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JB0

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Everything posted by JB0

  1. HOOLAY! MORE SMUG MILLIA! *saves thread*
  2. I believe that's the 1st scene. I'd have to check.
  3. Ugh, that would be a nightmare if craposoft dominates the console market. If my gaming console crashes, somebody is going to DIE. You said if yourself Sony is egotistical, I doubt they're just going to give up their bragging rights and ability to say they're at the top. It's not like microsoft is a great innovator either. I don't want to see ANYONE dominating. I think a healthy tug-of-war is best. When the companies are roughly tied and all fighting for supremacy, the consumer benefits the most. It's the diffrence between the SNES and the GameBoy. SNES had to actually FIGHT the Genesis. And towards that end every last hardware trick was pulled out, coprocessors were stuffed in carts to boost the power, and a lot of darn good games were churned out. GameBoy... was totally unopposed for most of a decade. It rapidly crushed the GameGear on size, price, and battery life. The Lynx and TurboExpress, while respectable systems, were never really relevant(and suffered from the same problems as the GameGear). By the end of the original GB's reign, it was really suffering for it. Most developers had abandoned the system because it was too limited, but since nothing else was competing, the GameBoy continued to rule supreme. It took the Wonderswan and NeoGeo Pocket to shake Nintendo out of their handheld stupor. Which they did, and for that SNK and Bandai have my enternal gratitude, even if neither one is still in the game. Anyways, I want to see someone rough Sony up good next generation. Not enough to take 'em out of the game, but at least enough that second place is closer to first than it is to third. I wold PREFER it be Nintendo, just because I'd rather see a game company on top of the market, and Nintendo is the only game company that's got hardware coming next gen.
  4. So? My list of revolutionary systems and the reasons is as follows: Odyssey. First home video game. First light gun. Channel F. First programmable game system. It set the paradigm that literally EVERY game system after it has adhered to, although CDs have taken the place of ROMs in the intervening decades. Intellivision. First "next-gen" system, and the beginning of the console wars(Round 1: 2600 VS INTV). Also features the first gamepad which, though it is a somewhat cumbersome device, had 8 switches allowing for 16-direction gameplay instead of the 8-way play of more conventional 4-switch controllers. Perhaps most signifigantly, it had a BIOS ROM with a splash screen and many useful subroutines integrated into it. 5200. Input-wise, this is the most modern pre-N64 system. Analog joysticks. The integration of universal, well-labelled start and pause controls to the controller(also added a reset button to the sticks, though that idea fell flat). 4 controller ports. Vectrex. True 3D graphics through the use of the 3D Imager accessory. Scaling and rotation of objects(thanks to the integrated vector display). 7800. Backwards-compatiblity with the VCS/2600. NES. Created the gamepad as we now know it, as well as having a serial data stream coming from the controllers(by far more signifigant, really). Resurrected the US game market. Genesis. Multiple background layers allowing for parallax effects to create the illusion of depth. SNES. Shoulder buttons. Sample-based audio hardware. 3D effects through graphics mode 7, while not exactly the most robust ever made, are the beginning of a new era of raster-based 3D illusions(but not the first era). PCEngine/TurboGrafX16. CD-ROM games. Playstation. Transition from a focus on sprite/tile to polygon-based graphics, commonly mislabeled as 2D and 3D graphics. Virtual Boy. The first system with true 3D graphics on every game. DS. Touch-screen gaming. You forgot: 1997 Cyberdine systems creates an intelligent gaming machine testing players ability's to fullest and giving them the ultimate gaming experience. I don't think Terminator counts. The Last Starfighter, though... THAT is worth mentioning. Now if only I could find a machine and get myself recruited...
  5. The A-12 predates the Blackbird, and is a single seater. It was commissioned by the CIA as a spy-plane, the term A-12 is actually short of Archangel-12, as the A-12 was the 12th design of the archangel program. THere are some excellent books and websites that explain the whole history. Short version: CIA commissioned A-12 for a high-speed, high-flight U2 replacement. While the A-12 was being developed, we signed a treaty with the USSR to ban overflights. As the A-12's cameras all looked straight down, it was virtually useless when it was ready. So the Air Force got the SR-71, which has side-view cameras.
