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JB0

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Everything posted by JB0

  1. The third Voltron was adapter from "Albegas" and never made it to air because Lion Voltron was so wildly popular. Same reason Vehicle Voltron/Daiurugger 15 was all but abandoned.
  2. *Bangs head on table* I know, let's just make a game where the guy and girl are having sex with their clothes on. They did. It's called Hot Coffee. Bad comparison. Quake has it's own publicly documented scripting language, SDK, compiler, and built from the beginning to be easily moddable. I could more easily write a flight sim in Quake than I can even begin to tack on a mini-game of any sort into something like GTA. Meh. I just assumed Quake 1's setup was somewhat limited in what it allowed. IE: 2D motion plz kthx. Inserting actual lines of code-- additional instructions to what was already compiled in the binary-- is much harder than you suggest. It is possible however to intercept calls and that sort of thing, or hack into DLL's, but the work is not trivial either. And yet people do it on a somewhat regular basis. See http://donut.parodius.com/ From your description, it sounds like the original mod simply toggled a few more additional bits, and perhaps changed the file pointers and filenames in the compiled binary to load nude models and/or textures instead of the clothed ones-- no new lines of code would even be needed. Found the readme: http://grandtheftauto.filefront.com/file/H...offee_Mod;44662 (warning, contains minigame screenshots). As I don't have the game, I don't know how accessable the files that had to be replaced are. This is a moderately trivial hack, at least compared to adding extra code or crafting a minigame out of thin air and getting it to still work within the original game. It's pretty apparent that the Hot Coffee modders didn't do much more than find the right places to poke and poke them, and make a few name or index changes in a hex editor. All of Rockstar's talk about modders having to decompile, recompile, and insert complex code is rubbish to obfuscate the issue. I'm not arguing Rockstar wasn't full of it. Just saying it was mroe than flipping a few bits. Actually, more accurately, the AO rating penalizes Rockstar for not having the foresight to consider that it might not be a good idea to leave objectionable material that could change a rating on the gold master. Again, under the ESRB rules in effect at the time, it HAD NO EFFECT ON THE RATING. It's not some giant undertaking to remove incomplete code. We software engineers do this on a very regular basis, and it's pretty routine. *shrugs* The game industry has a diffrent take on the matter. I don't know what the ESRB's stance on hidden content was prior to this incident, The rules only governed content actually IN the game, as opposed to on the disk. but games have been re-rated in the past. Which ones? As far as I know, they didn't even change things when KA was replaced with E. So there were games out there with a totally invalid rating. Now I'm curious as to what the ESRB would have rated GTA had Rockstar disclosed the hidden content to them. They'd've probably given them odd looks because there weren't any rules for disabled features or discarded gameplay concepts. At any rate, the ESRB doesn't see itself as simply setting rules that publishers have to meet in order to achieve a certain rating for marketability. If that were true, then expecting an old title to meet criteria for a rating set today would be absurd. However, the ESRB also feels responsible for making customers aware of the actual content in a box that might be accessed. Under this principle, their perogative to re-rate a game based on what comes to light about the content on disc makes a little more sense. That's their official stance as of the re-rating of GTA:SA, which was primarily a political move intended to save face as people started screaming(on national TV) that they were impotent, ineffectual, incompetent, and a whole slew of other untrue accusations. Like I said, it's not why they were created, nor why companies pay the fees to get their software rated(of I recall, it's a couple hundred dollars per review).
  3. I was going to do that! Damn you to New Mexico.
  4. I'm still hoping it has standard RCA jacks on teh back for component video. They probably are. Doesn't mean I don't want to see it happen.
  5. My opinion is that it has some interesting concepts, but they're never fully explored. And it goes all to hell in the last few episodes. IMO, everything after Operation Stargazer needs to be scrapped entirely, and much of the rest could use an overhaul. With the addition of more background and character development. It COULD have been a great series, but as-is, it's simply mediocre.
  6. A. it's only the first mock-up package. B. Maybe they use standard AV ports? (I can dream, can't I?) I'm sure it'll come with some form of AV cables. As for the VGA HD fuss... I'd bet money that Gamespot misunderstood something. Now, onto more important questions. Like when are they gonna do HDMI/DVI out. Digital signals, kthx.
  7. EA politely pointed out to him that if you hack the blur out, you get Barbie and Ken. He says the blur's existence proves that even Barbie and Ken anughty bits are inappropriate. ... Strangely, he did NOT proceed to launch a suit against Mattel, who not only makes Barbie and Ken dolls capable of nudity, but ENCOURAGES said state of existence through sales of alternate clothing.
  8. It depends on the player your using. Currently im using BS PLayer 1.2, it has the screen capturing option built in. OR you could try the old fashion way: USE MS PLayer make sure it in the full window and when the scene you want to capture comes along press the "Print Screen" key in your keyboard then paste it on either MS-paint or some other photo editor program. 312468[/snapback] I always just turned the graphics acceleration down in the display control panel.
  9. GASP! THE SPIES DID IT! ... Why did I never catch that? 314588[/snapback] It was to keep him from singing, if you've heard him sing, you'd shoot him in the back too. it's a wonder Reba West is still alive. 314590[/snapback] Ah. Well, as long as it was for a good cause.
