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Everything posted by Rodavan
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Nice work
- 30 replies
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- SW=XA IISchneegans
- AgaveCacuts
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(and 2 more)
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Thx Zinjo - Just for candy a very old Macross model from 2005 , I added some dust and grime ..... maybe some poses for a Regult too
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Thank you guys Zinjo - Yes I can , but maybe if you guys can give me some screen caps or Ideas for the poses you want , as I am terrible at that kind of thing
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Not sure if this the correct response but here goes Let me try and explain : Blender is a polygon modeller software – meaning that all entities are either 3 or 4 sided polygons ( x,y,z). Polygon models are commonly used for animation and model that are more organic shapes . A typical work flow for a poly model is : Plan , plan and plan some more Place a sketch of object you to model in background as reference Use primitives to build basic shapes your model Using point , edges or polygons to shape your model with transform tools UV edit the model for texture map Create texture MAP MAP to UV ( detail colour , panel lines . etc) Prepare animation or composite Render This is very very basic description . Most guys model basics shapes and then use texture maps to add detail like colour , panel lines and dirt etc. You get low polygon and hi polygon models – the higher the polygon count the more detail and bigger the file. So it is up to you if you want to model each panel on the VF individually or use a texture map to add it – both has merit but to model each panel individually takes a lot more time and patients. To model each individual panels , I create my basic shape , then cut it into sections using Boolean's. I then use fillets on the borders to round the seams and then the remove all the other parts of that section that doesn’t form part of the outside face of the panel. The way I model : The other option is using a CAD software – meaning all objects are intelligent and have an x,y.z and directional data. Typical model is used to create 2D drawings , manufacture( CAM) or engineering ( CAE/FEA) analysis. Typical workflow Plan , plan and plan some more Place sketch in background as reference. Construct the parts of your model using solids or surface tools Converts to polygon mesh Import in polygon modeller software ( Cinema 4D in my case) Reduce polygon count as much as possible as CAD generate very high poly’s UV and texture map ( not very easy for a CAD model) Render. To answer you question about mirror options – it’s easier to have the two sides mirrored and to add small detail that is different so there is small changes but the bases is still same . As for blender sorry I am trying to learn it and uses Rhino (CAD) to model , but I used this before http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Generate/Mirror Not sure this is going to helpful but have a look at this link http://www.military-meshes.com/forum/showthread.php?7174-North-american-T6
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It looking good , proportions also good - nice renders Some advise from somebody that's been here a while :- 1. Do your own thing - you are never going to get a perfect model from 2D to 3D as all these designs were created with 2D pencil and you need to make some changes to get them "right" in 3D. 2. This is suppose to be fun - enjoy 3. Everybody that I have seen here has their own "style" - do what feels right for you .
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Version 1 of test renders - the text and markings is still to harsh and , but it's progress Thinking about that "Sea Monster" ......
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Galaxy_Stranger - To start , post a few renders from different angles and see what the response is .
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From the album: Rodavan's Images
Very Shiny ! -
From the album: Rodavan's Images
Used some sketch tools to render -
From the album: Rodavan's Images
Just a good looking WIP render -
From the album: Rodavan's Images
Wanted to show the NURBS surfaces - I use colour to Identify different areas when I work -
From the album: Rodavan's Images
A Cannon Fodder render - More brown than I wanted, but it got a good texture feel -
Thx guys - will go dig the model and do some high res renders for you - what size would you like ?
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Nicely done
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Good start - Blender is good product . Try a cycles render ....
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spanner76 - thx Galaxy_Stranger - Rhino3D for nurbs model , Cinema4D for render and some flash software to combine the 2 pictures
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Mr March - Thx for the compliment Zinjo - Valkyrie Driver - These models are very easy to 3D print and I have a small 3D printer ( RAPMAN) , but it has very bad resolution . I have tried doing a Valk it looked terrible . For now have done a lot of industrial part for a project I am busy with , which requires model for function not be pretty I attach to photo so you can see/understand . You can build 3d parts and "combine" if you use 3D material like ABS that "glues " like blocks... sorry gone for going of the topic guys .
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