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Everything posted by JB0
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Modified VF-1. Not really an Orgoid, it just looks similar(but not identical).
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Kinda. The story is, Kawamori was working off a pre-production toy (very early in development). He wanted the make GERWALK mode a reality but couldn't figure out how to make it work. Kawamori already intended GERWALK to be implemented but had trouble thinking it through. When he picked up the toy, the legs just dropped down (as they do in GERWALK mode) and next thing you know, we have GERWALK mode. The legs dropped down due to the fact that the legs didn't have a locking mechanism. I thought the story was he had a mech for another series that looked like that, and seeing a VF-1 with it's legs down made him want to put it in Macross. Ah well. Either way.
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summary: They botched a VTOL landing and decided it looked useful. ... The real origin isn't much better. As I understand things, it came from a broken VF-1 toy sample.
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You notice that when Max and Kakizaki are introduced they make a big deal out of emphasizing that they are, at least on paper, equally skilled? And then how massively diffrent their personalities are? I think Kakizaki was something of a cautionary tale about the dangers of being too arrogant. ... And comic relief. Untill he died.
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FREE DANCOUGAR! *starts protesting outside APU's house*
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Regarding pilot scale complaints... According to Macross Compendium, Millia stands 8.55 meters tall, anda VF-1 battroid stands 12.68 meters tall. Millia should NOT be as tall as Max's VF-1A. Or even close. If she was, things would be VERY wrong. On the other hand, she SHOULD be a bit taller than she is. But not much. The pic LOOKS about right, but Max's spread legs offset things a little bit. Really, get the facts right BEFORE you complain...
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Probably worse, once a month. Oh now there's a pleasant thought, I bet that just totaly sideswiped Max, their first month of marrige... Unless the zentradi genome was tweaked to bypass that phase. Not really a desirable feature in a race of warriors.
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As far as you want. It's all about making sure you sure your calculations are correct. If you're off by a bit, you may end up somewhere you shouldn't. Get a piece of paper. Draw 2 points and fold the paper such that the 2 points overlap. That would be a proper calculation. In your two points are not directly overlapping, that would be a improper fold calculation. Usually that doesn't happen unless you've got a really pathetic fold calculating program which misplaces the decimal . Or if you forget to convert between light-terms and light-years. I would assume that most long jumps are done as a series of shorter hops, so that inaccuracies can be corrected before they get too large. If I recall, that's how they found the vessel in the episode where they went to capture the factory satellite, was a course correction defold.
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Most of the Zentradi folded out and (presumably) joined other fleets. UN Spacey DID get a sizable donation in the form of Britai's and Lap'Lamiz' fleets. They also got their pick of salvage and any surrendering vessels. Which didn't seem very likely, given they were supposed to automatically fold out with the destruction of their superiors(as Exedol explained) and Minmay drowning out radio communications. They had no chance to take surrender offers. I doubt the zentradi left for other galaxies. The protoculture never FULLY conquered the Milky Way. Odds are they didn't have intergalactic travel when they created the zentradi, and the zentradi don't invent new stuff. They are warriors to the last man, not scientists.
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Ummm... Why would a toy based on a non-transformable mecha have a transformation?
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Bah. yeah yeah, the info isn't truely accurate, but it at least gives some idea (I can't translate my game manuals, so this will have to do...) I really only kept it for the Magazine picture. I just don't like being wrong. Even partially. It's worse because I have and enjoy Mac 2036.
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Heero, Basara, and Keith. Wrong timeline, wrong series, and wrong genre, in that order. Serious consideration of the question: 0.
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Thanks. Excuse getting OT, but that Hades fig looks nice. I'll have to check into that series, never heard of it. Same here. The Hades looks a lot like Vavel from Robot Alchemic Drive, too. Wonder if they shared a mecha designer
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Not quite. The PCEngine games are non-canon. They don't fit into the official Macross timeline. So the VF-1xR came after the VF-1, but in an alternate reality where things happened diffrently than in the "real" world presented in the TV series. Bah.
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No such beast exists. Robotech has a YF-1R, but it's not a Macross mecha.
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Holy CRAP that's a lot of parts.
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It was Max. Hikaru flipped the visor on his helmet up(the one and only episode he uses the visor).
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That would be awsome just because it's so incredibly warped.
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I said TOO serious. I'm not saying it shouldn't be taken seriously, just that they always tried to break it up with humor. The serious stuff was never allowed to just take the reins and run. ... I actually like stories like that, come to think of it. All my favorite tales have a pretty healthy mix of serious and comedy in them. Keeps things from getting bogged down in the drama.
