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JB0

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Everything posted by JB0

  1. The things I miss being meek, mild-mannered me.
  2. Or just hijack the Vin Diesel one with a script htat replaces "Vin Diesel" with "Agent ONE"
  3. I deleted ONE of your posts because... Because you are a retard Mgrexx. I agree whole-heartedly.
  4. They learned their lesson with the PS1 and PS2. They can put fecal matter in a box, and marketing can sell it. And lens cover? I've never seen a drive in the history of the universe that had one. Sony just uses lasers that drift out of calibration easily, and a plastic drive mech that wears down fast.
  5. A. The MSX games used a diffrent chip. B. CV3 didn't get the japanese chip not because of cost, but because NOA made licensees use Nintendo-brand mappers instead of their own custom ones. This policy causes a lot of changes, actually. Like the leaves in Contra level 1 sway in the japanese version, but not the US one.
  6. Sadly, it's far more literal than that.
  7. In the US only as I know. I know if nothing else, Square was abused in Japan. They were routinely shoved aside to make room for Enix. Square wants to release FF2 and 3? Sorry, no license. Enix doesn't gie a crap about Dragon Quest in the US? Oh that's okay, Nintendo has their own translation team on standby Square needs a larger ROM pack for the next FF? Tough cookies, we're waiting for Enix to make a big enough game to premiere it. And in a rare DOUBLE-BACKSTAB... What's that Square? You've got a 99% finished game for Sony's CD-ROM expansion, and are all ready for the launch? Well gee, it's too bad we just backed out of the agreement with Sony the day before we were going to show it off to the world. We're gonna sign a license with Phillips now. And back out of that one too. Good luck shoe-horning Secret of Mana into a ROM cartridge so you can recoup your development costs, by the way. And the truth is, Nintendo's famed grudge against Square for ditching them for Sony wasn't ABOUT Square leaving. When Square left, Nintendo's president shrugged his shoulders and said "Meh. Who cares?" So Square walked over to Enix and gave them an extended sales pitch about how awesome Sony and the PlayStation were. So Enix left Nintendo. THEN Nintendo's president got mad at Square(and sat there denying them GBA dev kits when Square expressed interest in it).
  8. Listed in preferred order, apparently...
  9. With any luck, they'll just set it up so you can hook up you OWN Hard Drive (I seem to recall that if you formatted a certain toshiba hard drive or something, you could mount it in your PS2 much like the hard drive that was released for it) Actually, any IDE hard drive will work. You just need the system to set it up for PS2 games to recognize. In Japan more stuff made use of it, because it was out almost immediatly. And there's always HDLoader...
  10. Finally I am enlightened yet at the same time highly disturbed. Such is the nature of the being we know as Agent ONE.
  11. Abusing in what way? From what I've heard, it was they were charging high license rates per cartridge, plus charging for what was made, not just what sold in stores. So the developers ate most of the dept. They also tended to make them sign somewhat abusive contracts stating that either the developer would only code for Nintendo systems or that specific games could only appear on Nintendo systems, depending on the time period and the company. That's why, for example, the Genesis has "Street Fighter 2 Super Championship Edition" instead of "Street Fighter 2 Turbo." Nintendo made Capcom sign a contract saying that "Street Fighter 2 Turbo" wouldn't be made for the Genesis. And they restricted game releases, at least in the NES days. They wouldn't license more than a certain # of games in a given time period. I don't know why, but they did(that's why Tengen started releasing unlicensed games, because Nintendo denied them several licenses for games that their licensors acknowledged were darn good). And the initial releases were often intentionally underprinted. It made the NES look more popular, because the games were always sold out at launch. For the developers, it sucked because it cut into their profits.
  12. Mff... Can't find the thread. This is from memory, and not guaranteed 100% accurate. Someone had someone leaving stuff on a board member's porch around Christmas. He was creeped out. Agent ONE suggested that once the gift-giver's identity was known, he should start masturbating onto the person's doorknob, leaving his own kind of present behind. ... Needless to say, it's not something anyone forgot.
