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JB0

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Everything posted by JB0

  1. Because it's the same movie and you can't get the official release for a reasonable price until they do another print run? And that you aren't hurting sales of the "real thing" because there's no new stock of real things to hurt sales of.
  2. You mean like the NES? There's a signifigant diffrence between the Eyetoy and Rev wand. Namely that one might actually work decently(the people that've used it to date say it does). Probably not well. 4 button ones may play passably with the analog stick attached. But really... if you're playing fighting games, there's no excuse to not buy a joystick, regardless of what system you're on.
  3. *chortles* reiromland ... I need to remember that one. Sister has one. Never really bothered to see what it does in a dark room. Found the display without lighting to be totally inadequate(darker than my GBA + a ghosting problem from reflections off the screen cover), and the lihting just washes detail out.
  4. Yah. Same with software. People demand something fresh and new. Enter Beyond Good and Evil. Gets rave reviews, but everyone waits for it to hit the discount bin because it's not one of those big-name franchises they rant about. Game sells dismally, and the rest of the trilogy is cancelled. 'Cept the Xavix was only looking at sports games. Also, the game deck on the Xavix is a dumb box, if I recall. I may have it mixed up with something else, but I seem to remember one of it's features being that the hardware was in the software cartridge, so it'd "never be obsolete."
  5. Oddly, I was talking about that just the other day. There's more people that hate the VB than there were VBs sold. Hell, the 32x had a longer life than the VB. There's nothing sadder than a system the 32x outlasted. And the usual complaint is something to the effects of "OMG RED GAMEBOY THAT MELTS EYES!111" Which is a damn good indicator of how many of them actually have any experience to base their opinion on. I consider it one of the more tragic examples of the industry's refusal to try something new. The VB was damn nice hardware, and it never even got it's first generation of software out the doors. At least the Revolution has adopted a change that's readily visible in 2D media. They can advertise it.
  6. Sounds exactly like an RPG to me. I have to have hte only visible GBA in existence. I've never had any major lighting problems. 330085[/snapback] Well, usually even the worst RPG gives you background story and reasons to go to a particular place at a particular time, and tries to develop the characters SOMEWHAT. Baldur's Gate Dark Alliance had an over plot and flat characters, little detail, etc etc, but it was still better than FF:CC As for GBA screens... maybe you just happen to have some kick-ass eyes, JBO! 330115[/snapback] By contrast, some of the best RPGs ever have minimal plot and no character development at all. Anwayys, from what I've heard(I've never grabbed the game to try it) FF:CC is more along the lines of an action-adventure than an RPG. As for my eyes... They may be unusually sensitive. I've noticed I have remarkably sensitive... senses before. They can't be described as kick-ass, though. I can see roughly a foot ahead of me clearly without my glasses. I'm more inclined to believe I have one of the brighter GBAs available, though. Sidenote: The GBASP is frontlit, not backlit. This IS relevant, as it signifigantly degrades the image quality. If it worked with GA peripherals, I'd say get the DS. Best of both worlds. As-is... does the GBAMicro have a link? Sure it's grotesquely small, but it has a good screen with a good light.
  7. I suspect it's to keep people from stocking up and reselling them as new, or returning them for a profit.
  8. I laughed at the XBox360.
  9. Sounds exactly like an RPG to me. I have to have hte only visible GBA in existence. I've never had any major lighting problems.
  10. Nudge, nudge, wink, wink, say no more. I keep trying to persuade my wife to try a bit of the old multiplayer, together with her cute elder and younger sister and preferably with a video camera to film it all, but no luck so far . Oh I see you are talking about video games........oh well never mind then . Graham 329891[/snapback] Graham needs a copy of Rez with the trance vibrator.
  11. Yay! You're the best JB0! I wonder if the unadulterated image exists somewhere, without the bottom wedge removed. 329616[/snapback] No problem. Not like I had anythign better to do with my time. And it makes it a less than complete waste of six bucks(Half-Price Books).
  12. Scan completed. Alas, it is unsigned. More than likely, the sig was under the wedge they cut out. ... And this QBerting board software doesn't let me upload my QBerting picture... From Mozilla OR MSIE. Pass me an e-mail address and I'll be glad to send it along. ... Never mind, I'm stupid. Still can't upload to the board, but I have a freebie web site thingie I can upload it to. ... Gods, my upload sucks... Well, that was more effort than I expected, but it is done. http://home.ezzysurf.com/jb0/images/BackOfBook.jpg Be warned, it is huge.
  13. Through some strange twist of fate, I have that book. Even though I don't play RPGs. Scanning now.
  14. JB0

