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JB0

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Everything posted by JB0

  1. Then you know as much as we do about Lady M's identity, or lack thereof. Apparently the production team never created an identity, despite it being an obvious point of interest.
  2. Thirty years later, Genesis still does what Nintendon't. In this case, it is "actually putting out enough of your silly emulator boxes in nostalgic cases that people will see them on store shelves". I literally never saw an NES Classic or SNES Classic in the wild. I saw a full shelf-load of Genesis Minis the other day. So I got one, because it is cute. I rather like the attention to detail on the console design. They molded in the headphone port, and there's even a little flat circle on the back where the real Genesis had a screw hole to lock your Power Base Converter in place and a plastic dome on the bottom where the real Genesis had one. The cartridge door opens, the expansion connector cover comes off, the non-functional volume slider moves. The volume slider is even constructed so that there's a similar resistance to what the real Genesis volume control feels like(I actually thought it would work before I turned the thing on). Sega's always been proud of their history, and it shows. The attention to detail actually makes one inaccuracy somewhat more glaring. The reset button is recessed rather deeply, and it is annoying mostly because of the attention to detail present in every other facet. ... I guess there's some games too. It is a collection of Genesis ROM images and an emulator. What can I say? I wouldn't say the library is the forty best games for the Genesis, or even the forty best-known. What it IS, though, is a great historical sampling. If you wanted to point to a set of games to show how the Genesis' marketing and software evolved over time, you could do far worse, though the lack of a single sports title is notable from this perspective. The menu lets you sort games alphabetically, by genre, or by release date. That's cool to me, particularly in keeping with the sort of historical presentation. No manual scans are present, though, which is a bummer. Interestingly, changing the menu language to japanese doesn't change the game list to the japanese game list, but it DOES change the release date of the games to match the new region, and swaps the ROM images and box art out for region-appropriate ones. This is most obvious if you set the menu to japanese and go looking for Dr. Robotnik's Mean Bean Machine, which is replaced with an unmodified Puyo Puyo. Again, it is a nice touch. There's a new port of Darius developed for this release, which is pretty rad. There's also a new port of Sega's '88 arcade version of Tetris(not to be confused with the '89-developed, unreleased Genesis version). I love that they paid someone to code new software that would've been at home in the system's original library.
  3. Makes sense to me.
  4. But you cheered when she finally got the flowers to Basara nonetheless.
  5. Yup. It was a trainwreck of epicly inept proportions.
  6. G Gundam is... different. It isn't in the UC continuity. The premise is that the various nations have negotiated a system where one nation rules over the Earth for one year, and they determine who gets the crown for the next year by a fighting tournament... in which the combatants use 20-foot robots. BASICALLY, it is Dragonball Z with less filler and more Gundams.
  7. Don't be silly, Prime. You're not a headmaster. ... You're a powermaster.
  8. Macross 7: the Alvin and the Chipmunks edition.
  9. All I can say to this is that The Original Cylons would make a great band name.
  10. That. I meant the combination of Macross and Robotech terminology in the same product.
  11. HG wants to make it look like their Macross trademark is legitimate. What weirds me out is the combination. Hikaru's VF-1J in Guardian mode is wrong in the kind of way that leads to a sticky thread about the difference between Macross and Robotech.
  12. The designers were thinking it would look a lot less stupid with a driver on top, and that it is a robot toy for children so who cares if it looks stupid? Hasbro was thinking that it is a robot toy for children and they can get the distribution license cheap, so who cares if it looks stupid?
  13. Not gonna lie. Most Transformers I'm very biased towards the toy design and detailing, but Ironhide and Ratchet can go total toon without a word of complaint here.
  14. In fairness, that's why the last one was made too. Otherwise it would've been done under its own name instead of banking on nostalgia.
  15. A brilliant solution to "Slag's head is in the way of everything!". I like this. Looks like a really good modernized Slag. I really like how they managed to balance Slag's traditional stompin' powerhouse look with a desire to make his legs look like legs. The flip-down dinosaur cannon is a nice fix to the traditional Slag-face problem. The tail laying down the humanoid spine like the original toy did could be described as lazy, but it makes my inner child grin. My only real gripe is that the dino frill is curved back and hangs over his ceratopsian shoulders like a capelet and robbing him of a lot of triceratops style. If anything, it should curve FORWARD(giving humanoid mode a ridiculous vampire collar instead of shoulder ruffles? I'm okay with that!). It looks great in humanoid mode, though. I should probably get over it and accept the triceratops is just stylized almost beyond recognition. (The horns get a pass because they don't make sense for a triceratops, but they look darn cool in both modes and are recognizably triceratops-ish. Sort of a hulkaceratops look.) ... Well, and they put the weapon sockets down on his humanoid knees/dino hips instead of his shared shoulders WHERE THEY BELONG. Why does everyone keep doing this?!
  16. As I understand it they were going to put Frank Agrama in jail until they realized the dude is almost 90 and jail would probably kill him.
  17. Actually, seeing the question still sitting on the topic list has left me thinking about it... Why bring all five million ships to Earth? It was WAY too many to glass the place, most of them were just in the way of each other. I mean, sure it gave them manpower to spare so no one on the inside("targets") ran the blockade and escaped. And then they could sweep the system and glass every planet that had a base. But five million still seems a bit overkill. I guess Bodol had grown tired of being surprised by the dang miclones, and figured an absurd level of overkill was actually just the right amount of kill in light of how problematic the Earthlings had been. (Joke's on him, it wasn't nearly enough kill.)
  18. They "End of the Circle"d her.
  19. HOW?! Just... why won't he stay DEAD? "How many times do I have to kill you?!"
  20. Honestly, I'm surprised they don't do more Reflector Refraktor-type characters. I mean, surely Hasbro wants Transformers to have that sweet multi-sell army-building appeal that Star Wars Stormtroopers have. So why AREN'T there more legionnaire-type characters? Swarms of insecticons, Refrackers cloning themselves every time anyone turns around? Bust out a blue-and-white "Guardian" repaint of Omega Supreme and remind everyone how many of these roamed Cybertron in the before-times... maybe not on that last one. Army-building shouldn't be wallet-breaking. I mean, there's the inevitable "seeker" repaints, but... you still have to repaint them and manage to get them into stores past the endless wall of Chromias and Shockwaves currently plugging the shelves in my area. You can't sell multiples of each jet, because no one needs TWO Skywarps. But heck, I made a Reflector-homage team with the first Bayformers toy line. Grabbed one "Spy Shot 6" and two "Zoom Out 25" toys, set them up together, and... pay no attention to the fact that one's an autobot, please.
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