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Everything posted by JB0
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That's XBox, I believe. Dun think there's a way to tell if a PS2 is modded from the outside.
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Based on the game? They'll make anythign into anime, won't they? ... Dammit, now I have to see this thing.
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Neither do I. But unfortunately, severely underage girls are a continuous theme in Anime. So, either the anime market is aimed at people younger than we thought, or the creators are a bunch of pedophiles. Over-developed under-age, no less.
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Worthless piece of trivia: "Sound of Thunder" has absolutely no relation to chaos theory's "butterfly effect", despite a certain obvious similarity. Sound of Thunder predates chaos theory, and chaos theory named it after a hypothetical example developed independent to the short story.
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NGEmu is generally regarded as a better place to go for PS emulators. http://www.ngemu.com/psx/
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A. requires me to switch browser. B. Takes too long.
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I think the only differences are that the 9-disc set includes the hologram card and the big box (obviously). Animated card, not hologram card. I own the three box sets, and they don't come with the animated card. Right. But nothing came with a hologram card. ... Shame, really. A holoraphic GERWALK would've been cool.
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I think the only differences are that the 9-disc set includes the hologram card and the big box (obviously). Animated card, not hologram card. I'm under the impression they come with even the individual disks.
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I'm still amazed at how many new titles are coming out for the DC, though. It's like someone forgot to tell anyone that it's dead. Hell, Sega doesn't EXIST anymore after the Sammy merger and the DC is still getting games. HAHAHAHAHAHA!!!!! Nothing like handing a thoroughly modern gamer a dose of REAL gaming. ... So, is he scheduled for Ninja Gaiden NES next? Or are you gonna baffle him with something old-school, like Asteroids or Space Invaders. Game hasn't been made he can't beat... *cackles evily*
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*sighs in relief* I thought when people were saying closed captioned, they meant the subs were, well CC subs. You know, black boxes with white text, pulled out of the signal by a CC decoder. While I didn't care about the movie, it would be very bad if DVD publishers started thinking this was acceptable. But it turns out they're real DVD subs, just with sound effect tags.
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OK, but you provide the monkey. Anyway, what about Gradius, or even Defender? Those were better games. A. You're talking to the president of the "I fartING HATE THAT CHEATING BASTARD GRADIUS!" fanclub. Any game that can become LITERALLY impossible to progress in if you die at the wrong moment is an automatic failure in my book. As tiny a change as starting with one speedup as the default speed would make it playable, but as-is I hate it. Maybe interesting sidenote: I LOVE Salamander, which is a Gradius spinoff. B. Gradius NES version came out a year later. The diffrence between 85 and 86 games on the NES is massive. We went from Super Mario 1 and Gyromite to Dragon Quest, Metroid, Zelda, Castlevania, and yes, a port of Gradius. 86 was when the system picked up steam and all the good stuff really started happening. With the exception of the single most packed-in game in history, all the games the NES is famous for are 86 or later. The 83-85 games are totally forgotten, with the exception of Super Mario 1. C. Defender is debatable. It certainly deserves credit as the father of the scrolling shooter, but I find it too complex for my tastes generally(though I've had a fair bit of fun with it at various times on various systems). I like my shooters simple, and never grew very attached to the 2-way scroll playfield, or the humanoid defense. You were EXPECTING anime accuracy from a Famicom game? Though I think it's clearly a version of Space War 1's final battle, reinterpreted to make a good FamiCom game as opposed to a good animation sequence. Many people would, especially in 1985, when gamers still understood the simple joy of an endless game that was a mere test of skill, with no measure of progress but the score. The ability to progress towards an ending was an arcade innovation created EXPLICITLY to force good players off the machine. People could play for hours on one credit on PacMan and Space Invaders and Asteroids and whatever else you can think of, including games believed to be so impossibly difficult that no one on Earth could last for 4 waves(the original Defender)so the developers had to think of a way to limit play time that WASN'T reliant upon the player dying. They did it by adding timers and autoscroll to rush you along towards an ending that was unavoidable. Many gamers at the time resented this, actually. Super Mario Bros. succeeded for 2 reasons A. it was a pack-in in America. Free games are almost always good. B. it had Nintendo's mascot in it. Mario was a well respected name from the arcades. Donkey Kong had birthed him, and Mario Bros. had given the world a worthy competitor to the legendary Joust(which Miyamoto has admitted he was actively trying to imitate). Yes, it's fun. But it's not THAT fun, and I wouldn't have paid 50$ for it. Certainly not when I could have Donkey Kong Jr., Dig Dug, Bomberman, Elevator Action, or the original non-super Mario Bros. In fact, if I'd bought it in 1985, I would've been expecting an upgrade to the original Mario Bros., and been quite disappointed. And in my opinion it's a fine little video game with the added advantage of having a Macross license attached to it.