    VF-X & VF-X2

    Well... A disk image is a copy of all the data on the original CD. Including layout. Hypothetically, a disk image can be burned back out as a bit-for-bit identical copy of the original CD(in practice, it's a bit more complicated than that, due primarily to copy protection mechanisms). ANYWAYS... You just load the image into your CD burner app. And tell it to burn the image to a disk(any software worth installing has a burn from image option). Voila! Instant bootleg. And yes, a burned disk will work in a modded PS2. If it weren't for a cheap form of copy protection, they'd work in an un-modded system to. It SHOULD be possible to burn a 100% identical disk. The system wouldn't be able to tell the difrence between original and burned games that way. But you'd need more info than the average disk image carries, and a co-operative burner.
  15. That's PERFECT for the Rev controller. It's already got full orientation tracking. I'd been using the FPS example. Track location for view, and use orientation for dodge moves, or leaning to the side and selecting weapons. I see one axis that may cause problems. Rotation parallel to the floor.
  16. I have a way... wait for the first price cut. ... Better yet, wait for the second.
  17. I'd heard a GB. Half gig is pr'ly right, though. And I'd like to point out that there IS room for a hard drive. You can stick a microdrive just about anywhere.
  18. JB0

    Macross PS2 Game

    That, among other things. From reading the instruction manual, I'm guessing there are three different switches which need to be blocked- One in front, two in back. 329334[/snapback] So Sony DID try to make it hard to do disk swaps! Clever of them to tuck in the extra switches.
  19. I don't think that's a possibility. Nintendo has a fairly devoted fanbase and manages to be quite profitable even with a smaller market share thanks to decent management. Furthermore, the Rev won't fail. The classic gaming angle is going to move a lot of units as people don't realize the NES is fixable or that they can already download a copy of NEStopia or ZSNES and all the games they want. Indeed. They've flat-out said that they aren't going for primary console with the Rev. They want to be the one people grab AFTER their XBox360 os PS3. Hence they used lighter hardware than the other guys, and they're keeping the price point low. It worked for the 'Cube, and it wasn't even the goal there.
  20. The problem, though, is that trying to change the way games are played often leads to gimmicky games reguardless (Yoshi's Touch & Go), games that don't really take advantage of the new technology (Splinter Cell DS), or games that try to shoe-horn the new tech in with disastrous results (Tiger Woods DS). Or barbarous kludges like the NES gamepad and DualShock... Or the much less shitty light gun.
  21. How so? Tilt controller, tilt stick. Not that diffrent. I think the hardest thing would be moving characters around in a 3d space. Imagine trying to play the next Prince of Persa game with this thing. I haven't played the modern PoP games, but an intuitive way to provide input in 6 axes seems a good thing for a 3D game. My bet? The big blue "home" button is for resetting the motion sensor's "center" point. *chuckles*
  22. Except we don't have a Mario game announced. The promo video wasn't actual gameplay shots, it was just a conceptual thing. That's probably what the home button does. Resets the center position. And it's RF, so it doesn't need to stay pointed at the set. Heh.
  23. Not me. I prefere the keyboard/mouse combo when playing PC specific games. I only bust out a gamepad when playing an emulated game that was designed around a pad. I use a keyboard and trackball for PC games. Partially because I've got limited funds, and really can't afford to keep throwing cash at every potential keyboard replacement. The keyboad is a lousy text input device. It's an even worse gaming device. Were I designing a PC gaming controller from scratch, I'd probably wind up with the bastard child of a Microsoft Strategy Commander and a Nostromo Speedpad. *nods* Depending on the game, you could also use the motion tracker as an analog stick replacement. It has the potential to work really well. Or really really poorly in a shoddy port attempt.
  24. Oooohhh... Pity RType Final 2 was just irem's April Fool's joke... Always been more of an RType person myself. I've used them all too... and always wound up going back to conventional controllers. 20+ years of gaming, and that's just what I'm used to. I mix it up a fair bit. One of my biggest gripes with the modern industry is the lack of variety among controllers. Everything's a DualShock knockoff, and that's just a half-assed upgrade to the SNES pad anyways. I'd give the N64 more credit if the 2 "wings" were mirrors of each other. As it is, it's just a silly design. Honestly, my favorite controller, design-wise, is the much-loathed Atari 5200 stick. I really think the designers of that generation were on the right track, although they never perfected it. INTV, ColecoVision, and 5200 all approach the same concept from diffrent angles. IMO, Coleco had it totally wrong. Mattel and Atari were both on the right path, but neither ever reached design maturity, though I think the 5200 stick is better constructed than the INTV pad. If Atari had capped their fire buttons' silicon inlays with hard plastic buttons like a modern controller, and put a centering mechanism on the stick, it'd be light-years ahead of where it ended up. But like everything, the 5200 stick is not well-suited to all games, even given my suggested alterations. The Jack-of-all-trades approach annoys me. I LIKED the overabundance of squirrely 3rd-party controllers in the NES era, as even if a lot of them were totally retarded there were some REALLY GOOD ones out there too. But that's just fine. That's just what I wanted to hear. It winds up being like the DS... innovative controls for innovative type games (Feel the Magic), conventional controls for more conventional type games (Castlevania). It also makes a lot of sense given the current marketing strategy is heavily focused on their back catalog. Hell, their base controller has an NES pad built-in.
  25. You know, as long as we're playing on the same team I don't really mind what the games are. (except sports games, never liked them) Well, I pulled the trigger on a GameCube. Even if it doesn't have the best co-op games, it's cheap, the games & accessories are cheap, and she LOVES nintendo chars! 329040[/snapback] Good call, IMO. The 'Cube's got some sweet games. And at the price, it's not hard to justify.
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