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Everything posted by JB0
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I should start adopting the avatars of other people at random, just to sow confusion. And encourage others to do the same.
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I was looking for something earlier, and wandered, wholely against my will, into Robotech.com(You will never find a more wrteched hive of scum and villianry.) And what do I see but the beloved tuna head being despoiled by the RT.com logo! Certain that my eyes were playing tricks to drive me back to the light, I return here, only to be met with THIS! Our tuna head is GONE! They soiled our cartoons. They blocked our toys. They maybe-scared-away our games. All that pales in comparison to the THEFT OF OUR SMELLY FISH HEAD! Clearly, this is a case of grand theft tuna, and steps must be taken immediatly to ensure that HG doesn't get away with it! I propose a shower strike as a show of solidarity for the fish! Until HG returns the tuna head, odorous waves intact, and issues a formal apology, let our BO waft to the heavens as green clouds of sympathy! If we don't fight now, they may steal YOUR head next! FIGHT THE POWER! NO FISH HEAD, NO PEACE! No, I'm not actually bothered by the change of banner
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MAME is a "Multiple Arcade Machine Emulator." An emulator is basically a software recreation of a specific computer. In this case, MAME has several computers in it, all arcade machines. Three of those machines are for playing Macross games. You need MAME(from mame.net) and the ROM images for the specific game you want to play(from many places, I use planetemu.net) You extract MAME to your hard drive, and stick the ROM images in MAME's "ROMS" directory. May need to do some other configuration too. MAME32 is a tad more user-friendly than the command-line versions found at MAME.net. I am, however, morally opposed to it. You'll have to find it yourself, as the copies I'm finding require a fileplanet subscription. *rolls eyes* Which file?http://www.macmame.org/ has the emulator. http://planetemu.net/ has the ROM images. 372089[/snapback] i mean...er...the file for the macross game, the installer... 372108[/snapback] The installer would be ... well, if anything, the emulator. I don't know if MacMAME comes with an installer. If it doesn't, you don't need one. The game would be the ROM images. You need BOTH programs to play. You run the emulator, which runs the ROM images.
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Which period do you want to live in the Macross
JB0 replied to vanpang's topic in Movies and TV Series
I vote for "some time period where humanity ISN'T engaged in a global or interstellar war with itself, space aliens, or computerized pop singers." -
It's not stated, but it's implied by actions. A while back, Tokyopop wanted to release Macross 7 Trash. They got a license from Big West. Then they got a license from HG. Then HG started hyping it. Then they lost the Big West license. Then HG deleted the Trash news articles on their website. While it's fan speculation(no statements were made that I know of), it's believed they lost the BW license for playing ball with HG. As HG claims that "Macross is © Tatsunoko Productions", seemingly across the entire franchise, for Trash to carry HG's seal of approval and legal boilerplate would have been damaging to BW's legal standing. Especially they were actively suing Tatsunoko over copyright at the time. It's a safe bet that BW is anti-HG until such time as HG backs off on their Tatsunoko copyright claims. And as BW has licensed distributors for non-SDF products in the past without Tatsunoko's or HG's involvement(see Plus and 2), they likely don't agree with HG's interpretation of the distribution license either.
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Which file?http://www.macmame.org/ has the emulator. http://planetemu.net/ has the ROM images.
