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Everything posted by JB0
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I vote for the banning of all mods and admins. FREE FOR ALL!
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There you go... mecha boobies. What is this thing? Looks like VF-11. It's the SoundForce VF-11. Go Macross 7. Her mecha boobies aren't exposed, this thread is still misleading! *resists urge to take a screenshot with the "mecha boobies" open*
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There you go... mecha boobies. What is this thing? Looks like VF-11. It's the SoundForce VF-11. Go Macross 7.
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Never seen anybody use a PS2 like that... although people seem to be modding their xbox's left right and center to serve as the ultimate media center... slightly OT, does anybody know if a network adapter from Japan will work on a PS2 from the states? I know that the config software won't work (region encoded disks and all that), but since I just need the adapter for HD Loader, I shouldn't need the config software to work, right? The hardware should work. AS far as I know, the only reigional diffrences in PS2 hardware are A. TV type, and B. software region. Both of which are restricted to the main deck. Heck, US network adapters still have the HDD logo etched into the case from the japanese units(which cam ebundled iwth hard drives).
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GERWALK worked okay for me. I just ignored the throttle and boosted everywhere I needed to go. I've never figured out why sniper mode has a charge cannon. But it's pretty darn fun sometimes, if you can park yourself in a concealed corner and blow something away from absolute safety. ... Though there were some clipping issues on that. I had perfectly clear shots that were blocked because the game decided I was shooting a wall. Little gunshot explosions were showing up in midair right next to walls, or right above them, or whatever. My one really big gripe with the game. I understand why they did it(it let them restrict your movements in the ground levels so you couldn't just fly over the buildings/mountains/whatever and skip the hordes of zentradi between you and the goal), but I don't like it. Wouldn't have been that bad if they'd told you where he was beforehand. That level as a whole dragged quite a bit. It was like they took 3 seperate levels and glued them all together just because they took place in the same map. It reminded me of... StarFox. With Valkyries. PC games in my experience tend to be a lot more friendly towards attempts at non-linearity than Battlecry was. I didn't really like how VFX2 controlled. Realism is not something I look for in any game with jets. VFX2 also felt too fighter-centric for my tastes. I may change my opinion next time I play it, though(I'm sure I will agian, just a matter of when).
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I am JB, master of post sniping! All shall bow before my might! MUWAHAHAHAHAHA!!!!!!!!!!
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No region, chinese subtitles, shipping from Hong Kong... Sounds like a bootleg to me.
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That's true. But, take my wife for example. She likes Mario Kart. When she plays it on the Gamecube, she leans and waves the controller in all sorts of directions. But not so on the GBA version. I think even the mist exciteable people will hold handheld more carefully because they need to keep the screen steady. Hmmm... interesting case. On the other hand, my sister clutches SNES pads so tightly you can hear the plastic creaking across the room(thankfully she got over jumping with Mario). You don't have to sling it around to be rough on it.
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I tried to give Battlecry a chance but just could never get into it. Too many things annoyed me about the game. One of the worst things had to be the sound effects. Your VF-1 sounds like it is powered by a lawn mower engine, rather than thermonuclear jet engines. The gunpod sound is also just as weak sounding and completely unfaithful to the TV series sound. Also I didn't like the music and the horrible voice acting also put me off, especially the voice of the main character Jack Archer or whatever his name was, whom I found increadibly annoying. The Valks (sorry, Very-teks as it's an RTgame) looked pretty bad as well. In battroid mode the wings were missing and in fighter mode I seem to recall the nose was too stubby and rounded. Also in fighter mode, it looked as if the feet were always open. I ssem to recall there were quite a lot of limitations as to what moves you could do in fighter mode as well. I forget exactly, but I don't think you could fly loops. Maybe you couldn't roll either (I forget). Graham I didn't like fighter mode anyways. It tended to mean a wide open battlefield with lots of maneuvering and not so much frantic firefight action. Or else it meant that I was protecting a recon plane. Dang recon planes, they should carry their own weapons and stay out of my way. But... My approach to reviewing a game is such that I waive license accuracy if it's fun. Honestly, the battroid wings are a long-standing problem. As I understand things, they started with a more accurate battroid design, but had major problems with the walking animation. Legs tended to pass through the wings, and they couldn't get a natural animation without shortening them. *looks at screenshots* Huh. I'd've SWORE they shortened them instead of deleting them altogether. Shows how much attention I was paying... The music meshed well with the Raw-boot-eck stuff(pretty sure several tunes were ripped straight out of our least favorite hackjob). Not that that's a particularly good thing, but ... I THINK that's where they yanked the gunfire sound from too, though I'm not sure. And you could do loops in fighter mode. Boost and pull up. You could also press a "strafe" button to fly on edge, then boost, and you'd roll. But compared to a real plane, you couldn't do jack squat. It was set up very game-ish. I can see where someone would want more simulation-style control. Me, I just wanted to ignore the fighter mode. I had the most fun running through cities as a battroid. And trying to shoot Minmay, who was tragically bullet-proof so I settled for dropping a stadium on her head. ... What?
