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JB0

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Everything posted by JB0

  1. What is this... "girl" of which you speak? Is it anything like a Gamecube? Or an XBox?
  2. JB0

    Global Unity

    I'm pretty sure you're right. Though Bandai wanted a game that snagged the attention of non-fans as well as Macross fans, and then kept them coming back after they played it. And while the DYRL arcade may not win any points for license accuracy, it's generally regarded as a pretty good game. Much like Scrambled Valkyrie on the Super FamiCom, which has similarly wierd weapons(well, Hikaru's VF-1SOL has a semi-reasonable loadout, but Max and Millia are packing pretty un-authentic stuff). The Saturn/PS1 DYRL game is a lot more authentic, but it still makes some concessions for the sake of making a fun game. A diehard fan isn't always the best person for the job. Someone more distant can more easily see what won't work in the new medium. And arcade shooters won't have mush use for multi-mode vehicles with no diffrences but maneuverability. They're just too darn fast for people to be worrying about modes. But if you make it new weapons instead... now we're getting somewhere.
  3. The fact that it is not a dedicated aircraft carrier. Macross was designed to hold aircraft but those tasks would have been shared with the ARMD carriers (and the Prometheus). It was a battleship first. The New-Macross class are aircraft carriers first, battleships second. It is reflected in it's design. The New-Macross class is designed to only enter combat when needed; enter into ship-to-ship combat when needed. Macross could engage in combat without the dire need of a fighter wing (SDF was a gunboat originally so it's design would have allowed it to do so). As I recall things the SDF-1 was woefully inadequate for solo combat, to the extent that they were marching destroids out onto the skin in an attempt to add some guns. ... Of course, the ASS-1 may have had more guns mounted before it crashed. There's a good possibility a lot of stuff was damaged beyond repair during the atmospheric entry and crash(leaving a lump of molten metal and fused circuits that was totally unidentifiable to humans new to the tech presented in the ship), or even totally destroyed. I would argue the SDF designation was more due to humanity's total lack of familiarity with interstellar combat at the time. When it's your first interstellar combat vessel, it's hard to say if it's a gunboat or a destroyer or a carrier. Or even if they USE something analogous to our modern ship classes for space combat. Based on the ARMD and Oberth, humanity seems to have either assumed the ASS/SDF was the top-end vessel of the aliens, or else just acknowledged that we couldn't hope to build a fleet of such advanced vessels and settled for what we could. Someone looked at the ASS-1, said "Holy crap, look at how big this this thing is! It's like a giant ... space fortress or something" and the label stuck, because they didn't have anything more appropriate, and it sounded a lot better than "Alien Space Ship." The fact that they were a lot more familiar with things after contact with the Zentradi would also explain why the SDF class was abandoned. It just wasn't workable, especially for a humanity with severely limited resources. Even if they overhauled it and added more guns(anti-fighter weapons especially), it was an awkward design for humanity's purposes that A. lacked adequate fighter deployment facilities for a military vessel(and really had nowhere to stick them), B. lacked adequate space for a colonization mission(without forcing people to adapt to an odd 3-dimensional city layout), and C. could be seriously crippled by a fold system failure(granted, the incident that ripped out the SDF-1's fold drive was a singularly unique event). The reconfigurable design of the SDF class was a neat concept. But it added a lot of complexity and was of limited utility, as it 1. spaced large quantities of atmosphere during reconfiguration, 2. a good portion of the interior was unsafe to use if you ever intended to reconfigure the vessel, and 3. the only justification I know of for reconfiguration was to patch wiring problems that shouldn't happen, particularly if you packed some spare parts. Presuably the Macross 7 transformations are designed to avoid problems 1 and 2. 3... well, it lets you use the ship's bow for launches without sacrificing the big gun. That adds a lot of catapult space, which that was one of the SDF's big deficiencies. Still can't explain the hands, though.
  4. JB0

    Global Unity

    I think it's 3. DYRL(awesome), then 2(wierd time-attack thing), then Plus(excessively hostile, but has the trademark missiles).
  5. JB0

