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JB0

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Everything posted by JB0

  1. ... *winces* Ya know, neither the plane nor the action figure looked that bad when I was a kid. DAMN YOU FOR SOILING MY CHILDHOOD MEMORIES! On the other hand, I was always quite annoyed that it didn't transform, because aside from being a toy of a "transformer"(as all transforming vehicles were Transformers, and Robotech was CLEARLY a rip-off), it was obviously intended to change forms at one point(Look at the tail fins! They're HINGED!)
  2. IIRC I think the developers mentioned that it was acutally based off an animation mistake. Sorry I don't have a link for you... Yes they did. And I don't doubt that's true, to a small degree. I mean, it DOES have the 3 head guns... But as has been pointed out, the YF-1R head bears very little resemblence to the animation error in question(which would have given it a 1A head between its side lasers). So I ask... would YOU admit that you were thiefing design elements from other sources? ... Even knowing HG(We can't steal from Macross because we OWN Macross!), they wouldn't, just because it covers their asses should Big West decide to sue them. They claim it's based on the VF-1A animation goof, which they actually have (non-exclusive) rights to. Then steal the VF-11 head, because "Big West can't copyright a hexagon LOLOL". Personally, I think the VF-11 similarity is too strong to just ignore.
  3. I know why! It's because powered armor is cool. And transforming is cool. And motorbikes are cool. And transforming motorbikes change into... powered armor. It's cool cubed. Or something. </rambling>
  4. don't assume that the VF-11 was ripped off from the what ever Robotech item you refer too. check your time lines. it's clear when the chicken and eggs achieved their orgasms... I KNOW that. I was TRYING to suggest the possibility that Rawbooteck ripped the VF-11 head off for the YF-1R.
  5. Ha. I got one of those when I was a kid and Rawbooteck was still in it's first run. Green VF-1J. Here's the thing... everyone else is talking about Macross. You're talking about this Rawbooteck thing that very few people here like, partially for political reasons, partially because it's really not that great a writing job. IF you're gonna be a Robotech fan, you gotta be ready to take some crap for it.
  6. Too bad Spehiroth is second only to Kefka in the "lamest villain ever" category. Sorry, but I have to say, I strongly disagree with that statement....... Kefka > Sephiroth! It's a close race. But a clown?
  7. JB0

    Macross Since 1983

    Can't help, but I understand your pain. Complete games are so much better than naked disks/carts.
  8. Not really. A story from the PoV of a destroid pilot on the Prometheus, to use an old example, wouldn't necessarily mess with the original storyline. Just add to it.
  9. One could argue that's what makes him an effective villain. I never took him seriously. All the way through the game, I was wondering when the REAL bad guy would show up. I felt cheated when he was it.
  10. Too bad Spehiroth is second only to Kefka in the "lamest villain ever" category. the hell you say He's got NO personality whatsoever. He's a cardboard cutout, and could easily be replaced with any member of the Gundam Wing cast. Heck, the fans of the game are still debating if it's even Sephiroth in the game or the alien lifeform they used to make him. Or the "real" Sephiroth being controlled by the alien lifeform. #1, of course, is Kefka. Also from an FF, coincidentally. Nothing like a villain that you laugh at while he blows up large portions of the world. He's not a villain, he's a child that just found his parent's gun.
  11. I vote that the ugly award goes to the VF-1A. And to it's close relative, the VF-11, which is actually uglier(and suspiciously similar to Rawbooteck's YF-1R...).
  12. Too bad Spehiroth is second only to Kefka in the "lamest villain ever" category.
  13. JB0

    Yamato 1/48 GBP Pic

    Of course! ....hey ...... If I weren't hodlign out for 1/1 stuff, I'd be with you.
  14. JB0

    Yamato 1/48 GBP Pic

    And the ugliest. More 1Js, please. Low vis, hi-vis, infrared, whatever. As long as it's a 1J, I'm happy.
  15. And when are you going to add the yellow stripe and Jolly Roger to your car?
  16. JB0

    Yamato 1/48 GBP Pic

    of course the same thing happens in robotech... if something happens in the Macross part of RT that doesn't happen in Macross, I'd like to see it. Well, there's the Robotech Masters leaving to attack Earth shortly after the end of Space War 1, after babbling in shock and awe about how badly we kicked the zentradi's butts. Don't worry EXO, I would've forgotten that as well. It's a sign of my wasted, mis-spent youth watching taped-off-the-air Robotech episodes. What about the 1/48 Macross? Surely you want to see that too....
  17. I WANT!
  18. JB0

    Yamato 1/48 GBP Pic

    of course the same thing happens in robotech... if something happens in the Macross part of RT that doesn't happen in Macross, I'd like to see it. Well, there's the Robotech Masters leaving to attack Earth shortly after the end of Space War 1, after babbling in shock and awe about how badly we kicked the zentradi's butts.
  19. Neither's ever been a really big deal for me. And to hell with SPs. Regular GBAs are better IMO.
  20. I said almost embarassing. But a cel from a whole diffrent scene? How does that even get there?
  21. Satisfactory is about all that can be said. Was rewatching it earlier. In one episode I saw uncountable instances of mis-assembled frames. Wrinkled cels, mis-stacked cels, and one instance of a cel from a diffrent scene winding up on top of the current frame. It's almost embarassing.
  22. Not even CLOSE to worst dubbing, sadly. Especially since Enix botched it intentionally. They used a combination of bad voice actors and good voice actors told to ham it up, in an attempt to capture the feel of a dubbed japanese monster movie. Glad to see it recommended in this thread. It's an AWESOME game. Anyone that says otherwise is wrong.
  23. Point is... name doesn't make sense at all. Autocannon already implies that it's a type of automatic gun so the fact that it can fire in bursts is implicit. And who calls the bursts of an automatic weapon pulses? Pulse tends to imply an energy weapon... and the description of the gun sounds like an energy weapon, so why call it an autocannon at all? Either word by itself would have been fine. They just don't make anything resembling sense together at all. Well, it could NOT fire continuously. Fixed 5-round bursts, for example. Though there's no room for ammo in the head... Could be rapid-fire energy pulses instead of a single beam.
  24. Actually, the Lynx was VERY innovative. Switchable backlight(Sound familiar? The GBASP has it, bringing the grand total in the market to ... two). Reversable control for left- and right-handed people(No other system has it. No other system is even designed remotely right to make it feasable). A well-documented, 8-unit interface standard*(DS one-ups it, but other than that... nothing). It was also the most powerful of the 3.5 portables in the day(I'm giving the TurboExpress a half point, since it's the same dang thing as the then-current TG16 home console). But like most things under the Tramiel-owned incarnation of Atari, it was doomed to minimal support, including almost no advertising and a fairly limited software selection. Did it have it's flaws? Yes. Was lackof innovation one of them? No. *Little known fact: very few 8-bit GB games support the link cable because the original gamelink port had almost no documentation, and was completely lacking in error correction, which combined to make it almost impossible to get any real data transfer done(hell, it loses sync REGULARLY in VS mode Tetris in my experience). Often scrapppng link support was all that was needed to get a behind-schedule game back on track. So that's what was done. It was the first feature on most developers' chopping block when a game started lagging behind. Bullet-proof Software really deserves a LOT of credit for Faceball, which I KNOW supports the 4-player adapter and I've been told can support MULTIPLE 4-player adapters, for up to 16 players at once(can't find documentation of this one way or the other).
  25. Yah. Metroid didn't really have a "good" control scheme available. Though Nintendo seems to realize this, since there's 5 diffrent ones, each with their own strengths and weaknesses(well, really 3+mirror images of 2).
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