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Everything posted by JB0
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That seems reasonable. They WERE insturmental in getting it produced, but DO acknowledge that it wasn't their creation.
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Robotech honored by Science Fiction Museum
JB0 replied to Roy's Blues's topic in Anime or Science Fiction
The announcement killed them. They immediatly sank into the earth, spun around 3 times, and rose as enraged undead marauders with glowing red eyes. -
I'm inclined to agree with this statement. Most of the Macross AMVs I've seen (this is back in the day though) were unoriginal and kinda dull. They all used M+ and all had that same theme (fighters and planes). The first was okay, then when all of them started to look the same..... 323351[/snapback] I was thinking the other direction. People think Top Gun misic has to have jets, and MacPlus has the best jets.
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Source: Fans who don't remember the show that much. Roy was actually shot by squad of Q-Raus. And ONE of those QRaus was Millia. From there Milia had to have fired the fatal shot, because only the best zentradi pilot could hit the most-experienced human pilot. It's silly, of course. Even in TV people don't have an aura that repels bullets shot by someone of lesser skill. 318124[/snapback] In the show, Miriya was fighting Max, and some random Q-Rau got Roy. 323317[/snapback] We don't know when Focker got clipped. He could've taken a stray round from the Millia/Max duel, or before Max was singled out as the interesting one, or any # of things.
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Damn, she lost her 1J? Might actually have to try out 7 after all. Which episode? Maybe not though. Dunno if it's worth it... 323196[/snapback] Dun recall which ep. But Millia brought her 1J along with the colony mission. And used it a few times in the defense of the city. Thus it pops up in a few episodes. If I recall, she was injured, and Gamlin borrowed her 1J during an attack because it was the only fighter he could get to. And then got it blown up in the same episode, after bitching about how slow and unresponsive it was. I DO recommend watching Macross 7. There's some interesting plot elements in it, even if it DOES implode into a flaming mass of suck in the last few episodes in my opinion. In teh interest of completeness, it should be mentioned that other opinions are it all comes together in the last few episodes, and that it implodes into a flaming mass of suck instantly upon starting. The latter opinion is held VERY strongly by some people, who will no doubt elaborate on it later in this thread.
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Actually, it's Kinryu's VF-17S (up to that point, Gamlin only had a VF-17D). At the time, Kinryu was laid up in the hospital, making his VF-17S perfect pickings for Milia's machinations. 323176[/snapback] My mistake. I remembered Gamlin getting upset about it, and just connected it in my head that it was because she "stole his plane." Related note: Millia = the hotness.
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Funny, when I was playing StarCraft I kept thinking "these guys have definately played Warhammer 40,000." 323133[/snapback] When I was playing Battlezone PC, I was thinking "These guys are actively trying to rip Starcraft off. But this is a lot more fun."
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She kind of ... re-appropriated... Gamlin's VF-17 after he got her 1J blowed up.
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Which is why you rarely see "faithful" video game movies. A faithful Legend of Zelda movie would go something like this... A young man dressed in green steps into a cave. We grant the cinematographers license to extend the cave transition, so we can see him walking through the cave as the opening credits roll, feeling his way along the rough cave walls with a dim torch to guide him. As the credits finish, he comes to the end of the tunnel, which opens into a large room. An elderly person hands the young man a sword, says "take this. It will help you on your way." and the Zelda logo comes on screen. ... Followed by 2 hours of meaningless hack&slash.
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Speaking about MAW and folding wings, it might interest you to know that the XB-70, yes the plane that inspired or partly inspired the creator of macross to to make one of our most fav animes, has a folding wing design. Check it out: http://www.vectorsite.net/avxb70.html I'm thinking this concept also inspired that scene in macross zero where guld fly the yf-21 directly towards the missles. IIRC the wings folded downward similar to the xb-70. Yah. YF-21 had the angle-able wings. Too bad the XB-70 didn't have the flexi-surfaces too. The XB-70 inspired who to make which anime? 323008[/snapback] Not inspired to make teh show, rather the name of the star mech. Hint: XB70 Valkyrie.
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http://www.anime.net/macross/mecha/united_.../vf1/index.html 322952[/snapback] Note that there's both a VF-1X AND a VF-X-1 on the VF-1 page. Don't get them mixed up. Just trying to head off confusion.
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I would consider come entries in the Metal Gear series to be superior to most of what Hollywood turns out, and Konami deserves a lot of praise for maintaining the level of quality that they have.
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0, not O. What did I say? Funny after all these years I thought it was O not 0 322899[/snapback] Common mistake. I only drag it out A. in good clean fun(see now. Well, it was funny to me, anyways...), or B. to annoy someone I have no respect for. Practice goes back to my first e-mail account. change I have a rather strong stubborn streak, so I wasn't going to be me#1245315 or whatever. And I sure wasn't changing my chosen name to bypass the issue. I pinned a 0 on the end so I could cut to the front of the line and skip ahead of me#1. ... And discovered names with a 0 on the end are rarely taken. So it's become a sort of dummy character for me. If my chosen name is taken, or too short(a common problem with JB. Stupid 3-character minimum name requirements... or is it stupid me for picking that as a regularly-used screen name?), I pin on a zero.
