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Everything posted by JB0
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Unfortunately, I've no experience in resizing the pic. Grab IrfanView. http://www.irfanview.com/ Open the image. Select "resize/resample" from the image menu. Set a more reasonable size. Be sure "preserve aspect ratio" is checked. On the bottom right, make sure resample is selected, not resize. As a general rule, slower filters are better. Save the image.
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But if Komillia's hair turned to a normal color when she got older, that would imply that Robotech was RIGHT about something! IT'S A CONSPIRACY! MACEK HACKED THE GAME!
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All a g suit does is keep you from passing out by preventing your blood from all flowing down into your feet leaving your brain high and dry. It does not dampen inertia. Your organs are still sloshing around(something you couldn't see in the show, but Guld was doomed long before his body started showing much external damage).
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Indeed. Humans aren't near as durable as mecha. Yes, I was exagerating, but not near as much as you'd think.
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Mega Man Anniversary Collection Released!
JB0 replied to mikeszekely's topic in Anime or Science Fiction
Still not the same as Normal from NES. Still take more damage and one shot enemies take 2 hits. I used to beat Woodman no prob w/the Mega Buster, now he kicks my ass. No matter, I'm up to Wily castle now. Gotten used to the change. That's because Normal in NES MM2 wasn't in the original RockMan. Rockman2 was considered "too hard" by the localization team. So they hacked an easy mode in, and labelled it "normal". Difficult is the REAL normal setting. -
*whistles* 'Tis a rare person that can pull off Felicia.
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Mega Man Anniversary Collection Released!
JB0 replied to mikeszekely's topic in Anime or Science Fiction
Utter rubbish. If they couldn't fit the whole package into 1.5 gigabytes, they are not worthy of their dev kit. Just beause you port an NES game to a GameCube doesn't mean it suddenly takes massive amounts of space. Your sprites are still 8*16*2bpp, if I recall. Your screen resolution, and thus background resolution, is still only 256*240. The NES ROM iamges are an accurate representation of how much space things should take. Again, Atomic Planet didn't emulate. So, the original NES ROM dumps are NOT an accurate measure. A closer approximation is if you look at the Japanese PlayStation "Rockman: The Complete Works" series. Here's the size of those games: PS1 –Rockman Original Image size: 273mb PS1 – Rockman 2 Original Image Size: 384mb PS1 – Rockman 3 Original Image Size: 466mb PS1 – Rockman 4 Original Image Size: 591mb PS1 – Rockman 5 Original Image Size: 584mb PS1 – Rockman 6 Original Image Size: 488mb PS1 – Megaman 8 Original Image Size: 318mb Total for MM1, 2, 3, 4, 5, 6 and 8 = 3.03gb Now throw in Megaman 7, the two arcade games, and all the bonus stuff, and you're WAY over the Gamecube's 1.5 GB limit. IT DOESN'T MATTER. The data used is still the same size. Just because you're on a new system doesn't mean an 8*16*2bit sprite suddenly takes MORE space. It's the same 256 bits of data, just being fed to a new executable. The music is where the space change occurs, as the 'Cube lacks the PSG of an NES. Without knowing the hardware better, I can't guess if it can be programmed to simulate one like the SNES hardware can(as was done for exactly ONE game), but I WILL bet that no one bothered even if it could. BTW, you aren't shoring your argument up well with the PS revisions, as even assuming that the entire disk is music, so that stripping remix tunes out halves the game size, you're STILL over the 1.5 gig limit with no extras. Or even any games... I don't know what they were doing on the NES remixes to make them larger than Megaman 8. I've never had the pleasure of owning any of them. But I can assure you it had little to do with the process of porting the game. In fact, I've heard that the PS1 Megaman remixes load the entire game into RAM when you start playing, thereby completely eliminating load times during play. And as the PS1 only HAS 2 meg of system RAM, that places an upper limit on how large the games can be. They likely stream music from the disk. But the only way music is going to fill the whole disk like that is if they're using something high-quality and uncompressed, like raw redbook audio. And music compression is no big deal for a modern system. The GameCube has quite enough horsepower to stream compressed audio from disk and decode it in real-time while running a smooth game. Far more so when running a straight port of an NES game. And I can take a full 650 megs of redbook audio down to 88 megs at grotesquely high quality settings. Though personally, I'd use the nice sample playback hardware they have in all 3 systems, at least for the remixed versions(though I think the original PSG music can be done with samples too, I'm not as sure). Load your instrument set, load your "score" and set the sound chip to work playing it back. BTW, check out the Genesis title "Rockman Megaworld" or "Megaman: The Wily Wars". It features full remakes, as opposed to just remixes, of the first 3 games. Full resprite, more frames of animation, new music, the whole 9 yards. In 2 megabytes of space. I repeat: If Capcom can't fit the whole package into 1.5 gig, they don't deserve their dev kits. -
Mega Man Anniversary Collection Released!
JB0 replied to mikeszekely's topic in Anime or Science Fiction
Utter rubbish. If they couldn't fit the whole package into 1.5 gigabytes, they are not worthy of their dev kit. Just beause you port an NES game to a GameCube doesn't mean it suddenly takes massive amounts of space. Your sprites are still 8*16*2bpp, if I recall. Your screen resolution, and thus background resolution, is still only 256*240. The NES ROM iamges are an accurate representation of how much space things should take. -
BTW, the reason that they looked like they belonged in MechWarrior is tha tBattleTech/MechWarrior originally borrowed/licensed/stole(depending on who you ask) mech designs from several anime programs, Macross being one of them.
