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Chronocidal

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Everything posted by Chronocidal

  1. Even if it might be possible to rotate the nose there, I'm not sure how you could ever use that joint while keeping the transformation intact, since this version doesn't have the slight side-to-side swivel in the swingbar that the 1/48 did. On the other hand... I wonder what would happen if you removed the swingbar from the hip bar entirely, and just left the legs detachable. Kinda kills the whole "perfect transformation" bit, but it could be interesting to see what could be done with that bar out of the way. I don't think it would have any great effect on how the legs attach in fighter/gerwalk modes since they clip in by the hip bar, but I don't know if the nose hatch and attachment point there would be enough to hold the legs in in battroid. Also, the swingbar clips into the backplate pretty firmly in battroid, so you'd lose that sturdyness as well. But it could be interesting to try.
  2. Best one I know of: Aerofighters Assault for the N64. Yes, it was a 3D adaptation of those old top-scrolling shooters with crazy weapons and flying turret-platform bosses, the plot was entirely nonsensical, and you could use an F-15 with a crazy superlaser weapon to shoot down a flying saucer flying over the moon. But none of that mattered, because the flight mechanics were great, and the head-to-head dogfighting mode was awesome. HAWX on the other hand I never could stomach enough to play more than the demo. My brother gave me the PC version to try after he got sick of it, but I got so frustrated trying to configure the controls (until I found out YOU CAN'T), I gave up and went back to AC6. It was all I could do not to snap the disc in half, frankly. I wanted so bad for it to be decent, but after I found out you need a gamepad to play it decently, I lost all interest.
  3. It is rather sparkly, but they didn't fix the different shades of red (depending on lighting conditions I would assume). I dunno what their obsession is with using wrong colored plastic and painting it to match, but there are many sections of the plane that are made from different plastics using different colors (mostly a dark gray, like the flap under the cockpit). The painted parts are clearly a lighter shade of red on mine, more of a tomato red, and very stark against the rest of the plane. Why they couldn't just mold these in color is a question for the ages (probably due to shared part molds), same as the landing gear doors on the VF-25 DX (Michael's rear doors are molded in blue, and painted white, meaning the paint chips like crazy if you open or close them).
  4. My main problem is that, even ignoring the issues the VF-25 DX has in it's stand-alone version, the armor and super packs were not designed in such a way that you can use them without putting the toy in a stressed situation. If the armor pack was designed properly from the start to integrate correctly, the backplate would not be cracking. It's cracking because they did a lousy job designing the connection points, and nothing lines up the way it should. If the packs and plane were designed correctly from the start, everything would snap together solidly, without you having to bend the plane in ways it wasn't meant to move. I mean, the cracks are happening in fighter mode for goodness sake. That's the only mode where the wings have any kind of built in support at all, and it decides to crack then? That just reeks of undue stress on the back plate due to poorly designed connection points for the armor. I was actually considering buying an armored DX until these cracks started happening. Honestly.. the fit of some of the parts is so sloppy, I wonder if they even used CAD at all. *sigh* I do appreciate the fact that we have a transforming VF-25, and I enjoy the two I have (Michael and movie Alto)... but the VF-27 blows them so far out of the water, it's not even funny. I do want an Armored Ozma, but I'm not buying this iteration of it. If they get their act together and release a better VF-25 later on, I'll gladly rebuy the two I have, and just save the V.1s for posterity.. or children to play with.
  5. The only problem with that... yes, Bandai has a significant amount of experience in all sorts of things. But for them to make such stupid mistakes with the VF-25, even with the benefit of that experience, makes those problems all the more egregious. The VF-27 is in a different league entirely (excluding the paint problems), but the one main thought in my mind with the VF-25 is, "Really? Come on Bandai, you should know better than this by now." I'm not going to defend Yamato for making rookie mistakes. On the other hand, I have no problem bashing Bandai for doing the same. I've seen what Bandai has done before. The quality of what came before the VF-25, and the quality of the VF-27 after it point to the only reason I can see for the problems it has: they just didn't care enough to try. It was designed sloppily and inaccurately, and gives me the impression that nothing was thought out to any decent extent beforehand (with regards to paint/material problems, accessories, etc). The stress problems the armor pack is giving it just puts a nice neon highlight on the fact that they didn't think things through. I'm sorry, you do not design a $100+ toy that requires you to place the structure under direct stress in order to display it in its intended manner. Whoever designed the VF-25 either had no education in terms of material stress/strain properties, or they just didn't give half a flying rat's ass. The super packs are the same way. In order to attach them, you have to bend the parts of the VF-25 around and snap them together in a way that they were obviously not meant to stay in. They don't fit well that way. The hip joints were not meant to sit at the angles necessary to attach the leg armor. The only reason it's possible is because there is a lot of slop built into those attachment points, and nothing was built with any kind of precision in mind. Building things sloppy to start with and using it to cover your lack of foresight is a freaking lousy way to engineer something.
  6. Two things. 1. Stripes and markings still aren't there (really? this looks like a production picture and it's still missing that much?) 2. They flat out forgot the upper intake on top of the hip plate. The Fire Valk doesn't have this, it's got the weird strip-like indentation shown.. but the normal VF-19s all had a noticeable intake cut into that panel.
