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JB0

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Everything posted by JB0

  1. Then what was 3 shrot knocks, a long, 2 taps, then 4 sharp jabs of the doorbell for?
  2. M0 and M7 are the highest-budget productions. They sank more cash into the animation, which gave them the time and money to sit around working out proper pilot reactions. Especially the original Macross series, which is somewhat famous for being shoestring budget and serious time crunch.
  3. Why wouldn't you? Simple curiosity goes a long way. I read it as someone that likes to know about their purchase. I've asked similar questions enough times. And if he were pirating it, wouldn't the download TELL him how much space there was, making this a pointless question?
  4. I know they're 1-sided, 1-layer disks. Which means 4.7 GB max. Likely the actual used space is close to that, as it gives them the best quality product that way(higher compression = more artifacting, as MPEG is lossy), and Animeigo wasn't going to spend all that cash remastering just so they could FUBAR it all in the encoding process, especially as it's free usage. They COULD have gone dual-layer, bumping the capacity to 8.5 GB. But many DVD players, mainly older ones, have severe troubles with layer transition, and they wanted disks that worked in the most players possible(this is the official reason that they stated at the time of the release, and it's their official standard for all DVD releases as I understand it). And dual-sided just sucks.
  5. NES Macross is not a game to be playing on the GBA. The GBA doesn't have the resolution for it, and when the game is scaled down to such a small LCD screen the small size and slight latency in the pixels makes it almost impossible to see enemy shots. That, in my experience, makes it really un-fun. Actually, the GBA doesn have the resolution, sort of. Horizontally it's about perfect(8 pixels per side are missing, but they're usually unused on a real NES due to overscan issues), vertically it's not quite tall enough(3/4s what it needs after taking overscan non-use into account). PocketNES has options for unscaled using shoulder buttons to scroll up and down, scaled down, and scaled backgrounds with sprites left as-is(the method Nintendo's own emulator uses). Method 3 sounds dangerous for a game like a shooter, where knowing your hitbox precisely is important. I wouldn't use it here(and also wouldn't buy the GBA Xevious cart from Nintendo for that reason). Method 2 mucks the aspect ratio, and method 1 leaves you with a partial screen view, so aspect is clearly the lesser of 2 evils here. Whether hte screen is large enough or not is another story. I think it is, especially with the high contrast graphics used.
  6. It's an attempt to answer many people's biggest fault with Apple. Macs have never been priced competitively, Apple delights in gouging every last cent out of every last customer. They DID briefly license clone manufacturers that made competitively-priced products. Then yanked the licenses when the clones sold better than the Apple-brand products. As most people buying a computer DON'T need much power, it's a good machine to get a Mac in the hands of the masses. ... Aside from the idiotic decision not to pack ion the required peripherals. They adapt fine for what most people do, which is web browsing, e-mail, and IM. Which isn't relevant to people that buy a computer for the internet, pay someone to hook it up, and never enter the store again. ... They also never patch their software or install an antivirus, so it's not exactly something to encourage, but ... Fortunately for Apple, that "not" describes what is pr'ly some 75% of home PC users. And if this works, Macs will have the market penetration to generate a serious amount of software development.
  7. Yep, you can actually get most of the NES games on GBA nowadays; it usually is something like "118 in 1 games" or "256 in 1 games" with a few new GBA titles and the remaining all NES games. These are of course boot carts! Nintendo then quickly followed suit and released a line of classic NES games in '80s packaging with titles like Super Marion Bros., Zelda etc. You can also buy a flash cart and make your own NES multicart. I'd bet the pirates are using PocketNES anyways.
  8. Macross was a year before Gradius. A lot happened on the NES that year, too. And personally, I prefer Macross to Gradius and 1942 both. Though choosing Macross or Salamander's kinda hard(assuming we use PROPER Salamander, and not one of the Gradius powerup versions). Actually, the GBA Rawbooteck game is more like a bastardized version of the PS1/Saturn DYRL game, which is a far cry from the old '84 FamiCom game. Speaking only of DYRL, and not hte bastard child... Personally, I like the shoulder button transformation, the ability to use missiles as a standard weapon, and the greatly expanded gameplay, but the battroid sucks. Then again, battroid sucks in the FC game too. If I had to pick one Macross game, it'd be DYRL. Then FamiCom, then Scrambled Valkyrie, then the arcade DYRL.
  9. JB0

