Jump to content

JB0

Members
  • Posts

    13136
  • Joined

  • Last visited

Everything posted by JB0

  1. JB0

    Macross PS2 Game

    Plus and 2 weren't delayed by any legal fuss that I know of. It's only recently that HG's started giving a crap one way or the other. And no, no Macross games have made it stateside. VFX2 almost did. It was canned at the last minute. Some suspect HG threatened legal action, but it's unverified.
  2. I've always thoguht the destroid line DID continue on. You never SEE much of a ground fight in the later shows, so you wouldn't see much of the destroids. We know they made at LEAST one new model, and added transformation to it so it could more swiftly get where it was needed(see the VB-6).
  3. JB0

    Macross PS2 Game

    The game is still available 1st-hand... http://www.play-asia.com/paOS-13-71-r-70-2...15-macross.html http://www.ncsxshop.com/cgi-bin/shop/SLPM-65405.html http://www.lik-sang.com/info.php?category=...oducts_id=3825&
  4. Hilde Hilde, come in here Hilde. What is it Dr. Heimlich? I have invented a maneuver! Asteroid cracker! If you don't see the problems that a user name "God" will cause... you should see my inbox full of complaints about it. I apologize. I was not aware that it was actually bothering anyone. It was not my intent to offend.
  5. Ummm, yah. Was an IP ban REALLY necessary? Especially for something that was, to my knowledge, in violation of no rules whatsoever.
  6. But, but... It has MAX in it!
  7. They removed the baby-throwing scene too.
  8. No, it's really more like having four lamps plugged into your home electrical sockets than one. The Valk's engines can (almost certainly) produce way more power than a single laser can handle. Indeed, as evidenced by the fact that it can fire the lasers while in operation.
  9. I'd just like to note that as the Macross landed in the middle of the ocean, it wasn't very hard to hide. Especially if they made an effort to avoid major air traffic and sea traffic routes while coming in(because, you know, NOT smashing 747s full of people makes for a much happier homecoming).
  10. Impossible. A ship can not simply be stationary, it can only be motionless in relation to it's surroundings. The Macross may have been stationary in relation to the surface of the Earth, but the Earth's surface was moving at about 1,000 mph (IIRC that is the rotational speed of the Earth), while the Earth moved rather rapidly around the sun, which itself was orbiting the center of the mily way, I could go on like this. The point is that a vessel can not simply be motionless, nothing can. It's one of the most basic tenets of reletivity. Another of the basic tenets of relativity is nothing can go faster than light. As a hyperspace fold does exactly this, I think we can accept that folding is NOT constrained by relativity. Funny, I always envisioned "folding" and "hyperspacing" to be complete different... here's how, according to what basic physics I know. Hyperspacing (or Warping?): You go FTL, travel takes time, but you run into A LOT of problems, mainly energy, mass, and the entire issue of time. Folding: A more "elegant" solution. You don't travel in the typical notion. Closest thing I think would be akin to opening up an artificial wormhole to your destination ("folding" the fabric of space and time), go through the wormhole, either using conventional drives or other methods, and appear on the other side almost instantaneously. There's the problem of how to open up a wormhole, and where you open it to, but from what I've read, it does seem to be more feasable than FTL travel (or hyperspacing). You also circumvent the entire time-space issue. A Macross-style fold DOES take time, though. Remember when Hikaru, Misa, and Kakizaki were captured and taken back to Bodolza's ship? And time seems directly proportional to trip length, which wouldn't be the case with wormholes, though it would with the more useful hyperspaces. What's even more signifigant is that fold time is slower than real time. Either they move at relativistic speeds, or they drop into a diffrent space with a seperate set of physics rules(commonly referred to within sci-fi as hyperspace). ... Which doesn't discount the possibility that it's a hybrid technology. They may use a combination of hyperspace AND "folding". Assuming both technologies are available, it's a optimum solution. Rambling elaboration... As I understand things, wormholes are great for going to the other side of the galaxy, but suck at only going a few light years, because they rely on the natural curvature of space, which doesn't put relatively close points on an adequate curve for a really useful wormhole. It's like tunneling in a straight line from Florida to California instead of Florida to Austraila. Sure you save some distance, but not a whole lot. I'll grant the power to punch a hole through space, but I have a hard time suspending reality enough for them to reform the entire curvature of space. The way hyperspace is typically conceived, it works better for short hops than long trips. Rather than "dropping through" into the other side of space, you drop into a nearby, but diffrent, universe where the "normal" laws of physics are not applicable. The best example I can think of showing how radically diffrent hyperspace can be is in Crest of the Stars, where "hyperspace" is a 2D plain instead of the 3D space of the "normal" universe. Typically, the most signifigant diffrence is more mundane. A higher or non-existant "speed limit", and lower energy levels required to get there. Obviously, this requires your nearby universe to have appropriate laws of physics for your purposes, and your hyperspace drive will probably have to protect you and your ship from them somehow. If hyperspace is "laid out" diffrently than normal space, a wormhole may get you to a place in hyperspace that's close to your destination when a wormhole in normal space wouldn't. So that's even better. You can drop into hyperspace, open a wormhole to another part of hyperspace, then pop out of the new part of hyperspace at your destination. You've saved yourself a large part of your trip through hyperspace. and skipped the need to alter the curvature of the universe. ... Assuming, of course, that your hyperspace is compatible with wormholes.