  6. So? My list of revolutionary systems and the reasons is as follows: Odyssey. First home video game. First light gun. Channel F. First programmable game system. It set the paradigm that literally EVERY game system after it has adhered to, although CDs have taken the place of ROMs in the intervening decades. Intellivision. First "next-gen" system, and the beginning of the console wars(Round 1: 2600 VS INTV). Also features the first gamepad which, though it is a somewhat cumbersome device, had 8 switches allowing for 16-direction gameplay instead of the 8-way play of more conventional 4-switch controllers. Perhaps most signifigantly, it had a BIOS ROM with a splash screen and many useful subroutines integrated into it. 5200. Input-wise, this is the most modern pre-N64 system. Analog joysticks. The integration of universal, well-labelled start and pause controls to the controller(also added a reset button to the sticks, though that idea fell flat). 4 controller ports. Vectrex. True 3D graphics through the use of the 3D Imager accessory. Scaling and rotation of objects(thanks to the integrated vector display). 7800. Backwards-compatiblity with the VCS/2600. NES. Created the gamepad as we now know it, as well as having a serial data stream coming from the controllers(by far more signifigant, really). Resurrected the US game market. Genesis. Multiple background layers allowing for parallax effects to create the illusion of depth. SNES. Shoulder buttons. Sample-based audio hardware. 3D effects through graphics mode 7, while not exactly the most robust ever made, are the beginning of a new era of raster-based 3D illusions(but not the first era). PCEngine/TurboGrafX16. CD-ROM games. Playstation. Transition from a focus on sprite/tile to polygon-based graphics, commonly mislabeled as 2D and 3D graphics. Virtual Boy. The first system with true 3D graphics on every game. DS. Touch-screen gaming. You know what the REALLY interesting part of this list is? A lot of darn good systems aren't on it, as well as some amazingly successful ones(try as I may, I can find nothing revolutionary about the legendary VCS/2600). Furthermore, some of the most important ones were commercial disasters. The Channel F is the single most important revolution in the entire history of the industry, and it was only on shelves for a few months before Atari's Video Computer System came out and decimated it. The Virtual Boy was almost as revolutionary(we still haven't seen the full impact yet), and it was perhaps an even bigger bomb.
  7. New face is a nice style. But it lacks the smug look that the original has. It seems like more of a surprised look.
  8. Mmmm... so beautiful... I love Blackbirds.
  9. Personaly I'd rather they ripped off the SNES or PS style pads. **Waits to get yelled at by the so-called "true" gamers** I'd rather they scrapped the gamepad totally and packed a half-decent joystick in. If it's like the d-pad on the regular Xbox controller-S, it shouldn't be too bad. Yah. I've heard it's a darn nice d-pad. And in a moment of rationality, I DO admit that joysticks don't work as well for the kind of games that are usually released currently. Though I could argue that that's partially because they develop games for the controllers instead of controllers for the games. You could argue that. It seems that when they make controllers for games, you wind up with something gimmicky, like the bongos for Donkey Konga or the touch screen for the DS. DS touch screen is games made for the controller again. Anyways, for every DK bongo, there's a... ummm... no, RAD used the standard Dual Shock 2... and... errr.... that train simulator seris in Japan? Okay, it was a stupid extension of the sentence. But like I said, they make games to match the controllers. It'd be stupid to make a game that expected you to do something that's just awkward on a given gamepad. Genesis games aren't big on using A and C at the same time, for example. In my experience, joysticks work nicely for fast-action stuff like shooters and fighters. Pads work better for the less-frantic, but longer gaming sessions that you get from adventure and 3D action games. RPGs... who cares? You can play most of those with your feet anyways. (note that I DO enjoy several RPGs greatly, but really, gameplay was never the genre's strong point)
  10. That's sort of like saying everything becomes invisible when the lights go out. The color of the light an object reflects is the color of an object. It's reflectiveness doesn't change because there's no light. And in this case, it's still reflecting colored light. Just not enough to activate your eyes' color sensors. they dont become invisible, they all become black when there is no light, when you have a colored light, example, red, all objects will be the same color You cease to be able to see them. Hence, invisible. I would argue that an object's color and apparent color are diffrent things. Sure, you can play games with filters and such to make things look diffrent. I'm quite familiar with the concept(amateur photography). You can make gray skies blue, red apples purple, create rainbows out of nothingness, whatever you want. That doesn't change what an object's phsyical properties are. Given a reasonable lightsource, a strawberry will always be red, a carrot will always be orange, a tree always brown. Random tangent: the human eye is remarkably tolerant of colored lighting. Sure hues vary a little, but for the most part things look the same untill you get the light weighted to such an extreme that there's nothing left BUT a single color of light. Weighted red, blue, yellow, green, it all looks about the same as long as you don't have them overlapping each other.
