? I'm gonna get back to Thrust Vectoring for a moment. It could possibly be that in the shots, the pedals are together in Shin's VF-0A. However, they're separate in Roy's VF-0S. That could have importance later. You can't deny, though, that the pedals have some control over the TVC. You don't yaw when you Cobra. I'll tell you this much.
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Well, of course there'd be a crazy cross between RaDAR, IFF Tracking, Video Feed, and manual fire control. Only real problem I see is the VFs have crazy missile compatibility and loadouts. You'd have to flip through a million weapon selections before reaching the rear laser. Only way around this is to have it automated. Possibly with a toggle between autonomous and manual, in case it's using to much energy from the weapons capacitor. If that happens, the gunpod and forward pulse cannons would be disabled so the weapon with precedence (Whichever is fired first, or if the head laser is defending, the head laser.) can fire. Hm... IFF... So, if there's enemy IFF jamming, would it still work? Or is it failsafed against that, being able to pick up said jamming and disable the IFF safety mechanisms. I will have to ponder this...
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Suh-wheet! It will be out by the Christmas deadline! (Now, it probably won't be. Curse my jinxes!)
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Shun the non-believer! Shun! Shinn, the non believer! Shinn! (I'm mocking your avatar, Fanboy!)
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As I said before, Best. VF-1. EVER.
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I apparently forgot to mention that I don't pay much attention. I'm tellin' ya, it's essentially blind flak. The laser fires blindly at a high ROF, and if you hit anything hostile, good for you! If you hit anything friendly, good luck at the court martial! Also, you're focusing on the guy behind you, not the screen that says where behind you he is. Moving on, where the hell did all of the 171EXes come from, and how did the Quarter hide all of those (The following is an oxymoron!) cannon fodder 25Fs?
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Seriously, Anime, you haven't tried flying a plane. It's hard to mess those two controls up. I know, because I pilot a little when I can. The rudder pedals have hinges, so your feet can stay in a comfortable position. It's hard to mix them up. Besides that, adding the thrust vectoring to normal controls could overwhelm the pilot. It adds a lot of maneuverability. By mapping the controls like that, it lessens the chance of pilot error. Also, it helps the computer systems compensate for all of the different controls between modes. Since the vectoring nozzles are also the feet, the controls can be mapped so they move the same in Fighter and GERWALK modes. This way, only 2 sets of controls are set to the pedals, lessening computer strain. By the way, it's roll. As in "Do a Barrel Roll!" Roll, pitch, and yaw are the 3 axes of flight. Well, it's hard to ascend with your nose horizontal. In fact, unless you've got VTOL capability, it's impossible. It's not an effective way of climbing. Rudder Pedalling with the nose raised slightly will lift you, but it's a bit... Gradual. Also, it exposes more of your plane to the enemy. Also, flipping a plane like that has a tendency to stall the engines with thrust coming into the nozzle. Not a good thing. Also, I've never seen the head laser of the VF-25 fire before. Fighter or Battroid, actually...
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Please?
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It's simple: Resistance on the sensor plate. It takes effor to move the pedal for thrust vectoring, but easy to move for yaw. Sit down, move your right foot forward. Now, make both level at a comfortable position in front of the chair. Elevate your feet to about 45 degrees. Move your feet in a simple ankle movement. That's how the control system is based. Hobbes: Through the use of many Vernier thrusters and thrust vectoring, it's possible to achieve flight similar to atmospheric flight in space. Given, there are many, many split-second corrections, and the verniers would likely burn out very quickly. Watching an F-14 dogfight is more fun than watching Space Shuttle Discovery dock with the International Space Station, however. Also, go to zomgforums.com/group.php and you'll find the Macross Super Fanclub. We're an air wing with (mostly VF-1As because no one's said what they want to pilot) a motley crew of VFs. I think you'd like it.
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What in the who with a what? I'm used to single-layer MSPaint. Go slow on me, for I am but a noob!
