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Everything posted by Rodavan
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excellent work Mechmaster And you wanted modeling tips from me ?...... What did you use for refrence ?
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Backdoor tut 6 1. Now use the backdoor solid and main body solid and create Booleans 2. Red shows the door subtracted from the main body. 3. The cyan shows a Boolean using intersection to leave us with a door that fits snugly. I'll stop now ----This took about 15 min of modeling time , is this what you had in mind Mechmaster , please let me know , I don’t want to boar everybody to sleep
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Backdoor tut 5 1. The picture shows a thin walled solid which I cut in half to show how the “door” is going through the back of the main body. 2. I also “stitched” the offset and the ruled surfaces to create a solid green door.
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backdoor tut 3 1. Use the backdoor surface (blue) to create 2 offset surface , make sure the offset is big enough to stick out , using Solid Edge I created a thin wall solid ( see next picture). 2. Once the offset surfaces is created run a ruled surface between the outside ( Red & Green)
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Backdoor tut 2 1. Project door shape curve onto back of main body 2. Cut the main body with the projected curve.
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Thanks guys @ DAT - I 'll see what I can do @ chrono - Busy with them , post something later . @ Mechmaster - I done a quick backdoor tut , never doen this before so , let me know if this what what you needed . I went first the CAD(Rhino) route , not sure if you have cad tools available so here goes nothing ... 1. I finalised the shape of the body first, with the positioning of the side “exhausts” and the guns in front. 2. Then drew the curves that show the shapes I want in the door. 3. Boolean the main body to get main body shape . Inset picture is a curvature analysis
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Mechmaster - Yup it's Sketch & Toon , been icthing to work with it again, but it's very expensive , luckly I have a friend with a copy and he lets me play every once in a while. I love Cinema4D's rendering , much easier than Maya to get good results , but when it comes to modeling ...... Rhino & Solid Edge rocks. Not finished with the model there is still 2 types I need to finish , when finished ,I want to finish my VF-1 for big battle scene and I have been asked to do a animation of the regult walking , a nice challange I think some modellers would think my techniques are way to cumbersome , I come from a CAD background in the automotive industry where every detail is important , therefore my model are way to big and difficult to animate. My next project to educate myself is a dinosuar with poly's ( I have a thing for paleontology ) If you want , I could do a few screen caps of how I did the back door and post them .
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Mechmaster - to keep my sanity , I will not move the grey area 45 deg . I have just finised this model , a quick render .
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Nice work
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Having spend a lot of time modeling a cg q-rua my 2 pennies is .... The legs can only go in the backpack .... Leg mechanism , missle + bay door that slide into the leg for opening ?
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Like I said in the other thread , excellent models Mechmaster I thought the Q-Rua model was the most difficult model I have ever done , well , I think the Regult is good contender , and doing very well in catogory.It's not that the model is so difficult , it's the proportions and their relationship , when you start out you can put a model like this together quite quickly , but when you start adding detail you start understanding just how complex the "shapes" are. The side exhaust was way to small , and as I understand it rotates , there the shape I had needed to be more box-like on the side, so I started changeing the body shape....... again. It gets easier each time , does this look closer ?
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Great models, Mechmaster
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Thanks >EXO< "Hatch" finished -- maybe to much detail , but I am hoping to take this model and to get it "grown" in the next 2 weeks as a test , I am investigating buying a 3d printer, in the next few months