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Everything posted by JB0
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They need to do more of the R-series. Maybe I'm shamelssly new-school, but I thought some of the Delta and Final ships were way sexier than the original R-9.
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Square loves it's pain in the butt bosses
JB0 replied to Druna Skass's topic in Anime or Science Fiction
I haven't beat SO3 yet. But I DO need to point out that it's a tri-Ace game. Square has nothing to do with it. Nor Enix(a more logical assumption as they are tri-Ace's traditional publishher). The currently-existing SquareEnix(as neither Square nor Enix exist anymore) is involved solely as publisher. But yes, tri-Ace loves their hard bosses. There were a couple of points where SO2 kicked my ass. Repeatedly. With steel-toed boots. Valkyrie Profile wasn't a lot nicer. ... I love tri-Ace. -
Bah. Who needs 1/48s when you have a Jetfire with authentic canine-inflicted battel damage?
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Thereby proving the crossover fanfic theory that Sailor Mercury is Max's daughter.
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Ummm...
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It looked a LOT nicer in person. Those aren't very good photos, IMO. *looks up game details* A Hikaru title. Mmmmm... ... What? I'm a sucker for hardware. Anwyays... runs on the same board as Star Wars Racer, so if you ever saw that one in arcades, you've got an idea of the level Planet Harriers was at.
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They already did it. I saw Planet Harriers. Dual cockpit cab. Never played it, though. Arcade it was in had grotesque pricing rules.
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They're describing whatr it does to the fans.
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The game was built around the 'Cube, and the 'Cube's got more power than the PS2 in several areas. They had to dumb the graphics down signifigantly to even make the port doable, and I wouldn't be surprised in the least if there was still a tad of slowdown lurking.
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It appears to be a "base" playset, along the lines of the old Ninja Turtles Sewer, He-Man's Castle Grayskull, etc.
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so what you're syaing is Gamestop sucks?
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A pretty bold statement considering Anchor Bay is the parent company of Manga Ent. and they hold the undisputed rights to both Mac + and Mac 2... 343006[/snapback] While it's been dealt with before... HG's claming that they were massively undermanned and didn't notice those getting released, or they would've sued. US law won't let you ignore it for a decade, THEN start suing. Of course, Mac2 was originally released while they were in their prime and merchandising Robotech for all it was worth, so teh argument doesn't really hold water.
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^^vv<><>BAStart! ... Well, it was worth a shot.
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There's several other good 'Cube games too. Besides, it's cheap enough. 'S kinda annoying, though. 'Cube version of RE4 looks better, but the PS2 version has exclusive something additions. Doubly annoying for the people that BELIEVED Capcom when they said it was a 'Cube-exclusive and wouldn't appear on anything else. If they want the new stuff, they have to buy the game twice(I hate it when game companies do that).
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Visual Basic Error when coming to MW?
JB0 replied to Chowser's topic in MW Site News & Member Feedback
Yes. Everyone with a Windows NT variant(2000 and XP included) does. As in actually deleting them? I'm not quite sure what the first half says... are you saying you downloaded a commercial game through a file-sharing app, or that you downloaded a shareware game off a website? If the former... you REALLY should have fed it through an ainti-virus BEFORE trying to run it. The latter... well, same rule applies, really. Though some file-sharing apps are known for f'ing your computer up when you install them. Computer viruses do not GET stronger as time goes by. And if you actually had a virus, you should have FORMATTED. Reinstalling Windows doesn't clean anything off. As in it actually scanned the computer, identified a virus, and cleaned/deleted the infected file? Then why are we having this conversation? A feeling based on what? This entire post serves as a shining example of why the computer illiterate shouldn't try to diagnose their own problems. -
Visual Basic Error when coming to MW?
JB0 replied to Chowser's topic in MW Site News & Member Feedback
A. Macs aren't invincible. There've been Mac viruses before, there will be again. Tehy aren't as common because Macs aren't as common. B. Viruses "these days" are pathetic piles of steamking crap compared to what you USED to see. Sure they were absolute pains in the ass, but the old viruses demonstrated, among other things, a reasonable level of programming skill. Most of what's out there now is just some stupid script kiddie's Visual BASIC cut&paste hackjob, with minimal capabilty to do anything of signifigance. C. Windows CAN be very secure. I've been on the internet for 6 years, with minimal precautioins, and I've not caught a single virus. Been using IBM compatibles for oever a decade, and I've caught exactly ONE virus, a mreo-ror-less harmless boot-sectonr virus that did nothing but waste 4kbytes of disk space and spread itself. MOST of the virus problems aren't due to anything mroe than pure stupidity. If you recieve an e-mail from Angelina Jolie where she confesses her lust for you, and the attachment is "my hot naked body.exe", it's GENERALLY safe to assume that it's NOT actually from Ms. Jolie, and that said attachment is, in fact, not naked pictures of ANYONE, much less Jolie. And yet, literaly thousands of people will double-click the damned attachment "just in case." People shut their brains off at the computer. -
MS has been swearing that they're gonna keep a lot of space between minimum spec and recommended spec. Much like Doom3.
