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Hiriyu

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Everything posted by Hiriyu

  1. I cannot read Kanji, but the Bandai/Victor copyright notice at the bottom suggests that it may have been from a soundtrack album release.
  2. That's interesting, had not heard of that explanation before, but it's a good one.
  3. Pretty clever! Sounds like you've basically abstracted the HUD control to a driver, so that if/when a game is changed or updated you simply update the 'driver' and everything else still works as it had?
  4. Those fixed-mode kits are looking really close to the old ARII 1/100s.
  5. According to the product page, the Eltreum model is nearly 14" long! Will definitely be thinking about committing to them, and agreed, they do look cool. I had the GX-34 and it was pretty phenomenal. I hope you do get your wish of a rerelease.
  6. Wow, nice finds!
  7. You assume that they come with instructions. They do not
  8. I've seen them at Ebay and AliExpress. I'm sure there are others. I don't know that it's kosher to post a link, but can in pm. Still a bit more spendy than what I'd be prepared to pay for a KO. I have the KO Hikaru 1S with strike parts but paid a good bit less than what they're asking for the 1Js
  9. They actually did put out the M&Ms. Expensive though at $200+ each. You can find them at the usual action sites.
  10. Tangentially, I think this is really one of the key elements about Macross that had enthralled me as a kid and has kept my interest and appreciation for it for decades. The design staff leans so far into real world industrial design and engineering practice that, regardless of the validity of the subject matter it remains compelling and mostly self-consistent. It's just good scifi, however farfetched. To top it off the mechanical and graphic design is just gorgeous, and the depth of the world-building in terms of art assets is mind-blowing.
  11. Also in Goodbye Girl is Yot-Chan playing the Cliffhanger laser disc arcade game based on Lupin III.
  12. A YF-19 Gerwalk-based interpretive dance from the TV series "Ryosangata Riko" https://twitter.com/i/status/1676984096965251072
  13. Very odd that HG should license yet another 1/72 transformable VF-1 when the KCs are already on the market. From what I've seen of it, I think I do prefer the general proportions of the Three Zero better though.
  14. That amp board is an odd duck. It looks like it may have been an off-the-shelf unit back when the cockpit was designed, but I can't find anything quite like it currently available. It's based on dual TPA3118 chip amps, with one half (powering the bass side) probably in a bridged mono mode to boost power output. You can commonly find 2.1 (stereo + single channel sub) and 5.1 (4 channel stereo + single channel sub) amplifier boards, but the configuration above is uncommon for a single pcb. It would still be easy to replace, and pretty inexpensive to do so. You'd just have to use two or more separate amp boards, along with a standalone bluetooth module.
  15. Thanks Seto, that all makes good sense. I think that what kind of threw me for a loop is that going by the existing materials, it's implied that those dual pylons are never to be used on the inner hardpoints, and it seems like Master Files makes that explicit in their station charts. Probably, as you say, it has to do with clearance for different configurations of equipment and mode. Thanks!
  16. Lol. Could be, though I'd guess (hope?) that the reaction weapons aren't armed until well away from the vessel
  17. This is probably a dumb and elementary question, but why is it that on the VF-1 dual-mount RMS-1 pylons are placed at the outer wing hardpoints? Wouldn't you usually want to keep unexpended mass closer to the centerline of the vehicle for reasons of flight trim, balance, thrust alignment and inertial response? Is it just the case that this positioning is to allow greater flexibility in wing geometry when swept? I was looking at the Master Files materials and recognize that the later-block models may have had additional hardpoints in comparison to earlier models (eg; three single-pylon installations), but the basic configuration is still generally consistent with having more RMS ordinance located toward the outer extremities of the wing. I am unable to read the accompanying text from the books. Yamato, Arcadia and Bandai all seem to follow this convention with their toys, although Hasegawa and some other model kits seem to follow the later-block vision with multiple single hardpoints.
  18. I recently picked up one of these KOs. Same QC issues everybody else has mentioned upthread - some overly tight joints, tolerances off in other ways affecting general fit & finish, and on mine the right hand trigger finger was glued solid at the hinge. Did some minor disassembly and cleanup to fix some of the worst of it, and on the whole it's not terrible. For a VF-1S in Strike dress for less than the cost of a used Yammie/Arcadia, I'm happy enough with it. Paint on the 1S is non-premium, but the Strike packs were fully marked with stickers included for the skull roundels. Also grabbed the clear option parts for the extra $12. I do like all of the extra option parts that came with the basic valk: neck cover, pilot seat equipped neck cover, side fillers, and for whatever reason, two sets of fixed-pose TV hands.
  19. Cheers, Stampeed Valkyrie. I'm very enthused to get to follow along with your project! The Dynamo cab is really a great basis for it. Please keep the updates coming. On the control panel, I don't think the swiss cheese factor is all that bad - the buttons don't need a ton more local support than a plexi overlay will provide on it's own, and it looks like you've still got some metal under them. I like your idea to shift the controls over to the right a bit and to tighten up the button spacing. I'd see how much panel flex you get with the sticks mounted where you've projected them in those large openings - I'll bet it works out fine with the existing panel. Aero Fighters is a fun shmup in it's own right, have you tried running that pcb too?
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