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Everything posted by JB0
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True, but it's just an example of the mindset. ... I wonder what happened to my GoBots, now that I think about it. I still have my Transformers, but I can only find one GoBot.
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So am I the only kid that always thought "This is neat and all, but why can't I move the legs?" and "why don't the arms go anywhere other than straight forward and down?" Gimmick only gets you so far. The (lack of) articulation never really bothered me. They were nearly as articulated as all those Kenner Star Wars figures I had. So the legs didn't move, I didn't need to fit tme inside a vehicle, they tunred into vehicles. I also excepted that there was only so much they could do with something that turned into a fairly realistic toy car. That answers that. I was always drawn to the more "complex" transformers, like Jetfire(no big surprise there ) and Shockwave. To be honest, I never really even looked at the little guys like Bumblebee. It was a case of "Ummm, why would I want Bumblebee when I can walk over to the GoBots and get the same thing, only bigger and prettier. And with HANDS!" ... Not that the GoBot VW was a marvel of engineering either, especially in retrospect(the legs were really scrawny, and the head was only acceptable by cheesy movie robot standards), but it had hands and feet.
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Honestly, I think some of the designs show promise. They're marred by a few really flakey goofs, like not finding a place to fold the head in, but the potential is there.
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I was there once. I remember watching Robotech as a kid on TV in the mornings. Robotech isn't NEAR as good as you remember. Believe me. And Macross is FAR superior, even from a non-political viewpoint*. It's more cleanly written, somewhat lacking in plotholes compared to Robotech, and is just in general higher-quality(Minmay has far more songs, for one, so none of them get really old really quick). Macross also has some really good lines that got squished out of RT because they were inappropriate, along with parts of the animation. Or lines that just got mangled during the translation/adaptation. Get Macross. If you're still feeling the tug of nostalgia, THEN you can look into getting Robotech. I'd recommend finding a place that rents it first, just to see if you still actually WANT to watch it. *A lot of people dislike Robotech not just for what it is, but for the behavior of the company that made it towards the fans that support it. This isn't really the place for those debates, though. See the legal debate thread in "other anime and sci-fi" for a better idea of that.
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See, a cat would've killed that guinea pig. Then tried to eat your finger. I'm a dog person. But my dogs like cats.
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Street Fighter III ................. PS2
JB0 replied to Black Valkyrie's topic in Anime or Science Fiction
Not according to Sony. Sony's OFFICIAL APPROVAL PROCESS states that gameplay NEVER factors into licensing. It also states that graphics are the SINGLE MOST IMPORTANT THING. They will not approve sprite-based games AT ALL anymore. Apparently they're making exemptions for bargin-bin and bundle-type things, though. Other than that, it's polygonal or non-existent. -
So am I the only kid that always thought "This is neat and all, but why can't I move the legs?" and "why don't the arms go anywhere other than straight forward and down?" Gimmick only gets you so far.
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If I understand you correctly, you are telling us that you believe jet engines are superior to nuclear engines. Macross Zero has the lowest technology level in the entire Macross franchise. That is why the VF-0 is a large, gangly, bulky patch together job, whereas the VF-1 is sleek and refined. However, the VF-0 gets better animation, because it shows up in a still being made high budget 5 episode OVA series, whereas the VF-1 showed up in low budget 80's tv series. IcICs~thanks for clearing me up after Zero, hope the m0team can revamp the old series into nicer graphics animation as well. It's been done. It was called DYRL.
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Nope. He was still flying Skull 1 in Plus. Took the ghost down single-handed with a hangover.
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LIES!
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You are very mistaken. Infogrames is still QUITE alive and well. They've merely changed names after acquiring the rights to one of the most-recognized names in the industry. Infogrames is now known as Atari. ... Not that that helps much, since they quit supporting Slave Zero.
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I THINK I understand that mess of engrish. Yes, Macross Zero, as the name implies, is the earliest show timeline-wise.