    Mod for the New PS2

    That's XBox, I believe. Dun think there's a way to tell if a PS2 is modded from the outside.
  10. Based on the game? They'll make anythign into anime, won't they? ... Dammit, now I have to see this thing.
  11. Neither do I. But unfortunately, severely underage girls are a continuous theme in Anime. So, either the anime market is aimed at people younger than we thought, or the creators are a bunch of pedophiles. Over-developed under-age, no less.
  12. Worthless piece of trivia: "Sound of Thunder" has absolutely no relation to chaos theory's "butterfly effect", despite a certain obvious similarity. Sound of Thunder predates chaos theory, and chaos theory named it after a hypothetical example developed independent to the short story.
  13. NGEmu is generally regarded as a better place to go for PS emulators. http://www.ngemu.com/psx/
  14. A. requires me to switch browser. B. Takes too long.
  15. I think the only differences are that the 9-disc set includes the hologram card and the big box (obviously). Animated card, not hologram card. I own the three box sets, and they don't come with the animated card. Right. But nothing came with a hologram card. ... Shame, really. A holoraphic GERWALK would've been cool.
  16. I think the only differences are that the 9-disc set includes the hologram card and the big box (obviously). Animated card, not hologram card. I'm under the impression they come with even the individual disks.
  17. I'm still amazed at how many new titles are coming out for the DC, though. It's like someone forgot to tell anyone that it's dead. Hell, Sega doesn't EXIST anymore after the Sammy merger and the DC is still getting games. HAHAHAHAHAHA!!!!! Nothing like handing a thoroughly modern gamer a dose of REAL gaming. ... So, is he scheduled for Ninja Gaiden NES next? Or are you gonna baffle him with something old-school, like Asteroids or Space Invaders. Game hasn't been made he can't beat... *cackles evily*
  18. *sighs in relief* I thought when people were saying closed captioned, they meant the subs were, well CC subs. You know, black boxes with white text, pulled out of the signal by a CC decoder. While I didn't care about the movie, it would be very bad if DVD publishers started thinking this was acceptable. But it turns out they're real DVD subs, just with sound effect tags.
  19. OK, but you provide the monkey. Anyway, what about Gradius, or even Defender? Those were better games. A. You're talking to the president of the "I fartING HATE THAT CHEATING BASTARD GRADIUS!" fanclub. Any game that can become LITERALLY impossible to progress in if you die at the wrong moment is an automatic failure in my book. As tiny a change as starting with one speedup as the default speed would make it playable, but as-is I hate it. Maybe interesting sidenote: I LOVE Salamander, which is a Gradius spinoff. B. Gradius NES version came out a year later. The diffrence between 85 and 86 games on the NES is massive. We went from Super Mario 1 and Gyromite to Dragon Quest, Metroid, Zelda, Castlevania, and yes, a port of Gradius. 86 was when the system picked up steam and all the good stuff really started happening. With the exception of the single most packed-in game in history, all the games the NES is famous for are 86 or later. The 83-85 games are totally forgotten, with the exception of Super Mario 1. C. Defender is debatable. It certainly deserves credit as the father of the scrolling shooter, but I find it too complex for my tastes generally(though I've had a fair bit of fun with it at various times on various systems). I like my shooters simple, and never grew very attached to the 2-way scroll playfield, or the humanoid defense. You were EXPECTING anime accuracy from a Famicom game? Though I think it's clearly a version of Space War 1's final battle, reinterpreted to make a good FamiCom game as opposed to a good animation sequence. Many people would, especially in 1985, when gamers still understood the simple joy of an endless game that was a mere test of skill, with no measure of progress but the score. The ability to progress towards an ending was an arcade innovation created EXPLICITLY to force good players off the machine. People could play for hours on one credit on PacMan and Space Invaders and Asteroids and whatever else you can think of, including games believed to be so impossibly difficult that no one on Earth could last for 4 waves(the original Defender)so the developers had to think of a way to limit play time that WASN'T reliant upon the player dying. They did it by adding timers and autoscroll to rush you along towards an ending that was unavoidable. Many gamers at the time resented this, actually. Super Mario Bros. succeeded for 2 reasons A. it was a pack-in in America. Free games are almost always good. B. it had Nintendo's mascot in it. Mario was a well respected name from the arcades. Donkey Kong had birthed him, and Mario Bros. had given the world a worthy competitor to the legendary Joust(which Miyamoto has admitted he was actively trying to imitate). Yes, it's fun. But it's not THAT fun, and I wouldn't have paid 50$ for it. Certainly not when I could have Donkey Kong Jr., Dig Dug, Bomberman, Elevator Action, or the original non-super Mario Bros. In fact, if I'd bought it in 1985, I would've been expecting an upgrade to the original Mario Bros., and been quite disappointed. And in my opinion it's a fine little video game with the added advantage of having a Macross license attached to it.
  20. JB0

    Knock Off Valk

    Leader One. They're having fun with their GoBots ownership. gobots, Now that is a series I haven't heard of for a long time? shame they weren't as posable also. (imagine masterpiece CYCLE:)) It's CyKill.
  21. I would recommend it. The OVA has more time for character development, etc. And some really nice exclusive scenes. But it's got some serious holes in it where they pried the script open to fit more time in. The movie is the story as it was originally conceived, and it flows a lot better for it, but you DO lose a fair bit of characterization that they had time to add in the OVA. And it's got some really nice exclusive scenes too, especially towards the end. Personally, I've been putting off buying the movie DVD. I've got a VHS with some damage(I think it was shipped resting on a speaker or something) that I got as a gift(hence, I couldn't return/exchange it) shortly before they ported it to DVD, and I'm having a hard time justifying paying that much for such a poor DVD(even though I consider my VHS copy pretty much unwatchable past the first viewing).
  22. To be fair, a lot of animation isn't really required for this style game. It'd just look silly if the reguld's legs flapped around behind it, or the glaug waved it's arms. Scrambled Valkyrie is pretty low animation for the space sequences too. Minimizing the mappers here is kind of unfair, as the massively increased ROM size available with bank-switching of the character ROM is what made the higher resolution, higher frame rate, and more detailed sprites possible. (NES/FamiCom has twin ROM busses, one for program ROM, teh other for character ROM. Early mappers only bank-switched the program ROM, which let them make the levels bigger, but not graphics) Later mappers also had interrupt generators, and some japanese ones even had additional sound channels.
  23. What if they go GameCube or XBox instead of PS2? Then it'll be 64- or 32-bit.
  24. JB0

    VF Girls

    Heehee. "MY TOY! CAN'T HAVE IT!"
  25. I don't recall any transforming vehicles in the Ray series.
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