-
Posts
13139 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by JB0
-
It's not so much that the color will mask it... but the brighter, fruity colors of the original GBA made it look like something for young children. Silver says, "I'm a toy, but a toy adults can play with." Never really was an issue for me. It could be pink and I'd still play it. I use the devices for games, not fashion statements. The jury is still out on the DS for me, but its looking tempting... I won't NOT play something because of the aesthetics, but IDO like having options. Given the choice between a yellow and translucent purple GameBoy, which would YOU get? I got yellow, because it wasn't hideous. If purple was the only option, I'd've still gotten one. But I liked the yellow one a lot more.
-
One big diffrence here... In the GBA the 8-bit GB processor is inacessable in GBA mode(total waste of a chip, and evidence to support my belief that the GBA was rushed to market to stop Bandai and SNK). In the DS both CPUs operate in parallel in DS mode. And the performance disparity is small enough that the system can really be considered a dual-proc device. Anyways... I'll trade my GBA in for a GBColor when I get a DS. Neither incarnation of the GBA is really pleasing to me(one's got a crappy d-pad, the other's too damn small). The DS has neither unit's flaws(well, not untill the LiIon packs start failing...). And while teh GBC isn't my favorite system ever, it's the most convenient 8Bit GB.
-
Warning: DO NOT play the Viewtiful Joe 2 Demo
JB0 replied to David Hingtgen's topic in Anime or Science Fiction
It's easy to forget. I usually leave a memcard in the system all the time, simulating the glory days of built-in SRAM. Hmmm... wonder if I could solder a card in internally... -
Warning: DO NOT play the Viewtiful Joe 2 Demo
JB0 replied to David Hingtgen's topic in Anime or Science Fiction
More proof that beta-testing is a lost art. -
Given up on the 1:1 VF-1J? ... Wait, that was my dream.
-
Which reminds me... the game won't let you assassinate Minmay in the next level(when "Rick Hunter" orders you to fly her to her concert). She's $#@%ing bullet-proof. HA! never tried it. Another mission that drove me nuts was the 'deadly stom' one where you have to save the green valk girl. I dont remember her name so im going to call her missy. The bitch you have to fight is hard so much transforming and button pushing for like 20 minutes, only to die and do it again, hurts my hands. Still have not beaten it Deadly Storm... You sure you don't mean Graveyard? Izzy gets shot down in Storm, you have to save her in Graveyard. I didn't have a problem in either level. DS is like any other aerial dogfight. Graveyard is actually one of my favorite levels in the game. First get Izzy onto solid ground, of course. F mode + boosters through the canyons, right up to Izzy. This shaves several seconds off the level, totally risk free. Best of all, they're the most boring ones. Drop to G mode when you're right on top of her and grab her. Flying low in F mode speeds this up since the GERWALK ... 'scuse me, "Guardian"... doesn't have to dive very far. Now start swearing untill you get to the shore to put her down. That mission objective isn't there just for looks, she can and will drown if you ignore her. She goes under about half-way thorugh the fight. You might could ignore her totally if you were good enough with F mode to drop the QRau fast. I'm not. This is where I take most of my damage, because I can't do much dodging or gun down any missiles untill I drop Izzy on the shore. But if you want to do the fight in GERWALK mode exclusively, putting Izzy down on the shore is an optional objective. I don't think it even hinders your movement any to carry her around. 2 strategies I use after getting Izzy to shore... A. the GERWALK pogo. Get a wall between you and the boss, pop up, unload missiles, duck down while reloading. Throw in some gunpod shots if you want to speed things up. You'll have to move around a bit with the boosters to get clear of incoming aerial-fired missiles. This is essentially ewilen's tactic. It works, but it's dull. But it saves you having to dispose of Izzy somewhere "safe". B. Battroid all the way. Keep boost down and "skate" all over the place. This keeps her from lasering you with any real effectiveness. Fortunately, your gunpod is a lot more accurate than her lasers. Shoot your primary fire at her untill she fires missiles, then go to secondary fire and gun the missiles down. Watch your gunpod meter, because overheating is your greatest threat. If you overheat, you can't shoot missiles down. If you can't shoot missiles down, you're in zentradi-sized doodoo. And stay away from the walls while you do this. As odd as it seems to run AWAY from cover, this works better in the open where you have more room to skate around. You CAN use the walls and pogo-jump to get a line of fire when she lands, but... WHY? Fighter mode isn't one I particularly enjoy in this game(I avoid using it outside of aerial/space battles unless I absolutely NEED the speed or the bite), but it DOES have the most speed and punch, so it can get you out of an incoming missile strike pretty fast and if you have room to fire them, it's missiles do heavy damage. The graveyard gives you enough room to fly, if you're careful. The fastest way to handle things in my experience is to go to GERWALK, unload your missiles when you have a clean line of fire, drop to battroid and do tactic B untill your missiles reload. Lather, rinse, repeat. Maybe launch a missile volley or 2 while entering the arena in F mode if you see her on the way to Izzy. It's a hell of a lot more fun than pogo-jumping.
-
eBay makes people stupid. Long answer... I bet a lot of those bidders have never hrard of Macross. They jumped on eBay, shoved in "robotech", saw the neat toy with the cool box, and started bidding. Without even researching the product. They pr'ly think it's vintage 80's merchandise.
-
Back to the Future?
-
Which reminds me... the game won't let you assassinate Minmay in the next level(when "Rick Hunter" orders you to fly her to her concert). She's $#@%ing bullet-proof.