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I was thinking that too. But then I started thinking that it all went in a straight line, so there wouldn't be splash damage, and it ran right through the tower anyways. How much beam flew through the hole doesn't seem really relevant as long as it blew a hole to go through. It's like if you shoot 10 bullets through a hole or a hundred. If they all go through the same hole, it doesn't matter how many go through. The one that made the hole did all the damage. If the barrier had blocked the entire shot, it would be unarguable. Or if they had swept the beam across the tower instead of just punching a hole through it. But as it is, they might not have actually done anything but add "barrier system damage" to their list of problems. you're totaly over analysing this. you gotta remember this isn't a war documentary. the barrier system helped lessen the blow of the attack. i doubt they took into consideration all this physics crap and argued it to a fine point. the serise creators wanted to damage the bridge and main guns of the ship with out killing the bridge crew.. so the barrier system was turned on to lessen the damage. i doubt they put any more thought into it than that. I think it was intended more to demonstrate that the pinpoint barrier had limits, and wasn't infinitely strong. They'd been giving the impression that as long as their system operators could keep up, the Macross was invincible. It was a dramatic way to show that this impression was false, the barrier system had restrictions on what it could block, and that a suitably determined enemy could still ventilate the ship.
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I was thinking that too. But then I started thinking that it all went in a straight line, so there wouldn't be splash damage, and it ran right through the tower anyways. How much beam flew through the hole doesn't seem really relevant as long as it blew a hole to go through. It's like if you shoot 10 bullets through a hole or a hundred. If they all go through the same hole, it doesn't matter how many go through. The one that made the hole did all the damage. If the barrier had blocked the entire shot, it would be unarguable. Or if they had swept the beam across the tower instead of just punching a hole through it. But as it is, they might not have actually done anything but add "barrier system damage" to their list of problems.
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As I said, the system compensates and serves its purpose. It is not an all-powerful god-like technology that can defend against ANY and ALL attacks. The bridge survived. Since it punched straight through both sides of the tower, I figured that it would've done the same thing whether the barrier was there or not.
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But it HAS hand-to-hand combat. That places it ahead of the PS1 game already.
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That "saturn boot disk" very likely doesn't do what the name implies. The DC isn't backwards-compatible, and it's lacking the horsepower to emulate the Saturn. BTW, last I checked, the PS1 version of DYRL was on one of the iMacross servers. And in a quite rare event for a sprite/tile game, the PS1 version is supposed to be better, as they added some diffuiculty from the Saturn version(which was supposed to be something of a pushover). ... Though it shouldn't be run in ePSXe. PSXeven is better for that game, as there's a bug in ePSXe that makes the game unbeatable(one boss refuses to enter). It refuses to enter on PSXeven too, but dropping a bomb knocks some sense into the emulator.
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i'd love to agree if they used it more often in the tv series. past ep 13, i can't remember the macross using the pinpoint. random thought - couldve conserved energy in ep 36 and wasted it on a final dedalus attack on kamjin, or maybe not. . . The pin point barrier system was shown in other instances, including the final battle with Bodolzaa's fleet in Episode 27 "Love Drifts Away" (specifically during the SDF-1's penetration of Boldolzaa's mothership). An upgraded version, no less. If you watch, there's not 3, but 4 barrier disks in use during the "Macross attack". One per cannnon boom, plus one on the Daedalus and one on the Prometheus.
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Only partially. There WAS severe damage to the command tower. Arguing over semantics. The PPB served it's purpose and kept the bridge intact. There was a single hole in the side of the bridge and the long range radar was knocked out. Every other critical system on the bridge was fully functional, including short range radar. Had the PPB not been there, the bridge likely would've been destroyed. Hence, the PPB compensates for the traditional bridge vulnerability on the Macross. Point stands. There was still a large gaping hole in the command tower. Had Kamjin aimed higher, it would've ventillated the bridge, barrier or not.
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Or symmetrical dock?
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Saturn emulation is pretty young. Odds are you'll need a real Saturn.
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Only partially. There WAS severe damage to the command tower.
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My take on it is that given the opponent's preference for particle beams, anything that blows the windshield out is also going to vaporize everything ebhind it. Heck, they could use a good old visible light laser and slhash the crew up without even damaging the window. Assuming the glass could handle the thermal stresses, or was 100% transparent.
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Wishful thinking for a Megatron like this...
JB0 replied to soze's topic in Anime or Science Fiction
But it's totally out of scale. What's the point if you can't point it at your dog and make laser noises?