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Everything posted by JB0
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And then curiosity. We were behaving strangely by Zentradi standards. They wanted to know why. But the Macross' main gun was also a bigger proportion of the ship than the Zentradi equivalents we've seen. Likely due to the vessel's intended job. It was designed as a big gun, with an escort to provide defense against lesser threats while it punched holes in the big stuff. The Zentradi were bigger on an all-in-one design, if the ASS-1 is indicative of Supervision Army ship design as a whole. Zentradi take a big gun, then make sure they have enough smaller weapons and mecha deployment facilities that they're more than capable of fending for themselves if they're cut off from support. And personally, I find the Macross cannon's power level pretty inconsistent. Episode 1 it rips through a mountain, an ocean, a large chunk of planetary atmosphere, and still has enough power in it to obliterate a ship with it's backwash, as well as running totally through the primary target, which indicates a massive amount of wasted power. At least double what was needed to gut the thing. Once you get through the armor it's like throwing matches into a paper doll house, as the Daedalus attack demonstrates so effectively. In episode 36 it lacks enough kick to do much more than deflect a single larger ship. It's possible, even likely, that it was fired on a sort of overload setting in episode 1, especially given the serious disruption to ship's systems that occured later. Or that it wasn't in very good shape in episode 36, most likely from repairs that humanity hadn't had the time or resources to make after the final showdown with Bodol. Or even a combination of the 2. Also plausible is Kamjin was inside the weapon's designed minimum firing range, so he didn't take the full brunt of the blast. It was by far the closest ship they'd ever tried to shoot down that way. Or they just didn't have time to focus, which would have a similar effect. These possibilties don't count if it comes out of the cannon fully focused, and the beam edges remain parallel or (more likely) diverge for it's entire travel. I know it's an odd concept for a weapon, but it bears examining. Unlike projectiles, energy weaponry has to be focused, and if the focal point was farther out than the ship they were firing at, effectiveness would be greatly diminished. Real world example is the diffrence between shotgun pellets and shotgun slugs. The pellets are essentially unfocused(focal point is the tip of the barrel, and they spread out rapidly from there), they hit a wide area but do minimal damage. The slug is a focused weapon, it hits a small area but has a lot more power behind it. I'm not the person running around saying that they shoulda just unloaded the main gun into Bodol's ship and called it a day, but I think it's a bit more powerful than it's being given credit for here. It probably could've screwed Britai's ship up pretty good if they'd ever had a chance to fire on it. I'd even bet that's likely what the design goal was, a weapon capable of rapidly disabling(not vaporizing) the larger vessels. Escort fleet runs it in to reliable hit range, where it unloads on the biggest ship, rendering the command vessel useless and throwing the fleet into chaos.
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If I recall, CDs and DVDs are officially immune to moisture. Aside from scratching/cracking, the only natural thing I know of that can damage them is a particular strain of fungus in Belize that eats the disk.
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Actually, I'm pretty sure those where there when I got the disc's. Then I'd chalk it up to the specific batch of plastic used, I guess. *shrugs*
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Thats why I started this thread.. As far as athletes go, Tyson is the greatest to walk the earth in my time. his personal life aside, I have to agree... during my childhood, if you asked ANY of my friends who the "best boxer" was (the few that knew or cared at that age), they all would've said Tyson, hands down. Anyone that played Punch-Out knew he was the toughest boxer in the world. ... Yes, that's what I knew him from...
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RPGs especially reviews tend to be totally shot. They review it based on an hour or 2 of game time, which in some games is still the damned intro(If I recall, in Star Ocean 2 it's an hour before you get to do anything but run around talking to people in town 1).
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... Those poor DVDs, sealed up unloved forever in their celophane tomb. My opinion of HD-DVD VS BluRay: Whoever wins, we lose. They're both driven by media companies dead set against fair use. Among the stipulations being demanded by movie makers is that they NEVER release a computer drive for the media.
