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Everything posted by JB0
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lol! I had forgotten about that 'argument." 1/48 detractor: "How do you sleep at night?" 1/48 owner: "On a gigantic pile of money, surrounded by many beautiful Valkyries." Heehee. Don't forget "Valkyries are boring, gimme destroids". And "GIMME 1/48 Q-RAU! 1/60 IS LAME!"
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Is there room to hollow out a hole and make the head hinged? Or is that more effort than you wish to spend to make it look not poopy and half-assed?
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They're going off the TV story. Essentially. They just use the DYRL art style. Which doesn't matter, since HG's claim is htey own Macross, not the original TV series.
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You don't need to understand Japanese to be able to play the Japanese Macross PS2 game. Graham Yeah....but sometimes you need to know your mission objectives. I kept failing in one of the missions cause I don't know what happened or what went wrong. You played as Kakizaki.
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The Orguss Valkyrie is an easter egg in Macross, not a Valkyrie-type mech in Orguss.
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yeah,, waayyy better than Subways. Heh, Subway came to HK about 18 months ago, opened up two branches, but they only lasted about a year before they folded. I ate there about half a dozen times. Their food was ok, but I found all their sandwiches actually tasted pretty similar Unfortunately, HK has a serious lack of diversity in US style fast food as McDonalds rules everything here.......yuk de culture! We have like nearly 200 branches of McDonalds. I mean literally anywhere you are in HK, you are no more than 5-10 minutes walk away from at least one branch of McDonalds. We also have KFC and Pizza hut and a few Hardies (like maybe 3 branches left) but that's it All the Jack-in-the-Box, Wendys, Burger King shut shop and left down a long time ago....... I'd love to see a Taco Bell opening in HK and also Jack-in-the-Box return, as I loved their Ultimate Cheeseburgers. What were we talking about again........oh yeah, Macross Graham I pity you. McDonald's has the crappiest food around. Even if other nations get higher-grade food, it's still probably poop in a bun. I recommend you start sneaking out and altering the signs to say MacrossNalds.
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Its dodgy that Hasbro showed the Takara versions on the boxart instead of their own. The Prime, Sideswipe and Smokescreen were all the Takara versions shown on the box. To be fair, between the burns and choppsed smokestacks(more battle damage? )it's kind of hard to think you're getting the japanese version just by looking at the front of the box.
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True, but it's just an example of the mindset. ... I wonder what happened to my GoBots, now that I think about it. I still have my Transformers, but I can only find one GoBot.
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So am I the only kid that always thought "This is neat and all, but why can't I move the legs?" and "why don't the arms go anywhere other than straight forward and down?" Gimmick only gets you so far. The (lack of) articulation never really bothered me. They were nearly as articulated as all those Kenner Star Wars figures I had. So the legs didn't move, I didn't need to fit tme inside a vehicle, they tunred into vehicles. I also excepted that there was only so much they could do with something that turned into a fairly realistic toy car. That answers that. I was always drawn to the more "complex" transformers, like Jetfire(no big surprise there ) and Shockwave. To be honest, I never really even looked at the little guys like Bumblebee. It was a case of "Ummm, why would I want Bumblebee when I can walk over to the GoBots and get the same thing, only bigger and prettier. And with HANDS!" ... Not that the GoBot VW was a marvel of engineering either, especially in retrospect(the legs were really scrawny, and the head was only acceptable by cheesy movie robot standards), but it had hands and feet.
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Honestly, I think some of the designs show promise. They're marred by a few really flakey goofs, like not finding a place to fold the head in, but the potential is there.
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I was there once. I remember watching Robotech as a kid on TV in the mornings. Robotech isn't NEAR as good as you remember. Believe me. And Macross is FAR superior, even from a non-political viewpoint*. It's more cleanly written, somewhat lacking in plotholes compared to Robotech, and is just in general higher-quality(Minmay has far more songs, for one, so none of them get really old really quick). Macross also has some really good lines that got squished out of RT because they were inappropriate, along with parts of the animation. Or lines that just got mangled during the translation/adaptation. Get Macross. If you're still feeling the tug of nostalgia, THEN you can look into getting Robotech. I'd recommend finding a place that rents it first, just to see if you still actually WANT to watch it. *A lot of people dislike Robotech not just for what it is, but for the behavior of the company that made it towards the fans that support it. This isn't really the place for those debates, though. See the legal debate thread in "other anime and sci-fi" for a better idea of that.