  11. That's sort of like saying everything becomes invisible when the lights go out. The color of the light an object reflects is the color of an object. It's reflectiveness doesn't change because there's no light. And in this case, it's still reflecting colored light. Just not enough to activate your eyes' color sensors.
  12. Personaly I'd rather they ripped off the SNES or PS style pads. **Waits to get yelled at by the so-called "true" gamers** I'd rather they scrapped the gamepad totally and packed a half-decent joystick in. If it's like the d-pad on the regular Xbox controller-S, it shouldn't be too bad. Yah. I've heard it's a darn nice d-pad. And in a moment of rationality, I DO admit that joysticks don't work as well for the kind of games that are usually released currently. Though I could argue that that's partially because they develop games for the controllers instead of controllers for the games.
  13. Personaly I'd rather they ripped off the SNES or PS style pads. **Waits to get yelled at by the so-called "true" gamers** I'd rather they scrapped the gamepad totally and packed a half-decent joystick in.
  14. I don't think it was concieved as a trilogy to start with, is the problem. Prsonally, I think they shoulda left it as a stand-alone. But it made too mcuh money to do that. The two Matrix sequels sucked hard because with the original Matrix, the Wachowski brothers had to revise and polish the script so much just to get it made they actally had to make it a dencent movie, opposed to the sequels where they were given the green light to do whatever they want and (obviously) didn't put nearly as much effort in cleaning up or polishing the scripts. Not arguing with that.
  15. Well, thats an older article... Maybe they have canned the idea since. I hope so. Seconded. Also seconded on larger avatars. Not that mine really NEEDS more pixels. I could see them being about twice as wide, honestly.
  16. Actually, things appear B&W when it's darker because our B/W vision is a lot more sensitive than our color vision. So you can see in B&W when there isn't enough light for your color vision to work.
  17. Gives the annoying kids something to do besides team-kill, anyways. ... Wasn't that supposed to come out for the CURRENT XBox? Actually, it was supposed to be for Gamecube. Development switched over to Xbox after Microsoft bought Rare, then time passed without any updates, and suddendly it was reannounced for the Xbox 360, with rumors hinting that it'd be available at launch. It's been so long since it was announced that I'd forgotten a lot of the details, clearly. Thanks. And Duke Nukem Forever!
  18. I don't think it was concieved as a trilogy to start with, is the problem. Prsonally, I think they shoulda left it as a stand-alone. But it made too mcuh money to do that.
  19. I think the fact that it's been in continuous release would make it kinda difficult to sue without being laughed out of the courts.
  20. JB0

    VF Girls

    YAY SD MONSTER GIRL!
  21. Uh. Yah. Cuz they are hard to find. shh i get a commission for each one I lure somebody to buy one. Damn, I want that job... Just post a link at robotech.com, and advertize it as a Robotech 5000 box set.
  22. But... I already OWN both disks, and it doesn't say anything about remastering.
  23. A porn star, if Google is any indication.
  24. I don't have a lightsaber. Just a glow-in-the-dark piece of latex.
  25. Or go all-out and give us an NC-17 with explicit alien/predator love scenes. That would be worse than anything they've yet come up with.
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