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Everything posted by JB0
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That way no one can actually save the pictures he posts online (at least easily). well considering the actual url of the image, it is very easy no kidding couple clicks and i copied the url to my download manager. the personal library grows muahahahaha I usually just hit "save page as" then select "web page, complete" to defeat such protections. Then I just yank the pic out of the new directory at my leisure.
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why transforming valks in macross zero?
JB0 replied to goldenboy_forever's topic in Movies and TV Series
But in Macross it comes from a diffrent universe. But they're 2 diffrent things. The body powers itself from the dimensional rift, but the creature controlling it(the mind, essentially) maintains itself in this universe by consuming spiritia from the beings present here. They weren't DESIGNED to eat souls(exageration) but the body's new inhabitant(essentially a very complex parasite) needs to if it wants to stay here. I can't explain the physical appearance. -
A collection is a collection. I play my Atari stuff about as often as I watch my videos(rarely). But I wouldn't dream of parting with it, because it's my collection. I would never USE a CDX in all probability. But I still want one, just because it's a CDX. You're putting your priorities onto the issue, which might not be his(in my experience you don't get that many games over that much variety without becoming at least part collector).
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Actually, they also don't use them because they're disk-space hogs. And in some games they have trouble maintaining continuity(example: Parasite Eve 2. Every FMV with a weapon shows Aya wielding her starting pistol, regardless of what you have equipped, or in storage). As for the too much either way argument... Metroid Prime and Prime 2 are raw game engine. And I wouldn't have it any other way. Same for PN3's (very rare) cutscenes. If the game engine is high-enough resolution, FMV is just a waste of disk space. It's the cost and NOT the disc space that actually matters to the game developers. By that logic they'd've never STARTED with FMV. It's far cheaper now than it was when FF7 was made. The original point was to give them a chance to NOT have big chunky jaggies showing off. Now we have small, fairly streamlined jaggies, and it's not near as much of an issue. And we've got all sorts of features they couldn't dream of when they started the FMV whorage. Things like real-time faicla expressions, cloth that reacts like cloth instead of a cardboard suit painted like cloth, and so on. There's just no compelling reason TO use FMV in many cases now. FMV = Full-Motion Video. As it's not typically full-motion(static backgrounds, often limited character animation) and the term video is debatable(depedns on the usage), no. Cutscene is pre-scripted. FMV is a specific form of cutscene(only partially accurate, as it can also be used for the background in a game-engine sequence, or even as the actual gameplay in titles like Dragon's Lair). What blame? I APPLAUD the move. I've got plenty to say about lousy game design, but about all there is to say relevant to the argument at hand has to do with an over-abundance of cutscenes in general and continuity-breaking FMVs in specific. Practically speaking, it's not relevant 9 times out of 10. Going back to the Metroid Prime example, it only matters when you get a close shot of Samus' chest and the low-res texture maps show their ugly jagginess. Higher res texture maps would've gotten rid of it entirely. I like the Famicom and SuperFami games. Don't ask why the FC one, though. I have no good reason. And the PS/Saturn DYRL game. And the PCEngine CD shooter. ... Hell, I enjoy large parts of Battlecry too. It's not a BAD game, it's just not a masterpiece. And we want our VF-1's to be gifted with masterpiece games.
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My mistake. Ha dLeader 1 in there because he's the good guy lader in GoBots. My head naturally associates him with Prime.
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Crap... But she's so yummy... ... But parents have fighter jets... Hmmm... Death or girl, death or girl... Tangent: *thwacks the people that ducked in just to bash Mac7*
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why transforming valks in macross zero?
