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JB0

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Everything posted by JB0

  1. The Gradius boss? Okay then... And I knew it was onl a matter of time before someone made a Rei with a transparent plugsuit.
  2. Riiiiiiight...
  3. *signs on with the UN-Amused*
  4. Spotlights?
  5. Nice. And diffrent. Which makes it nice++.
  6. My favorite mode! All right!
  7. Then, and only then, can you call yourself... THE OTAKING!! I think I owned that toy as a kid. It was like a Perdaking with glasses. And it carried little toy jets instead of guns.
  8. DUH!
  9. And seeing ANYTHING Golion would be nice. ... But Japan doesn't care about him.
  10. I as under the impression the entire YF-19 toy was getting a redesign to go with the fastpacks, much like the YF-21 did.
  11. Super poseable but really really costly So these "girls" don't transform? Why would someone want them, then?
  12. This would be better put in the newbie questions thread. But to answer your questions... The zentradi are at war with the supervision army. The supervision army got in the habit of laying damaged vessels out and rigging them to fire on nearby zentradi as boobytraps. Britai followed a supervision army vessel that folded out to Earth, where they saw what we know as the SDF Macross. They were surprised because it didn't look like a proper supervision army vessel, it looked like a hybrid between SA and Earth tech. They were having trouble believing we could have repaired the vessel ourselves with our primitive backwards technology. And when the ship fired on them(the boobytrap kicking in) they concluded we were clearly allied with the SA. Then we fired some nukes at them, and they became very impressed because the Zentradi haven't had reaction weaponry for several centuries. The SDF Macross was not particularly special in any way, though the people aboard it came to be regarded as such.
  13. I said ship-to-ship combat. Not ship-to-fighter. It's hard to deny that SDF-1 can engage a capital ship with the firepower it has. However, when it comes to defense of the ship, that's a new problem (it seemed to have lacked some anti-aircraft defenses pre-2012). Fair enough. But it seemed all the zentradi ships had heavy fighter escorts, so you needed good anti-fighter defenses for ship-ship combat. ... And they were marching the Monsters out too. Those aren't for anti-fighter purposes.
  14. What is this... "girl" of which you speak? Is it anything like a Gamecube? Or an XBox?
  15. JB0

    Global Unity

    I'm pretty sure you're right. Though Bandai wanted a game that snagged the attention of non-fans as well as Macross fans, and then kept them coming back after they played it. And while the DYRL arcade may not win any points for license accuracy, it's generally regarded as a pretty good game. Much like Scrambled Valkyrie on the Super FamiCom, which has similarly wierd weapons(well, Hikaru's VF-1SOL has a semi-reasonable loadout, but Max and Millia are packing pretty un-authentic stuff). The Saturn/PS1 DYRL game is a lot more authentic, but it still makes some concessions for the sake of making a fun game. A diehard fan isn't always the best person for the job. Someone more distant can more easily see what won't work in the new medium. And arcade shooters won't have mush use for multi-mode vehicles with no diffrences but maneuverability. They're just too darn fast for people to be worrying about modes. But if you make it new weapons instead... now we're getting somewhere.
  16. The fact that it is not a dedicated aircraft carrier. Macross was designed to hold aircraft but those tasks would have been shared with the ARMD carriers (and the Prometheus). It was a battleship first. The New-Macross class are aircraft carriers first, battleships second. It is reflected in it's design. The New-Macross class is designed to only enter combat when needed; enter into ship-to-ship combat when needed. Macross could engage in combat without the dire need of a fighter wing (SDF was a gunboat originally so it's design would have allowed it to do so). As I recall things the SDF-1 was woefully inadequate for solo combat, to the extent that they were marching destroids out onto the skin in an attempt to add some guns. ... Of course, the ASS-1 may have had more guns mounted before it crashed. There's a good possibility a lot of stuff was damaged beyond repair during the atmospheric entry and crash(leaving a lump of molten metal and fused circuits that was totally unidentifiable to humans new to the tech presented in the ship), or even totally destroyed. I would argue the SDF designation was more due to humanity's total lack of familiarity with interstellar combat at the time. When it's your first interstellar combat vessel, it's hard to say if it's a gunboat or a destroyer or a carrier. Or even if they USE something analogous to our modern ship classes for space combat. Based on the ARMD and Oberth, humanity seems to have either assumed the ASS/SDF was the top-end vessel of the aliens, or else just acknowledged that we couldn't hope to build a fleet of such advanced vessels and settled for what we could. Someone looked at the ASS-1, said "Holy crap, look at how big this this thing is! It's like a giant ... space fortress or something" and the label stuck, because they didn't have anything more appropriate, and it sounded a lot better than "Alien Space Ship." The fact that they were a lot more familiar with things after contact with the Zentradi would also explain why the SDF class was abandoned. It just wasn't workable, especially for a humanity with severely limited resources. Even if they overhauled it and added more guns(anti-fighter weapons especially), it was an awkward design for humanity's purposes that A. lacked adequate fighter deployment facilities for a military vessel(and really had nowhere to stick them), B. lacked adequate space for a colonization mission(without forcing people to adapt to an odd 3-dimensional city layout), and C. could be seriously crippled by a fold system failure(granted, the incident that ripped out the SDF-1's fold drive was a singularly unique event). The reconfigurable design of the SDF class was a neat concept. But it added a lot of complexity and was of limited utility, as it 1. spaced large quantities of atmosphere during reconfiguration, 2. a good portion of the interior was unsafe to use if you ever intended to reconfigure the vessel, and 3. the only justification I know of for reconfiguration was to patch wiring problems that shouldn't happen, particularly if you packed some spare parts. Presuably the Macross 7 transformations are designed to avoid problems 1 and 2. 3... well, it lets you use the ship's bow for launches without sacrificing the big gun. That adds a lot of catapult space, which that was one of the SDF's big deficiencies. Still can't explain the hands, though.
  17. JB0