  10. Strategy RPG, but yes. Those are "real robots" as SRW files them. Super robot is reserved for the Mazingers, Combattler V, Gunbuster, Gaogaigar, Dancougar, the Getters, etc. There've been 2 non-SD games in the series, if I recall. The SNES SRWGaiden is pretty fun, as well as being totally devoid of anime mechs. At least partially because it's a licensing nightmare(the other part being most americans have never heard of 3/4s of the shows present). If nothing else, HG'd raise hell because they "own Macross." I suspect that ADV, Manga, and everyone else with a license to one of the shows in there would come in and ask for their cut too... On the upside, people might finally get up and figure out who owns DYRL, just so they could figure out who had the rights to demand a cut of SRW.
  11. GASP! THE SPIES DID IT! ... Why did I never catch that?
  12. They didn't know he'd taken flak. Valk maintainence presumably doesn't occur until after the jets have cooled down a bit, so by the time the maintenence guys climbed up and peeked in his cockpit, he was already passed out at Claudia's place.
  13. Well, I know we likely WON'T be getting a Captain America movie. He's too patriotic. It's not "cool" to be proud of America. But they're supposed to be doing an IronMan movie. And powered armor is always good, right? Personally, I want to see one and only one cartoon recycled onto the big screen. That cartoon is ... Captain N: The Game Master. Mainly so I can laugh at the licensing nightmare.
  14. I'm sure my parents did too, after I woke them up at 6 in the morning to ask what a torso was...
  15. Funny how things are always better the way you remember them than they are when you see them again. I'm hoping they'll focus on what's important and not try to include any "plot" or "character development." People are going to pay for 90-120 minutes of giant robots kicking ass, and they darn well better get 90-120 minutes of giant robots kicking ass. Complete with the cliché shouting and overdone combination sequence, too. If I don't hear someone yell "FORM BLAZING SWORD!" there will be hell to pay. But like I said, I have absolutely no hope of this coming out decently.
  16. Until today I didn't think it was POSSIBLE to have less hope for a movie than the Transformers movie. http://news.yahoo.com/s/nm/20050726/film_n...HNlYwMlJVRPUCUl
  17. Ah, who cares about Gundam. SUPER ROBOT WARS 360! 314317[/snapback] Anyone getting it ? 314439[/snapback] Mmmm.... Macross and Gaogaigar in one bright shiny 5" optical disk... if only I wasn't broke.
  18. I'd always understood the ESRB ratings to be based on the content of the game, not the disk. And the ESRB ACTUALLY exists to prevent some twit in Congress from making legislation to restrict the creative freedom of software developers. As far as I know, the ESRB ratings are completely voluntary, even among ESA members. They've turned Quake into a flight sim. This was child's play. Now we get into what I consider a gray area. Must everything have someone to blame? IMO, this is (at best) an unfortunate incident with no-one truly worthy of blame. The AO rating penalizes Rockstar for not spending the time to hunt down and delete all code related to an abandoned and incomplete minigame, as is standard industry practice. And (ignoring the PS2 part) the end user COULD have downlaoded a patch to enable content of that level of complexity. I know. GTA just happens to be the unique case where the mostly-finished mini-game would actually affect the rating if it had been made available. A. the actual level of completeness is un-determined as of right now. We may have barely scratched the surface of what they originally intended. B. The key word there is IF. Actually, what the ESRB is "supposed" to do is defined by the ESRB itself, not by our high minded ideals of what rating media should or shouldn't involve. So right now, according to the ESRB it's "supposed" to rate games by the content on the disc. The ESRB is holding publishers and developers accountable for how objectable content gets to an end user. If developers want to put naughty bits on a disc that might or might not be accessed, then the disc will be rated accordingly. As of right now. As of the time San Andreas was submitted for review, the rules ONLY covered content that was actually present in the game. Indeed, to enable the incomplete minigame IS merely the toggling of a single bit. However, the original hot coffee mod DID include the extra code needed to load the nude models, as well as to start your game with you dating all possible girlfriends. It's easier to insert code than you make it out to be. ESRB's current policy doesn't even really acknowledge modders, other than the fact that their work might allow existing content to be accessed. If the content is on disc, then it'll be considered in the rating, period. If the content is not there, then it won't. Again, this is based on existing rules. The rules as of San Andreas' submission to the ESRB ONLY considered content that was actually used in the game. Expecting a title released over a year ago to obey rules put into effect a week ago is absurd. I see this as a first step.
  19. Actually, if you watch, Max, Hikaru, and Kakizaki are all pretty much the same distance at the start. Kakizaki just shifts into fighter mode slower than the others, making him further behind at the end. Max, also beat her in DYRL where she was bloodied and he left his valk unscathed. To be fair, he's a much smaller target. Basicall any hit in a QRau's upper body hits the pilot. You've got to land a shot into the "breatbone" on a VF-1 battroid. And Millia landed hits to either side of the heatshield in that battle. Had Max been a zentran, he would've been as dead as Kakizaki(HEADSHOT!).
