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Chronocidal

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  1. Aha! I KNEW I heard "dissociative-something-or-other" in that conversation. lol Didn't catch amnesia, but after her reaction to seeing him hurt, I figured they meant some sort of mental problem. Great, so the cute one has mental issues. What next? Is she gonna go berserk at some point and start whomping on the vajra in battle with crazy voice powers??
  2. Looks awesome I just hope you don't have to pull those cords too far to get the fingers to move.. adding gears or something to scale the motion of regular fingers up might get complicated.
  3. Actually, who says the body wasn't still intact? My apologies for the gory analogy, but you can squeeze all the juice out of an orange, and you still have the peel and insides there.. they're just smaller in volume (which would explain the armor falling off). My guess is he was just.. well, deflated somewhat, like a hot water bottle with a leak. No reason they couldn't fill him back up with stuffing to make a proper burial.
  4. Hmm.. maybe she's actually bald, and has a Gubaba on her head?
  5. A good pic of the fast packs was in another thread a while back, I don't remember quite where. From what I recall, the boosters don't attach directly to the backpack, but are actually connected across the rear of the back plate. I think the connection between them serves as the mount, and clips around the base of the backpack hinge. So, they may rest up against the backpack, but I think they're connected pretty solidly to the back plate. Edit: found the right page in the other thread finally lol older thread Based on these pics and the one a little further showing just the fast packs, the boosters definitely look like they're connected, sort of like the old 1/55 ones were, but without the shell over the backpack. Looks like the crossbar runs directly underneath the backpack hinge, and I think there are a couple of tabs that actually lock the backpack in place between the boosters. Also to note.. the little goofy backpack latch isn't used in those pictures.. so I'm going to guess that means one of two things. Either they forgot about it (not too likely considering the range of poses shown), or the boosters don't rely on the backpack at all for support (my sincere hope). Anyone have a rear view of the battroid to confirm this?
  6. Crud.. well, I swore I'd wait for the sub, and caved within 5 minutes of doing so. The awesomeness continues.. even without dialogue, I'm loving the way the characters interact. Ranka keeps getting cuter, and I love where the music is going. The ending section with the song felt just like Plus (sad, sincere, and dream-like all at once), glad to have some more Kanno goodness in there. I'm gonna have to watch that a few more times I think.
  7. Well, the one thing that has me waiting for this the most is the fact that I only bought 1 1/48. I'm waiting anxiously for employment before I start giving in. While I don't care so much for the new style of the legs, I don't think they're too bad (yet, have to see them up close to be sure). And despite the new backpack latch, there's one place the 1/60 wins hands down: the fast pack attachment. Every time I put the fast packs on or off my 1J, I'm afraid the back will just snap off. The 1/60 design has the fast packs wrapping around the entire backplate, looking MUCH sturdier.
  8. lol.. I think looking carefully at the title of that pic should explain the size of the legs. Apparently, this one got some bad 'roids.
  9. You know, if you really put a lot of design into it, you could probably get every finger to move independently. I remember seeing toys that do that as well, mostly around halloween. They'd have a ring for each finger (usually one for ring/pinky together), and a handle to grip. The thumb was always a fixed pose. I looked over a couple halloween sites (they usually appear in stores around then), but couldn't find the one I'm thinking of. The trick was though that this design had the fingers directly in-line with the pull-rings.. this might be too different a design to pull that off.
  10. 1. Music was great, although repetitive (didn't hear Holy Lonely Night often enough I think). 2. M&M VF-22s. Boo-fricking-yah. 3. Gubaba. Nothing beats a living psychic hairpiece. 4. Okay, I take that back... maybe the ICBS. My personal favorite moment in that entire series was in "Fleet of the Strongest Women" when they launch what I like to call the Inter-Continental Ballistic Subwoofer. The expression on Chlore's face when the music started blasting through the bridge was priceless.
