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JB0

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Everything posted by JB0

  1. Ahhh... this thread brings back memories... sweet mis-spent youth...
  2. Ah. That makes more sense.
  3. Tell us, oh wise one, what DID happen to the Megaroad? It became the Miniroad? Hehe. Yeah, you know, that black hole thing. Misa says, "Hey wonder what that is?" and they all die. Seriously now, SOMEBODY PLEASE scan the booklet for the SegaSaturn game so we can bury this beaten, dead horse. I agree. Someone please do that. Question: What is Magaroad? And how does this SegaSaturn bootlet relate to it, hence burying that beaten, dead horse? Please forgive me, since I'm relatively new to Macross - I'm passed the newbie stage, but I need to be brought up to speed with all the little nuances to fully understand. This is one of those nuances. Thanks! Megaroad = the colony ship that Hikaru, Misa, and Minmay left on after the original TV series ended. The Saturn booklet came with the Macross:DYRL game, and lays out the major series events, as I understand it.
  4. P. "LISTEN TO MY SONG!" R. VF-19 comm systems disabled. We now return you to your regularly-scheduled non-mocking of Macross 7.
  5. And, of course, there were the Macross Plus hissy-fits.
  6. *raises an eyebrow* It SOUNDS like you're pressing the mode button, not the select button.
  7. While HG bought the right to air the series, I think everyone here can agree that they distorted, mutilated and other modification against SN/Kawamori's will. Based on what they bought from TP, Did HG have the right to do that? In other words, did TP have the right to mutilate it? As far as I know, Tatsunoko only had distribution rights. While debatably they could have done mild editing for purposes of making it acceptable to air, I very seriously doubt that distribution rights includes the abiity to rewrite the program to any signifigant degree.
  8. I've done it a time or 2. Usually when I was bored.
  9. Although it could be interpreted as Harmony Gold covering their own butts from prosecution, I really think that, if you look at The Sentinels, the characters are SO changed that one couldn't really argue to the contrary. (Though I always found it interesting to think of Max's look in The Sentinels juxtaposed with his look in Macross 7...) Oh, and about the VF-1?--The original Valkyrie series never showed-up in The Sentinels animation, only the Alpha-Beta/Legioss-Tread series. Hmm...Kinda gives notice once again to the idea that Harmony Gold had worked to use the material (at least in animation) to which they hold rights, and not challenge mighty Big West to a legal duel. Actually the VF-1 did make an appearance in the Sentinels during the wedding piece. As did zentradi Regulds, if I recall.
  10. Indeed. Or maybe threats... "Look buddy, your kid wants these DVDs... If I think that bill is too high, he just may get them. And you wouldn't want that, would you?"
  11. I believe it's a Gundam thing. Yes, yes it is. The last one was the character Puru from Double Zeta. Extremely annoying character. I know her from SD Gundam.
  12. Bleh. Mine was totally void of the bargain titles. Cleaned out well before I got there, if not well before the sale started.
  13. If I was pedantic, I'd point out Yellow/Lancer only took out Jagd/Shadow Drones, not actually piloted Dark Legioss/Shadow Fighters. Thank god I'm not At any rate, I see no problem with continued use of Shadow Fighters... as long as they don't extend it to everything (Shadow Cyclones! Shadow Destroids! Shadow SDF-5! Shadow VF-1!) and that it remains at the level of Mospeada/New Gen, just defeating sensors, not becoming an all-singing, all-dancing Star Trek style Cloaking System... Cyc SHADOW BREETAI HELMET! ... Okay... no... if there's one thing I DON'T want to see it's another HG revision of our favorite zentradi with a plate in his head.
  14. I believe it's a Gundam thing.
  15. That's implied in the forum structure. You may notice that toys is a subcategory of "Macross Discussions". ... What doesn't make sense is why "other anime and science fiction" is a subcategory of "Macross Discussions".
  16. HAHAHA! High point of my day, right here!
  17. As I recall, she's changing into uniform. Dun recall the exact episode, but it's post-war. Renegade Zentradi attack, Misa cancels her day off. The scene cuts out pretty much there, as Focker said.
  18. It is our sworn duty and to do otherwise would be dishonorable! I hereby challenge Macek to a bat'leth duel! </mixed-cliches>
  19. Actually, many systems have standard redbook audio soundtrack capabilities, redbook being the standard for an audio CD. It's still possible as recently as the PS2, if the game is on CD(PS2 can have games on CD or DVD, but GC and XBox are DVD-only. Can't have redbook audio on DVD, because the redbook standard specifies media as well as format). But the practice is more common in older systems, where it was an easy way to implement things and bypasses other restrictions of the sound system(like low sample rates), since the CD audio wasn't ever involved in the rest of the sound hardware. And thus, it comes out much nicer than it would have if the machine's built-in sound hardware had gotten involved. It's fallen out of favor since then, as there's better ways to stream audio for a game. You might notice the music "hiccups" when CD audio tracks loop. That's because redbook audio doesn't allow for the setting of loop points or any real buffering of data. Late SegaCD games were where other music formats started being used. Somewhere in the PlayStation 1's lifetime, redbook audio was dropped almost completely(many early PS1 and Saturn titles use redbook, though). But there's still games that do it in more modern times. Some Dreamcast games still use CD audio(Bust A Move 4 is the only one I can think of right off). I assume some PS2 games do too, though I haven't had much of a chance to check. So it's pretty game-dependant. I check all my disk games in the console's CD player before I play them, just in case. The TG16's disk format is VERY interesting, though. They put a CD audio warning on track 1 telling you not to stick the disk in a CD player, and game data on track 2, THEN any other redbook audio tracks. This was to protect any poor fool that stuffed it into a CD player that wasn't aware of data tracks(as many older players aren't). This is important because the binary digits in a data track get rendered into VERY LOUD noise(I tried once. Curiosity killed the cat, and all that crap) if the player doesn't recognize and mute it. It's incredibly easy to screw your speakers up. And of course, muting CD players didn't exist when the TG16 came out. Everyone else complies with standards and puts data on track 1 and audio on tracks 2+, leaving the owner vulerable to hearing and speaker damage. An unintended side effect is that it works as a form of copy protection. NEC didn't really care, because CD writers weren't available at the time, but it turns out that most writers can't burn TG16 disk images. They reject it because the format is clearly an invalid disk type. So ummm... watch out for track 2.
  20. While both were vertically scrolling shooters, neither game featured upgradable ships that eventually turned into giant robots. Nor did the modern sequels and pseudo-sequels 1944, 1945, and 19xx. Thus, they fail to meet the necessary criteria.
  21. It's not a ROM image either. I would've let that slide. And the Crissaegrim wasn't even that fun to me. I liked those throwing swords you got form the floaty guys with the swords. No, I can't remember their names.
  22. It doesn't hurt that the screens they were originally using tend to be a tad fuzzier than a VGA monitor. 'S a natural anti-aliasing filter, sort of.
  23. I sold off my Manga DVD's a while ago and never looked back. But IIRC, my reciever's display indicated that a 5.1 signal was being recieved from the English audio track, whereas the Japanese track was just 2.0. On the R2's, everything is 2.0. Yah. Manga remixed the audio to make the 5.1 english track.
  24. Is it vertical scroll? Or horizontal? If vertical: http://www.klov.com/game_detail.php?letter=&game_id=7506 If horizontal: http://www.klov.com/game_detail.php?letter=&game_id=8490 MagMax had a FamiCom/NES port. Dunno about Dangar.
  25. I actually see some similarities. 'S a bit of a stretch, but not much.
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