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Everything posted by JB0
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Too bad Spehiroth is second only to Kefka in the "lamest villain ever" category. the hell you say He's got NO personality whatsoever. He's a cardboard cutout, and could easily be replaced with any member of the Gundam Wing cast. Heck, the fans of the game are still debating if it's even Sephiroth in the game or the alien lifeform they used to make him. Or the "real" Sephiroth being controlled by the alien lifeform. #1, of course, is Kefka. Also from an FF, coincidentally. Nothing like a villain that you laugh at while he blows up large portions of the world. He's not a villain, he's a child that just found his parent's gun.
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I vote that the ugly award goes to the VF-1A. And to it's close relative, the VF-11, which is actually uglier(and suspiciously similar to Rawbooteck's YF-1R...).
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Too bad Spehiroth is second only to Kefka in the "lamest villain ever" category.
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Of course! ....hey ...... If I weren't hodlign out for 1/1 stuff, I'd be with you.
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And the ugliest. More 1Js, please. Low vis, hi-vis, infrared, whatever. As long as it's a 1J, I'm happy.
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And when are you going to add the yellow stripe and Jolly Roger to your car?
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of course the same thing happens in robotech... if something happens in the Macross part of RT that doesn't happen in Macross, I'd like to see it. Well, there's the Robotech Masters leaving to attack Earth shortly after the end of Space War 1, after babbling in shock and awe about how badly we kicked the zentradi's butts. Don't worry EXO, I would've forgotten that as well. It's a sign of my wasted, mis-spent youth watching taped-off-the-air Robotech episodes. What about the 1/48 Macross? Surely you want to see that too....
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of course the same thing happens in robotech... if something happens in the Macross part of RT that doesn't happen in Macross, I'd like to see it. Well, there's the Robotech Masters leaving to attack Earth shortly after the end of Space War 1, after babbling in shock and awe about how badly we kicked the zentradi's butts.
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Neither's ever been a really big deal for me. And to hell with SPs. Regular GBAs are better IMO.
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I said almost embarassing. But a cel from a whole diffrent scene? How does that even get there?
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Satisfactory is about all that can be said. Was rewatching it earlier. In one episode I saw uncountable instances of mis-assembled frames. Wrinkled cels, mis-stacked cels, and one instance of a cel from a diffrent scene winding up on top of the current frame. It's almost embarassing.
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Not even CLOSE to worst dubbing, sadly. Especially since Enix botched it intentionally. They used a combination of bad voice actors and good voice actors told to ham it up, in an attempt to capture the feel of a dubbed japanese monster movie. Glad to see it recommended in this thread. It's an AWESOME game. Anyone that says otherwise is wrong.
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Point is... name doesn't make sense at all. Autocannon already implies that it's a type of automatic gun so the fact that it can fire in bursts is implicit. And who calls the bursts of an automatic weapon pulses? Pulse tends to imply an energy weapon... and the description of the gun sounds like an energy weapon, so why call it an autocannon at all? Either word by itself would have been fine. They just don't make anything resembling sense together at all. Well, it could NOT fire continuously. Fixed 5-round bursts, for example. Though there's no room for ammo in the head... Could be rapid-fire energy pulses instead of a single beam.
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Actually, the Lynx was VERY innovative. Switchable backlight(Sound familiar? The GBASP has it, bringing the grand total in the market to ... two). Reversable control for left- and right-handed people(No other system has it. No other system is even designed remotely right to make it feasable). A well-documented, 8-unit interface standard*(DS one-ups it, but other than that... nothing). It was also the most powerful of the 3.5 portables in the day(I'm giving the TurboExpress a half point, since it's the same dang thing as the then-current TG16 home console). But like most things under the Tramiel-owned incarnation of Atari, it was doomed to minimal support, including almost no advertising and a fairly limited software selection. Did it have it's flaws? Yes. Was lackof innovation one of them? No. *Little known fact: very few 8-bit GB games support the link cable because the original gamelink port had almost no documentation, and was completely lacking in error correction, which combined to make it almost impossible to get any real data transfer done(hell, it loses sync REGULARLY in VS mode Tetris in my experience). Often scrapppng link support was all that was needed to get a behind-schedule game back on track. So that's what was done. It was the first feature on most developers' chopping block when a game started lagging behind. Bullet-proof Software really deserves a LOT of credit for Faceball, which I KNOW supports the 4-player adapter and I've been told can support MULTIPLE 4-player adapters, for up to 16 players at once(can't find documentation of this one way or the other).
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Yah. Metroid didn't really have a "good" control scheme available. Though Nintendo seems to realize this, since there's 5 diffrent ones, each with their own strengths and weaknesses(well, really 3+mirror images of 2).
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Nintendo's new add slogan should be "The S stands for sexy." Not that "touching is good" isn't a nice catchphrase, but...
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Ugh. It's true, but... ugh. Heck, why bother with that much effort? Just being publisher lets you steal credit about 75% of the time. I hate how little credit developers get from the public. They do all the work, and some company with deeper pockets that did nothing but stamp some CDs and buy some magazine ads gets all the glory. It's infuriating.
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GAH! They drew it on a 1A! I realize they've made more 1As than everything else combined, making it the most prolific VF to use as a base, but they couldn't use something with a nice-looking head anyways?
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Well everyone already knows that Sony has games more oriented towards adults whereas Nintendo tends to cater more twards kid friendly games. The DS follows this trend, though it is nice to see they are trying to branch out with games like Sprung, but honestly the PSP is still going to follow the Sony trend to have more adult oriented games. Vostok 7 Crunch the #s some time. That's market perception, not reality. Nintendo has a larger % of T and M games than Sony. And Sony has more E games.
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Presumably it's an autocannon that fires in pulses.
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A. I play plenty of PC FPSes. In fact, I can't think of a single console FPS I own(Metroid Prime being filed as action-adventure, not shooter). B. It WON'T get rid of the lift/drop. Just reduce it. C. I use a trackball. That DOES get rid of it, as well as offering me more precision than I get out of a mouse. akt_m: One word: trackball. Mice work quite nicely for Missile Command and Breakout-type games, where the range of motion is limited anyways. But they suck for unlimited range of motion games like, well, FPSes. I use a Logitech Cordless Optical Mouseman. I love it. I have a Logitech "Marble Mouse". Which isn't a mouse at all... What I WANT is a Kensington Expert Mouse Optical. Heck, any ExpertMouse would do. But I can't justify paying a hundred bucks for a pointing device. ... And of course, once I had that I'd be stting my sights upon the pinnacle of pointing devices, the one, the only, 4" Missile Command trackball. ... Which would actually be sub-optimal except for arcade emulation, since you can't mount any buttons reasonably close to the ball, and it really takes a lot of hand motion. But it's a beautiful ball...
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To make it look like authentic japanese concept art and further confuse the already confused masses.
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A. I play plenty of PC FPSes. In fact, I can't think of a single console FPS I own(Metroid Prime being filed as action-adventure, not shooter). B. It WON'T get rid of the lift/drop. Just reduce it. C. I use a trackball. That DOES get rid of it, as well as offering me more precision than I get out of a mouse. akt_m: One word: trackball. Mice work quite nicely for Missile Command and Breakout-type games, where the range of motion is limited anyways. But they suck for unlimited range of motion games like, well, FPSes.
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I wonder if mine still has that Millia... last I was there it was 50, and I dodn't want to pay that.