  7. I've been trying to limit myself to one per month, but I overflowed around Christmas time. Since September, I've bought 22 valks of various types. I've stopped now for a bit, since my job may change location, but I plan to pick up a few more things later on, mostly the VF-1 kit version, and a VF-0S.
  8. I think it has to do with some of the concept art for the series. There was a pic of a super Hikaru 1J in gerwalk on the main page for a while... where it came from I don't know, but depending on how it got published, it might have been what popularized the pairing. On the other hand.. the pairing makes sense market-wise. Hikaru's 1J was the only hero valk that didn't get to use the boosters in the TV series (well, if you don't count Max's 1A, but he got his 1J later too), so this is a way to give him some boosters, even if it wasn't canon. Plus, it makes for a nice trio of super 1Js, once you add in M&Ms. And while a TV Skull1 would be fun for collectors, it doesn't make much sense to make a separate packaging for it, since it would just be a repackaged DYRL Skull1 with TV packs and a Hikaru pilot figure. Given the choice of a Skull1 with TV packs, or a Skull1 with DYRL strike packs, which would you choose? That cannon is cool. Fortunately, Yamato had the guts to sell a separate TV fast pack set for the v2 1/60, so it's easy for us to make our TV Skull1. Whether this was a good idea financially though, I don't know. The strike packs tend to sell out fast it seems, while the TV packs seem to linger, and get marked down.
  9. Glad to know that tab is fixable, that's been my one major concern with the VF-11. That tab holds literally everything together, both in battroid and fighter, and losing that means the whole thing would be a froppy mess. Every time I lock the back in battroid or pull the nose down, I worry this tab is just gonna snap.
  10. I'm assuming it comes with a free can of prince albert?
  11. Much as I'd like to think they're possible, remember folks... the thing that eventually killed the F-14 was the swing wing design, and the heavy maintenance that required. Comparing an F-14 to a VF-1 in terms of moving parts is like comparing a mechanical pencil to an automotive assembly line. The problem in any moving part is the stress involved. The only reason the JSF's VTOL engine works is because you're not moving the entire engine. It's just bending the thrust. Now, if you could find a way to duct a twin engine fighter so that it could achieve a gerwalk-like functionality, sure. I can see that happening. It's essentially what the Harrier did, ducting thrust through multiple nozzles to gain stability. They just weren't independently controlled, which could be very useful in real life, and could probably be done now with computers. The only Valk that doesn't contain the engines within the legs is the YF-21/VF-22. That means that in gerwalk, you have to support that entire leg structure with a mechanism that fits around the engine itself. Without some crazy over technology, that ain't happening. Just for a comparison once, I calculated out the stress on a normal human arm for lifting, oh, say 50 lbs. Your arm's weight is roughly negligible, but lifting 50 lbs on a rough lever arm of 18 inches puts 75 ft-lbs of torque on your elbow. Now.. consider that the lever arm your biceps use is on the order of an inch or so. Your biceps are pulling with a force of roughly 900 lbs. Now try adapting such a structure to something the size of an aircraft, and add the weight of an engine. The wing system of the F-14 wasn't even fighting the weight of the wing directly (the pivot being perpendicular to the main force on the wing, lift), and it STILL required gobs of maintenance. You know how ants can lift so much more than their own weight? What that boils down to is that their structure is small enough, light enough, and strong enough that the stresses are miniscule. The scale works in reverse as you get bigger, and as you start incurring weight penalties from your own mass. Until we discover some ridiculously strong materials, invent structural integrity fields, or gain overtechnology, I don't think anything resembling a valk is happening. The closest you'll probably get is something like the JSF. -------------------------------- However, on the other side of things... you all seem to be forgetting one very important reason that they needed battroid mode in the first place. Sure, you can kind of wave off hand-to-hand combat, since it's not really necessary. But remember Max parading around in the zentraedi costume? Let's face it.. if you ever wanted any miniscule chance of fighting them on their own ships/territory, you would need someone or something that would be able to interact with their technology, on their level. Unless of course, you wanted to have to report to your commanding officer, "I'm sorry sir.. the mission was a complete failure because we couldn't reach the doorknob."
  12. This photo montage is by far the most irrefutable example of the importance of the phrase "REPEAT FOR OTHER SIDE" I have ever seen. It's definitely awesome to look at, but it also shows why I miss old fashioned film cameras at times.. you don't wind up with 20+ pictures of the box. The cost to develop that much film would have rivaled the cost of the subject of those photos.
