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JB0

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Everything posted by JB0

  1. So what series is this exactly in? or was it just another thing they put in 2012 like the VF-4 Lightning? The Megaroad only shows up in 2012. But it was mentioned at the end of the original series. There's not a single set date. The Compendium runs with June 2012 in the chronology, but mentions that several dates are offered up in diffrent references. http://macross.anime.net/story/chronology/2010/index.html
  2. You, sir, are awesome. I can't wait to see the finished product. That pic was one of the first Macross pics I found on the internet, though I had no clue whatsoever who it was or where it originated at the time. It's still one of my favorites, as my avatar demonstrates. Off-topic, but if you have a higher-res version kicking around, or know where I could find one... My copy's got a lot of JPEG artifacting in it.
  3. Definitely. I don't believe so. She may have issued it's orders, but she wasn't flying it directly. Lacks adequate combat knowledge to do so, really. You saw how effective she was shooting anti-aircraft guns at Isamu. Honestly, it's not a good anti-mecha weapon. Too slow, and far too visible during the pre-fire period ... Nice attack radius, though. And killer range. I think she was a loon. She didn't have a problem with killing, it was just killing on her terms. Well, it'd be kinda hard for a computer to grasp concepts like death. IT's a lkot easier to fix up copper and silicon than flesh and blood. If your hard drive crashes, you just restore form a backup(speaking of which, I need to make one...). If your 'bot gets blown apart, you rebuild it(unless you're in the Transformers movie). Disassemble, reassemble! Even if they don't get brainwashed, having their hands on the wrong joystick won't exactly be condusive to long life. Going into a known hostile comm situation, I'd shut down all recievers. ... And Guld would've been even more vulnerable if Sharon had chosen to attack him mentally instead of leaving the Ghost to do it's work. Once she hacked into the computer, she'd have direct access to his mind instead of just flashing hypnotic patterns on his HUD. Downside of a neural interface is you're VERY vulnerable to hackers. Definitely. But wasn't Yang trying to hack Sharon when she took control of the 19's displays? They were androids silly. They don't know this but the same inventor of astro boy (he is even more mysterious than those 5 mad scientists that appear in the anime) created the kids especially for the gundams so that they could withstand the pressure put on them by using the gundams. The major sally girl mentioned they were not even human so maybe they have some kind of combination of nanomachines and living tissue mixed together? This also explains the survival of the cockpit exploding and hiro survives this. No way a skinny kid like that would survive. Well that's my theory anyway. It can also explain thier superhuman reaction speed. Newtypes don't exist (see ending to gundam X), it was just a myth invented to make humans feel inferior to thier own kind (splitting them in two groups) as a distraction so the machines would take over some day by pitting them against each other. But these star androids are like the good machines that don't even know they are machines, but are still helping the humans from destroying themselves because an alien race (who the inventor borrowed the technology from) gave them souls. It's like blade runner, one of these days the truth about the 5 gundam pilots will come out and they will realise they are replicant-like machines created as tools to keep the human wars on earth as balanced as possible to prevent the humans wiping themselves out totally like the protoculture. Of course! And then Optimus Prime will lead the Voltron Force against the Dinosaur Empire!