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0, not O. Sure.... rationalize all you want.
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Actually, if I recall, that was how the original Wright plane maneuvered.
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If you ike Minmay's singing, watch it. Other than that, it's got some pretty visuals. There's nothing actually ADDED to the story beyond what we saw in the final episode of the TV series.
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Both of which are fine systems. The VB in particular is a system that desreves far more respect than it gets. 322668[/snapback] Gimmicky doesn't mean horrid. But neither are genius. The VB hurt my eyes though. 322672[/snapback] I'm quite a fan of the VB. IMO it's early demise was one of gaming's great losses. Having said that, the screen DOES have a nasty refresh problem. It's an active display like a CRT instead of a passive one like an LCD. The pixels are directly created by light(in this case from LEDs, in a CRT's case from phosphors being struck by electrons. </tech-lesson>). Because of this, there's a "flicker" between frames. And the VB is at a 50Hz refresh, which any european can tell you sucks, even on a "slow" display like a TV screen. On a faster-responding display, you can usually see the flicker at 60Hz(the official minimum for flicker-free vision). The VB is one of those faster displays, as the LEDs used are only illuminating a given pixel for a fraction of the screen time(it uses a single column of LEDs and a vibrating mirror to change what part of the image they're pointed at, resulting in very brief pixel illuminations. CRT phosphors have a "sustain" so the brightness drops off relatively slowly, but VB pixels are instantly black when the mirror moves on.). The problem can be minimized by reducing the brightness, for reasons I don't know(I'm a techie. I know hardware, not biology.). But personal experience says it works. Another problem(not directly related to the tech used) was the depth of the display. Too deep of an image can cause headaches, which is why most of the software offers brightness AND depth controls. The VB is unique in that the display HAS to be adjusted for a comfortable play experience, whereas most other systems require little to no adjustment of the display. But when properly tuned it has the most immersive gameplay around, even if it is monochrome. It's one of the very few systems to ever offer true 3D graphics as opposed to a 3D illusion on a 2D display, and is the only one to create a totally immersive environment for it(the Jaguar 3D goggles never making it out as far as I know). The fact that it died so fast was very disappointing, as it never even got all of it's 1st-generation software out, much less the 2nd- and 3rd-gen stuff. Mario Clash, Vertical Force, and WarioLand are nice uses of the tech, but I don't really think any of them are system-sellers. Red Alarm, for all its praise, is a tech demo that is plagued with too many problems to be considered a finished game, IMO.
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Both of which are fine systems. The VB in particular is a system that desreves far more respect than it gets.
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You mean it's gonna be another Resident Evil knockoff?
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HAHAHA! Because the Super Mario movie was AWESOME! Wait, that was Resident Evil... Or was it Tomb Raider? Mortal Kombat? Street Fighter? Wing Commander? ... Aw, hell... you'll watch it because you're a gullible sucker.
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I'm curious. I doubt it'll live up to my expectations of a liquid-metal controller that reforms to fit your hands and the game, but I AM curious.
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Actually, you CAN think about other things, provided you don't flip out like Guld did when Isamu interfered with his demonstration run. It's not clear if you HAVE to close your eyes or if Guld just thought it was a good idea. There's not really a good reason to keep them open either way, though. No real difficulty to cut the wires. True, true. Max DOES kick some serious ass in the VF22, though it's a woefully short sequence. ... I need to get around to watching the extra shows, just to see Millia get some ass-kicking in. Her VF22 time in the show proper was... disappointing.
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They haven't made it out to be very impressive, really. Just a new idea. Most credible rumor right now is the pressure-sensitive handles, but it's still just rumor. I do think it'd be nice if they'd show the damn thing.
