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JB0

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Everything posted by JB0

  1. I was thinking that too. But then I started thinking that it all went in a straight line, so there wouldn't be splash damage, and it ran right through the tower anyways. How much beam flew through the hole doesn't seem really relevant as long as it blew a hole to go through. It's like if you shoot 10 bullets through a hole or a hundred. If they all go through the same hole, it doesn't matter how many go through. The one that made the hole did all the damage. If the barrier had blocked the entire shot, it would be unarguable. Or if they had swept the beam across the tower instead of just punching a hole through it. But as it is, they might not have actually done anything but add "barrier system damage" to their list of problems. you're totaly over analysing this. you gotta remember this isn't a war documentary. the barrier system helped lessen the blow of the attack. i doubt they took into consideration all this physics crap and argued it to a fine point. the serise creators wanted to damage the bridge and main guns of the ship with out killing the bridge crew.. so the barrier system was turned on to lessen the damage. i doubt they put any more thought into it than that. I think it was intended more to demonstrate that the pinpoint barrier had limits, and wasn't infinitely strong. They'd been giving the impression that as long as their system operators could keep up, the Macross was invincible. It was a dramatic way to show that this impression was false, the barrier system had restrictions on what it could block, and that a suitably determined enemy could still ventilate the ship.
  2. I was thinking that too. But then I started thinking that it all went in a straight line, so there wouldn't be splash damage, and it ran right through the tower anyways. How much beam flew through the hole doesn't seem really relevant as long as it blew a hole to go through. It's like if you shoot 10 bullets through a hole or a hundred. If they all go through the same hole, it doesn't matter how many go through. The one that made the hole did all the damage. If the barrier had blocked the entire shot, it would be unarguable. Or if they had swept the beam across the tower instead of just punching a hole through it. But as it is, they might not have actually done anything but add "barrier system damage" to their list of problems.
  3. No prob.
  4. As I said, the system compensates and serves its purpose. It is not an all-powerful god-like technology that can defend against ANY and ALL attacks. The bridge survived. Since it punched straight through both sides of the tower, I figured that it would've done the same thing whether the barrier was there or not.
  5. But it HAS hand-to-hand combat. That places it ahead of the PS1 game already.
  6. That "saturn boot disk" very likely doesn't do what the name implies. The DC isn't backwards-compatible, and it's lacking the horsepower to emulate the Saturn. BTW, last I checked, the PS1 version of DYRL was on one of the iMacross servers. And in a quite rare event for a sprite/tile game, the PS1 version is supposed to be better, as they added some diffuiculty from the Saturn version(which was supposed to be something of a pushover). ... Though it shouldn't be run in ePSXe. PSXeven is better for that game, as there's a bug in ePSXe that makes the game unbeatable(one boss refuses to enter). It refuses to enter on PSXeven too, but dropping a bomb knocks some sense into the emulator.
  7. i'd love to agree if they used it more often in the tv series. past ep 13, i can't remember the macross using the pinpoint. random thought - couldve conserved energy in ep 36 and wasted it on a final dedalus attack on kamjin, or maybe not. . . The pin point barrier system was shown in other instances, including the final battle with Bodolzaa's fleet in Episode 27 "Love Drifts Away" (specifically during the SDF-1's penetration of Boldolzaa's mothership). An upgraded version, no less. If you watch, there's not 3, but 4 barrier disks in use during the "Macross attack". One per cannnon boom, plus one on the Daedalus and one on the Prometheus.
  8. Only partially. There WAS severe damage to the command tower. Arguing over semantics. The PPB served it's purpose and kept the bridge intact. There was a single hole in the side of the bridge and the long range radar was knocked out. Every other critical system on the bridge was fully functional, including short range radar. Had the PPB not been there, the bridge likely would've been destroyed. Hence, the PPB compensates for the traditional bridge vulnerability on the Macross. Point stands. There was still a large gaping hole in the command tower. Had Kamjin aimed higher, it would've ventillated the bridge, barrier or not.
  9. Or symmetrical dock?
  10. Saturn emulation is pretty young. Odds are you'll need a real Saturn.
  11. Only partially. There WAS severe damage to the command tower.
  12. My take on it is that given the opponent's preference for particle beams, anything that blows the windshield out is also going to vaporize everything ebhind it. Heck, they could use a good old visible light laser and slhash the crew up without even damaging the window. Assuming the glass could handle the thermal stresses, or was 100% transparent.
  13. But it's totally out of scale. What's the point if you can't point it at your dog and make laser noises?
  14. I think you can say that for pretty much all of their products... I guess maybe their Super deformed stuff might be all right, I haven't seen any close up. I've seen the pullback morpher things. Picked one up off the shelf once, saw a sticker saying, roughly, "This is a colelctable, not a toy. It is not intended to be used and it's not our fault if the thing expldoes when you open the package" and put it right back where it was. I'm sorry, but when the whole POINT of the thing is it winds up and rolls, it damn well BETTER not come with a disclaimer sayuing it's not intended to be wound up and rolled.
  15. Kamjin shot the tower once, but well below the bridge. And the pinpoint barrier absorbed a lot of the damage.
  16. I'm jsut saying, they'd be like a lot more than just Gundam if htey did do it.
  17. HAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  18. That's actually what I was thinking of when I saw the thread title. Same here.
  19. Most logical reason I've heard. ... Not that every OTHeR mech anime hasn't done it...
  20. Yeah his head reminds me of Shockwave too. The whole body reminds me. Particularly the gunarm and chest area. ... As does the name. Ah well, at least they changed it a little. Shockwave's NAME is untarnished.
  21. I am: Duo, the vaguely sane. This poll is: nonfunctional under Mozilla.
  22. JB0

    Macross PS2 Game

    I think that's accurate. ... Unless you count the various FamiClones. Some of those have been sighted with Macross.
  23. think he means the VF-1SR, one of the variants? I somehow doubt it.
  24. SHOCKWAVE!!!!! NOOO!!!!!!!!!! :'( Not only is there no gun mode(big surprise THERE...), but whatever modes it DOES have are totally whacked out. The vehicle is all right, I guess, but the laser howitzer satellite of death...
  25. JB0

    any macross pcgame?

    'S pr'ly just a bad setting somewhere. Check and make sure your sound plugin has XA audio playback enabled. ... Personally, I prefer PSXeven to ePSXe currently.
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