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Everything posted by JB0
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*applauds* DYRL is beautiful, no one will dare argue that. It's even got some interesting changes relative to the original TV series. But it's just not a complete story, which makes it hard to enjoy.
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True. Emulation can go a good way in many cases, though. Hee. Encryption scared people away from emulating the 7800 for a long time. Which was a pity, as the encryption didn't stop emulators, just homebrew authors. The BIOS in a real 7800 read a code written into the cart based off the game contents. Bad code or no code = deck booting into 2600 mode. No BIOS = no code check, and as this is all the 7800 BIOS does it can be skipped without hurting things. But if you want to make your own 7800 games, you need the code generator(which has recently been found and released into the public domain). Exactly my thought. Maybe. Games like Combat and Super Mario/Duck Hunt are never going to be valuable. They're just too common. Yah. And people doing copy protection on floppy software took lots of crap over their blocking of backups. Even Nintendo's titles aren't guaranteed a re-release. You're never gonna see Gyromite show up again, for example. And you're not going to see a good Donkey Kong release because Nintendo would rather just use an NES emulator to run the NES version, which is missing half the levels due to the ROM space limitations at the time it was made. One of those things where you buy what's available for legitimacy, then continue using the arcade emulator anyways.
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I remember people doing this to the old PSX's, they amplified the lasers power so that they could better read (cheap) CDR media. That helped out in the short run, but in the long run, the lasers burnt out even quicker. I wonder if something similiar is going on here. The original model or 2, I can see that. They had serious overheating issues, though the big problem was warped components as I recall. Later models there's no real good reason not to up the intensity. Laser power has no bearing on how fast those Althena-forsaken plastic teeth on the head wear out.
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m7? dont you mean M+? i thought M7' animation sucked compared to M0's and M+ Yes, I did mean Plus. Thank you.
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I'm an advocate of the copying of out-of-print unavailable products. Good Example: Metal Storm on the NES. It's not available, and not likely to be available in the future. Piracy of it hurts no one. Bad Example: Legend of Zelda, also on NES. Available currently on GBA. Piracy of it hurts Nintendo, even if they ARE gouging the crap out of people on the NES GBA carts. If reissues, ports, or remakes of products I've pirated show up, I make the effort to purchase the new product and legalize my piracy, even if I continue using the old copy(example: arcade ROM images I tend to emulate with MAME, even after purchasing commercial emulations of them).
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Then what was 3 shrot knocks, a long, 2 taps, then 4 sharp jabs of the doorbell for?
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M0 and M7 are the highest-budget productions. They sank more cash into the animation, which gave them the time and money to sit around working out proper pilot reactions. Especially the original Macross series, which is somewhat famous for being shoestring budget and serious time crunch.
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Why wouldn't you? Simple curiosity goes a long way. I read it as someone that likes to know about their purchase. I've asked similar questions enough times. And if he were pirating it, wouldn't the download TELL him how much space there was, making this a pointless question?
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I know they're 1-sided, 1-layer disks. Which means 4.7 GB max. Likely the actual used space is close to that, as it gives them the best quality product that way(higher compression = more artifacting, as MPEG is lossy), and Animeigo wasn't going to spend all that cash remastering just so they could FUBAR it all in the encoding process, especially as it's free usage. They COULD have gone dual-layer, bumping the capacity to 8.5 GB. But many DVD players, mainly older ones, have severe troubles with layer transition, and they wanted disks that worked in the most players possible(this is the official reason that they stated at the time of the release, and it's their official standard for all DVD releases as I understand it). And dual-sided just sucks.
