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Everything posted by JB0
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/me sighs. No one has a Rondo of Blood ROM. Or even a ROM image. It's a CD game. You have a CD image. Or mroe likely a rip. Yah. Rumors have been floating around off and on for a while. Konami asked someone to pull Rondo of Blood off their site a while back, which seemed odd since Konami has a tendancy to pretend they don't see piuracy of dead software. Then there was the Castlevania Chronicles interview, which bumped the rumor back up after it had died back down. As it stands now though, Akumajo Dracula X: Chi no Rondo has made no commercial re-appearances aside from rumors and eBay auctions.
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I guess you are right. It would only fit a Macross parody or something. This ship... it is... a booby... trap!
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But how big would the war be anyways? Wouldn't culture shock put at least 75% of the fleets out of comission? And how much of a threat would the rest be? The UN Spacy fleet would be quite large by then, and the New Macross class ships couldn't easily wipe out the remaining Zentradi fleets. Maybe. I got the impression that blowing the crap out of planets and contaminated ships had worked pretty well for them in the past. We humans got lucky. And I somehow suspect that UN Spacey doesn't have as big a fleet as a zentradi one. Humans tend to funnel resources into other stuff, especially when there's no immediate threat. ... OOOHHH!!! What if there's a whole fleet built up of people that went the way of Kamjin, and embraced some aspects of culture but kept their zentradi roots alive and still run around engaging in rampant killing sprees.
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A straight port would be REALLY good if they included the "wrong system card" level. ... Many PCEngine CD games had a error screen that came up if you were using too old a system card. Rondo of Blood on the PCEngine was unique in that it had a mini-game, consisting of one Castlevania/Akumajo Dracula level done in SD style, with the error coming at the end of the level.
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Aren't their other Zentradi fleets out there anyways? It's always possible we could run into one of them and accidentally start another war.
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How about those jets that turn into robots? What's up with THAT?
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This sort of heavy armament would seem to logically deployed only in a 0-G environment. Weight would interfere little in 0-G, only affecting the speed in which the fighter can accellerate. It will likely make little affect on the way it operates in space. As long as the weight is evenly distributed, it probably won't make an ounce of difference, certainly not to the point of impracticality. Weight isn't the problem. Mass is. And mass is constant, regardless of gravity. The only things you aren't dealing with in space are drag and gravity pulling stuff down. You're still going to have lots of inertia interfering with everything.
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He was the star of the video game Robotech: Battlecry.
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LISTEN TO MY SONG!
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May look a little silly but shouldn't be a problem in zero-G, as long as the "arms" don't move too fast. On Earth and Mars, it depends on the strength of the keels and the docking points. If they moved some antigravs from the main ship into the Daedalus and Prometheus, the stresses during planetary landings should be a lot less. I would assume that was a major priority for the engineering teams as soon as anyone started thinking about landing.
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BAHAHAHAHAHA!!!!!!!!! Dang nosecones.
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I think it's actually a death metal tape in somebody's walkman.
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I know. The concept art is what inspired me to start calling them rockstar mechs. Talk about killer music...
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Which reminds me... Anyone mind telling me what the japanese credits looked like?
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Ooooooohhhh... *bookmarks*
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But Kenshin doesn't have rockstar mecha.
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DYRL flight suits and helmets (and other stuff...)
JB0 replied to Montarvillois's topic in Movies and TV Series
hate to be a programmer for a valk. [valk programmer] let see next i should program a valk to shake his nose cone everytime a kill is made. [/valk programmer] Pilot: Make it so I can flick the enemy off. Programmer: WHAT? Do you realize how tight RAM already is with the REQUIRED motion routines for all 3 modes in space, atmosphere, and on land, anti-missile systems, transformation algorythms, safety checks on the transformation algorythms, et cetera?!?!?! And all the controls are ALREADY bound to actual USEFUL motions! You want me to wire a new button in AND find some extra storage space for this idiocy? Pilot: Man, I don't care about all that nerd stuff, I just want to piss somebody off in a dogfight. Do it. -
Can someone lend me 18600 too? I'm sure I can FIND something to spend it on.
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It's very early in Macross. Before the hyperspace fold. Global's trying to dock with the ARMDs right after liftoff. No clue. Yes, it's called that because it looks sort of like an Orguss. And yes, it's a gag. Character designer Haruhiko Mikimoto also worked on Orguss.
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Simple lever mechanics. The further out you get along the lever(wing), the more force is exerted. A given mass on the innermost hardpoint is going to exert far less force on the wing than that same mass on the outermost hardpoint. Just because the wing can support 3 of the missiles doesn't mean it can support them in any location.
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Unfortunately, there is not enough room for levels to rotate. The levels of the city span from one end of the level to the other. And it would be very difficult to create several dozen swivel points and redesign the city to accomadate the several dozen swivel points. Floating is not a problem as the ARMD carriers are held up by the arm joints on Macross. It's dependent on the arm joints, and not the ARMD carriers. Though ... An ARMD would be water-tight, given it's going to be operating in space so it needs to be air-tight. We know it won't leak. And one would also assume that mass was kept to a minimum, to minimize inertia and by extension how much propellant was needed. So the ARMDs should be less dense and therefore more bouyant than an aquatic vessel of equivalent size. I'd figure an ARMD should float better than the Daedalus and Prometheus ever did.
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I had asked this exact question a while back in this thread. The water landings are what made me wonder about it too. http://www.macrossworld.com/mwf/index.php?...=2&t=140&st=160 It appears that the gravity control system IS that sophisticated If you watch DYRL, it will make this very apparent (attack scene where "gravity sub-system #16" is damaged). It's not very sophisticated at all if the city segments are on top of their localized gravity generator, which makes a lot more sense than beams of gravity projected from teh edges of the comaprtment. You rotate a plate, and you have a grav generator on one side and a couple city blocks on the other. Similar to if you stick a magnet on the underside of a sheet of paper and a nail on the topside. The messy part comes when you hit a transitional area(moving from one section to another). With luck, the 2 areas are pretty close to the same orientation and there's not much transition. We'll ASSUME people aren't travelling directly to perpendicular areas, as that's just plain dangerous. ... Transitions would be especially bad if gravity works in waves. Interference patterns would play hell with anyone trying to navigate a grav field intersection(1.5 g... 1 g ... .5 g ... 1 g ... 1.5 g ... 1 g ... .5 g.... *barf*) Now that I think about it, I can see only one logical conclusion if every area is not in the exact same plane(which it very clearly isn't in attacker mode), and that is that the Macross is NOT a place for those with weak stomachs.
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I actually like the semi-fictional names. It's kind of like the real world, but not really. ... Of course, Macross has been a lot less like the real world since 1999 came and went without any alien spaceships crashing to Earth.
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Max got gyped in Scarmbled Valkyre. He got stuck with a VF1-SOL-A and it's dinky weapons pack. Millia got the raw power J, and Hikaru got the versatile S. ... I just assume weapons are model-specific.
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DYRL flight suits and helmets (and other stuff...)
JB0 replied to Montarvillois's topic in Movies and TV Series
Yeah, here's the Roy Special, designated PUP-001. HAHA! *right-click, save image*