  13. Not really. The N64 was late. By the time it hit shelves, the battle was over, and PS1 had soundly defeated the Saturn in America. In Japan, the N64 had very little of interest at launch, leading to poor sales. This discouraged japanese developers from adopting it, leading to a dearth of software in the US(despite somewhat better sales). Sony makes a good profit off software licenses too. Check the sales #s. PS2 games still move at a fairly brisk rate. True but then FF7 will be then on N64 not PS if it was a CD system. Well at least The Saturn was No.2 in Japan and the Far East cuz of its 2D and fighting games. *shakes head* If the N64 hadn't come late AND Nintendo hadn't ritually abused Square for years, MAYBE. CD didn't factor into it as much as people make it out. The 3rd parties left Nintendo because A. the SNES couldn't compete against the PS and Saturn. B. Nintendo had a proud tradition of abusing all but a select few licensees.
  14. ? I dont get the doorknob thing.....? Let's just say that Agent ONE has an unhealthy degree of affection for said devices, and never speak of it again.
  15. Not really. The N64 was late. By the time it hit shelves, the battle was over, and PS1 had soundly defeated the Saturn in America. In Japan, the N64 had very little of interest at launch, leading to poor sales. This discouraged japanese developers from adopting it, leading to a dearth of software in the US(despite somewhat better sales). Sony makes a good profit off software licenses too. Check the sales #s. PS2 games still move at a fairly brisk rate.
  16. Now I've got a question for you JBO and others... admittedly I'm not an expert in these matters (I just read this stuff at my leasure, usually from business mags when I come across them), but why is that so? Is it because data size has expanded beyond the capabilities of Processors to use that information? Like the way I see it, is there processor and graphics chips are too limited in their capacity to render things on screen so there is no need for so much memory? If that is the case, then the DVD format may become quickly outmoded on the PS3 and Xbox because it is better able to take advantage of the capabilities available. The big thing I see is... the higher resolution digital TVs are capable of will necessitate higher-poly models and more detailed texture maps. The limitations of NTSC let them get away with relatively low-detail scenes. That era is over. And while many PC games(which have been dealing with sharper, higher-resolution displays for years) still come on single CDs, the data is all heavily compressed, necessitating a gig or 3 of hard-drive space to decompress things to. But... not to the 8.5 gig max of dual-layer DVD.
  17. What took you so long A1? I'm not impressed.... Had a busy weekend. Sorry I will do better the next time I have the opportunity to sh!t on M7. So you aren't ill or anything? Good.
  18. NES-era storage space is messy, to say the least. The NES/FamiCom was concieved right at the end of the single-screen black-background arcade paradigm, as scrolling gameplay and background imagery was just coming into fashion. It was hopelessly inadequate almost immediatly. Virtually every NES game has bank-switching "mapper" chips to multiply the ROM address space massively(sidenote: NES has a ROM bus for graphics and a ROM bus for code, so there are 2 seperate busses to bank). These "mappers" also tend to add more RAM to the system, and a few have extra sound channels or interrupt hardware. Without bank-switching, you run out of space trying to do anything more advanced than Super Mario Brothers 1. WITH bank-switching, Legend of Zelda, Metroid, Ninja Gaiden, Contra, Megaman, Gradius, and a whole host of other titles become possible. Some are obscure(Metal Storm, which is among the most graphically impressive NES games as well as damn fun, and really deserves far more attention than it gets), some cult classics(Blaster Master), and some are among the best-known titles on the system(Super Mario 3) Now the SNES and Genesis never used bank-switching(I THINK the GEnesis didn't anyways). However, towards the end the SNES DID get crowded. Data compression was used to keep the ROMs smaller(for cost reasons more than address, though). 5 games make use of a coprocessor designed explicity for extreme grpahics compression. If I recall, 2 games DID manage to fill the SNES' entire ROM address space(Tales of Phantasia and Star Ocean{which also used one of the graphics compression coprocessors}). CD-ROM lasted for 2 generations(remember, the SNES/Genesis era had a healthy CD-ROM market on the SegaCD, PCEngine, and computers ). Admittedly, there was a lot of disk-swapping at the end of that second generation. But that first generation had a lot of pretty crowded disks. DVD is ending it's first generation with most disks being half-full.