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That's not the first time I've heard that this week. Dare to dream. Really. Just dare also to be whacked over the head with the paddle of Reality as we all point and laugh. -Al YAY! *resumes building custom VF-19*
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Hopefully game consoles will remain that way for a long time to come. I like video games but I really hate the idea of having to upgrade your PC almost everytime for the latest games. My money is finite resource that has to be used on other things besides games. My complaint is more along the lines of developers being lazy. I tend to throw cash at the hardware whenever I have some to spare, because I follow the software. Agreed, that isn't bad looking. Any mention about its price? According to DigitPress.com, one should run about 30$. ... You ARE clear that this thing came out in 1982, right?
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*winces* GBA Robotech ranks ABOVE something? That makes me sad. Ranking it above Scrambled Valkyrie and FamiCom Macross though? Are you SURE you aren't a Robotech.com troll? </joke> I just didn't like Scrambled Valk or NES Macross at all. Fair enough. I consider them 2 of the most enjoyable, though. And I know non-Macross fans that loved Scrambled Valkyrie. The FamiCom one goes well with my current preferences for fast, hostile games with minimal plot and simple controls(alas, the NES is a tad short on buttons for decent transformation control, and the battroid mode flips around when you move backwards, which just annoys me. So I stay in GERWALK). When I want a bit of depth in my gaming, I'll grab something more modern, though. It's pretty light on depth. I thought it was excessively easy and klunky on top of that, personally. I beat it first try, and got bored goofing around rather fast because it never challenged me very much and the controls just weren't sharp enough for random play. It was like they tried to bootleg PS/Saturn DYRL and missed all the good points. Sold the game about a week after I bought it, and never felt I got my 10$ out of it. These days? You ever played Defender? The scrolling shooter is mostly dead in America because the average american gamer is demanding more and more 3D games. In Japan the genre is still quite healthy, as I understand things. I tend not to rank games by theme. I'd be hard-pressed to generate a list of favorite mech games without a lot of time running through refreshing my memory. Battlecry wouldn't make my favorite games list, but it IS a game I had a lot of fun with. I just wish you could go back and use FAST packs/GBP armor in any level after beating the game. Ah, Super Robot Wars. Wish Gideon had cracked SRW4, honestly. The series plays a lot better after 3, aside from 4 being a lot prettier. I've pounded my way through large chunks several of them more or less blind, because they're just plain fun. The Front Mission series I'm on the fence about. I tend to spend more time in intermission sequences than fighting, which turns me off the games. And then I come back later, pick 'em up, and wonder why I put 'em down. Aside from SRW games, I have to give the nod to Virtual On and Robot Alchemic Drive(and I am aware I'm in the minority with RAD). ... Oooh, and Metal Storm, even though I think that's actually powered armor. *shrugs* I think most of the Macross games are fairly decent, actually. I realize it's just a matter of opinion, but for their genres, they tend to play rather well IMO. I haven't played the 2 SRPG PCEngine games, because at the time the idea of hammering through a japanese strategy game didn't sound very fun. Now I'm wishing I'd grabbed them along with 2036.
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I'm not judging Battlecry just against Macross games. I'm probably unique here in that I'm considering them as games first before I ever look at usage of the license. I do admit, however, that I haven't played the PS2 Macross game.