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I just explained that. Literally like 45 minutes ago. It's a dual-sensitive system. If pushed back like in a normal plane, they control the rudders, therefore yaw. If pushed down (Watch Zero), they control the thrust vectoring nozzles (feet), therefore pitch and roll. It makes sense. It really does. Oh, and the head could've (by no stretch of the imagination) used a system similar to the TrackIR motion sensor. It uses an infrared sensor to reflect off of a set of reflectors, usually mounted on a hat, to track motion and position. It then relays the data into a program, allowing for virtual motion. Essentially, you move your head right, the camera moves right. This motion could be slaved to the head unit.
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March: Perhaps, perhaps. Talos: Perhaps, perhaps. Zinjo: Perhaps, perhaps... Also, that was a Robotech reference. You said something about how the Invid couldn't have beaten the Zentraedi. I moved in with the good, ole fanservice aspect. A macronized Zentraedi... Well, you could walk in there... An Invid princess, on the other hand... Well, I tried Gimp, and it works... Well, there's a bit of confusion on some of the lines, but that's due to how heavy March anti-aliases Attached is the Koenig-1 VF-11B in fighter mode. It shows how some lines are screwed. I had to re-draw a few lines. Main reason I hate using new photo editors is that I'm not used to them. I like the simple UI in Paint...
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Well, we've seen Head Lasers used in all modes except GERWALK. (I haven't seen 7, either, so that could be where) So, I'd assume all your weapons are usable at all times. (I know for a fact the Gunpods are usable in Fighter, even if it's not shown.) Hotheaded pilots are a huge part of the anime magic that goes into this. There are sensors that pick up necessary data on the sides of the head? Maybe it's got an IR head tracker? Er... I dunno... The throttle changes positions to tell the flight computer to transform the plane. At horizontal, it's in Fighter mode. Fourty-five degrees switches to GERWALK. Vertical makes it shift to Battroid. Now, the foot pedals. They're push-to-yaw, like a normal plane today. Difference is they have a second set of sensors that pick up foot movement in a down or up sense. So, you push one in to turn, and push down to control the feet. The feet, being thrust vectoring nozzles, move in Fighter mode corresponding to how you control them. There is a lot of automation in a valk, remember this. It knows what mode you're in, it knows what controls you're inputting, and it knows how to carry out the output. If you push the pedals down in Battroid mode, it walks forward. Pull them up (It's linked to the flight suit) and you backpedal. If you're in midair, it fires the thrusters, as well. Combining push and pull is how you turn. It's similar to walking, though you don't have to move your whole leg. Makes more sense than motion-sensitive controls, in most cases. When you move the control stick, the arm moves autonomously in a way that corresponds to the input motion.* The throttle seems to be on a gimbal, so it functions identically to the control stick while in Battroid mode. (Takes deep breath) Ok, so firing control. When you fire in Battroid, you're not firing a weapon, per se. You're moving the right upper manipulator. It just so happens that, normally, there is a weapon with a mechanical trigger held in the manipulator. Now, it's possible to switch to a firing mode which allows for missile launch, head laser fire, and automated anti-missile fire. This is in a different section than the mechanics I'm covering. The fingers are controlled by a set of buttons in the front of the throttle and control stick. *The Ex-gear appears to have a motion-sensitive system which allows more movement from the arms, allowing the practical use of the PPB on the anti-armor knife. Also, it incorporates a slave-control system. Because of this, the pilot can control his VF-25 from outside of the cockpit. I can explain this in further detail if you'd like. The SV-51's wings aren't very long. It is because of this that it is still effective at high speed. For low speed, it uses, generally, GERWALK mode, though it can use a set of high-powered lift fans to keep it airborne at low speed, though it isn't incredibly effective. A single-engined VF was spoken of earlier on in this thread, and it would be cool. The SV-51 also had that system because it deploys more quickly, which is necessary from a zero-distance catapult launch, especially a vertical one. Finally, the VF-25 has, at least 4 underwing hardpoints. Remember that scene? I'd bet the inside hardpoints are used to mount super packs.
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Best. VF-1. EVER. You're doing an Epic job on this. Keep it up, and you'll get sued for it having too great a likeness to a copyrighted object.
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It looks like a great 3D model shopped into the picture. Sweet shop though.