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JB0

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Everything posted by JB0

  1. Ah, forgot about archive.org... Let me rummage it back up... I THINK it was www.gundamproject.com... You sound as if those people where lying. Everyone knows it's true. They did rip off Robotech. Harmony Gold could kick Studio Nue's ass anyday. Carl Macek is a genius and Reba West should be nominated for a Grammy for her work in Robotech! The Protoculture is a an alien race? Yeah right... And...uh...HG RULES!!! I'm Joking of course... *cackles* Actually, he says the portable fold generator is so they can bust up enemy bases without lighting the political powder keg that is nukes. Not that they won't use it, just that they have another (very powerful) option now before they get there.
  2. Thats an insult to the muppets. The muppets were cooler and more mature than M7. I am not ashamed to be a fan of the muppets, but M7 fans should be ashamed to be fans of that pride parade of a show. Is Star Trek better? Gubaba DOES look suspiciously like a tribble...
  3. Eh? People would complain about seeing Misa's cleavage? Boy there must be some real weirdos out there ... We've already seen Misa's cleavage. We want something new. Like Millia boobies.
  4. No big deal. Never heard about magnetic fields being involved before. The I-field is the minovsky particle lattice, for the record. Only one I know of went down a few years ago. To be fair, it was actually very intelligent and well thought out. It was just wrong. You didn't come in crying about how the japanese ripped off Robotech or anything like that. That puts you above far too many people immediatly.
  5. He deserves an entire show entirely dedicated to him... they do. every time you see a draino commerical you can see him get uncloged from the sink. Yah. They keep evicting him from his home. It's so sad...
  6. Personally, I've never had either device hurt my fingers, with rare exceptions(Sony-brand PS1 d-pads spring to mind, as do TI-brand 99/4a joysticks). On D-pad intensive games like sidescrollers, the Dual Shocks still destroy my thumbs. The downside of arcade sticks is that it costs a fair amount of money to get a decent one, and to most people it's just not worth it. On the other hand, a nice Sega Saturn controller for the PS2 costs about $30 and is probably the best balance. I'm using the afore-mentioned Soul Caliber 2 stick. Not the best stick ever, but good enough. I think I paid 20$ for it, admittedly not when it was new. ... I still find the PS Saturn pad incredibly ironic.
  7. True. But nuking batlteships in space, or dropping tactical nukes on major military installations(provided they were clean devices), would be an acceptable usage in a society that doesn't view nuke as a dirty word. Depends entirely on the culture. You could be fighting a race that doesn't care if you kill civilians, or even thinks it's a good tactic. Aliens are, well, alien. They don't think like us. Again, maybe. Hypothetically, we could do clean weapons. Fusion weaponry is far less dirty than fission weaponry by default. And if you can get rid of the fission initiator, and use the right fuel mixture, it's a perfectly clean nuclear weapon. Well, in space combat it doesn't much matter HOW you punch a hole in the ship, as much as it does that you holed the ship. If stuff like the Macross cannon is fair game, fusion weaponry shouldn't be shunned. Of course, I think the Macross cannon is more powerful than any nuke... that would be a better reason than politics to not use nukes. Don't have to run fighters in or worry about the missile being intercepted, no negative PR, and it's more powerful anyways. True. Very true. I suspect humanity would view genocide in a very dim light, though, regardless of how it was done. I was thinking more in terms of space combat between fleets, really. Situations where environmental and civilian population impact aren't relevant factors. Or because there was no risk of environmental contamination. The first strike against the zentradi was in outer space, so contamination wasn't an issue. And it was kept secret from civilians, so they didn't even have to worry about public relations. Just offending their enemy, who was more impressed than offended. The final battle of space war 1 was a last-ditch attempt. To heck with public relations, let's unload several thousand nukes into this fool and see what happens. Again, it's space combat, so who cares about the nonexistent environment? I've not seen all of Macross 7, so I'm not entirely sure how the nukes were used in that situation, though given teh nature of the foe, it may've been a case of "nothing ELSE kills these guys, let's try the nukes before they eat our brains." A valid point. But when peace fails, and you're in a situation where there's no environment or civilians to worry about, nuke 'em all and to heck with PR. Good point. ACK! RAW-BOOT-ECK NAME! ACK! Kakizaki got killed in an atmosphere. And it wasn't exactly a planned overload. ... I wonder how well the blast would travel in space anyways. We've never seen, likely never will. I'm sad now. Another good point. Doubly so if you have to get the arming codes from headquarters instead of the ship's captain carrying them.
  8. Who plays fighters with a pad anyways? Suck it up and drop a couple bucks on a joystick. Heck, SC2 generated an XCube 2 stick with SC2 artwork on it. Oh I can name a genrous number of people who do play with a pad buddy. A whole generous number who've been playing a pad since Street Fighter II. If my opinion irks you so much, then why don't you drop a couple bucks on a joystick and buy one for me, you just might change it to an opinion you like. *blinks* Ooookay then... Personally, I've never had either device hurt my fingers, with rare exceptions(Sony-brand PS1 d-pads spring to mind, as do TI-brand 99/4a joysticks).