JB0 replied to goldenboy_forever's topic in Movies and TV Series
you would need lots of power to open a rift or else it becomes that free energy theory then half of macross becomes senseless, But once opened, it's stable. And wasn't free energy from a parallel universe the principle behind what became the protodevlin? I belive the protodevlin was solely powered by a type of spirita energy and used it for differnt purposes for attacking and folding. When they talk about the limitedless fountain of spiritcha at the end I think they was talking about their heart or soul. If they used free energy from a parallel universe why would they need spirit energy to contine. Isn't the spiritia to feed the beings that infected them, not to actually support the bodies? I never saw all of M7, so I'm going on what I read. Particularly these entries in Macross Compendium's chronology... PC 2865 Development on powerful biological weapons based on the Zentradi, "Evil Series," begins. [Note: "Evil" pronounced as "Eh-vil."] Evil is the abbreviation of the Protoculture term for "advanced (Zentradi) all-enivron biological weapon." Trial production takes place on a scientifically advanced planet (the first planet of the star system later known as Varauta), but because of unresolvable problems with the weapons' power exceeding the fighting capability requirements, trial production is halted. PC 2868 On the [aforementioned] scientifically advanced planet, the existence of a sub-universe is confirmed. According to survey results, this sub-universe is abound with super high levels of extra-dimensional energy, and this energy is discovered to have the potential for application. The trial production of super dimension energy gates which can supply energy from the sub-universe is begun, and genetically engineered biological super dimension organs are developed. These biological super dimension organs are extremely compact, and they are expected to supply enormous amounts of energy. Because of power problems, the trial production begins implementing the technology from the terminated "Evil Series." No problems are uncovered in simulations. The internal conflicts within the Stellar Republic revives the development of the "Evil Series." THEN we get this... PC 2871 On the [aforementioned] scientifically advanced planet, trial production of the "Evil Series" for final tests is begun. Seven Evil Series weapons of seven types including a highly mobile, humanoid "Sivil" for search-and-destroy functions and a super-scale, high-powered "Glavil" for fleet warfare are completed. The Evil Series tests are begun, but at the same time biological super dimension organs overload and extradimensional energy is released. The Evil Series' bodies are occupied by the spiritual energy life form from the sub-universe and thus creating, from the massive fighting capability of the Evil Series and the enormous potential of the spiritial energy, beings with extraordinary fighting ability and a coveting for life energy, "Spiritia." They covet Spiritia in order to continue existing as extra-dimensional beings in this universe. They begin invading the surrounding planets and systems using spaceships and weapons of people from the scientifically advanced planet that they brainwashed. (They later become known as the Supervision Army). See what I mean? Though it does demonstrate a danger in tapping dimensional rifts. You never know who's on the other side. the omni directional barrier was develope from the PPB system. The way I can see how they could make one from merging lots of the disk together like the PPB punch but to spread it out around a large object like a ship most likely had the bad side effect of overloading all at once instead of little bit (instead of dissapating)from a single disc can aborb rather than the "total damage" of a ODB system. after all diamonds and coal are differnt things but still the same carbon. That makes a sort of sense. And the carbon example is what I was talking about when I said they were radically diffrent. Same base, diffrent end result. PPBs don't go nuclear when they overload. They just cease to repel. And the omnidirectional barrier overload was so powerful because it released all the energy it had absorbed during the bombardment when it failed,not just because it was a barrier that failed. If it absorbs one laser pointer beam before it overloads, the energy released will be a lot less. lots of energy can be absorb from the kinetic force of peircing the hull and shelds. Not as much as an extended bombardment. For the yield you'll be getting, explosives are cheaper. 