  11. Well, despite my appreciation of the series (movies don't even compare to SAC imo), I can see how this could go two ways.. either very good, or very, very bad... I think it'll depend on a few things.. 1. Soundtrack. JW might not be a great choice on his own, but if he stuck to the feel of the series, I could deal (just please not the movie soundtracks.. ). Now, if they actually do the right thing, and have a cross-culture team pulling from all sources at once (JW, Kanno, Origa, Gabriela Robin, etc) I can see the soundtrack being all kinds of win. Top it off with a good dose of Russian/Latin, and you could have a serious audio triumph. I don't quite know why, but the Italian/Russian/Japanese/English mixing of SAC music always gives me chills. 2. Use of CGI. I know this is meant to be a tech story, but if they overuse the blue-screening, it'll ruin it. The story is supposed to be set in a not-so-far-off future, so I hope they use existing architecture to some extent. 3. Actors. To tell the truth here, I'm not sure if it would matter if the Major was Japanese or not...it would obviously work well if she was, but given the styling of the show, do we know for certain whether the synthetic body she has is patterned after any particular ethnic group? The styling in the first GITS movie actually kind of reminded me of ancient Greek and Roman sculpture for the faces. Edit: Ok, nevermind about the CGI and actors then. Didn't know if 3D meant something like Shrek or not If they're going with CGI, they may just stick with the series voice actors then. hmmm.
  12. Ok, awesome. I guess my question then is, are those hands actually going to work with input from some sort of hand control? If so, I can't wait to see more of how you do that.
  13. Sorry to repost bits I mentioned earlier, but it got buried fast. The shot from Ranka's memory makes me think "escape pod." My guess at this point would be that Ozma rescued Ranka during that event, and got the military boot for it, or something...doesn't make much sense he'd get kicked out for saving someone, unless he completely neglected his orders. Also.. I think we're underestimating how big that vajra is. The thing it's attacking looks nothing like an aircraft of any sort... what it does look like is either a satellite (because of the big sensor dish on one end), or an entire space station. And I'm not talking MIR-sized, I'm thinking more like a star trek style starbase. The central core of the thing looks like it has rows of windows lit up, and could be anywhere from 15-20 decks tall.. and that's ignoring all the other parts of the structure. So, the impression I get is that that particular vajra, while it looks like the one that Alto fought, might be a vastly larger version. So, anyway, barring that Ranka is really some random alien or something, my guess is that Ozma got her onto some sort of escape craft. It could be related to his military history, but that seems unlikely to me. Whether Ranka's parents were killed on the station before she left is up for grabs still.. if Ozma didn't do it, they may have saved her, then stayed behind for some reason or another (can't tell if the explosion damaged the vajra there). The craft they were on was probably a research station of some sort.
  14. For making the hands, you may want to start from a different perspective. I don't think you've really done anything that can't be fixed, but I'd suggest keeping the finger segments disconnected, or at least not with foam. It might also get tricky to size the way you're doing it; the girls may not be able to grip anything if their hands aren't big enough, and those fingers look pretty thick. I think what might work better as a base is just starting with a pair of ordinary gloves. Find a good size that'll fit the models' hands, then build the blocky shapes directly onto the gloves. That'll keep the fingers flexible between the segments, and help to make sure size isn't a problem. Btw, I'm guessing these are for the YF-19.. I don't know for sure how you plan to do the YF-21's hands, or if you're going with the joystick controlled arms idea. The YF-21's hands are more rounded than blocky if I remember, you may want to just use some bulky-ish gloves for those.
  15. K, is this speculation, or actual info? Cause that would explain Ranka's voice having an effect.. but it also opens lots of other cans full of worms. The shot from Ranka's memory makes me think "escape pod." My guess at this point would be that Ozma rescued Ranka during that event, and got the military boot for it, or something...doesn't make much sense he'd get kicked out for saving someone, unless he completely neglected his orders. Also.. I think we're underestimating how big that vajra is. The thing it's attacking looks nothing like an aircraft of any sort... what it does look like is either a satellite (because of the big sensor dish on one end), or an entire space station. And I'm not talking MIR-sized, I'm thinking more like a star trek style starbase. The central core of the thing looks like it has rows of windows lit up, and could be anywhere from 15-20 decks tall.. and that's ignoring all the other parts of the structure. So, the impression I get is that that particular vajra, while it looks like the one that Alto fought, might be a vastly larger version. K, can of worms time though.. if Ranka is pure Protoculture, how did Ozma wind up saving her? Assuming she was on that space station, how did she get there? And best one yet... if Sterne is Protoculture, I'd like someone to explain how his fighter and the VF-25 look so similar. I'm hoping against hope it's not another "lost and never heard from again" fleet that an enemy picked up Valks from. Edit: before I forget, I remember someone mentioning that Alto's gear doesn't stay attached to him all the time... I think that's on purpose. When he gets in the VF-25 at first, his gear immediately starts interfacing with the plane itself, locking him into the controls, and keeping him in the seat (combo control/restraint system). When he jumps out, the system must have a crazy-fast release mechanism to disengage him from the plane. Remember, since the pilots wear their gear, they don't need ejection seats, which is why Alto still had a place to sit after the other guy ejected. I'll have to watch all that again, and I don't expect it to be completely worked out yet.. it seems like a really complex system.