  9. I'm with Max on this. The Xbox controller is fine for fighting games. If you gotta play on the PS2, get that Logitech Cordless Action controller. Joysticks for fighting games might sim the arcade experience better, but who goes to arcades anymore? Personally, I think arcade sticks are unwieldy. I think joysticks are just plain better. I've done side-by-side comparisons, and I play better with a stick than with a pad in most cases.
  10. http://dweeb.net/afterburner/ssrfix After Burner 1, but pr'ly relevant to the AB2 hardware. Instructions to fix lock on and danger lights that refuse to, well, light. You may have better luck asking around at an arcade-oriented message board, such as forum.arcadecontrols.com The site's primary focus is MAME cabs, but there's a very good amount of "real" arcade machine knowledge there.
  11. You say that like it's a BAD thing. Not that there's anything wrong with a more intellectual game, but there's still a lot to be said for raw reflex games.
  12. Absolutely true. But, Sony also seems to have to deal with higher demand for the PSP than Nintendo does with their DS. After the holiday, between new and used, there's alwasy a DS in stock. As for Sony... there aren't even display units in stores. Every working unit they could build, they're pretty much boxed and sent out for retail. And every PSP with one or two dead pixels is one or two more in consumers' hands. For every one person who says "Damn, a dead pixel! This bitch is going back!" there will be two more that will shrug, remark that the dead pixel is only noticeable under certain conditions (like when the screen is extremely dark), and forget about it. As I recall, there were serious DS shortages at launch too. IMO, not enough is not enough, and you may as well attempt to supply the best product possible to the people that buy them from you. Of course, I also think you shouldn't launch a product if you can't meet demand for it, but no one seems to be listening. Cynical me says the demo unit thing is more along the lines of Sony going "Hey, we're the PLAYSTATION! We don't need to prove we're any good, people buy our product then sit there insisting it's better than everything else regardless of reality." I heard people going on about how the PS1 was more powerful than the Dreamcast at least once. *rolls eyes* The DS is "wierd" and Nintendo doesn't have the ability to sell products on name alone. So the demo units were needed to get people to go "Wow, this is neat." Perhaps, but if that were the case, where are those games now that the PSP has launched? Over the course of Thursday and Friday, we sold 60 odd PSPs, plus a truckload of games and accessories (we actually sold out of a few games already, like Spider-Man, Twisted Metal, and Lumines). We sold two DS games, no accessories, and no systems. Well, I saw "Catch! Touch! Yoshi!" got released about 2 weeks ago. That's one. Beyond that... Hell if I know. 'S a real pity how they've handled this thing so far.
  13. Who plays fighters with a pad anyways? Suck it up and drop a couple bucks on a joystick. Heck, SC2 generated an XCube 2 stick with SC2 artwork on it.
  14. Nintendo's been holding DS games from America while releasing them in Japan. Only theory I've heard is they were gonna start blitzing the market once the PSP hit to suck consumer dollars from Sony. That wouldn't pan out, considering that most of their more advertised or more highly anticipated games (including Need for Speed Underground 2, Super Mario Bros, and Metroid Prime Hunters) have been pushed back to late June. That's too late to even compete for the late adopters of the PSP who were holding out for GTA. Yah well... There's a lot of games that Japan's gotten that would take minimal effort to localize that they just haven't bothered with yet. It's the only even mildly logical explanation I've seen why the DS has been virtually unsupported untill now in America.
  15. It's not actually something that can be dealt with, if I understand correctly. It's not a Sony issue... dead pixels can affect literally any LCD screen. Not sure what causes them, but my computer monitor had one. A dead pixel can be a a white or colored dot, or simply one pixel on the screen that doesn't light. In my case, on my PSP, it's a light, very small dot. You can only really notice it against a dark screen. Yes, but Sony seems to care about them less than Nintendo does. As I understand things, SCE has a no returns policy for dead pixels in Japan. Far cry from Nintendo's policy of "That wasn't ever supposed to get out of the factory, sorry about that. Here's a minty-fresh one."
  16. I thought it was because nuke is a bad word. Even in space where there's no environment to contaminate. Regardless of how "clean" the weapon is, the conception is still that nukes make the area a radioactive hotzone for millenia to come and spew masses of fallout into the atmosphere. So yeah... political reasons. And pretty much the same ones that keep us from using them today(not that we actually have a really good reason to use even the smallest ones currently, aside from some proposed "bunker buster" weapons that WOULD spew fallout like there's no tomorrow). ... Of course, if it were purely modern-day politics, they'd also have masses of activists up in arms about the fusion powerplants they're using...
  17. Indeed. I wonder if it say's thank you after picking up trash. I keep thinking of the vending machines. Imagine a street sweeper that stalks you and attempts to cut you off, all the while chanting "Turashu? Turashu?"
  18. Fact: Cube has a higher ration of M games than PS2. Fact: Cube and XBox are tied for a VERY distant second-place. Cube's a little behind in some places, XBox is a little behind in others. Opinion: The only thing the Cube is good for is REAL games without all the bullshit marketing hype that Sony and Microsoft rely on to push mediocre, or even raw sewage titles onto sales lists.