1-way absorbancy. You can go out, but not in. At least, that's how I thought it worked No, they unloaded thousannds of nuclear weapons inside a confined space, rupturing the biggest fusion reactor you can think of, and usd the barrier to protect them from the inevitable explosion(and still barely lived). No evidence barrier tech can be focused into a beam. And the PPB might have limited energy. We've seen it fail before, when struck with a single exceedingly hard blow. who says it has to be a beam eh . If it can move around a large ship thats over 1kilometer long then it can easily go through a straight line thats not very long for a standard gun fight. Since it the PPB Doesn't make direct contact of the ship but float just above the hull (for the macross the space between looks like a good 30 feet) in space one of the genius scientist in macross could figure out a way not to move a small disk but adjust the distance between the the disk and hull or guns front end or what ever and silmulate a projectile. Unless there's some sort of field effect that dictates the hover distance, not a intentional feature of the barrier. Like a magnetic field or something. That's an odd assumption. Is it easier to shoot lightning bolts, or to electrify the skin of a vehicle? For weapons purposes, confinement must be mastered before projection is dealt with. And it's possible that the PPB field naturally adheres to objects. I belive your talking about making a reactor and propulsion. weapon purposes today and yesterday (mainly nuclear devices) is find a nice empty spot and let the fury loose on it. Not really. I'm talking about a directed energy weapon. Actually, lasers only work BECAUSE we know how to confine light. Example: the classic ruby rod laser. You take a rod of ruby. Put a mirror on one end, a half-mirronr on the other, wrap a flash bulb around it. Fire the bulb. This excites the ruby molecules. They emit a specific wavelength of light when they cool down. We lose a lot out the sides, but everything travelling along the rod's axis gets reflected back and forth, untill we have enough photons bouncing around to pass through the half-mirrored end as a beam of red light. A longer barrel WILL increase the perfomrance, actually. But that's beside the point. The bulelt only moves because of the confined, directed explosion behind it. If we couldn't confine a powder detonation, a gun would work just like a grenade. I mean the ability to focus the energies being used instead of merely throwing them out there. A flashlight bulb isn't very bright until you add the reflector, for example. But a human uses mirrors to make the beam in the first place. But both are an application of electricity. It's the same energy in both. Just like a barrier disk and a flying green disk o' death would be the same energy. I don't think humanity is capable of harnessing it that way. BTW, ion engines(at least as they exist now) are only really useful for long distance trips. Acceleration is slow, but you get a lot more of it than other propulsion technologies. the only existing ion engine i know only produces thrust equal to a sheet of paper sitting on your hand but it was in a satalite with very limited power generation capasities with the solar panels. If you hook it up to a reactor and maybe redesign it nessarry to handle it it should produce much more thrust. enough to replace current ways to move around hard to say with the weight of a reactor. The big problem is that you're throwing individual atoms around. 3rd law of motion is what we use to move things, and individual atoms just don't have the same "oomph" as giant clouds of pressurized gases. But you cna throw them for a lot longer. We've made probes with far more powerful thrusters. Heck, even Deep Space 1 had them for maneuvering purposes(BTW, DS1 isn't a satellite, as it orbits nothing). But they run out of fuel faster than the ion drive will(and yes, teh ion drive WILL run outof fuel. Every ion leaving it was stripped from a "fuel block"). -
Actually, they also don't use them because they're disk-space hogs. And in some games they have trouble maintaining continuity(example: Parasite Eve 2. Every FMV with a weapon shows Aya wielding her starting pistol, regardless of what you have equipped, or in storage). As for the too much either way argument... Metroid Prime and Prime 2 are raw game engine. And I wouldn't have it any other way. Same for PN3's (very rare) cutscenes. If the game engine is high-enough resolution, FMV is just a waste of disk space.
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Leader One. They're having fun with their GoBots ownership.
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I like a good cutscene too. But I prefer a good game more. A few FMVs are okay, but if you're going to do very many you darn well better have a reason. And they usually don't. I wouldn't strip Lunar 2 of it's FMVs, for example. Yes there's a lot, but the style of the game necessitates them. In general, however, they try to replicate the look of the game-engine characters in the FMV, and when you do that on a modern game system, I prefer something a little less sharp and more matching the "real" characters. Shorter load times are nice too.
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Bah. Pre-rendered cutscenes have problems, and I'm glad to see the industry getting away from them. Game engine cutscenes are becoming the preferred type, now that they can get the game engine running as high detail as they can. Saves the disk space for something more useful. We've come a long way since FF7, and an even longer way since Ninja Gaiden.