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NES Macross is not a game to be playing on the GBA. The GBA doesn't have the resolution for it, and when the game is scaled down to such a small LCD screen the small size and slight latency in the pixels makes it almost impossible to see enemy shots. That, in my experience, makes it really un-fun. Actually, the GBA doesn have the resolution, sort of. Horizontally it's about perfect(8 pixels per side are missing, but they're usually unused on a real NES due to overscan issues), vertically it's not quite tall enough(3/4s what it needs after taking overscan non-use into account). PocketNES has options for unscaled using shoulder buttons to scroll up and down, scaled down, and scaled backgrounds with sprites left as-is(the method Nintendo's own emulator uses). Method 3 sounds dangerous for a game like a shooter, where knowing your hitbox precisely is important. I wouldn't use it here(and also wouldn't buy the GBA Xevious cart from Nintendo for that reason). Method 2 mucks the aspect ratio, and method 1 leaves you with a partial screen view, so aspect is clearly the lesser of 2 evils here. Whether hte screen is large enough or not is another story. I think it is, especially with the high contrast graphics used.
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It's an attempt to answer many people's biggest fault with Apple. Macs have never been priced competitively, Apple delights in gouging every last cent out of every last customer. They DID briefly license clone manufacturers that made competitively-priced products. Then yanked the licenses when the clones sold better than the Apple-brand products. As most people buying a computer DON'T need much power, it's a good machine to get a Mac in the hands of the masses. ... Aside from the idiotic decision not to pack ion the required peripherals. They adapt fine for what most people do, which is web browsing, e-mail, and IM. Which isn't relevant to people that buy a computer for the internet, pay someone to hook it up, and never enter the store again. ... They also never patch their software or install an antivirus, so it's not exactly something to encourage, but ... Fortunately for Apple, that "not" describes what is pr'ly some 75% of home PC users. And if this works, Macs will have the market penetration to generate a serious amount of software development.
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Yep, you can actually get most of the NES games on GBA nowadays; it usually is something like "118 in 1 games" or "256 in 1 games" with a few new GBA titles and the remaining all NES games. These are of course boot carts! Nintendo then quickly followed suit and released a line of classic NES games in '80s packaging with titles like Super Marion Bros., Zelda etc. You can also buy a flash cart and make your own NES multicart. I'd bet the pirates are using PocketNES anyways.
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Macross was a year before Gradius. A lot happened on the NES that year, too. And personally, I prefer Macross to Gradius and 1942 both. Though choosing Macross or Salamander's kinda hard(assuming we use PROPER Salamander, and not one of the Gradius powerup versions). Actually, the GBA Rawbooteck game is more like a bastardized version of the PS1/Saturn DYRL game, which is a far cry from the old '84 FamiCom game. Speaking only of DYRL, and not hte bastard child... Personally, I like the shoulder button transformation, the ability to use missiles as a standard weapon, and the greatly expanded gameplay, but the battroid sucks. Then again, battroid sucks in the FC game too. If I had to pick one Macross game, it'd be DYRL. Then FamiCom, then Scrambled Valkyrie, then the arcade DYRL.
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That's XBox, I believe. Dun think there's a way to tell if a PS2 is modded from the outside.
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Based on the game? They'll make anythign into anime, won't they? ... Dammit, now I have to see this thing.
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Neither do I. But unfortunately, severely underage girls are a continuous theme in Anime. So, either the anime market is aimed at people younger than we thought, or the creators are a bunch of pedophiles. Over-developed under-age, no less.
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Worthless piece of trivia: "Sound of Thunder" has absolutely no relation to chaos theory's "butterfly effect", despite a certain obvious similarity. Sound of Thunder predates chaos theory, and chaos theory named it after a hypothetical example developed independent to the short story.
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NGEmu is generally regarded as a better place to go for PS emulators. http://www.ngemu.com/psx/
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A. requires me to switch browser. B. Takes too long.
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I think the only differences are that the 9-disc set includes the hologram card and the big box (obviously). Animated card, not hologram card. I own the three box sets, and they don't come with the animated card. Right. But nothing came with a hologram card. ... Shame, really. A holoraphic GERWALK would've been cool.