  19. Nah. That's all "minovsky physics." No practical way to make them. Or, lacking any major obstacles to long-range weaponry(Gundam claims unstructured minovsky particles interfere with EM radiation, including visible light and adar, making melee combat necessary), they choose to leave melee as an archaic relic of a bygone era. No evidence they know how to make anything but a disk. Not clear exactly. Seem to be abandoned designs from a diffrent show concept.
  20. That's what I do best. Wrong on so many levels. Energy weapons CAN fire plasma. Humans in macross prefer lasers, which ARE a valid form of beam weapon.. Other beam weaponry in the Macross universe is undefined. Could be electron beams, proton cannons, anti-neutron rays, etc. And plasma is NOT pure energy, nor is it charged particles. Heck, your description of it is electrically neutral. Plasma is fire, basically. Highly-energized matter, but otherwise normal. A flame thrower can be argued to be a low-grade plasma weapon. Part of teh damage from explosives could be argued as plasma weaponry. How damaging it is depends on how hot it is and how long it touches. In point of fact, a "pure energy" weapon is undescribable under current physics. The closest you can get is antimatter particle streams. Assuming the barrel is, aside from ammo, a vacuum, and your plasma isn't radiating infrared, and the energy expended to heat your ammo TO the plasma stage doesn't heat the barrel, and your containment field is 100% effective. Provided it's strong enough, which is harder than it sounds. Actually, they use the fictional minovsky particle. Beam saber "blades" are constructed of a lattice of minovsky particles that is then filled with plasma. No magnets involved. If they were purely magnetic, they could be forced through each other, BTW. Also note that dual sabers would become very popular. One of each polarity. PPB isn't magnetic. We don't think so, anyways. It's undefined tech, based on energy leaking from a spatial rift created by a faulty fold drive. It also blocks all objects equally. Paintballs, gunpod projectiles(Macross use depleted uranium?), conventional explosives, lasers, zentradi "beams", it makes no diffrence. Of a specific wavelength. Macross uses fusion power, so no biggie. Though... lasers can be chemically fired. As can plasma weaponry. ALL PLASMA WEAPONRY USES AMMO. IT IS REQUIRED TO MAKE THE PLASMA. And lasers MAY run out of ammo of they are chemically fired. Fortunately for Macross, they have miniature fusion drives as a universal electricity/heat source for all mecha components. Kevlar doesn't absorb the impact. It just disperses it over a wider area. Much like "hard armor" does when it's not being punctured(kevlar can be punctured too, and a thin-enough weapon can actually slip BETWEEN fibers, avoiding the necessity of tearing the vest to generate a puncture wound, and bypassing almost all the protective attributes of the fabric). Plates actually work BETTER than fabrics. High-grade bulletproof vests have plates imbedded in them to spread the shock, because it is still possible to be killed by a bullet that the kevlar mesh prevents from penetrating. The force is carried through to the body anyways. A normal handgun bullet can bruise someone through kevlar. A high-powered rifle can kill, even without penetrating. Kevlar doesn't disperse the force enough to prevent damage the way a good plate will, because it gives. A solid plate, the force of impact is distributed across the entire plate, instead of the localized region of a kevlar vest. On the other hand, a proper suit of medieval-style plate armor is implausible at best. Once it gets thick enough to stop a bullet, it's too heavy to be man-portable. The kevlar, for all it's flexibiltiy, is lightweight. And spreads the impact enough that the plates don't shatter(because the impact on the plate is less focused) And what sort of energy field? Obviously the undefined energy of a Macross barrier can, but what else? Why not? Not really. "Hard armor" is just more effective. Armor-piercing rounds will chew through any conventional defenses you have. Also note that "armor-piercing" is a very vague term. It can mean a simple discarding sabot round, or an exotic multi-stage shaped-charge device.
  21. Nintendo's been holding DS games from America while releasing them in Japan. Only theory I've heard is they were gonna start blitzing the market once the PSP hit to suck consumer dollars from Sony.
  22. Dude, Pacman... but dude...that's the early 70's no? Early 80s, I think. http://www.klov.com/game_detail.php?letter=&game_id=10816 1980 exactly. Anyways... Too bad SC3 isn't arcade. But... MISTA DRILLA!
  23. I share that opinion. The few times I've played online, I experienced the raw unfettered idiocy of the large portions of the internet that I attempt to avoid. If you can catch someone you know, it can be decent. But otherwise... Even then, I vastly prefer in-person multiplayer.
  24. Unfortunately in real life trying to shoot two guns at once just means you end up not hitting anything. It may look cool in John Woo movies, but it's a really shitty gun fighting technique in real life. Graham But computers aren't restricted like that. Heck, you could designate 2 targets to the comp and blast 'em both at once, as long as they were both in your arms' movement arcs. Assuming it auto-aims instead of requiring you to manually place the shot(I'd expect auto-aim). Or, more practically, blow missiles away with one while wailing away at the launcher with the other.
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