    Global Unity

    I think it's 3. DYRL(awesome), then 2(wierd time-attack thing), then Plus(excessively hostile, but has the trademark missiles).
  18. JB0

    Macross

    I think that Hikaru and Minmay COULD have made it work at first. But between misunderstandings that neither side ever attempted to clear up and the ever-busier shedules of a rising star and a military pilot protecting a city essentially under siege, what bond they had forged in those 2 weeks alone in the ship's basement was stretched thinner and thinner. They weren't just friends when they were rescued, they only became just friends later as their own problems, schedules, and misinterpreted events pulled them away from each other. When you don't see each other for months at a time, and when you DO see them they're doing something like kissing their half-cousin, it tends to put a damper on the relationship. At the end they were still friends, but there just wasn't a strong enough bond for a stronger relationship than that.
  19. Riiiiight...
  20. JB0

    Global Unity

    oh....i miss this game... where can i download it for OSX? Welcome robopimp! enjoy your stay here Let me look... http://www.macmame.org/ MacMAME hasn't been updated in a while(MAME is at .92 now), but that should be recent enough to run Macross.
  21. JB0

    Global Unity

    Oooooohhhh...
  22. JB0

    Global Unity

    What's in the arcade cab? Lot o' bots. Impressive.
  23. JB0

    Macross

    I've seen DYRL and Flashback....I know what happens there. I just wish it was made clearer in the last episode. And I'm sure the footage we've all seen is the same...so I know that Hikaru loves Minmay.... It's just I don't think he professed his true feelings enough in that last episode.... But you've answered that with Asian culture, which I did not know of. Anyways, the events of that last episode, with Minmay trying to get him to quit flying and such, made it clear to Hikaru that he and Minmay lived in diffrent worlds, like he said before the end of Space War 1. It's a running thread through the entire series, Minmay and Hikaru diverging apart. At first they're just 2 teenagers thrown into a strange new situation. Later Hikaru becomes a fighter pilot and Minmay becomes a star, and they drift apart untill there's just no longer any common ground*. The Minmay from the beginning of the story never would've asked Hikaru to stop flying. She understood what it meant to him. *Not that that stopped Max and Millia, but who knows WHAT those 2 were thinking.
  24. I miss Tiny Toons all of a sudden.
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