  11. Impossible. A ship can not simply be stationary, it can only be motionless in relation to it's surroundings. The Macross may have been stationary in relation to the surface of the Earth, but the Earth's surface was moving at about 1,000 mph (IIRC that is the rotational speed of the Earth), while the Earth moved rather rapidly around the sun, which itself was orbiting the center of the mily way, I could go on like this. The point is that a vessel can not simply be motionless, nothing can. It's one of the most basic tenets of reletivity. Another of the basic tenets of relativity is nothing can go faster than light. As a hyperspace fold does exactly this, I think we can accept that folding is NOT constrained by relativity.
  12. The barrier systems were human-developed, as I recall. An ingenious application of the energy released from their "dimensional rift." I like that one. Guess our heroes were lucky it wasn't mis-calibrated to scatter the folded party across several kilometers of open space instead of in one nice solid chunk. Or to fail in transit so that no defold operation happened. Either that or the blast of the cannon was too much for the unrestored/insufficient power connections that were weakened by the landing or were designed for a much, much lower power flow rate. Also possible.
  13. Maybe I missed that part just now. Do you remember when in the episode he says that? Episode time: 4m:17s. It's an ambiguous phrase (computers didn't exactly have the amount of attention in 1980 as they do now...) since it could me circuit board or software. But in either case, a program had to have interpretted the sensor readings as hostile and such, overrided a manual overide. So there has to have been some software running. I interpreted it to mean the Macross' power grid was fluctuating. The main gun wasn't fired "properly", so various systems were not reconfigured for the massive energy discharge, and the subsequent sag and spike upset stuff. So the grav generators weren't charged properly and failed to generate a large enough field to lift them AND their surroundings, and then the fold generator was overcharged and generated too much field. And succeeded in generating enough of a warp to drop itself permanently into hyperspace and rip a nice little hole in the fabric of reality while it was at it. ... I wonder what all can be powered off those rifts, anyways. The barrier system is, obviously, but can they do anything else with it? Hyperspace cannon, or something.
  14. I don't think it was that bad. I liked how the human's inexperience led to them dragging most of South Ataria island and the two carriers out to Pluto with the Macross. Since there were no ARMD's around, waste not want want not. Let's attach these perfectly fine carriers instead. Actually, it wasn't inexperience at all. All the shipwide problems, including the massively miscalculated space fold, and the gravity engines ripping away from the ship, were caused by a conflict between the newer ship's software, and the supervision army software that was re-actived by the boobytrap (see Global's Report) That's not how I remember it. You don't remember it that way because Keith made that up. There wasn't anything even remotely close to that ANYWHERE in SDF-Macross. As has been stated already, you are wrong, Global Report DOES have something similar to that in it. Now apologize.
  15. Actually, they're spec'ced as the same kind of laser. So teh S really DOES have 4x the firepower. Thouogh the powerplant is the same(more or less), I think any fusion reactor that can drive a transforming jetplane and one laser can drive a transforming jetplane and 4 lasers Not that anyone ever USES the lasers, so it's a moot point.
  16. I was elaborating. For our purposes, Harmony Gold just plain has the Robotech trademark. But it's not REALLY that simple. They only hold it in the anime industry, if for no other reason than because the pool industry has a prior claim. ... Mcdonald's actually had a similar problem at one point, and had to buy a little resturaunt before they could open a franchise in one state, because the little place predated teh corporation, and thus had a prior claim in that area. McDonald's the corporation would have been infringing on their trademark, which, while unregistered, was still a legitimate claim due to US law protecting unregistered trademarks and copyrights. Patent law is similar, but less powerful.
  17. I'd think the opposite. Each laser has it's own barrel and cooling mechanism, so they won't speed up the overheating process. BUT you can either fire at lower power or cycle through barrels. Thus, while each individual laser on a S would overheat at the same time as an A when fired the same, they have 3 more to use, so they can go longer.
  18. Could be that Robotech Pool Cleaners was registered during the period between 1992 and 2001. I would imagine they would be grandfathered into having the ability to use the name. I suppose the pool cleaner company could have challenged the Robotech Trademark, but obviously it went through so they probably didn't care or they did and that's why it took 2 years for the trademark to register, in any case it belongs to HG now. Not completely. They have it in areas where tehre isn't a pre-existing user. If Harmony Gold ever wants to make a Robotech pool cleaner, they can't.