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Famitus is generally regarded as being fairly tough on games, so a good Famitsu score USUALLY means the game doesn't have any major flaws, and more than it's share of good points. Of course, this is a generality, not a rule. And I basically ignore any media review automatically. Except perhaps if a game I like is getting good reviews, as it might mean that it'll get mass-market appeal and not go down as yet another failed non-sequel, non-thug, non-fighter game.
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I would worry about the swirls being stress marks. And I like the yin/yang hubs. They have a nice "eject" mechanism built-in. tetsujin: Thanks for the warning. I'll be sure to find a few "crap" disks to test before I use it on something I actually want to save. And apply the glue to the label side to further reduce chances.
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I've seen the thing. Not constructed quite as robustly, or with the right movement resistances as I'd like for an FPS though. And I don't think it supports tilt, either. It was actually the controller that got me thinking about something like that for a shooter though. -Al Ahhh, a perfectionist. I feel your pain. If I recall, it supported twist, but not tilt. ... You need a POWER GLOVE! *chuckles* ... I actually want one of those. Someday... someday...
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Heh. Ambidextrious too. I'd be spared my usual gripe-fest about left-handed d-pads. I actually want one of those. Though the lack of an analog stick limits it a little bit, and it's pretty obviously worthless for action games, I'd live.
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My Stargate ultimate edition did this... practically shattered the center. I did it ghetto style and used scotch tape to piece the whole thing back together. Still plays, but I think I'll get another copy soon I'd use a thin superglue, personally.
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He did. HG has all their stock now.
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Mine were first run and are just fine. I'm also good about pushing the little "eject button" hub. I really like the style case they used, and I'm glad it's (mostly) the standard, as it lets you get the disk out without much stress at all.
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I've seen it happen to ... 2 CDs. 1 music, 1 game. One was physically abused. The other one I don't recall being abused. I just pulled it out one day and it was split in 2. I'm concerned about it happening to... everything where the case DOESN'T LET GO OF THE DISK! If it starts bending when I go to pull it out, I worry.
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Not so sure about that. While the Logitech Wheel is the best I've tried (with almost no dead zone and a 900 degree turning radius), none of them have enough force feedback to truly recreate the feeling of driving car. And since I'm already used to the standard controller, switching to a wheel or stick causes a drastic reduction in skill for me. The turning radius chased me away shortly after looking at it(casually, since like I said, no PS2... ). Of course, all I really want a wheel for is Roadblasters, so realism isn't exactly an issue so much as matching the arcade wheel, which had a much smaller turning radius. I'm thinking 180, but even that may be a bit much. ... Oh yeah. And no play. Play is evil(and what's primarily wrong with my current wheel, which is cheap garbage).
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I know a few other people that liked the original 'Box controller, but I just never saw it. It was too big... like holding a loaf of bread with two analog sticks poking out. The d-pad was one of the worst ever (at least the S has a cross on the circle), and while the white/black button placement might have been better (and that's debateable... I got used to having them near the bottom real fast), the X/Y/B/A buttons were clustered way too close together. I remember playing DoA3 and constantly had the problem of pushing the wrong buttons. The demo units I played, the size was never an issue to me. On the other hand, everything on the device felt in the "wrong" place. The button slant especially gave me hell. It was like they intended it to be held sideways with the way the button set slanted almost straight up.
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Actually, regular US copyright law gives you backup rights. The DMCA is explciitly designed to take those rights away. ... But as no one enforces most of the DMCA, it doesn't matter.
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Why dream? Microsoft made it. Sidewinder Strategic Commander.
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Occasionally a special comes up that breaks him loose.
