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Everything posted by JB0
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Sony can eat a loss for a while. Also, there's no indicator of how much of a BluRay player is the actual drive, whcih is all PS3 needs. Why is 1x too slow? Remember, 1x on BluRay isn't the same as 1x on DVD or 1x on CD(both of which are diffrent speeds). Telling what sort of load times you'll get is fairly difficult without knowing actual data transfer rates.
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Of course, ePSXe and PSXeven provide graphical boosts too. AND let you save. Actually, the DC doesn't emu the SNES very well. Tends to have trouble keeping up. Genesis was about the max that could be pulled off without someone expending the effort to create a new DC-optimized emu instead of porting an existing emu. Which in the SNES' case was the sluggish SNES9x(development seemed to have been going in this direction, but all 4 emus stalled out before they got there). And with all the DC SNES stuff dead, the improvements being made to SNES emus NOW(SNES emulation is a LOT worse than it looks at first glance) aren't being integrated.
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I think once sales start to slump, we'll see the Macross Criterion edition, with 8-channel DTS ES and CG special effects edited in.
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Teh bracelets are good. The 300HP bonus may not seem like much, but it adds up after a few levels. Especially for hard mode, where you can get it from level 1. I just passed one around and slapped it on whoever was closest to level up, though. Don't need to keep a lot of 'em. The emerald necklace is good too. 100 extra CP at levelup. Basically, every time someone approaches level up, you should slap both of those on 'em. Though you have to be careful when draining the XP orb for a new character. It's VERY easy to max their CP with an emerald necklace. Won't kill you or anything, but it slows skill growth down a bit.
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Riiiiiight.
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Good priority. Also, it's a good idea to see what items can transmute to before you use them. Several transmute into a much better item, especially with skill books.
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I'll be glad to bitch and moan at A1 if he gets the post. Regardless of if he updates or not... he'll slip... oh yes he will... 358361[/snapback] I already said that my goal is an online wasteland (like a post-apochalyptic feel)... Nothing but insults for having opinions and the least fair modding possible. We will all be intoxicated with the howls of laughter and glory as we see the innocent suffer! (Basically, if you are a pussy, you will be punished) AAAAAAAAAHAHAHAHAHAHAAAAAAAAAA!!! 358369[/snapback] Translation: The death of the forums.
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Could try gAIM. It's a pretty functional alternative AIM client, in my experience. Sounds like as good a reason as any.
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There's no way to permanently alter the CP gauge in any way. It's all based on what weapon you're using. The XP orb is your friend. I suspec tthe "better" is because it lets you allocate all the capacity points they would gain through level ups(be careful, it's REALLY easy to run that up to 999 while doling out XP orb points). ... How dare they have 2 diffrent and unrelated CPs? Charge points and capacity points makes it easy to get confused when using acronyms. Like I said, CP gems are good too. But only in some situations, while XP gems are ALWAYS good. ... Item drops are also governed by the XP gem rules. So every time you're knocking XP gems out, you've got a chance of getting an item instead of an XP gem. Taht's always good too.
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And it's missing a left arm.
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If there IS a proper PS1 emulator for the Dreamcast, it sucks super monkey balls and isn't worth teh time it takes to download. The DC just doesn't have enough power to run a general-purpose PS emulator.
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CP gems don't have any long-term effects. When they disappear, they remove one point from the collector's charge gauge at the bottom. But the game's handling of them is such that they're distributed randomly among ALL characters. If someone has an empty CP gauge, they can still collect the gems. When you get a half-dozen and your 8-CP mage doesn't get any because a chargeless fighter took 3, it's... frustrating.
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I've heard RE4 speeds things up quite a bit. Don't quote me on it, but I THINK I remember hearing something about quick evade moves(can't recall for sure, don't wanna look it up). Either way, RE isn't a raw action game. The controls and limited items encourage a more calculated approach to the combat.
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Second everything. Including the bit about Aelia(I actually liker her more than Lenneth, but you don't have an option there). And when picking attack orders, consider the entire party. Some combos look good as a standalone, but don't mesh with what everyone else is doing. And some dismal-looking ones work great when fused with the rest of the party's actions. If you order things properly and time your hits right, you can almost make the enemies bleed XP gems. Or CP gems. Not as pretty as XP gems, but a few of these go a long way towards keeping the mayhem levels peaked if your fights take more than a few turns. And until you get mental reaction, mages NEED these to do anything but idly spin their staff around.
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Ok, settle down. No, you can't strafte - it's a 3rd-person shooter, doesn't lend itself well to it... StarFox Assault did it well enough. Robotron did it better still, though.
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Dun have the game, but I somehow doubt it. Very few games let you sidestep.
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Yes. You don't really need to know anything before you start. Which is more important, your wife or a tri-Ace game?
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All admins do it. That's why the boards don't pin edit notes for them.
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AYANE FOREVER! YOU MUST DIE! PURPLE HAIR POWER!
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Tad pricey for what amounts to a stand-alone movie player... I can see the logic behind not offering software, though. With very few exceptions, expansion sjust don't get wide support. Simple case of "I can make base unit game that everyone can play, or expansion unit game that everyone/10 can play... Hmmm..."
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Towards them??? 357817[/snapback] They're all around me, and I can't stay in one place all the time. Well, I COULD, but the bathroom's kinda crowded, and I get hungry sometimes...
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This reminds me of something else... WELCO METOT HENEX TLEVEL ... From a software point of view, it actually seems more like a 32x, but I had the SCD pic already. SCD actually DID bring a logical and high-demand advancement(though as an accessory, and an expensive one to boot, its market was severely limited). The leap from cartridge to CD drove publication costs down massively, while at the same time vastly increasing the space available for home games(since arcades were less concerned with cost, they could and did stuff a CD's worth of ROM on the boards sometimes). DVD came after games had started going multi-CD on a routine basis. There was a clear demand for more space. Games now are still coming almost exclusively on single-layer 4.smth GB DVDs DESPITE the availability of multi-disk and dual-layer options. I don't see how there's a demand for a quantum-leap in space at this point. Which brings us to the other side of expansions... the 32x was unwanted fluff that not even Sega took seriously(the damn thing didn't even have software available for the first week after launch).
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If I turned my back on people for stupidity, I would have to walk backwards a lot.
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Heh. They're using Pepsi Prime in the comparison shots. "And remember, only Pepsi has 70% of your recommended daily allowance of energon."