  19. I'm Ray also. With a little whacking of radio buttons, I can be Veffidas, though. I like to go back and see what happens if I change one or 2 questions.
  20. A lot of 3rd parties left Nintendo because they were late for the next round(same thing that let the Genesis rise to power a generation before). They couldn't stay on the obsolete SNES while their competitors moved on to more powerful systems. And going with ROM carts for their replacement system didn't help. As for why Sony... I think they offered more lucrative licenses than Sega. I KNOW that the PS was a lot easier to develop for, being single-processor and having C++ libraries, instead of multi-porcessor(I think it's 4 general processors, with the 2 SH-2s taking center stage and the 68k-variant and SH-1 available for backup, and then 2 GPUs on top of that) and requiring raw assembly like on the older systems(PS1 was the first to have a C++ dev kit).
  21. That sort of trash talk goes WAY back. The Intellivision/VCS battle was the original system war, and it hasn't stopped since. I didn't buy a PS1 when it came out because Sony didn't stand a chance. Sega and Nintendo were going to thoroughly decimate them. Then the Ultra64(or was it still Project Reality then?) was late and the Saturn bombed(largely due to raging incompentence and an utter lack of software). And I can't count the number of people that were preaching about how shitty the GameBoy was and how the GameGear walked all over it. One faded and died, the other enjoyed a decade of life before it was upgraded. And honestly, the PS3 evaluation is a fair one. Unless something major happens(like Nintendo coming in on time to the next generation, with a good set of launch titles, and several major titles coming right behind it), the PS3 wins by default. PSP is a bit diffrent. Sony is the challenger, not the incumbent, there. And as of yet, has no really compelling reason to buy it. If they can get it out before Nintendo's next handheld, they stand a chance. But if the next GameBoy hits first, Nintendo's monopoly is almost certainly ensured for another generation. And as Nintendo seems to have FINALLY learned their lesson from the Genesis and N64(as well as the scary near-miss of the Wonderswan and NeoGeo Pocket), the GBWhatever will probably be ready to lock gamers in for another round. And won't be a half-assed rush job like some other systems in the line. ... Actually, the Wonderswan and NGP really hurt Sony. If it hadn't been for those 2, we'd probably still be on the original black&white GameBoy hardware, and Sony would have a LOT more room to impress people.
  22. The GBP is designed to transform a fast, lightly armored battroid into a slow, heavily-plated behemoth with more missiles than is healthy..
  23. What's "wrong" with it is"OMG TEH GRAFIX AM TEH SUX DEY AREN'T 3D DER AINT FMV IT IZN'T FIANAL FANTISY!1111111". Do I have a low opinion of a large % of video game players? Very much so. Do they often prove it justified? Yes.
  24. I got the impression they "uploaded" some stuff into the brain when they made the clones. Obviously the extenf they do this is unknown, but It would be logical for someone like Exedol, who seemed to carry the sum total of zentradi knowledge and history in his cranium, to have everything "flashed" into his brain at creation. So that' implies that there's a lot of raw information they can copy into one brain. Whether they can burn in an entire personality is another question altogether. They may only write in knowledge and let the personality develop on it's own. But if they can, then yes, the IQ CAN be replicated. ... Of course, doing that TOO much leaves you with an entire army staffed with the exact same minds in every last ship, mech, and uniform. It makes you predictable, and thus weak. But when you have the overwhelming superiority of #s that the zentradi have, a bit of predictability may be acceptable in favor of keeping your #s high(a flashed personality is faster than developing one on your own).
  25. Seriously!! They even refused to release Metal Slug 3 in the US!!! SOny is going to lose alot of fans for this... and too bad the Xbox controller blows for fighters. I can't seem to see the page.... which version is this? 3rd impact or 2nd or a brand new version? If they want it this way so be it, their DOWNFALL has began because of the rejection of 2D games idiots ! (LET`EM WHO CARES) like this they`ll lose support from their consumers and new ones who wanna buy a PS2. Except it won't. Sony's already pretty sure they can survive on nothing but graphics whores and die-hard fanboys. Sales #s for games and systems supports the theory. The average person buying video games(I refuse to use the term gamer to describe said heathens) doesn't CARE if the game plays like a bag of crap. They just want something that looks pretty and carries a recognized name, be it Final Fantasy, Grand Theft Auto, or EA Sports. They don't really care about the content beause they'll just be randomly mashing buttons once every month or so anyways, and probably never without the aid of a GameShark or Action Replay. But they'll be glad to tell you everything that's wrong with Valkyrie Profile or Metal Slug without ever touching it(perhaps without ever seeing it). And it will come down to "outdated graphics" and "ugly graphics" and "16-bit graphics". But these retards are the majority of the people, and if Sony can tap them(which they have) they can claim to have the vast majority of the video game market(which I suppose is technically true).
×
×
  • Create New...