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There weren't always ways around it. The SNES physically lacked the processing power to do a lot of fast action titles. It's a large part of why there's so few shooters on it. By the same token, you will never get high-quality sample-based sound out of a Genesis, or a 15-bit color pallete. The reason I used street fighter II as an example was because this was one of the games that really needed to recreate that depth of gameplay you had in the arcades or people would really complain. Given the limits of consoles, and the budget of the average kid who is a fan of the arcade version of the game, the consoles versions would have competed with the arcade versions for money had the conversions been accurate enough gameplay recreations of the better arcade versions of the game. Ya know, as a kid I didn't buy games. I talked my parents into doing it. And this was what mattered: people saw that gameplay was the focus first, and could tolerate the reduction in graphics and sounds if it meant the game PLAYED the same. You see, it no longer mattered now that neo geo as a hardware platform kicked the sega genesis or the snes's ass in all those technological areas and that they as little kids with little pocket change couldn't afford to have the system due to how expensive it was: because so long as the gameplay was accurate on a sh1ttier system we would be happy enough. A slight lower res sprite, a crappier choice of colours were cosmetic trivial things to important factors like: the game controlling perfectly, the combos working as they did, the collision detection being accurate etc... ie gameplay-related sh1t. You kind of missed the point. The gameplay on the NeoGeo was 100% accurate. Every move was timed exactly the same, every hit-box exactly the same, every trick, bug, and quirk identical. Because it used the EXACT same games. And the sprites were WAY lower-res, not slightly lower-res. Also, NeoGeo fighter ports always took a hit in the gameplay because you had to restrict the available playfield. SNK had an awesome scaling routine they used that allowed for large sprites when you were right next to each other, and everything got smaller as you scooted out further until you were on opposite edges of the playfield and reduced to flea-like sizes. Ports had to force it to a Street Fighter paradigm with a set viewing window, which drastically altered play. But yes, it WAS way too expensive. Only well-off adult gamers had the thing. Which goes back to my rude remarks about SNK's marketing team. But on Street Fighter... Genesis version. 3-button controller. Enough said. Ditto for Mortal Kombat. If you think very carefully about why the arcade industry has slowly died out over these past years you will see it is due to home consoles being more powerful and competing with them. Home consoles are less powerful again. But not terribly so for the most part. I do agree that riding a system as long as possible was one of the downfalls of the arcade industry, but it started going downhill well before the system boards. Now that the conversions of arcade games to the home are very close, and so long as they keep the crucual important gameplay intact (in a fighting game, slight changes may be big enough difference to tournment players) people disregard the platform they are playing that game on. Which is my point about previous generations: they were more gameplay conscious about the reasons for why they would buy something - not necessarily caring about the hardware itself. I disagree, having been involved in some fairly heated SNES VS Genesis debates. There were hardware loyalists then too. You just didn't see them venting on the internet. And this is why I believe next gen systems will fail to live up to the hype of the fanboys because they want high technology but to the rest, if there is very little difference in gameplay of games in the next gen, all it will do is fragment the industry more. The incentive to wanting a new system is to play a game you have never experienced before. That's funny, given how the industry has become increasingly reliant upon big-name sequels, and new game ideas are avoided like the plague by consumers. The incentive for most people isn't a new game. It's a new rehash of the same old game. The difference I wanted to make was that today if you have an increased level of detail in a game environment, automatically people think that this = a much much better game overall. (emphasis being on the cosmetic stuff) People then use that as a basis for thier argument that owning a high spec system means more fun. It may be true for certain genres, but I think we have reached a level where companies will try to one-up each other by only attacking thier competitor platform's tech specs, ignoring the quality of the content, the ideas behind those games, the depth of the games themselves, and whether they are actually any fun. But that's ALWAYS how it's been. I linked the Intellivision ad earlier. Mattel's ENTIRE campaign was screenshots of 1st-gen 2600 games VS latest-and-greatest INTV games. Fanboys join in and take sides and nobody cares about how good the game's gameplay is. (because they will never try it firsthand - they'd rather be part of a system war which divides the gamefans into platform loyalists rather than apreciators of the games) IMO, you're just hearing a lot more from the loyalists. They're the ones that talk about it mostly. The people that play everything just pay their cash and go about their business. This is why we saw the death of 2d gameplay because what happened was that these types of games do not display a system's 3d capabilities to the masses and wow the "platform loyalists". The platform loyalists prefer a game to sort of demonstrate what the system's hardware can do against the competition, (a pissing match) disregarding whether that game has been carefuly made and crafted with refinements that make a gameplay difference. (something that you can't actually "see", but something that is noticable and that you can "feel" after many hours of playing the game first hand) Actually, it has more to do with Sony's PS1 marketing techniques than it does fanboys equating penis length with hardware power. Sony drew a LOT of new people into the game market that, even if they didn't become hardware loyal, fervently believed that 3D = better, because it's what Sony used to convince them that they needed a PS. It's hard to sell a sprite-based game because they're viewed by most of the market as old and crappy. Sony's taken video games totally mainstream. Which means that they're now catering to the same idiots driving the movie, TV, and music industries. There is a difference, some people just won't admit it because nowadays games are just ported over from system to system. (not necessarily a bad thing, but can be annoying for those who want to see new content, with new ideas rather than a quick cashing in or a milking of a tired franchise through yearly sequels.) I DO dislike XCube2 games, mainly because they're fit to the lowest common denominator and don't take good advantage of ANY of the systems they're on. When you develop an exclusive title, you take advantage of the target system's strengths, and build the controls around that system's controller. And what I'm saying is an advancement in specs to a lot of game types or throwing money around isn't what is needed to necessarily make them better. It is a bit like watching a movie with very high production values and admiring the amount of effort that went in to the making of it, but realising that the movie really sucked still. It was an expensive turd. Then watching a movie which is very entertaining, was made cheaply, and one you'd watch over and over again and not get tired of it no matter when it was made or caring about the limits those people may have had in making it at the time. The quality is there despite the amount of money thrown behind it. I don't disagree with that. Just that the industry is running a lot diffrently than it used to.
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If my memory is right, the answer's in the legs. That's the Macross as seen in Mac2.