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Really?! How well done is it? Believable real-time Radiosity/Global Illumination is one of the things that will really change the immersiveness and believability of 3d environments, at least when simulating real life locations. Does it actually do much to much to make the lighting look near-photo-real? 342600[/snapback] I have no idea. I was just yanking it out of the bullet list on nVidia's webpage. I'm running a GeForce 5900(-ish) myself. And that's because it was free, else I'd be stuck with a woefully inadequate GeForce2.
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Question about the Project Super Nova competition.
JB0 replied to Loner's topic in Movies and TV Series
Could have swore the VF-14s and VA-14s had rear defenses as well? 342646[/snapback] Maybe... They don't have weapons specs listed in the Compendium. But... The Fz-109 that's based on the VF-14 seems to lack rear firepower in battroid mode, though it's got some in GERWALK. Which would make me half-wrong. -
...How long has it taken us to finally get into Dual Core CPUs? It'd be more fair to ask how long we had Athlon XPs before we moved into A64s. They add some with every generation. Latest features, added for the GeForce 7 line, include "subsurface scattering"(simulates light penetrating through an ordinarily opaque, like your hand over a flashlight) and "radiosity"(light reflecting off of one object and onto another). Unless the game requires said feature. They USUALLY allow a couple of generations' worth of cushion, but sometimes... Nope. Like I said, if it's time to upgrade I'd buy a newer card instead of digging out another one of the same kind.
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IMO, SLI's not worth it. When the time gcomes to upgrade, buy a new card. They'll have added new features that aren't in the old card you're replacing. SLI is a way for people with too much money to masturbate to higher resolutions by running a pair of top-end cards. And not much more than that.
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Flashback 2012 is the LAST thing you want to bring. It's got absolutely NO merit to people that don't have any existing relation with the Macross franchise. ... Well, I suppose it's possible they'll enjoy it jsut because it's japanese, but...
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in the end however it is Konami's game and they can do what they want with it. just because Hideo kojima says it is the only way, does not mean that he is in charge of Konami. while he designed the Metal Gear Solid Games , i do not think he is the original copyright owner of the Metal Gear series , remember metal gear came out in the 1980's and I am pretty sure Konami holds the basic rights to it. chris 342219[/snapback] Kojima designed the originals too. And while Konami DOES hold the rights and CAN do whatever they want with it(See: Snake's Revenge), Kojima currently seems to have a fair bit of clout in regards to "his" games, perhaps due to how long he's been with the company(or how much cash he's made them).
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To be fair, then, I'd like to point out that Fusion was really my second experience with Metroid... the first having been the original. I'm mostly (blissfully) unaware of the continuity, having really only played the original, Fusion, Zero Mission, and the first Prime (and of those, only having finished Zero Mission and Fusion). That helps a lot. You don't get that nagging voice in the back of your head yelling "The omega metroid is immune to beams!" during the final battle, for example(in fact, every evolution past the basic jellyfish{which can only be frozen, not damaged} is, excepting the ones in Prime, which are convenienly exempted from the issue due to extensive phazon mutation). ... I'm also still holding a grudge about the battle with SA-X. I spent a couple of HOURS unloading missiles into it before I gave up, looked it up online, and swore profusely at the idea that it was immune to explosives. Never considered beams, because it ran counter to everything I've learned through 4 and a half Metroid games(Prime at least had the scanner to warn you about nagging problems like weapon immunity). ... Should I point out that Zero Mission breaks Prime, since Samus can't head straight from Zebes to Tallon 4 in her REAL ship? Or would that be mean and spiteful? Personally, I resented the linearity. Not because it was there(it's been there since Metroid 2, which was every bit as linear as Fusion), but because it was so blatant about it. Every time you did anything, every door was locked immediatly. It felt like the game was thumbing its nose at me. "Oh, you wanna play with your new powerup? That's nice... hang on while I lock the door to every room you want to might want to use it in." I prefer the more subtle kind seen in Metroid Prime and the RPG Castlevanias. New powerups let you reach previously inaccessable places, and thus enforce linearity without the game actively telling you what to do(unless you left Prime 1's hint system on, which is a good way to go insane).