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See, a cat would've killed that guinea pig. Then tried to eat your finger. I'm a dog person. But my dogs like cats.
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Street Fighter III ................. PS2
JB0 replied to Black Valkyrie's topic in Anime or Science Fiction
Not according to Sony. Sony's OFFICIAL APPROVAL PROCESS states that gameplay NEVER factors into licensing. It also states that graphics are the SINGLE MOST IMPORTANT THING. They will not approve sprite-based games AT ALL anymore. Apparently they're making exemptions for bargin-bin and bundle-type things, though. Other than that, it's polygonal or non-existent. -
So am I the only kid that always thought "This is neat and all, but why can't I move the legs?" and "why don't the arms go anywhere other than straight forward and down?" Gimmick only gets you so far.
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If I understand you correctly, you are telling us that you believe jet engines are superior to nuclear engines. Macross Zero has the lowest technology level in the entire Macross franchise. That is why the VF-0 is a large, gangly, bulky patch together job, whereas the VF-1 is sleek and refined. However, the VF-0 gets better animation, because it shows up in a still being made high budget 5 episode OVA series, whereas the VF-1 showed up in low budget 80's tv series. IcICs~thanks for clearing me up after Zero, hope the m0team can revamp the old series into nicer graphics animation as well. It's been done. It was called DYRL.
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Nope. He was still flying Skull 1 in Plus. Took the ghost down single-handed with a hangover.
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LIES!
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You are very mistaken. Infogrames is still QUITE alive and well. They've merely changed names after acquiring the rights to one of the most-recognized names in the industry. Infogrames is now known as Atari. ... Not that that helps much, since they quit supporting Slave Zero.
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I THINK I understand that mess of engrish. Yes, Macross Zero, as the name implies, is the earliest show timeline-wise.
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I was thinking that too. But then I started thinking that it all went in a straight line, so there wouldn't be splash damage, and it ran right through the tower anyways. How much beam flew through the hole doesn't seem really relevant as long as it blew a hole to go through. It's like if you shoot 10 bullets through a hole or a hundred. If they all go through the same hole, it doesn't matter how many go through. The one that made the hole did all the damage. If the barrier had blocked the entire shot, it would be unarguable. Or if they had swept the beam across the tower instead of just punching a hole through it. But as it is, they might not have actually done anything but add "barrier system damage" to their list of problems. you're totaly over analysing this. you gotta remember this isn't a war documentary. the barrier system helped lessen the blow of the attack. i doubt they took into consideration all this physics crap and argued it to a fine point. the serise creators wanted to damage the bridge and main guns of the ship with out killing the bridge crew.. so the barrier system was turned on to lessen the damage. i doubt they put any more thought into it than that. I think it was intended more to demonstrate that the pinpoint barrier had limits, and wasn't infinitely strong. They'd been giving the impression that as long as their system operators could keep up, the Macross was invincible. It was a dramatic way to show that this impression was false, the barrier system had restrictions on what it could block, and that a suitably determined enemy could still ventilate the ship.
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I was thinking that too. But then I started thinking that it all went in a straight line, so there wouldn't be splash damage, and it ran right through the tower anyways. How much beam flew through the hole doesn't seem really relevant as long as it blew a hole to go through. It's like if you shoot 10 bullets through a hole or a hundred. If they all go through the same hole, it doesn't matter how many go through. The one that made the hole did all the damage. If the barrier had blocked the entire shot, it would be unarguable. Or if they had swept the beam across the tower instead of just punching a hole through it. But as it is, they might not have actually done anything but add "barrier system damage" to their list of problems.
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As I said, the system compensates and serves its purpose. It is not an all-powerful god-like technology that can defend against ANY and ALL attacks. The bridge survived. Since it punched straight through both sides of the tower, I figured that it would've done the same thing whether the barrier was there or not.
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But it HAS hand-to-hand combat. That places it ahead of the PS1 game already.
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That "saturn boot disk" very likely doesn't do what the name implies. The DC isn't backwards-compatible, and it's lacking the horsepower to emulate the Saturn. BTW, last I checked, the PS1 version of DYRL was on one of the iMacross servers. And in a quite rare event for a sprite/tile game, the PS1 version is supposed to be better, as they added some diffuiculty from the Saturn version(which was supposed to be something of a pushover). ... Though it shouldn't be run in ePSXe. PSXeven is better for that game, as there's a bug in ePSXe that makes the game unbeatable(one boss refuses to enter). It refuses to enter on PSXeven too, but dropping a bomb knocks some sense into the emulator.