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Everything posted by chillyche
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There's a link to some Aria reference. Hik has potentially many more images from other sources.
- 20 replies
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- VF-4
- Lighting III
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(and 1 more)
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From the album: Aria Reference
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- vf-1
- Macross Aria
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(and 3 more)
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From the album: Aria Reference
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From the album: Aria Reference
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- apollo squadron
- Macross Aria
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(and 1 more)
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From the album: Aria Reference
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Um, I'd love to make an Apollo Squadron design. Although, now that I think of it, Aria still needs a Rapiers design and a Phoenix design.
- 20 replies
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- VF-4
- Lighting III
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Aw man, AgaveCacuts and 3D-Brainx, you two are just pumping out incredible work. Amazing work.
- 166 replies
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- macross
- macross plus
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Right now, I'm just happy to ogle that thing. Although... I'd love to get my hands all up on that mesh. If you know what I mean.
- 20 replies
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- VF-4
- Lighting III
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Wow. Uh oh. Drool. Want. Transformable. Version. For. Macross Aria. Want.
- 20 replies
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- VF-4
- Lighting III
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That's 3ds Max. I have no idea what version that was, maybe 2009? Currently using 2013.
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There are lots of little items, the soda machines, the trash collector roomba drone thingies, definitely micro-missiles, gunpods, and missiles. I had a good time practicing making an RMS-1 a while back. Check it: http://www.macrossworld.com/mwf/index.php?showtopic=28292&p=786086
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Brian, dang. That is a wonderful work. Wonderful work.
- 166 replies
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- macross
- macross plus
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Me?
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http://www.socialbrite.org/2012/08/06/storytelling-tips-from-the-experts-at-pixar/ Wanted to post this here. It's somebody's infographic recounting the Storytelling Tips "from Pixar" that have circulated from time to time these past few years. Pixar did not invent these, but they use them at Pixar. Emma Coates, who is a filmmaker herself, as well as a Pixar storyboarder is credited with disemminating these.
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This is an interesting concept. Something I would certainly be interested in reading. I think we should look at a couple of intersecting factors. Is Print Media Is Dead? As we know, subscriptions to print media have been dwindling for years, particularly in the US (I know that this is an international fandom, and MW here is an international site), in part due to reduced focus on the written word as the medium of choice for news, and in part due to new media, interactive media and the like. I don't think anybody here is suggesting actually printing a newsletter/fanzine, but rather creating a digital version of such. That said, is there a value to modeling this work after a print publication, or does it make more sense to make it highly interactive and hyperlinked -- that is -- a webpage? If we determine that the market/userbase for such a publication would prefer an online delivery system, in what way would this publication differ or differentiate from MacrossWorld itself? In a large respect, news, reviews, and fanworks are all heavily featured here on MacrossWorld. To that end, MacrossWorld is huge, with tons of users, posts, threads, and nobody but the most diehard MWer has combed through all of the material. This suggests a possible use for the fanzine, which is to reduce MW to a digest format. Should it differentiate itself further by being "higher-bandwidth?" That is, a more graphically intense experience? Or should it be more accessible, by remaining "lower-bandwidth?" That is, largely based on HTML text with images when called for? If high-bandwidth, is it interactive, or is it a virtual magazine? Is it rich with HTML5 parallax and media, overlays and motion? Or is it a PDF people download that's just super graphics heavy? What value does each approach have? And what value does a publication which must surely only be updated a few times a year versus dynamically, every day like MW offer us fans? If I had to guess, I would say that it could offer more in-depth reporting. That is, news and reviews wouldn't be buried within endless threads of commentary. And it could look slick.
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That's totally Ren. I wondered where that dude was.
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Unreasonably cool.
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Nobody has a great finished 3D model of the VF-4. The closest one I know of is Vinnie's model, which we never finished for transformation. The proportions were weird. We have references of the figure and some other custom scratch builds, but haven't put together a decent 3d model yet. I'd love to make that happen, though. Just, it's not in my wheelhouse, nor do I have the time until at least April to get back into 3D. I'd like to second the call for modelers for this particular item, though!
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I remember when I was born in 77. I'm always a little more comfortable when I'm not the oldest dude in the room.
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http://www.macrossworld.com/mwf/index.php?showtopic=37914&page=2 There are a lot of people with a lot of models. Check out that thread.
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Although, maybe there is selective artificial gravity?
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Ha. Hopefully she never has to digest any food.
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I really like it. Love the face. But she kinda doesn't have much of a torso. Now, I know that as we stray from anatomical into cartoon art styles, the torsos for women shrink, accentuating more hips and breasts, but her hips seem to start at the bottom of her rib cage, which sorta leaves very little room for her internal organs. Give her one more belt's width above her belt, and I think you'd be in better shape, but still be in the realm of exaggerated proportions we expect from the illustration style.
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WOW. That is also a sweet VF Girl design, the likes of which I haven't seen before...