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JB0

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Everything posted by JB0

  1. What makes it diffrent than the 2600, INTV, and Channel F? </nitpicky_bastage>
  2. Was the GitS 2 graphic novel supposed to be censored or uncensored? I assume uncensored, based on the fact it has a sticker on the front saying it's for 18+. Haven't had a chance to look yet. There were a couple different versions of GiTS2 from what I remember, I don't think we ever got the completely uncensored version. The original version had a couple scenes of very graphic sex that Shirow cut out. Far more graphic than the stuff cut out from the original GiTS, we're talking hardcore porno kind of graphic. *makes note to import the japanese version*
  3. Actually, it's going to be a movie for the PSP. I don't know if it's getting a DVD release or not, but it's supposedly a definate thing for a UMD release. huh?!?! why's that? You mean I gotta watch that beautifully animated movie on a tiny @$$ screen? ugh, that sucks. They better release it later on dvd.... I'm going to assume that you've never seen a movie play from a UMD on the PSP? Believe me, especially coming off the Gameboys and the DS, the PSP's screen really isn't all that tiny, and really does do justice to movies on UMD. I was literally floored when I popped Spider-Man in just to see how it looked... and if you've got good headphones, the PSP sounds amazing, too. Plus, the PSP's screen is already 16x9 for widescreen... Off the memory stick, well... it's still looking really good, but compression and what not take their toll. Yes, but compared to a nice TV, the PSP sucks. Even if you have to letterbox it because your TV is 4:3. We're talking small for a movie player here, not small for a game machine. JB0, have you seen UMD movies on the PSP? The fact is, unless you have a really nice TV with progressive scan and component video, movies look nicer on the PSP. The average person prefers having a large picture to having a clear one. That's why projection TVs exist. It's why pan/scan movie releases exist. And so on. No one every complained about the QUALITY of the image. Just the size.
  4. Backwards roman numerals. You want Star Trek 4: The Voyage Home.
  5. Was the GitS 2 graphic novel supposed to be censored or uncensored? I assume uncensored, based on the fact it has a sticker on the front saying it's for 18+. Haven't had a chance to look yet.
  6. Hey, what more do you want? The USA isn't about giant Super Robots. Japan is, and to a lesser extent the rest of Asia. At least they gave you a fully functional useful SuperRobot early in the 70's. The rest of us had to wait for G Gundam. Yes, but they gave us a fully functional super robot that looked like a clown. Why couldn't we have Voltron? It's not like the japanese want him anyways.
  7. Before we start applying real world physics to a piece of fantasy, lets remember this is the same series someone used a ground combat unit for air combat. IT didn't make sence since episode 1 so why should it make sence now? True. I was just pointing out that the problem with the mech was the artists chose to briefly acknowledge physics.
  8. Actually, it's going to be a movie for the PSP. I don't know if it's getting a DVD release or not, but it's supposedly a definate thing for a UMD release. huh?!?! why's that? You mean I gotta watch that beautifully animated movie on a tiny @$$ screen? ugh, that sucks. They better release it later on dvd.... I'm going to assume that you've never seen a movie play from a UMD on the PSP? Believe me, especially coming off the Gameboys and the DS, the PSP's screen really isn't all that tiny, and really does do justice to movies on UMD. I was literally floored when I popped Spider-Man in just to see how it looked... and if you've got good headphones, the PSP sounds amazing, too. Plus, the PSP's screen is already 16x9 for widescreen... Off the memory stick, well... it's still looking really good, but compression and what not take their toll. Yes, but compared to a nice TV, the PSP sucks. Even if you have to letterbox it because your TV is 4:3. We're talking small for a movie player here, not small for a game machine.
  9. Oh, it WAS pretty. But that was about all it had going for it. ... Or maybe I'm just biased. No fuchikomas, no Seburos, what was I SUPPOSED to think? To be fair, the story is at least somewhat lifted from the books. Even if they DID latch onto some really irrelevant tangents, and skip the more interesting plots(the nature of humanity issue that ran through the entire show was boiled down to a 4 page sidestory in the comics, leaving us with a much less angsty Major Kusanagi).
  10. Ummm... the Tallgeese's abuse of it's pilot was just a rare moment of Gundam Wing properly observing the laws of motion. High-speed changes in direction are rough on the pilot by default, because his momenteum keeps trying to carry him in the original direction. Match performance, match pilot suffering.
  11. Old combiner type Super Robot Not to mention the unofficial Philippine national hero. Why doesn't Uncle Sam have a super robot? patriotism--; Uncle Sam has the Texas Mack. (see Getter Robo or Shin vs Neo Getter Robo) ... Texas Mack isn't exactly something to set the burning fires of pride within someone's heart.
  12. I think that's a bit of a lose-lose there.
  13. Nice.
  14. It's only in the one scene. ... There's maybe 2 more pages of nudity in the entire thing, and they're non-explicit.
  15. The current graphic novel release is uncensored. And comes in plastic wrap to protect the kiddies.
  16. JB0