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I'm sorry, but how does a system that sold over 100 million units considered a disappointment? By what reasoning? I know I know, we are on an anime discussion board, but we are all older here, can we please leave the fanboy-ism at the door, please? 372075[/snapback] I'm talking about disapointment from a gamers perspective. It shipped with an, poorly designed controller for starters. A d-pad that was worthless for any extreme use (shooters are unplayable on it). Along with a lack of triggers (making racing games pretty much worthless), as well as poorly placed analog sticks (pressing both towards the center results in thumbs hitting, which is a pain). Furthermore, it was identical to the Dual Shock that shipped with the PS1 (save for the pressure sensitive buttons-- which were a joke), which was a pretty good example of Sony's general lazy attitude. Sadly, that's what was WANTED. There's a VERY large portion of the market out there that believes, for whatever drug-induced reason, the DualShock is the perfect controller and all others are just pale shadows of it's greatness. I'll give 'em pressure-sensitive buttons. I'm sure it looked good on paper. Might've even worked if they hadn't been preserving the digital feel. But who knows how losing the feel would mess with other games. No argument here. I define good system in terms of software. Hence, it WAS a good system, just because of the library. The Jaguar, by comparison, is really neat hardware, but a lousy system. I wouldn't call it lazy. They DID put a lot of work into the internal design, they just cocked it up royally while doing so. Price point's still undetermined. And the controller actually seems like a massive improvement, if it ships. It looks like they ripped off the 'Cube pad, which is the most comfortable input device I've held in a long time. Of course, the massive negative feedback about the "batarang" means that the DualShock3 will PROBABLY wind up being a wirelss DualShock2. Ah well, there's always 3rd-party controllers.
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Actually, it's more an anti-Sony propaganda piece than anything else. Because while Sony is a bunch of retards with their collective heads up their asses, they have a marketing team that's second to none. That = mass market acceptance, which = more games. I can't speak for everyone else, but I'm looking forward to PS3 games, not the PS3.
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The games are based on the anime. As I understand it, it was a HUGE cross-promotion gimmick in Japan. Though I haven't heard of the Lazer Tag side before, it makes more sense with it added in(and when explicitly looking for it, it DOES come up). Sega was making the Lazer Tag clone, so they had free access to the gun design(which answers the big question mark the usual story leaves, since Sega's no longer PAYING Tatsunoko for the privelige of making a light gun that looks like a Zillion gun). Tatsunoko licensed the Lazer Tag stuff for the cartoon, and Sega capitalized on it by packing a Zillion gun in with their game hardware AND making games based on Tatsunoko's cartoon. So they had MASSIVE cross-promotion in Japan. Zillion toys were advertised by the cartoon and SMS. The Master System was advertised by the cartoon and toys. The cartoon was advertised by the toys and SMS. Of course, Sega was footing the bill for the toys and games, but Tatsunoko paid for the cartoon, which was the biggest ad. Translation: Macek is the enemy of all anime.
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*laughs* For what it's worth, their analyst is a bit ... stupid. The 90 nanometer process Sony is using is the STANDARD now, not cutting-edge stuff like he believes. 65nm would be the leading-edge(Intel's using it in their new Core parts, which aren't yet widely available, though they've officially launched). And you can't really repair a defective microchip, regardless of where the defect is. He's probably confused by the fact that PC manufacturesr can, in many cases, disable the defective areas and sell the chips as a lower-end part. The best-known example being the 486SX, which had a disabled floating-point unit, but the typical example now(and the reason he's confused) is a chip with damaged L2 cache RAM can be sold with the damaged part of the cache disabled. ... Though the modern processor tiering isn't actually driven by failure rates. They bin the parts by what they WANT the yields to come in at, and make a mint off high-end parts that are, for the most part, identical to the low-end ones(I suspect part of the reason the P4 and Athlon64 have integrated heat spreaders is to avoid end-user reconfigurations such as AthlonXP's famous "pencil trick", since the configuration jumpers are all sealed away). So it's actually VERY doubtful that there's near as many cache failures as there are half-cache chips. But that's another thread entirely. Anyways... Merril-Lynch's analyst doesn't have a clue what he's talking about, and it's a shame people are listening to him.
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To add some alternate angle interest.... the Sega Master System's light gun was based on the Zillion gun(if I recall, the gun carried the Zillion label in Japan).
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Which would explain a lot.
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I thought Bandai only did one mecha series. They must've thought the label said GundamBuster.
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Very true, but Kojima is probably capable of finding someone who WOULD be a good director for it, and then serving as an advisor where needed. 371289[/snapback] He's already shown excellent judgement by saying UWe Boll has no chance whatsoever.
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I agree here. That's one of the things I enjoy about Macross' sequels. We're not being hit with rehashes of Hikaru over and over, so each new story lets you see the Macross universe from a diffrent perspective. Even the ones I didn't like added to the depth of the world.