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So Fusion is bad, because it tells you which area to explore in, but Zero Mission is good, because you're limited to where you can explore by your equipment? No. Fusion restricts where you can backtrack after you get all that cool stuff. Zero mission does not LOCK ALL OTHER DOORS BEHIOND YOU so that you have no choice but dto do what hte game tells you to. But none of them tell ME how to play the game. They let me tell THEM how to play. I don't recall wandering into many dead-ends. And like I said, Fusion still locks doors so you CAN'T go anywhere else. I kept getting powerups, going "Oooohhh, I wonder what I can do now besides chase the boss down? Oh, wait... ABSOLUTELY NOTHING, because THE GAME WON'T LET ME!" Hey, I'm only dragging out one gripe. I could beat it with charges of bad artwork(hunchback Samus = bad. new suit design = bad), continuity problems(omega metroid vulnerable to ice beam = bad. omega metroid immune to missiles = bad), and poor gameplay decisions(SA-X being immune to missiles, and thus counter-intuitive to every instinct any half-decent gamer has developed = VERY bad. Game physics changing ot once, but TWICE in the battle with nightmare = very bad). I chose to restrict it to one gripe. I found Fusion quite unsatisfactory. Ironically, I found Prime, with all the pre-release crap about how first-person Metroid sucked, it wasn't even developed by the japanese, it was a blasphemous creation by pagan US shooter fans, et cetera, to be the best Metroid game yet. Yes, in the entire series. Wow. You've just described the ENTIRE FF SERIES. ... Well, okay, so the early ones were pretty decent RPGs, as the era went. But I'm of the opinion that Square got stuck in a rut. Somewhere around FF6 or 7, the name started dragging them down. They quit trying new things, and started canning games to throw more money at the latest FF. A notable example being Xenogears, which was forced out the door only half-complete because Square cut it's budget MASSIVELY half-way through development to generate more money for FF8. They took one of the best games of the generation and killed it for the sake of a completely irredeemable dog, because the dog was named Final Fantasy. I'm pleased to see stuff like FF11 and FFCC, because mis-step or not, they're doing something DIFFRENT with the name, even if they aren't retiring it.
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*shrugs* Just a diffrent take on things, I guess. I always thought the humor was injected so you'd never take things TOO seriously.
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Also good.
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So you didn't laugh when Exedol burst into song because he didn't know Minmay's name? Or when Millia told Misa that if she wanted to hold a baby she should make her own, then threw Komillia across the room? Or Focker letting go of the steering wheel, standing up, and turning around in a jeep full of people to call Hikaru a dumbass? Or at the end of Space War 1, when Global yelled "Macross attack"? (I can't be the only person that thought that was funny) The original series was never really intended to be taken too seriously. The show that changed the tone of the universe was Plus, not 7.
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It's not a perfect recreation. The GBA sound hardware isn't near the level of the Master System, much less the Genesis. And the screen aspect ratio is wrong. But it IS a good attempt. Metroid Zero Mission IS what Fusion should have been. Samus isn't a hunchback, the game doesn't FORCE you onto a pre-programmed path(I hate it when games create a huge expansive world that begs to be explored and then force you to not explore it), and it is completely 100% lacking in bosses that can't be hurt with missiles. It has it's flaws, but they're relatively minor. Regarding other questions: you CAN buy extra batteries for a GBASP, but it's not worth it. Headphones... get an adapter so you can use real headphones. Don't waste the cash on GBASP headphones. The MP3 player has been out fo ra while... and is a complete rip-off. You can buy a standalone MP3 player for the price they're asking, and one with more memory too. As far as accessorizing goes, I'd get a snap-on grip(I HATE the SP's width and depth, and you can get one woth extra batteries in it if that's your thing), a headphone adapter, and maybe a cigarrette lighter charger. After that it's just looks. You can buy "skin" stickers, and I'm quite partial to this one. Personally, though, I hate the SP. I can see my standard GBA just fine, and it's a more comfortable device. And the frontlight(which I find unnecessary) washes a lot of detail out of the screen. But that's just me. .. Have you considered investing in older GB games? The GBA is backwards-compatible with original GameBoy and GameBoy Color games. Metroid 2 and Qix stand out as games worth owning. Qix is a rather odd game(and hasn't ever done very well commercially as far as I know) but it's incredibly fun once you get into it. Metroid 2 is just more Metroid, which is rarely a bad thing.