    VF Girls

    Heh. ... VF GIRL SOUND FORCE!
  17. The mini-DVDs that the PSP uses.
  18. That was in the manga too. Only Motoko wound up a man() instead of a little girl. I think it was the manga I was thinking of, now that you mention it - too many GiTs versions, thats the trouble! I've only seen the manga and first movie. And only one was worth the time.
  19. That was in the manga too. Only Motoko wound up a man() instead of a little girl.
  20. You rang? It's possible. Emulators are not INHERENTLY less accurate than the real thing, they just usaully end up that way. A lot of it just depends on how well-documented the hardware is, and what unplanned quirks you know. I THINK a few emus might be perfectly accurate, though I'd be hard-pressed to name one. I wouldn't expect a 100% perfect XBox emu in the XBox2 though. Actually...The PS2 has the PS1 CPU built-in, not the entire system. Most of it IS emulation. Also note that some of the games that boot exhibit other oddities. Valkyrie Profile, for example, is an incredibly glitchy and crash-prone game on the PS2(to be fair, it's got a few glitches and crashes on the PS1, so the PS2 is really only amplifying the flaws, not creating them).
  21. YES! MUST HAVE FUCHIKOMA COMICS!
  22. I liked the major in the original manga. The movie... I find it impossible to like anyone in.
  23. Didn't know it was a Sony game, honestly. The attention I pay to racing games is pretty minimal. And it's not like it wasn't a highly-publicized fact in advance that the PSP battery life estimates would be right because Sony was only licensing games that met the battery life expectations. Which, honestly, I never expected to last. They didn't put all those transistors in there to sit idle. This is where my cynicism kicked in, after a logical evaluation of the issue.
  24. It's not so much that you can overclock it... it's more that most PSP games are running with the processor deliberately underclocked. The PSP's processor is supposed to be a 333mHz chip. But the games released so far run it at 222mhz. This is apparently done to conserve the battery power. Sony has said that, on a case by case basis, some games may actually run at the full 333mHz, with Gran Turismo 4 Mobile supposedly being the first. Oh, so GT4's been exempted from Sony's "games must conform to our battery life estimate" rule? That IS why the games are running slow. Sony told the developers that their games WOULD NOT be licensed if they drained the battery faster than Sony's "estimated" battery life. Apparently now that they've cemented the PSP's battery life "estimate" as a real-world number, they're going to start letting games miss it.
  25. Yah. Can't say I'm surprised. Older system, more simplistic programming, more "integrated" hardware. As you get more modern, the components are less closely tied to each other, and the software coding gets more complicated. Genesis and SNES both have multiple processors running at diffrent clockrates, for example. And on the SNES, you HAVE to use both of them, since the only chip in the system that can acess the sound hardware is the SPC700 processor(the sound system is really like it's own independent computer), but the main processor that everything else talks to is the 65816. ... Of course, there's exceptions. 2600 games all have timers, because they HAVE to. No VSync signal internally, and the system draws scanlines, not frames. So if the game doesn't start a 1/60 second timer at power up, it doesn't know when to draw what line.
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