  4. Ahhhh.... I love how games mess with the stats.
  5. *nods* It'd carry over into the conventional control 21-1, too. Logically speaking, the majority of tests should've been 21-1 VS 19, with a spattering of 21-1 VS 21-2 tests. Basic scientific method. Minimize the variables. The neural interface could ahve been put in either plane, so you compare the diffrent planes with conventional controls to ensure that any performance diffrences are plane-related, and test the diffrent control methodoligies on otherwise identical planes to ensure the diffrences are due to the controls and not hte plane. Optimally, you have identical pilots too, but in practice the human variable isn't removable, so you just shoot for roughly similar skill levels. They also had a similar idea in Gundam Wing where the unmanned "Mobile Dolls" were faster not just in reaction speed, but because they had no pilot inside them, they could do all kinds of manuevers that would normally kill a pilot if there was no limit. Early one of the aces which just dodges fire, says the others survived because they were mobile dolls and this helped them survive. I hated that. When I was watching the show, the whole time I was going "Why aren't they moving faster? They're better mechs!" Then I complained because the stars took on an entire swarm of them and emerged undamaged. Wing was way to super-robot for its own good. Perhaps. Both fighters still had lasers, which arguably were the best for the job, given they're essentially an instant-hit weapon. Still need to get it in your sights, though. And there's the possibility of atmospheric interaction eating too much of the power. Missiles would be of limited use. Remember, Guld charged head-on into a missile cloud and dodged them all without so much as a scratch. The Ghost should have no trouble matching that feat. They're best used as a distraction as opposed to a killing strike, though clouds from suitably seperated directions would greatlyu complicate the dodge. Bullets are like slow lasers. I wouldn't count on them at a distance, but close-range they're a suitable substitute. If I were against a Ghost solo, I'd try to get a laser lock. In battroid mode if possible, to minimize the motion I have to endure to keep it locked-on, from as far as possible while still maintaining killing power. The Ghost would likely take advantage of its superior G tolerances and try to keep close to me while firing, forcing me to engage in rapid maneuvers to save my bacon and keep it in my fire arc. Ultimately, I'll probably be forced to F mode, and there's a good chance of the MacPlus ending. Given an ally, I'd strike from above with all my guns and a few missiles. Attempt to force it toward the ground. Get it in a crowded environment, and it's G tolerances are less useful. My partner would dive down and go to GERWALK mode once we lower the altitude while I keep up the aerial barrage. That lets him keep a bit of fighter mode's high-speed maneuverability without sacrificing too much of battroid mode's greater targeting arc. Now one of us is darting around on the ground like a tasmanian devil on crack while the other is raining death from the skies. And the Ghost is confined while dealing with an assault on two fronts. Given a large enough weapons stock, you can occupy it's lasers with missile defense as you try to get a killing blow with your own lasers or bullets. The Ghost, of course, will attempt to A. avoid urban combat, and B. remove one of us from the equation as soon as possible, so boxing it in is critical. It can't have a safe route in any direction other than down for any length of time. Missile supply will be a major concern here.
  6. Lunar! My favorite video game series of all time. As for a tear-jerker, try Lufia (SNES). If Lunar 2 made you cry, Lufia will have you sobbing like a girl. 337090[/snapback] I'll have to give it a try some time. Current tastes are towards action games, though. So it's falling behind Tales and tri-Ace games. The Lunar series sticks out partially because it was my first RPG with any sort of personality, as well as the first RPG I recognized as such. Of course, by the time I'd gotten a chance to run through Lunar 2, I'd cleared a few of the big-name SNES RPGs. And they'd had their moments, but not as much impact. Game Arts is pretty good at writing characters, and it really helps.
  7. And a damn fine one at that! A gun attatchment and a next-gen Duck Hunt? That'd sell me the system for sure. I've always wanted a Duck Hunt sequel. 337078[/snapback] *nods* I thought it'd be a good idea on the N64, really. Add a "Zapper Pak" and use the middle grip as the pistol handle. Obviously IGN's going for a shotgun, which makes more DuckHunting sense. It's still not gonna happen. Guns don't fit Nintendo's current happy friendly image Either way, I was just dinging IGN because I got sick of seeing their RevCube controller, particularly when people kept passing it off as a real photo.