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I weep for you. And strongly recommend you try and stop this now. Your list scares me. *trembles* If it's anything like mine, that would amount to ripping the heart out of a collection and urinating on it's still-warm body. SHE WOULD MAKE YOU SELL A CDX?!?!?!?! Don't give her ideas. Personally, I'd argue that the collections are part of who you are she knew what she was getting when she married you. ... Or start rummaging through her shoes and jewelry and ask her to get it down to just a few items. See how she likes it.
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I have the same wall scroll... it's a saturn add too. it says Sega Sata-n on it. HAHA! Glad they didn't try to make any english up for mine.
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why transforming valks in macross zero?
JB0 replied to goldenboy_forever's topic in Movies and TV Series
you would need lots of power to open a rift or else it becomes that free energy theory then half of macross becomes senseless, But once opened, it's stable. And wasn't free energy from a parallel universe the principle behind what became the protodevlin? Remember, the original pinpoint barrier was built around the fold generator's aftermath. The rift wasn't created intentionally, and mankind had no clue how to make one at the time. But the barrier served them through the rest of the series(or at least through to the end of Space War 1). Sure it takes energy to focus the forces in the rift, and they can only be channeled for defensive purposes(currently), but the nature of the PPB system makes it hard to guess at it's overall functionality. It's not even clear if the PPB overloads from total damage, or only immediate damage(IE will a million small shots crack it, or only a single large one?). The omnidirecitonal barrier is total damage, but the PPB and omnidirecitonal barrier are diffrent devices with radically diffrent behaviors. Among other things, PPB disks disperse briefly after taking a hit, while the ODB bubble doesn't. It's hard to project the behavior of one from the other(in the same way you wouldn't predict a laser's behavior from a flashlight). PPBs don't go nuclear when they overload. They just cease to repel. And the omnidirectional barrier overload was so powerful because it released all the energy it had absorbed during the bombardment when it failed,not just because it was a barrier that failed. If it absorbs one laser pointer beam before it overloads, the energy released will be a lot less. No evidence barrier tech can be focused into a beam. And the PPB might have limited energy. We've seen it fail before, when struck with a single exceedingly hard blow. That's an odd assumption. Is it easier to shoot lightning bolts, or to electrify the skin of a vehicle? For weapons purposes, confinement must be mastered before projection is dealt with. And it's possible that the PPB field naturally adheres to objects. I don't think humanity is capable of harnessing it that way. BTW, ion engines(at least as they exist now) are only really useful for long distance trips. Acceleration is slow, but you get a lot more of it than other propulsion technologies. the compendion lists the gunship to displace 2,500,000 tons while rest of the ships under the neo nup is under 100,000 tons; the gun ship would have to be a giant fast pack to perform that unless its using free energy powered thrusters. I was thinking other stuff was similar to the Battle 7. My mistake, clearly. Though the Macross has a similarly large tonnage(18,000,000 standard operating, 22,000,000 standard operating (after 2012 overhaul)), aso do Zentradi vessels(8-9 digits). -
Those wallscrolls are nice. Anything with a Monster = win. I've got a poster with the same art as the left one on a less interesting background. Mine was originally an ad for the Saturn DYRL game.
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why transforming valks in macross zero?
JB0 replied to goldenboy_forever's topic in Movies and TV Series
After you've wasted all that time transforming, then sure, it's easier to move an arm than the entire ship. But you could have probably moved the entire ship and got off one or two shots for all the time it takes to transform the damn thing. If you have advance warning, you can initiate transformation well before combat is initiated. And in space you should be able to see the enemy WELL before they close to combat range(provided they don't fold in right on top of you). If they're several lightminutes out when you first see them, you can fire all you want, but you'll never hit them because they started moving around when they saw you to prevent leaving you with a nice clean shot(just like you did). Hmmm... those things DO tend to have a pretty nasty backwash, don't they? I've always sort of wondered what standards the gun arms on the original Macross were built to that the forces they channeled did no damage to them. Chalk it up to a really really good confinement field, I guess. If that IS the reason that the original Macross didn't vaporize it's own gun when it fired, and humanity couldn't make as good a confinement field as the original zentradi/supervision army vessels used on their guns, that'd be a VERY good reason to get it as far from the ship as possible. ... And yes, I'm throwing meaningless technobabble out here. I'm as bad as a Star Trek writer. -
I DEMAND A Q-RAU!