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He wasn't turning when his eyes were crushed, he was just flying straight and very fast. The evidence says otherwise. Guld was injured at multiple points. Hence, he was not just flying straight. If nothing else he was screwing with his speed constantly. 'S a common misconception. Constant velocity is harmless, regardless of how fast it is. ONLY a change in velocity can affect you. That's why astronauts on the space shuttle going mach 25 don't get plastered, but being rear-ended in your car at a stoplight can seriously injure you. They speed up a lot slower than you do. Not to mention the Ghost was in constant motion. If Guld flew a straight course, the Ghost would have A. escaped, and B. killed him. As the Ghost was far more immune to g-forces than the YF-21(owing to the squishybits in one of them), it would've just jammed on the breaks, snapped around, rocketed off, and whipped up behind Guld or alongside him.
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The numerical scores are what people really look at, beause they have a tendancy to be quite stingy with the points. Of course, they've got a few large booboos under their belt. They gave Wind Waker a perfect 40, and it turned out to be somewhat lackluster. Likely the same problem that hits most reviewers, they just didn't have time to play the game long enough for it's flaws to crawl out. One reason I don't trust ANY commercial reviews right there.
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Or wind resistance. The Ghost was hardly the most aerodynamic vehicle ever created. It would've been a lot more nimble in a vacuum. So would the YF-21, but no one cares really, as Guld was already well past his own operational limit. A more nimble YF-21 would've just shredded him.
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The character is Lei Fang. And yes, DOA.
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And Mario fradulently acquires ANOTHER title... Crpenter, plumber, doctor, race car driver, pilot ... WHERE WILL IT END? WILL THIS VILLAIN EVER BE BROUGHT TO JUSTICE?
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Heh...nice touch! Actually, I think Long John Silver was just missing one leg... yeah i know, completely out of topic... I know, but it's a well-recognized pirate name.
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Attention: Egan Loo and other Macross Worlders
JB0 replied to Aurel Tristen's topic in Movies and TV Series
I've played the FamiCom game. Not a lot to say. You fly a VF-1 with FAST packs. Music and enemies indicate the battleground as the final battle of Space War 1. As is common for games of the era, very little effort was made to keep things in agreement with, or even particularly similar to, what happened on the TV. And at the risk of sounding stupid, are you sure you mean PC and not PCEngine? They're totally diffrent beasts. Or PC-9801, which is yet ANOTHER diffrent beast(though it IS a personal computer, at least...). PC tends to imply IBM-compatible. And as far as I know, the only IBM-compatible games are recent. Personally, I want to see something more about the Arcadia game. -
The question is... does it NEED explaining? Does anyone ever point at a pirate movie and go "How come Long John Silver only has one eye?" Same concept. well, when the whole idea of the space aliens is that they're some clone army without individuality and without placing importance on their lives.. to see unique individuals like breetai running around does kinda make me wonder why.... I mean, obvious he's damaged why wouldn't they just decant a new clone? A. He's not dead yet. It might not even be a particularly serious injury. It could just be a vanity plate so no one sees his big ugly scar(though I'm betting it isn't). B. Possibly life experience can't be easily passed from clone to clone. That makes it better to repair an injured experienced commander than to shoot him amd pop a fresh one out of the tank. And I thought individuality was quite present. Look at Millia. Everyone in the fleet knew who she was, what she was capable of. It wasn't "some QRau pilot blew something up", it was "Millia Fallyna blew up her xxxx enemy in her xxxx flawless battle!" And when her streak was broken, her commanding officer honored her request to be micloned for purposes of engaging Max in a duel to repair her damaged, but still formidable, reputation. And then there's Kamjin... He's got a reputation, but it's nothing but bad news. If they shot people for injury, I'm SURE they'd shoot Kamjin for being a royal pain in the butt, instead of just taking him off battle duty. Just 2 notable examples of rampant individuality in the ranks. I do grant that the importance of lives didn't seem to go very far. Though more skilled/higher ranking pilots seemed to get better mechs, perhaps in an attempt to extend the life of individuals who'd proven worth keeping around.
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The question is... does it NEED explaining? Does anyone ever point at a pirate movie and go "How come Long John Silver only has one eye?" Same concept.
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The Pong paddle knocked him into a Mig.
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HAHAHA!
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Answer to why Britai is built better than your average Zentradi: http://www.anime.net/macross/characters/k/...danik_vrlitwhai Commander-type zentradi. Okay, that confirms it. Zentradi are bred to their rank. Yay.We now return you to your regularly-scheduled thread.
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Old but still good. Even the banner ads are fun.
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Correct me if I'm wrong, but isn't the Nightmare purely passive stealth? Releasing it without stealth would've meant creating a whole new plane. Not likely, if something as early as the VF-0/SV-51 has active stealth-lost technology or not it would have been regained by the time the VF-17 was engineered. The VF-17 probably would have both passive stealth structure and an active stealth system. I keep forgetting that active-stealth's been added to older planes now...
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Mmmm,. I guess you COULD skip the RAM part.
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Bad burns? I don't believe there's an official tale. We'll assume it covers some sort of old injury that didn't heal properly. And that said scar is a battle injury, because Britai isn't the kind of guy that loses an eye to his doorframe. Invid, supervision army, same thing... Well, not really... But with a simple substitution of villains, and removing references to mystical voodoo gasoline... Likely. It's possible(probable?) that zentradi are engineered to their general rank. Examples such as Exedol seem to support this assertation.