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I think the only differences are that the 9-disc set includes the hologram card and the big box (obviously). Animated card, not hologram card. I'm under the impression they come with even the individual disks.
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I'm still amazed at how many new titles are coming out for the DC, though. It's like someone forgot to tell anyone that it's dead. Hell, Sega doesn't EXIST anymore after the Sammy merger and the DC is still getting games. HAHAHAHAHAHA!!!!! Nothing like handing a thoroughly modern gamer a dose of REAL gaming. ... So, is he scheduled for Ninja Gaiden NES next? Or are you gonna baffle him with something old-school, like Asteroids or Space Invaders. Game hasn't been made he can't beat... *cackles evily*
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*sighs in relief* I thought when people were saying closed captioned, they meant the subs were, well CC subs. You know, black boxes with white text, pulled out of the signal by a CC decoder. While I didn't care about the movie, it would be very bad if DVD publishers started thinking this was acceptable. But it turns out they're real DVD subs, just with sound effect tags.
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OK, but you provide the monkey. Anyway, what about Gradius, or even Defender? Those were better games. A. You're talking to the president of the "I fartING HATE THAT CHEATING BASTARD GRADIUS!" fanclub. Any game that can become LITERALLY impossible to progress in if you die at the wrong moment is an automatic failure in my book. As tiny a change as starting with one speedup as the default speed would make it playable, but as-is I hate it. Maybe interesting sidenote: I LOVE Salamander, which is a Gradius spinoff. B. Gradius NES version came out a year later. The diffrence between 85 and 86 games on the NES is massive. We went from Super Mario 1 and Gyromite to Dragon Quest, Metroid, Zelda, Castlevania, and yes, a port of Gradius. 86 was when the system picked up steam and all the good stuff really started happening. With the exception of the single most packed-in game in history, all the games the NES is famous for are 86 or later. The 83-85 games are totally forgotten, with the exception of Super Mario 1. C. Defender is debatable. It certainly deserves credit as the father of the scrolling shooter, but I find it too complex for my tastes generally(though I've had a fair bit of fun with it at various times on various systems). I like my shooters simple, and never grew very attached to the 2-way scroll playfield, or the humanoid defense. You were EXPECTING anime accuracy from a Famicom game? Though I think it's clearly a version of Space War 1's final battle, reinterpreted to make a good FamiCom game as opposed to a good animation sequence. Many people would, especially in 1985, when gamers still understood the simple joy of an endless game that was a mere test of skill, with no measure of progress but the score. The ability to progress towards an ending was an arcade innovation created EXPLICITLY to force good players off the machine. People could play for hours on one credit on PacMan and Space Invaders and Asteroids and whatever else you can think of, including games believed to be so impossibly difficult that no one on Earth could last for 4 waves(the original Defender)so the developers had to think of a way to limit play time that WASN'T reliant upon the player dying. They did it by adding timers and autoscroll to rush you along towards an ending that was unavoidable. Many gamers at the time resented this, actually. Super Mario Bros. succeeded for 2 reasons A. it was a pack-in in America. Free games are almost always good. B. it had Nintendo's mascot in it. Mario was a well respected name from the arcades. Donkey Kong had birthed him, and Mario Bros. had given the world a worthy competitor to the legendary Joust(which Miyamoto has admitted he was actively trying to imitate). Yes, it's fun. But it's not THAT fun, and I wouldn't have paid 50$ for it. Certainly not when I could have Donkey Kong Jr., Dig Dug, Bomberman, Elevator Action, or the original non-super Mario Bros. In fact, if I'd bought it in 1985, I would've been expecting an upgrade to the original Mario Bros., and been quite disappointed. And in my opinion it's a fine little video game with the added advantage of having a Macross license attached to it.
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Leader One. They're having fun with their GoBots ownership. gobots, Now that is a series I haven't heard of for a long time? shame they weren't as posable also. (imagine masterpiece CYCLE:)) It's CyKill.