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Or everyone was massed in the streets around the concert hall(I won't atempt to claim the whole city fit IN it). Most of the dogfight took place well away from the concert.
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why transforming valks in macross zero?
JB0 replied to goldenboy_forever's topic in Movies and TV Series
The pinpoint barrier's funciton isn't really explained, but we know the barrier isn't powered solely by the ship's intenral power source. It operates with energy from a dimensional rift, at least in the original show. I say all the rules we normally work with go right out the window there. For all we know, alll barrier disks are equal in power, just diffrent size. Which would mean a beam larger than the barrier disk is gonna rip through you from spillover, but other than that anything a battleship can deflect is something a tiny fighterplane can deflect. Heck, smaller disks could be STRONGER because the alien energies are focused more tightly(think about folding a sheet of paper in half a few times and then trying to tear it). I do grant that it's possible smaller barriers are weaker barriers. Just not documented, or even really implied. Not in space. In space, size is everything. The gunship's less massive than other vessels, so it's got less velocity to shed at any given maneuver. If it has any maneuvering capabilities at all(which it does), then the gunship can dance relative to other vessels. Footnote: This is also a justification for the transformation. The Macross can move an arm instead of using propellant to change its angle(a slow and expensive process acording to Newton's 3rd law of motion). -
I'm waiting for EA VS MS. The 2 companies we love to hate duking it out for supremacy and GLOABAL DOMINATION!111 Anyawys, I think buying small developers IS the same after you've bought enough of them. And it's not like Maxis and Origin were total unknowns.
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why transforming valks in macross zero?
JB0 replied to goldenboy_forever's topic in Movies and TV Series
There's no really good reason to dock the gunship before firing. It should be capable of autonomous operation for one shot, though I'll grant docking for recharging purposes(if it's powered by supercapacitors instead of an internal generator, it has no way of recharging for a second shot undocked). -
Missed the boat on that one. They've been buying smaller developers up for years.
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I too own The Sentinels. But I taped mine off the air. No cash version. With vintage ads.
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why transforming valks in macross zero?
JB0 replied to goldenboy_forever's topic in Movies and TV Series
The Battle 7 wasn't something new, it was a complete aberration and an insult to the Macross itself, good thing it was destroyed, too bad they were building another one..bleh.. I have 2 words for you. Daedalus Attack. You are defending a boxing battleship, you really don't have a lot of room here. On the Daedalus attack, the ship was used to put a big hole on the enemy ship, then the forward hatch would open to reveal a bunch of destroids that just blasted the interior of the ship with their ammo, Rationalize all you want. It's still a battleship with melee combat abilities. Now we're getting somewhere... And I agree. A battleship with hands is silly. Having the cannon as a seperate vehicle has some interesting possibilities, though. But really, when you get down to it MOST humanoid vehicles are silly, regardless of how anthropomorphized they are. Transforming ones moreso(though transforming battleships score higher in my book than fighterplanes on the not-silly scale, it doesn't say much). I just get kinda tired of Mac7 bashing sometimes. Especially when it pops up at random for no reason. -
Probably the same logic guiding Isamu in Macross Plus. Too many promotions and you wind up behind a desk instead of a flight stick. Also, when you get around major, you're pretty much a supervisor (in the civilian world). From there on, it gets progressively difficult to get higher. You could either impress the brass really badly, suck up to the brass or have political connections. Either way, you're on your way to a desk job. But a major comes pretty close to a desk as is... Maybe that's why Focker maintained his reputation as a devil-may-care psycho who flew dogfights while drunk... Who'd dare promote him to a desk job?