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Leader One. They're having fun with their GoBots ownership. gobots, Now that is a series I haven't heard of for a long time? shame they weren't as posable also. (imagine masterpiece CYCLE:)) It's CyKill.
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I would recommend it. The OVA has more time for character development, etc. And some really nice exclusive scenes. But it's got some serious holes in it where they pried the script open to fit more time in. The movie is the story as it was originally conceived, and it flows a lot better for it, but you DO lose a fair bit of characterization that they had time to add in the OVA. And it's got some really nice exclusive scenes too, especially towards the end. Personally, I've been putting off buying the movie DVD. I've got a VHS with some damage(I think it was shipped resting on a speaker or something) that I got as a gift(hence, I couldn't return/exchange it) shortly before they ported it to DVD, and I'm having a hard time justifying paying that much for such a poor DVD(even though I consider my VHS copy pretty much unwatchable past the first viewing).
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To be fair, a lot of animation isn't really required for this style game. It'd just look silly if the reguld's legs flapped around behind it, or the glaug waved it's arms. Scrambled Valkyrie is pretty low animation for the space sequences too. Minimizing the mappers here is kind of unfair, as the massively increased ROM size available with bank-switching of the character ROM is what made the higher resolution, higher frame rate, and more detailed sprites possible. (NES/FamiCom has twin ROM busses, one for program ROM, teh other for character ROM. Early mappers only bank-switched the program ROM, which let them make the levels bigger, but not graphics) Later mappers also had interrupt generators, and some japanese ones even had additional sound channels.
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What if they go GameCube or XBox instead of PS2? Then it'll be 64- or 32-bit.
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I don't recall any transforming vehicles in the Ray series.
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Actually, for the time it's about average. 1985 puts it in with Super Mario 1(not 1st-gen, because the Famicom came out in 1983, but still ... old). Go to digitpress.com, hit the online rarity guide, and ask it what came out in 85 for the NES. Macross compares quite favorably to the titles around at the time. For a decent comparison... FC Macross came out at the same time as the FC port of 1942. Same day, if the Digitpress release dates are accurate(and I have no reason to believe otherwise). And Macross is a FAR more impressive game than 1942. It's actually a very good game for the time. And I'm with Skull Leader. The game's quite good. Especially as NES programming was in it's infancy when it was made. I prefer it to Scrambled Valkyrie on the Super FamiCom. Or DYRL on PS/Saturn. It's gaming in it's purest form, even if it could use another button or 2. Anyone that thinks "a limbless monkey could have made a better game" is welcome to prove the point. Sit down with a 6502 assembler and some NES documentation and MAKE a better game. You've got access to 20 years of understanding of the hardware if you know where to look. You aren't even limited in your choice of bank-switching chips(known as mappers in the NES community). Only the most primitive was available to Brandi in 1985. You have the opportunity to make as advanced a game as the NES/FamiCom can handle. Personally, I bet you'd be doing good to get Space Invaders, whether I restrict you to 1985 tech or not.
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ALL HAIL THE DRILLA-SAN! I love that series. Shame it doesn't get localized more often(we're at 2 of 6 right now, I believe).
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Disks should be pretty easy. The new PS2 design i ssuch that you won't have to change the case massively for disk-swapping. We go back to the PS1 ways, where you just wedged something in to hold the lid switch down. ... Unless Sony did something wierd to make said switch a pain to reach, which is possible.
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That way no one can actually save the pictures he posts online (at least easily). well considering the actual url of the image, it is very easy no kidding couple clicks and i copied the url to my download manager. the personal library grows muahahahaha I usually just hit "save page as" then select "web page, complete" to defeat such protections. Then I just yank the pic out of the new directory at my leisure. With firefox you can simple display the page info and save any media file in the page, I think that is possible with mozilla and other Non-IE browser too. What can I say? I'm lazy. If I can't right-click, I brute-force the sucker.
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Basically, who cares. As long as the 'y' isn't there, it's good.
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why transforming valks in macross zero?