-
Hmm... I did give Terminator 3 a chance... and it was probably the worst movie I've ever had the misfortune of seeing in the theater. I WISH I could make that claim... T3 was one more in a long list of mediocre films for me. It barely scratched the surface of worst films. T3 was a light enjoyable flick, and while it did not live up to it's two predecessors I had a good time with it. The end sucked. It wasn't just that the ending sucked... it went against the message in the first two, "No future but what we make it." That, and I find it hard to believe that the man who becomes the leader of the human resistance is such a gimp. BUT it closed off a nasty timeline problem. Destroying SkyNet should have killed John Conner, since his dad never went back in time to stop the Terminator. Actually, it meant Conner never should've been born, because he was the man that sent his father back to save his mother. Can't have casusality paradoxes if you can change the future, because they rely on the future being as set as the past. Everything that will happen, has happened. I DO understand the logic behind T3's ending(and, of course, there was the fact that it let them make more sequels). I just didn't like it. No one likes watching everyone get killed as the heros lose. Personally, I think the series was best left as a single standalone film.
-
I got sick of it because I kept having to redo it... And I forgot about the 1D. I can clear it in that. With some life left afterwards, no less. I like the theater defense stages. But not the bridge defense stage, or twin Monster defense stage. BUT the cel-shaded graphics in Battlecry look so much more like the show than the shiny realistic-ish PS2 game. Personally, I'm sick of attempted realism. IT's like the peopel taht want tosee their favorite cartoons redone as live-action movies. There's room in the world for other stuff, and other stuff works better for some things than hyper-realism.
-
Chaff is for wusses. I dropped into battroid and gunned the missiles down. More reliable for me, and doesn't use a missile slot. But yah, that was more or less how I got through Trial By Fire. Hang back far enough to see the Cat's Eye and the area around it, and shoot every "fighter pod" that got near the Cat's Eye. If the immediate vicinity is empty, go get a few NosGer, excuse me, "male powered armors" off your back, watching the radar for the next "fighter pod" to make for the Cat's Eye. Personally, I found fetch & carry missions more annoying than escort missions. Property defense was a mixed bag. Some of them were a blast, others were... less so(Cheated through the last 2 of 'em. One-shot kills are FUN, if you can avoid shooting the bridge you're standing on...). The terrestrial shuttle destruction missions were my least favorites, though(the one shuttle level in space was a blast, if for no other reaosn than I could exact sweet revenge upon the shuttles for all those canyon chases).
-
Hmm... I did give Terminator 3 a chance... and it was probably the worst movie I've ever had the misfortune of seeing in the theater. I WISH I could make that claim... T3 was one more in a long list of mediocre films for me. It barely scratched the surface of worst films. T3 was a light enjoyable flick, and while it did not live up to it's two predecessors I had a good time with it. The end sucked.
-
I like the game. Yes, the flight ceiling is low. Battroid mode is incredibly under-rated. You can turn VERY fast as a battroid. And shooting down missiles is possibly THE most valuable move in the game. Escort missions ... the only one I HATED was "Trial By Fire". Defense missions... I cheated through 2 of them. Next-to-last level... you will redo it many many times. I can beat it without cheating... in a VF-1A(heaviest armor)... barely. Sniper mode is your friend. Shoot everything you can from under cover, where it can't shoot back. This level's all about memorization.
-
Hmm... I did give Terminator 3 a chance... and it was probably the worst movie I've ever had the misfortune of seeing in the theater. I WISH I could make that claim... T3 was one more in a long list of mediocre films for me. It barely scratched the surface of worst films.
-
-
*cries* I liked Titan AE.
-
Hey, I'd watch it... ... I am a BAD person.
-
Oh. Sorry. No biggie. Yah. I'm just too used to people believing everything should be played on the keyboard(worst. gaming device. ever.) and refusing to look at anything else. Yah. The speed is great. It'd be pretty fun if there was a mode where you could just stomp the gas and not shoot at anything, just dodging bullets.
-
I *WAS* using a gamepad. Up to 16 now on Normal, can't seem to survive long enough to break 16. Oh. Sorry.
-
FEAR TEH GUNDAM VALK!
-
No. Scrambled Valkyrie featured only one model of variable fighter, the VF-1SOL.
-
Get a gamepad*. Better yet, a stick. Can't play shooters with a keyboard. ... Unless they're first-person. *I'm using a Saitek P880. 'S cheap(about 20$), and has a fairly accurate d-pad, as well as the now-standard twin analog thumbsticks in Sony-style locations. Though I think it's better without the software installed, so the "shift" button can be used as a normal key(makes a great "start" for emulator usage).
-
This game bears some striking similarities to the Vectrex game Web Wars/Web Warp. Helluva fun, anyways. Dude makes some neat titles. I recommedn Tumiki Fighters and A7Xpg also. rRootage and Noiz2sa are fun, but pretty generic. I haven't played the rest. http://www.asahi-net.or.jp/~cs8k-cyu/free/index.html
-
No, it's not overtechnology. It's actually a Macross-world implementation of a eye-movement targeting system which carries some minor yet significant similarities to the AH-64 Apache's helmet/sensor control system. http://groups.google.com/groups?selm=Dqxqn...m&output=gplain http://groups.google.com/groups?hl=en&lr=&...onoh.attgis.com The technology is actually used in real-life. However, eye-movement tracking has been primarily used in lots of research studies. So no, it's not Overtechnology, it's real-world. Eye-movement tracking was also used in at least one consumer camcorder. Can't recall the model, and it's a bitch to find info on. The premise was you would look at viewfinder icons to zoom in and out, and perform similar basic funcitons, without looking away from the action. I suspect that it didn't work very well...