  20. Maybe the "content changes in online play" label on MMORPGs will be adapted for every PC game. "Content changes with unauthorized patches."
  21. Ah, who cares about Gundam. SUPER ROBOT WARS 360!
  22. The whole relationship was pretty neurotic to start with.
  23. It's a reasonable look at things. As I recall, the doctor's also telling Claduia that there was too much bleeding, indicating that they did work. I don't think he was ever intended to have just dropped dead immediatly.
  24. Been there, done that, cursed the board. Aww, gundammit. I'm doing it now, too. Attention Invision! I HATE YOUR QUOTE PARSER! --^-. .-^-- Tell me about it. Seems like one broken quote command mucks all of them up in this new version of Invision. -Al But as near as I can tell, I didn't break a tag. I ran through multiple times and counted the pairs. I think it just has a limit to how many it can parse. I've had this problem on another Invision board. And I've been running out metric buttloads of quote tags for ages. 314176[/snapback] If you can boldface your way through a post, then you can use quotes. 314179[/snapback] All I did was replace the word quote with the letter b. A replacement I did because it exploded. Damn right. The man hates people that use lots of quote tags. And people that use zeros in their names.
  25. *shrugs* I just don't see it as being all that diffrent. If you can download the hot coffee mod(either the censor flag tool that leaves you with clothed sex or the full mod that adds code to load the nude models and features a "trainer" feature that leaves you dating all the girls at once), then you could just as easily have pulled down the naked Sims 2 hack(TWO of which are in the top 5 downloads at FilePlanet right now), the naked Quake 3 models(a pack of which is currently the 2nd most popular Q3 download according to FilePlanet), or a # of other hacks and mods. So IMO, the only argument that really holds water is the cheat device code to flip the bit in the PS2 version. Honestly, if it weren't for the political fallout, it'd be nothing more than an interesting look into the development process IMO. Yeah, I'd agree that target audience matters. I'd say that it probably matters more than whether a user has to perform an incantation to get at the content or not. *shrugs* There's just something wrong with even considering Care Bears sex games. Cheat codes and development aids are a different animal from actual content that could affect a game's rating... especially content that lets you control every pelvic thrust. So in retrospect, I think GTA's guilty of more than sloppy development. They're at least guilty of sloppy development involving objectionable material. I'm just saying... The industry is riddled with discarded gameplay concepts, half-finished areas, and incomplete minigames. This one just happens to be racier than most. Well, I'm guessing that many of those who are finding the sex minigame unacceptable are those who were uncomfortable with the game's premise in the first place. And many of those who are perfectly fine with the minigame's inclusion were already endeared to the game. I don't think anyone out there has drastically changed their tune to the game over the sex minigame. *raises hand* I don't particulalry care for GTA, despite my defense of the game. And another game under development by Rockstar has earned them my hatred, as opposed to just apathy. But I'd rather not go into that here. And of course we know the thing that actually offends some isn't the monogamy. The offense is in the portrayal of explicit sex acts as entertainment (and made available to those who might be minors). Like I said, it's actually fully-clothed sex. Somewhat racier than prime-time TV, but not more so than an R-rated movie. But the fact that people are more offended by depictions of sex(and yes, I DO feel the fact that it's monogamous is relevant) than by killing cops, running over injured people with stolen ambulances, and flying airplanes into towers is... odd, to say the least. And I assume people ARE more offended, since none of the other events in the game set off NEAR this much fuss. For what it's worth, many of those who value monogamy also value sex as something so intimate and personal that it shouldn't be experienced except by two people in the actual act with each other. Here, ultimate monogamy means having the one same partner for life, and not just having one partner in any single period of time. In this view, sex shared with a third party is not truly monogamous, and sex experienced vicariously in a video game or movie is a cheapening of real and actual monogamous sex, even when it pretends to portray such a thing. Bah. I still say it's the most moral event in the game. Does the sex mini-game do even that? I assume you can continue to access prostitutes throughout the game if you wish to. Damn you. Damn you to Wisconsin. At any rate, it's not like society actually shuns depictions of monogamy and embraces gangland violence... our attitudes regarding sex rise from the original belief that in its very depiction and vicarious participation, we actually undermine the core of its monogamous nature. Society's desire for freedom from sexual mores has brought us to where we are today-- where whatever's left of these attitudes manifest themselves as knee-jerk reactions, and we're offended at the sight of sex without knowing why. We've never had such strong sentiments about the depiction of violence, however-- where we feel watching violence and criminality actually undermines peace, or that it inherently causes lawlessness and harm to others. It's still interesting that society gets more bent out of shape over a little sexuality(or even just implied sexuality in many cases) than it does senseless violence, even when it's absurdly overdone and gory. Been there, done that, cursed the board. Aww, gundammit. I'm doing it now, too. Attention Invision! I HATE YOUR QUOTE PARSER! --^-. .-^-- Tell me about it. Seems like one broken quote command mucks all of them up in this new version of Invision. -Al But as near as I can tell, I didn't break a tag. I ran through multiple times and counted the pairs. I think it just has a limit to how many it can parse. I've had this problem on another Invision board. And I've been running out metric buttloads of quote tags for ages.
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