  16. Wow.. no subs needed, that was awesome, the falling up part especially.. I expected him to catch her yes, but wow, still much more intense than I expected. I had to pry my hands off my desk after seeing that part. K, about the singing.. in Zero, Sara was actually able to make things happen by singing (who could forget the naked with floating rocks scene?), and I think it even triggered that flying rock thing they got on. The aphos definitely responded to her voice at various points. So, here's a funny thought.. is that voice like a source of power? We can't really say that the aphos blood is the controlling factor here, since for all we know, Ranka has no relation to it (unless by some awkward coincidence zentraedi blood turns out to be the same thing, or she's a distant relative of Sheryl's ). So that basically leaves spiritia as the source, or some form of it. I hope they take a more scientific approach this time if they go that route, but I'm interested to see what they come up with. It wouldn't surprise me at all if the aphos blood is reacting to the sound and generating a type of homing signal. Now, the blue blood has me confused. Even the aphos had normal looking human blood, hence the transfusion for Mao, which gave her some wacky powers to boot. Seems to me that the protoculture had a good thing going with that blood formula. Why would they change it? Either the vajra were designed differently for a reason (maybe operating in deep space?) or they may pre-date any known pc technology... or they may be something made by someone or something else. Oh, one last thing... Mikhail's glasses.. they weren't entirely gone in his flight gear.. I don't know if it was some animation glitch, but in several of the frames he only had a lens over his right eye.
  17. Well, we could always argue that he didn't get the threadcount right on the material... Looking absolutely awesome, I'll have to get you a copy of my YF-19 mesh to pose him in. (provided you want to build a cockpit for it.. it's not done yet)
  18. ROFL I'd recommend you keep the paramedics on speed dial for this one. Completely awesome though.. if I had the skills/software, I'd probably be making a similar Nyan rave as I type this.
  19. Well.. here's an idea.. I'd guess you probably haven't saved the scraps from the existing parts, but as you build the rest, keep a copy of the patterns used to cut out the parts (if you haven't already). That way someone here might be able to duplicate the designs. Someone might even be able to make a 3d model pattern to distribute. If all the parts are basically made out of flat pieces of foam, it shouldn't be hard to make a simple computer model of it.. Of course, that also means we could attach the pieces to computerized girls, and the CG valk girl revolution would begin.
  20. Worse perils actually.. Kanno tends to be a fan of writing songs in languages that don't actually exist. I think half of the music in Mac+ was that way, especially the stuff at the end concert.
  21. About the low-poly-ness of the graphics, remember this is a weekly series. Using models of that detail level probably reduces production time drastically, since it seriously simplifies shading/lighting calculations. Cel-shaded rendering isn't anything simple either, so the less detail you give it to work with, the faster your renders are going to complete. What I find interesting is that the graphics actually look simple enough to possibly run in real-time, as in for a video game. I wouldn't put it past Bandai to be simultaneously developing a game or two to coincide with the series, using the exact same graphics models to save on production. So, they may eventually make a game that looks almost identical to the series, which wouldn't be a bad thing at all to me. Macross F for the PS3 anyone?
  22. QFT I think they're seriously mixing the classic love triangle formula though... they've got enough characters for a love dodecahedron. My guess is there's going to be a lot of pairing off somewhere in the series. The white haired character at the end I'd guess is either Zentran or Meltran from the ear shape.. same as another main character interestingly... The design of the purple plane is too similar to the VF-25 to be a complete enemy, but I would guess maybe a serious rival, or possibly someone from another group like SMS with their own fighter designs (the company making the VF-25 could make multiple models based on the same basic frame). Then again... really crazy idea. Besides the white hair, that character looks an awful lot like Alto (same girlish figure too). Would be interesting if they're related, maybe brothers, or possibly old kabuki acquaintances.. the ears go against it, but maybe they're half brothers.
  23. Actually, what's funny about the VF-25 transformation (at least the one posted before in gif format) is that the timing for some of the motion is off by a bit.. if you watch it frame-by-frame, some of the parts actually merge in the hip area. I'd guess the keyframes just aren't in synch for all the parts. It moves fast enough that it's barely noticeable though.. I only found it trying to understand how the legs are mounted.
  24. I always wondered how she might look with round pupils... wow. *drool*
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