  19. Also note that if you take a perverse joy out of annoying Agent ONE then watching Mac7 becomes mandatory. Personally, I think the show has a lot of interesting elements, but few are explored to any signifigant degree. And it all collapses in on itself after Operation Stargazer returns home, and not even the Max & Millia VF-22s can save it, partially because they get about 5 seconds of very low-quality screen time. On the other hand, DURING Operation Stargazer we get to see Max kicking roughly 37 diffrent kinds of butt in his VF-22. ... Which really makes me question what the REST of the fleet is there for.
  20. I feel obliged to note that only 2 of Atari's 5 systems have enjoyed any real success(both of the machines that were released in the pre-crash days), as well as other American companies did have quite successful machines, most notably the Intellivision and Colecovision.
  21. MGREXX HAS preached the Robotech angle several times. Something about it being a fresh and vital license while Macross has shrivelled up and died and we're all delusional ninnies holding onto a dream that has died.
  22. At this point, I seriously doubt that you actually have a Master's. Unless, of course, they give those out from clown colleges. it could be one of those "honorary masters" some colleges give out to ummm "special" people. shame he got a custom title. cmon make mine "evil and proud of it" don't make me assault the world with a spice girl or micheal bolton cd. HAHAHA! That's beautiful.
  23. BWAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!! "Turn it upside down and it'll work." "Unplug it when you aren't using it, or it'l quit working." "DISK READ ERROR" Enough said.
  24. I hope BluRay fails just to spite you. That's why everyone else is sticking with DVD. It's not even being used to half capacity most of the time, and no one wants to be stuck on the wrong end of the format wars. Not really. The stats are very diffrent in many cases, and you seem to be using the japanese statistics. You REALLY need to do something with your life. You derive far too much joy out of mentioning your diploma. That's an urban myth, perpetuated by the PS1/Saturn price wars. People just couldn't believe that 2 systems that launched at 500 could still turn a profit at 200. And they were half-right. One system couldn't. But the Saturn was an ANOMALY. Not the norm. The argument has about as much validity as "*insert system here* spins the disk backwards so it can't be copied." It's idiot fanboys quoting a "fact" that they made up to fit their preconcieved beliefs. Stop confusing me with mikeszekely, that's not cool. As for the rest of your nonesense, I don't consider cheap, low grade third world consumer electronics as legitimate product lines. But you'll buy Playstations? Oh, the hypocrisy. Anyways, regardless of what price level a DVD player has to be before you'll consider it as actually existing, the fact remains that outside of Japan DVD had pretty much taken over from VHS well before the PS2 launch. I rather not buy extra crap just because a company can't get their $hit straight and give me a decent systems with everything I need out of the box. I am not falling for MicroSofts BS by having to buy a DVD remote to play movies and having to pay them BS monthly fees to go online. Sorry. penny wise, pound foolish. Why would you want to play mvoies with a game console anyways? As for the "BS monthly fees"... SOMEONE has to cover the costs of the servers. Bandwidth ain't free. Neither is hardware. Do not blame SONY for their past, since they are not the only ones. Tehy're far and away the worst about it. You mean embrace them because they gave us a bunch of blind fanboys incapable of seeing anything other than what Sony tells them to. They did it with FF cutscenes for the PS2 too. But there wasn't a PS2. Real-time doesn't mean it's on the hardware they claim it is. Only clueless Sony fans would type that sort of drivel.
  25. You know, for the next release of the original Trilogy, all 3 ghosts will be replaced with stick figures.
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