    Macross

    I think that Hikaru and Minmay COULD have made it work at first. But between misunderstandings that neither side ever attempted to clear up and the ever-busier shedules of a rising star and a military pilot protecting a city essentially under siege, what bond they had forged in those 2 weeks alone in the ship's basement was stretched thinner and thinner. They weren't just friends when they were rescued, they only became just friends later as their own problems, schedules, and misinterpreted events pulled them away from each other. When you don't see each other for months at a time, and when you DO see them they're doing something like kissing their half-cousin, it tends to put a damper on the relationship. At the end they were still friends, but there just wasn't a strong enough bond for a stronger relationship than that.
  6. Riiiiight...
  7. JB0

    Global Unity

    oh....i miss this game... where can i download it for OSX? Welcome robopimp! enjoy your stay here Let me look... http://www.macmame.org/ MacMAME hasn't been updated in a while(MAME is at .92 now), but that should be recent enough to run Macross.
  8. JB0

    Global Unity

    Oooooohhhh...
  9. JB0

    Global Unity

    What's in the arcade cab? Lot o' bots. Impressive.
  10. JB0

    Macross

    I've seen DYRL and Flashback....I know what happens there. I just wish it was made clearer in the last episode. And I'm sure the footage we've all seen is the same...so I know that Hikaru loves Minmay.... It's just I don't think he professed his true feelings enough in that last episode.... But you've answered that with Asian culture, which I did not know of. Anyways, the events of that last episode, with Minmay trying to get him to quit flying and such, made it clear to Hikaru that he and Minmay lived in diffrent worlds, like he said before the end of Space War 1. It's a running thread through the entire series, Minmay and Hikaru diverging apart. At first they're just 2 teenagers thrown into a strange new situation. Later Hikaru becomes a fighter pilot and Minmay becomes a star, and they drift apart untill there's just no longer any common ground*. The Minmay from the beginning of the story never would've asked Hikaru to stop flying. She understood what it meant to him. *Not that that stopped Max and Millia, but who knows WHAT those 2 were thinking.
  11. I miss Tiny Toons all of a sudden.
  12. Game is RC Dandy SF. It is NOT a sequel to RAD, as Magic Box insists. It's a sequel to the PS1 RC Dandy. As for it being Konai's game... Publisher != developer. It's Sandlot's game. Just like RAD(which was published by Enix). Footnote: Not only does Sandlot specialize in Tetsujin-style mech games(I think it's all they do...), they made a Testsujin game for the PS2 last year.
  13. Yes. He was a very baddy. With a thing for torture.
  14. Well, it was absurd enough that I thought it was obvious. I forget how bad the industry is sometimes.
  15. But since she's a videogame character, she has to do whatever you tell her. So no death for you.
  16. I agree! He's great in MGS3, he's such a likeable bastard... "Ocelot's are proud creatures." He's the highlight of the game, and you only actually fight him once, but all his cut scenes are just plain cool. It'd be doubtful though, since he's basically a bad-guy, they rarely give villians their own game/movie/show. Big Boss got one, and he's been the main badguy twice. So anything's possible.
  17. ... I was joking. Do not take what I said as fact.
  18. Nah. The backpack, if I had to bet, is using thrust diverted from the main engines. May as well just use it straight out the engines.
  19. See, if you'd elected Cobra Commander as US president, this wouldn't have happened. CC would've crushed Hasbro like a grape in a winepress.
  20. THREE EPSIODSE PER DISK! TWENTY BUCKS FOR FIFTEEN MINUTES!
  21. I'm still disappointed that they weren't tucked in as extras on Metal Gear Solid. Don't ask why I thought they would be. I don't remember anymore.
  22. Look at the font and the start song, it's a robotech site... Look at the rest of it. He semi-accurately IDs Robotech as a spinoff, uses proper character names, including proper spellings of Focker, Global, and Milla, and doesn't play Musical Chairs with the destroids like HG did.
  23. Because they're just that cool?
  24. JB0

    Yamato toy news

    Gotta love the magazine industry. ... Now why can't they share this time travel technology that lets them release their products 2 months early with the REST of the world?
  25. I have to agree, sort of. As an easily embarassed person, it's hard to justify LOOKING at some games, much less carrying them out of the store. Can't they at least keep the T&A inside the package as a nice surprise, instead of on the front as a selling point?
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