  8. HAHAHA! It's always funniest when they mistranslate the parts that aren't even being translated.
  9. I still don't see how people can claim Isamu was a better pilot. Particularly since at the end of the day Guld had killed an AI drone with no G force restrictions and Isamu offed a pop star that couldn't aim a gun to save her life. Guld only beat the Ghost by using the BDI/BCS at its most extreme, taking off the physical & mental safety limitatoins. That doesn't make him a better pilot, that just makes him more reckless in the end. Isamu however beat Guld on multiple occasions (even causing Guld to cheat!) using normal human piloting skill. A. There were no mental limters. Just a physical one, which is present even on modern real-world aircraft, as I understand things.B. Guld did what was necessary to beat a foe that was functioning on a totally diffrent level than him and Isamu. I am going to emphasize this over and over again, because it is patently absurd to think that a normal fighter plane with conventional controls would perform anywhere NEAR the level of an AI drone, simply becaue the drone doesn't have the soft juicy center underneath the smooth crispy outside. Physically, Guld was light-years behind the Ghost, and tore his body apart while matching its maneuvers. Isamu was even FURTHER behind physically, being 100% human instead of 50% genetically-engineered warrior. Even if he didn't black out shortly after the fight began(as he would if the limitations of real-world humans were relevant, though they very likely weren't), he would've been unable to keep up with the Ghost simply because he would be physically incapable of manipulating his controls through the necessary maneuvers. And I don't believe for a moment that the Ghost would politely hold still and NOT perform evasive maneuvers as Isamu got a lock and shot it. Once it starts dodging, Isamu's lost. And the Ghost can see Isamu's plane's sensors as they try to lock on, so it starts dodging as soon as he tries to get a lock. This is the same reason that Guld and the Ghost didn't shoot each other down. Both of them could see the other's sensors, and move before a shot could be fired. Mentally, Guld was on the same level as the Ghost, due to the BDI and BCS. Isamu... wasn't. This is hard to conceive, but is at the core of why Guld HAD to be the one to fight the Ghost. Isamu was interpreting input from various gauges, sensor displays, and warning lights while wiggling a stick, stomping pedals, sliding a throttle, and manipulating switches. Guld was seeing and flying. Every piece of information available from his vehicle was instantly and intuitively available. Every control of his vehicle was instantly and intuitively available. In short, Isamu piloted a fighter plane, but Guld WAS a fighter plane. Compared to Guld in the YF-21 2, Isamu was a very skilled half-blind cripple. And as long as we're ranting about cheating... Isamu didn't exactly play fair. He was depicted several times screwing tests up just to spite Guld. And then he went on a rampage with a stolen fighter when he was told he didn't win. Guld has one absurd and totally non-credible assassination scheme, even for a show with transforming jetplanes and 30-foot spacemen. </rant> In the movie(which is the story as originally written, before marketing forced a lengthened version to be made) I can't think of a single bit of cheating on either side, though Isamu is a bit more reckless. ... And still goes on a rampage with a stolen fighter when he loses. He's really lucky Sharon went crazy and let him be a hero, or he would've been locked up as soon as he landed. </tangent>
  10. Hey hey so what everybody likes something corny JBO, I bet you still hug teddy bears. A. Someone can't take a joke. B. Nope. No teddy bears. But I AM one of the Mac7 Defenders. Oh, c'mon! That was the single worst death sequence I've seen in ANYTHING. FF7 = plotholes. Live with it.
  11. Not really... at no point during the whole final scene does Ripley seem to be in much of a hurry (except to find the girl). Where is Ripley in "Metroid"? There's a "Ridley", but I never much saw the connection. 336995[/snapback] ripley in metroid was the flying dragonish alien that is suposed to be motherbrains. right hand alien... he apears in abunch of the games (original, super metroid, think both gba metroids) 337016[/snapback] Ridley. And originally he was supposed to be a native inhabitant of Zebes, but under the control of the Mother Brain. I suppose that under the more fleshed-out modern story that would make him a traitor Chozo. ... He was decidedly less dragonish on the NES, as well. But the Super Metroid forms have been back-ported to be the "original" looks of Kraid and Ridley as of Zero Mission. Though Prime 1 made mention of cloning and extensive genetic engineering, and I generally attempt to ignore both GBA games as they have very little regard for continuity to start with. Speaking of Prime... Ridley also appeared in Prime 1 as "Mecha-Ridley." Not clear if that's merely a robot based on the real thing or if it contains the neural patterns of the original as well(I believe the latter is the case). And it wasn't REALLY Ridley in Fusion. They had his frozen carcass in storage, and an X parasite stole the DNA, so it was really just another X parasite. How they got the carcass is one of the many continuity problems the GBA games introduce, since the entire planet was blown to smithereens.
  12. IGN: Making fake controllers for fun and profit.
  13. MODERN fighters do that.So does the 21. It's not g-forces. In the air? There's not a lot to hit. Clouds have very little actual substance to them. Not to mention the 21 is over a meter longer than the 19. It was just a tempermental plane that liked to lose control.