JB0 replied to goldenboy_forever's topic in Movies and TV Series
Not realy the tv series shows how powerfull overloads are. Yah sure it may be cheap but it won't be as effective in complete coverage. But that was a barrier saturated with an extended bombardment. It absorbed a LOT more firepower than a single missile can carry. think your talking about the movie but i remember of the tv series just punching through the fortress. in the movie they used the missiles to weaken the walls so they can break in and take out the defenders. Right. Rammed it, using the PPB(an upgraded 4-disk version, no less) to protect the leading edges, fired thousands of nuclear warheads(the stardust cloud expanding around the Macross after it hits clear space), then activated the omnidirectional barrier to give them a chance of survival(whatever it absorbs, while a drop in the bucket, DOESN'T hit the armor plating, and the overload deflects more when it blasts out against the incoming wall of ... stuff). It wasn't the barrier that took the flagship out, it was those missiles aimed at everything of interest in the ship. Fields can be controlled, else it wouldn't be able to move around the ship. while in the tv series the PPB conform to the hull to the major shape but the distance varied with the smaller details of the hull like small towers that extend out. small i mean small to the ship like 40 or 50 feet out. I understand what you're saying. Think of a PPB disk as a hovercraft. Free-moving across a surface, but with no real altitude control. It's a hypothetical situation, but it COULD explain why not use the PPB as a ranged weapon. IF I understand what you're saying, the PPB disks are higher above the hull when they go across an antenna or something. That's logical to me if it's a field effect, as they're maintaining distance from whatever's under them, not from the hull. shame since confinement usualy defined in reactors, by defination its the same as containment. you lose confinement when the energy moves out in way. Confinement can be used many ways. I'm thinking in terms of keeping your energy beam cohesive. You don't HAVE to have omnidirectional confinement. A beam only needs a cylinder. the rod can be confined but anything that leaves isn't confine also we use laser diodes now and i don't think they work that way now. The beam can only be generated THROUGH photon confinement. Strip the mirrors away and you just get a flash of red light. And diodes are only used for some things. There's a lot of diffrent laser technolgies, and they all work diffrently, with diffrent strengths and weaknesses. A diode laser is great for size and power consumption. But it sucks for high-power applications. Longer barrel isnt confine it can be defined as focus and guiding more guiding than focus unless its a shotgun which has the chokes that focus the pellets. It also traps the gasses longer. Okay, so I was working with a hypothetical frictionless weapon. Stupid, I know. Of course, even in a hypothetical frictionless weapon, eventually the barrel gets too long, and your hot gasses have less pressure than the outside air. And then the bullet is being hindered by the gasses trapped behind it. Confinement doesn't always mean in all directions. Or permanent. And the gasses ARE confined in all directions untill the bullet leaves the barrel. From Merriam-Webster... Main Entry: conĀ·fine ... 2 : to keep within limits <will confine my remarks to one subject> That's the definition I'm using. In the case of my beam weapon, we're keeping it within limits in the Y and Z axes, and letting it move freely along the X axis of the beam. The PPB clearly has confinement, with the ability to change the limits in 2 axes(essentially). It's not clear if hover distance is variable or fixed. focus and confinedment are diffent but silmar things. focus is point of space while confinedment is more 3d and more restrictive. the reflector would have to completely cover the lightbulb to be confinement. No. Confinement doesn't awlays mean locking it into a certain point. See above definition. The mirror in a flashlight keeps the beam within the limits needed for a flashlight to work as ... well, as a flashlight. It confines the light to a beam. humans uses mirrors to focus the beam the elements makes the light. QUIT PICKING ON MY WORD USAGE! ESPECIALLY WHEN IT'S VALID! everything is energy but it works in simlar but differnt ways. refer to PPB to ODB you said. Right. But keeping it to the same TYPE of energy. humanity is capable of anything given time and resouces, in macross universe they could easily do so if they wanted since pretty much master it in a short time. They haven't MASTERED anything. And not EVERYTHING is possible. I know the newtonian principle I'm not explaining newton's laws, just that ion drives as we know them generate pretty low thrust. The big problem is that you're throwing individual atoms around. 3rd law of motion is what we use to move things, and individual atoms just don't have the same "oomph" as giant clouds of pressurized gases. But you cna throw them for a lot longer. We've made probes with far more powerful thrusters. Heck, even Deep Space 1 had them for maneuvering purposes(BTW, DS1 isn't a satellite, as it orbits nothing). But they run out of fuel faster than the ion drive will(and yes, teh ion drive WILL run outof fuel. Every ion leaving it was stripped from a "fuel block"). Im not sure why your explaining what I said but in time ion engines if more funding to the devolopment would shoot out more than a single atom. easily from the picture they can shoot more out if they want to. very simlar to a TV eh. Also you still need energy to push the atoms out. stronger fields created with more power should shoot them out faster. DS1's drive DOES spit more than one atom at a time. And there's a serious tradeoff here. Is the extra electricity needed really worth it? You can stuff more propellant in your ship isntad of enlarging the generator, and as we see things now, that's far more efficient for fast acceleration. Big stretch... -
That way no one can actually save the pictures he posts online (at least easily). well considering the actual url of the image, it is very easy no kidding couple clicks and i copied the url to my download manager. the personal library grows muahahahaha I usually just hit "save page as" then select "web page, complete" to defeat such protections. Then I just yank the pic out of the new directory at my leisure.
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why transforming valks in macross zero?
JB0 replied to goldenboy_forever's topic in Movies and TV Series
But in Macross it comes from a diffrent universe. But they're 2 diffrent things. The body powers itself from the dimensional rift, but the creature controlling it(the mind, essentially) maintains itself in this universe by consuming spiritia from the beings present here. They weren't DESIGNED to eat souls(exageration) but the body's new inhabitant(essentially a very complex parasite) needs to if it wants to stay here. I can't explain the physical appearance.