  13. Personally, I've always been suspicious of the way Bandai designed these things, especially with regards to any armor add-ons to the legs. I mean, think about it.. everything snaps into fighter mode exactly the same way whether you have armor attached or not. I was expecting to have to drop the legs like a VF-1 to allow room for the leg armor... but you don't. Adding the armor just means you use the same attachment points, at a different angle. The legs do get lowered, but there's no real change in the angle of the leg joints, and the hip joints seem like they're attaching at the wrong angle to me. It makes me think two things: 1: By putting the thing in fighter mode with the armor/super packs, you are putting a ton of stress on all the attachment points because they weren't designed correctly to attach at the different angles required by the packs 2: Bandai did a half-assed job designing the way things lock together so there would be some amount of sloppyness in the joints. People have said before that the super and armor packs feel like afterthoughts to the VF-25, and I have to agree. It looks like they decided to slap the leg armors on without any thought at all as to what stresses the new leg position might put on the existing pegs. I don't mean to rant, so my apologies if this comes off as one. I'd thought about getting an armored Ozma as my last DX, but these cracks really confirm my fears about how Bandai handled the armor. The VF-25 already barely fits together unarmored in fighter mode, and the armor makes me think they just hoped the pegs would line up well enough to hold it together, with no regard for the stress on the plastic. Sadly, cramming an armor as complex as this onto the plane and making it all fit correctly might require a level of forethought and precision beyond what the current VF-25 has.
  14. Quoted for out of place truth. Although, personally, I think I'd rather keep my arms intact, and adopt.
  15. Yeah, they can keep those shoulder... things. Seriously, it looks like they said, "What haven't we mounted on a valk yet?... OH! I know! JETSKIS!"
  16. Not gonna bet on it holding the gunpod in fighter, since the arm design doesn't look changed at all from what is seen (hopefully I'm wrong). They did change the shield design, and the surrounding area to work with the head lasers though. Agree about the yellow stripes and the shade of blue though, if they don't fix that it'll be rather disappointing. I got the Fire Valk because I saw it on sale.. if that happens again, I might spring for one of these as well, but I'm probably going to hold out for a Yamato one. Also.. I didn't notice this before, but what's with the screwballed upper intakes above the hips? They look like they stretch the full length of the hip plate, rather than just the small triangle-ended strip on the lineart. Seems the Kai has this too, but I never noticed it till now.
  17. Actually the Jolly Roger markings go clear back to WWII, and possibly before. I've got an F4U Corsair kit or two with the skull and crossbones flag pasted on it's nose.
  18. I hope they aren't seriously removing the guns. I mean, even the VF-22s had those, even though they don't have a place to mount in fighter mode. Considering that rear picture still shows the guns mounted, I would assume they're just removing the fast packs and stand.
  19. Actually, for the SDFM style Valks, their normal deck crew set would probably work just fine. We didn't see too much of it in the show (due to the whole space thing and all) but I don't see any reason the standard (atmospheric) Prometheus deck crew would have to be any different from a modern carrier deck crew. A DYRL set on the other hand... well, as cool as it was to have "AIRCRAFT CARRIERS - IN SPACE!", the launch arms in DYRL made infinitely more sense (steam catapults in zero-g? I lol'd), and there wasn't really any flight deck to populate with crew. I LOVE these kits though... and I'm terribly torn. I really don't want to drop a load of cash to get as many of these as I'd want to make versions of, but that means I have to decide very carefully how to paint up the two I have. I'm fairly certain I'm doing one old-school VF-84 (or possibly VF-142, I love those markings too), but I also want to do a VF-1 Wolfpack... not to mention one standard Hikaru 1J scheme. *sigh* Maybe I'll get two more in a couple months... two just isn't enough.
  20. *gasps* In all my time here... in all the RT vs Macross threads.. in all the canon detail arguments...I don't think I've ever heard such blasphemy!
  21. Mine arrived today as well. Thanks again Graham!
  22. *nods in agreement* Actually.. yeah, it's not quite the same style as the others, but it adds to the variety in a nice way.... The style is vaguely familiar actually... dunno who it reminds me of.... *facapalms* Wait... You might hate me.. but it kinda reminds me of the character designs in Kim Possible. It's the face style I think. I still love it.
  23. Trust me.. I've considered that I'm trying to resist the obsessive compulsive side that wants me to do that.
  24. Every time I see this thread, that's what I think... Course, it's mostly from the "Ooh, I don't have one of those yet" factor. I don't quite know what I was thinking when I did it, but yesterday I unpacked my entire collection and laid them out on the floor. The pile of 1/60 missiles, booster packs, gunpods, and spare hands was rather startling. It filled up an entire shoebox to the top. I probably won't leave them in that box, potential to get scratched paint and all that.. but I'd like to find somewhere to store all the accessories where they're easy to access, rather than having to dig into my hidden pile of Yamato boxes in the closet every time I want to change something. All purchases are on hold at the moment for various real life reasons, but I still have a "to get" list in mind. It just might be a while before I get to them.
  25. If it's anything like the V2 VF-1J, those things are glued together very well. I tried for hours to get my Hikaru's head apart to fix the loose lasers, and the most I did was pry off the visor and lasers, and rub off half the red stripe on top. If anything would come off, it'd be the head lasers, since those seemed to be press-fitted onto the 1J's head, leaving little pins inside when they were off. The faceplate might come off with some prying, but taking the lasers off might give you better access to the seam. It's risky though, those things take a LOT of work to pry off, and while that glue can be brittle in some cases, it usually holds really well.
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