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Just to add to the flames... But why use a pad to play a shooter when a mouse/keyboard combo offers the best precision movements? Let's see... I've already thrown all my gas on, but I think I've got a jar of kerosene around here... A. Trackballs are infinitely better than mice. B. Keyboards suck. C. I'd much rather play a 2D shooter than a first-person one. My optimum FPS setup would be something like ... this and this. What I'd change if I owned a factory... Replace the d-pad on the Nostromo SpeedPad with something more resembling a mouse touchpad, simulating an analog stick. With ridges running along the cardinal directions for tactile feedback. If you saw a TurboTouch pad, you have the appearance down(But not the functionality. The tech is WAY better than it was back then, thank goodness...). Also plausable is an NES Max-style d-pad, with pots on the slider. Either way... thumb on the center, no motion. Slide it forward a little, you scoot forward a little. Out some more, we're walking. Slide to the edge of the pad, full-out run. The genre is well overdue for a little analog motion.
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They actually gave an explanation!! Yah. Recent story arc involving genetically engineered humans. Klingons captured some, attempted to apply the enhancements to klingons. Met with limited success, in that it made them supermen, but also killed them. And was carried through the klingon equivalent of a cold. Our stars fixed things. The klingons don't get super powers, but don't die. And are stuck with the human-ish faces of Kirk's era.
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Nice collection... Odyssey 1 or 2? I've currently got at least one of each of the following: Atari 2600, Atari 5200, Vectrex, INTV, NES, SNES+Super GameBoy, Genesis+SegaCD+Power Base Converter, PS1, GameCube, DreamCast, Atari 800XL, TI 99/4a(worst controllers ever), GameBoy, GameBoy Color, GameBoy Advance non-SP, NeoGeo Pocket Color, and of course, IBM PCs in both modern and legacy box flavors. And likely something I missed. I do that disturbingly often. I really don't want to count my games. I've been putting off a proper indexing for far too long, and I intend to keep doing it. I know I have over a hundred 2600 carts alone, though I admit that pr'ly a third of those are duplicates(it shames me to admit, but I have 3 Superman carts). And yes, I know my collection is lagging somewhat. Haven't had the funds to expand it greatly for a while. Aside from the obvious PS2, XBox, and DS, I need to add a Saturn at least. I've had too much fun with them to keep ignoring it. Also drooling over a PCEngine setup. And knowing how I am, I'll likely wind up with a Jaguar, 7800, and God knows what else when all's said and done. *thinks* Man, I haven't put my SNES pad through it's paces in a while. I remember it being pretty good, though. I WAS getting some accidental up/down motion on my last Super Metroid run. But I think I was just sloppy. *shrugs* I do admit to being amazingly picky sometimes. But with few exceptions(RAD being my shining example of near-perfection), I find the DualShock as just annoying. I'd move select, start, black, and white. Only real gripes is they ride too low for my tastes. Give me enough time with an XBox, and I might form a strong pro/con on the d-pad. A few minute sat a demo kiosk doesn't leave much of an impression, especially when the only games I've seen show up on demo disks that it's much good for are Metal Slug and SNK VS Capcom. I've been told it has a pretty darn good one, by someone who I consider rather well-versed in the subject. I KNOW it can't be worse than the one in the 'Cube and GBA, though that doesn't say much. Original Genesis pad will always win points in my book for putting pause in a readily-accessible spot. Why no one ELSE ever figured this out is beyond me. And for the enclosure size. I like the size of the pad. I LIKE 6 face buttons, personally. I've never been a big fan of the diamond layout, except for my period as a die-hard Nintendo fanboy when I was much younger.
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I think a fight was involved.
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I don't know since I can't read Kanji, but do they list Megazone 23 on the Japanese side of their site?. And, this is what I meant by Yamato going global. http://www.yamato-toys.com Their site used to be yamato-toys.co.jp, which now has a redirect to the new Yamato-Toys.Com. They also changed from the .co.jp URL to the .com URL at least a year ago as well. Common guys, get with the program here Graham Wait... you're telling me Yamato has a WEBSITE now?
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First try. 908.9 meters. Latest personal high: 6273.50m