  14. Except I'm pretty sure Metal Gear predates Die Hard, and Doom is about demons from Hell...
  15. Missed this before, or I'd've commented then. There's some confusion of terms going on here. Game engine and pre-rendered aren't antonyms. You have in-engine and out-of-engine graphics, and pre-rendered and real-time graphuiics. Pre-rendered means it was rendered in advance as opposed to on-the-fly. Pre-rendered sources can't be manipulated, because they have to be altered BEFORE the rendering phase. And they actually AREN'T rendered in 3D. The act of rendering, as we're using the term, converts all your 3D textures, models, lightsources, and whatnot into a single finished 2D image. Yoou can have both pre-rendered and real-time graphics either in-engine or out-of-engine. The PS1 FF games, for example, all have pre-rendered city and dungeon maps with real-time characters in-engine. Dragon's Lair(the original arcade game, not the modern 3D action title) uses pre-rendered graphics exclusively within the game engine. This is NOT true of all LaserDisk games, as several had real-time graphics overlayed on top of the LaserDisk background. Arguably, NES Ninja Gaiden's cutscenes are rendered in real-time, but very clearly out-of-engine.
  16. My Vectrex is over 20 years old, and never had aliasing that needed to be anti-aliased out in the first place. ... Of course, this is because a vector display draws lines straight onto the screen instead of a grid of pixels and not any major diffrences in the digital hardware or coding approach, so it's really an apples to orannge-slice candies comparison...
  17. I still don't see how people can claim Isamu was a better pilot. Particularly since at the end of the day Guld had killed an AI drone with no G force restrictions and Isamu offed a pop star that couldn't aim a gun to save her life. Yup. It was maiming pilots as fast as they could strap 'em in.
  18. I'd rather be raped by savages than play anything that reminde dme of a 3D0. And really, did you HAVE to stuff all those images in your post? Not everyone is sexually aroused to the point of orgasm by jaggy cars.
  19. Too true. If you want to cry, get Lunar 2. First ending's a real tear-jerker. And no one even dies. One of the few games to squeeze tears out of me. LUCIAAAAAAAAAAAAAAAAAAAA!!!!!! First time I beat it, I just sat there for a few minutes staring at the big "THE END" on the screen. "Nuh-uh! They wouldn't do that! That's not how it's supposed to go! When are they gonna come back and fix it? Hello? Is this thing on? That can't REALLY be the end? Can it?" The SegaCD version even created the epilogue save file int eh background, so I didn't know about it until I started a new file to "fix" things, and then went to reload the new game I'd started and saw epilogue listed on the load screen.
  20. We don't know that. Guld had mental problems, and that's as likely to have caused issues as the actual hardware.
  21. Get a multi-region player, get an R2 player, or find an exploit in your existing player/PC DVD-ROM. I'm sure no one minds.
  22. The board actually isn't clear. The bars could be weighted any direction imaginable. Plausable weightings = Bigger is better, smaller is better, or right in the middle is better. I'd considered the 19 to have won largely as a reward to Isamu for kicking Sharon's virtual ass. But if I recall, it's been pointed out before that it was also cheaper than the 21, and fit better in the existing hangers. Which likely had more to do with it.
  23. EWWW! HE LIKES GUNDAM WING!!!! UNCLEAN!!!!!
  24. There's actually some awkward scaling there, as the battrodi stands about 20 feet higher than the average zentradi. Presumably that equates to larger hands and arms too. No need for gunpod mdoes if the hand responds fast enough. You can rig the software to squeeze a round off and then release. .... Actaully, they SHOULD have added a data link of some sort into the weapon so the "trigger" was electrical instead of mechanical. That would've made it far easier to use in fighter mode, given you a more versatile GERWALK/battroid weapon, made the gun overall more reliable, and prevented zentradi firearm theft, all at once. That was actually mentioned very early in the series. Focker observes shortly after the fold that they're a lot more dangerous in space. Mistake. Though there is DYRL's strike variant of the FAST packs that mounts a beam weapon in place of one of the missile pods. Most plausable argument I can see for not making handheld energy weapons is power density. Humanity didn't ahve hte kind of supercapacitors needed for an energy rifle. Heck, teh zentradi used mounted weapons mostly anyways. The Nousjadeul-Ger was the only thing that even HAD non-mounted weapons(of course, it and the QRau are the only things with hands in the first place...). Possibly. It's possible that the zentradi armor was "weighted" towards energy and explosive weapons, with very little attention paid to simple penetrators. If the weapons they haul around are any indication, nobody was USING bullets anymore, so why armor against them? It's zentradi SWAT gear. It's not gonna stop anything really nasty, but it'll offer them some protection against lighter infantry weapons.
  25. That's proof that the condom is only 99% effective. 336571[/snapback] HAHAHAHAHAHAHAHAHA!!!!!!!!!! EXO is officially the master of the funny.
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