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Attack of the 50-Foot Woman's Sex Toy! Next time on Mystery Science Theater 3000.
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Dang. And here I was practicing my musical skills so I could fend off the protodeviln. You crushed my dreams just now. Are you happy? Odd. I was thinking roughly the same thing earlier. Not in regards to this debate, but just in regards to how the show was done. Fire Bomber is scripted as some sort of "grass-roots" band that's all about the music, writes their own songs, ignores their agent's advice, and performs live with no computervoice modulation to keep them on key. But in reality they're as manufactured as everyone else, if not more so(what with being a bunch of cartoon characters overlayed on top of a manufactured band... the mind reels at the strange mobius strip logic here). Tangentally related... I chuckle whenever someone in that show starts singing solo, and all of a sudden there's a full band and backup singers.
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Yeah, the announcement of the square button fix came after Kutaragi's infamous speech comparing the PSP to the work of a brilliant architect. Sony is now repairing PSPs in Japan with square button issues, and the US release is supposed to be free of said square button issue. Nice to know. I should keep up closer with the game news... Some people get... shall we say... excited during game play. Personally, I don't think it should BE physically possible to deform to any signifigant degree. But it is(which concerns me), so they need to rework the latch so it doesn't affect the disk drive. And I've heard it varies greatly and that while some units have a pretty good lockdown, others ARE like a bomb ready to go off.
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Well, a standard PC case is also HUGE for a game console. Even monstrosities like the 5200 and NeoGeo are dwarfed by it. Sure a decent PC needs the space, but that's mainly because it's upgradable. A console is an all-in-one box and can be made to much tighter space restrictions. You could stuff a mini-ITX system into a console case, but I have a VERY low opinion of the sort of systems that the miniITX form factor gets. Personally, I like the design of the PS2. It looks good, and you can store stuff on it. Favorite is probably the white PS2s they released in Japan. Those were things of beauty. NES is nice for much the same reasons. But I'm finding myself increasingly drawn to various FamiClones, one of which I'm pretty sure will eventually win me over enough to replace my NES in my big stack o' systems. The 5200 is a gigantic chunk of plastic, but it's too dang sexy to hide. Sure it's over a foot square, but it's one of the best-looking giant chunks of plastic I've ever seen.
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*winces* GBA Robotech ranks ABOVE something? That makes me sad. Ranking it above Scrambled Valkyrie and FamiCom Macross though? Are you SURE you aren't a Robotech.com troll? </joke>
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Yah. Pricing on those things is outrageous. The old LED games are grotesquely overpriced too. On those sorts of things it's all about collecting, not playing. And collectors get insane.
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Mac7 is sightly ahead in the timeline. They start building VF-19s and VF-22s onship during the series. Cannon fodder all flies teh VF-11, which is still their primary plane.
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*winces* I can only hope that's not a direct port...
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It's still nice to have a sexy case on the hardware. ... I love my 5200. Specs are all but unknown. Not that I take them seriously. Sony's known for lying out their butt about those. The CPU is a PowerPC* with 7 extra floating-point units. *This is so insanely funny, given how loudly PS2 fanboys were rambling about how the PS2's proprietary Emotion Engine processor was so much more powerful than the GameCube's "Gecko" PowerPC chip.
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No kidding? Strange. And the button fixing comes from 1st-hand accounts? Last I heard SCE's president was insisting the PSP was perfect, no one would tell Michelangelo that God should be a little more to the left, and no changes were going to be made. I would, of course, be pleased to see it fixed. Heard from 1st-hand accounts that the disk cannon feature is still intact. Not sure whether it should be a plus or minus. On the one hand, random ejections. On the other, DISK CANNON, WHOO!
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Except UMD movies aren't DVDs. The DVD consortium is irrelevant. It'd be nice if they WERE relevant, as it would mean the PSP would play your existing movies instead of what Sony sells as PSP movies. ... On the other hand, the PSP would be utterly massive for a game system... but there'd be room for the controls(the "square" button on the PSP is mushy and un-sensitive because it overlaps the screen and the reviews I've seen say the controls are too close to the edges of the system to make for comfortable gameplay).