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JB0

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Everything posted by JB0

  1. In DYRL the "trim" color changes with pilot. When Focker's flying, it's yellow. Hikaru gets red, and Max gets blue.
  2. Kinm and Vanessa need to watch Excel Saga. You don't kill the creator.
  3. Doubtless accidental(the product hadn't been invented yet), but in episode 13, one of the buildings has a large DirectX logo on it's sign.
  4. Heh. 'S amazing how much more an older game can cost than a new one. ... Even more amazing is how much a BAD game can cost. It boggles the mind what Atari collectors will pay for crap like Chase the Chuck Wagon, just because it's somewhat rare.
  5. ROM, Rip, yadda yadda.. That's become my all-purpose term for any backup form of a game. Yes it is a Cd-rip, at least as near as I can tell. I didn't have to do anything to it to get it to run on Magic Engine. GAH! STOP ABUSING TERMS! IT'S NOT A BACKUP EITHER! ... Well, I suppose it's remotely possible you DO actually own the game... Yah. SotN isn't very old, honestly. Anyways, I figure let the rumors run. Ain't hurtin' nothing.
  6. JB0

    Macross SR Sprites

    Macross is in some of hte Super Robot Wars games. SRWAlpha, Alpha Gaiden, and some of the GBA ones.
  7. /me sighs. No one has a Rondo of Blood ROM. Or even a ROM image. It's a CD game. You have a CD image. Or mroe likely a rip. Yah. Rumors have been floating around off and on for a while. Konami asked someone to pull Rondo of Blood off their site a while back, which seemed odd since Konami has a tendancy to pretend they don't see piuracy of dead software. Then there was the Castlevania Chronicles interview, which bumped the rumor back up after it had died back down. As it stands now though, Akumajo Dracula X: Chi no Rondo has made no commercial re-appearances aside from rumors and eBay auctions.
  8. I guess you are right. It would only fit a Macross parody or something. This ship... it is... a booby... trap!
  9. But how big would the war be anyways? Wouldn't culture shock put at least 75% of the fleets out of comission? And how much of a threat would the rest be? The UN Spacy fleet would be quite large by then, and the New Macross class ships couldn't easily wipe out the remaining Zentradi fleets. Maybe. I got the impression that blowing the crap out of planets and contaminated ships had worked pretty well for them in the past. We humans got lucky. And I somehow suspect that UN Spacey doesn't have as big a fleet as a zentradi one. Humans tend to funnel resources into other stuff, especially when there's no immediate threat. ... OOOHHH!!! What if there's a whole fleet built up of people that went the way of Kamjin, and embraced some aspects of culture but kept their zentradi roots alive and still run around engaging in rampant killing sprees.
  10. A straight port would be REALLY good if they included the "wrong system card" level. ... Many PCEngine CD games had a error screen that came up if you were using too old a system card. Rondo of Blood on the PCEngine was unique in that it had a mini-game, consisting of one Castlevania/Akumajo Dracula level done in SD style, with the error coming at the end of the level.
  11. Aren't their other Zentradi fleets out there anyways? It's always possible we could run into one of them and accidentally start another war.
  12. How about those jets that turn into robots? What's up with THAT?
  13. This sort of heavy armament would seem to logically deployed only in a 0-G environment. Weight would interfere little in 0-G, only affecting the speed in which the fighter can accellerate. It will likely make little affect on the way it operates in space. As long as the weight is evenly distributed, it probably won't make an ounce of difference, certainly not to the point of impracticality. Weight isn't the problem. Mass is. And mass is constant, regardless of gravity. The only things you aren't dealing with in space are drag and gravity pulling stuff down. You're still going to have lots of inertia interfering with everything.
  14. He was the star of the video game Robotech: Battlecry.
  15. LISTEN TO MY SONG!
  16. May look a little silly but shouldn't be a problem in zero-G, as long as the "arms" don't move too fast. On Earth and Mars, it depends on the strength of the keels and the docking points. If they moved some antigravs from the main ship into the Daedalus and Prometheus, the stresses during planetary landings should be a lot less. I would assume that was a major priority for the engineering teams as soon as anyone started thinking about landing.
  17. BAHAHAHAHAHA!!!!!!!!! Dang nosecones.
  18. I think it's actually a death metal tape in somebody's walkman.
  19. I know. The concept art is what inspired me to start calling them rockstar mechs. Talk about killer music...
  20. Which reminds me... Anyone mind telling me what the japanese credits looked like?
  21. Ooooooohhhh... *bookmarks*
  22. But Kenshin doesn't have rockstar mecha.
  23. hate to be a programmer for a valk. [valk programmer] let see next i should program a valk to shake his nose cone everytime a kill is made. [/valk programmer] Pilot: Make it so I can flick the enemy off. Programmer: WHAT? Do you realize how tight RAM already is with the REQUIRED motion routines for all 3 modes in space, atmosphere, and on land, anti-missile systems, transformation algorythms, safety checks on the transformation algorythms, et cetera?!?!?! And all the controls are ALREADY bound to actual USEFUL motions! You want me to wire a new button in AND find some extra storage space for this idiocy? Pilot: Man, I don't care about all that nerd stuff, I just want to piss somebody off in a dogfight. Do it.
  24. Can someone lend me 18600 too? I'm sure I can FIND something to spend it on.
  25. It's very early in Macross. Before the hyperspace fold. Global's trying to dock with the ARMDs right after liftoff. No clue. Yes, it's called that because it looks sort of like an Orguss. And yes, it's a gag. Character designer Haruhiko Mikimoto also worked on Orguss.
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