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I'm assuming the F-22 is our most advanced fighter? We can't even get the thing to do a cobra manuever? Why would one limit it's abilities? 371262[/snapback] As I understand things, it basically has to do with the fact that if we let our fighter run on the upper edge of it's capabilities, it'd turn the pilots to something resembling strawberry jelly. I'm sure one of the avaiation people can correct me.
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Because changes HAVE to be made. The raving fanboys won't admit it, but what makes a good movie and what makes a good game are totally diffrent. I admit most of them could have been handled far better, but the perfectly faithful adaptation the gamers invariably clamor for JUST ISN'T POSSIBLE. I agree that it isn't possible, my point is that the MGS games in general are cinematic enough to not need a movie. If kojima were to write the script himself and have super-control over the directing then i'm sure the movie would be great but that'll never happen. Writing and directing for most game to movie conversions are usually outsourced to film-making professionals. I'm not picky about the movie being based perfectly on any of the MGS games but from my nostalgic viewpoint an outsourced movie without much Kojima involvement just doesn't seem necessary. I actually suspect Kojima wouldn't make a good movie director. I don't question his ability as a script writer or game director, but he's used everyone doing EXACTLY what he wants, because he makes the entire world he's directing. He's also not greatly experienced with camera work, which is one of the tasks a movie director has to deal with. Game cameras are a totally diffrent ballgame, as style takes a backseat to clarity. And nothing really NEEDS a movie. It's the kind of thing that's done because people want to see it. MGS2: Sons of Liberty? That's a personal opinion. Gamers got pissed off at raiden, not at the gameplay and graphics which were absolutely stunning at the time. MGS2 may not have a very satisfying ending but the story was still engaging and interesting none the less. Most of the complaints I saw revolved around the story. Raiden was a prominent figurehead, but hardly the primary gripe. The NES adaptations didn't kill it. Sons of Liberty didn't kill it. It can survive a bad movie, which generally isn't held against the games regardless. True. But given how much I like the series right now I'm just too cautious to want to risk seeing a bad movie. Fair enough.
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So... Pre-7 = comic relief and tentacle rape rejects. Post-7 = a bad guy you can really hate.
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*does that cartoon thing where the eyes bug out repeatedly* Niiiiiice. Me wantie!
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Nope.
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What I know of the systems and programming(while I do not do it professionally, I DO code occasionally, and I know a lot more about it than most people), and what I've heard from developers. A dash of common sense goes a long way too. Coding multi-processor is harder than single-proc. It seems like it should be, and it is. Coding in assembly is harder than C++. That's the whole reason high-level languages exist. Coding multi-proc assembly VS single-proc C++ is harder+harder. And I'm rather insulted that you would file my friends on the same level as gaming magazines. The only ones I'd listen to as far as game hardware is concerned actually know something more than "ZOMG TEH PLAYSTAITON AM TEH AWESOME!1111" You're the one that brought it up, so you don't get to say it's not relevant.
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I guess you haven't seen Enemy at the Gates then? You should have a look at it...it's a great sniper vs sniper movie. I'll keep that in mind. I'd really rather see them go back to the original Metal Gear. It had less subplots for the fanboys to miss, which also leaves the writers free to flesh things out cinema-style without people griping so much. And at this point a lot of them have never seen the origins of Solid Snake anyways, so it'd kill two birds with one stone. Which gets back to my point about adaptation being required. The fanboys will foam at the mouth about that not being how it happened and how they should've had a pair of rifle duels like in the game, but it'd work pretty well and IMO that's one of the big places the game could be improved on anyways. And an injury isn't that implausable. Liquid wanted Snake alive, and if I recall things, Wolf was having fun with him anyways. ! How's this sound, though? Wolf shoots Meryl like in the game. Being a noble yakyak blahblah, Snake surrenders to Wolf. Wolf hands him over to Ocelot for interrogation, Snake starts planning his escape. In short, cut everything between the opening shot on Meryl and the end of the first sniper battle, which was filler anyways, and change the capture to reflect this. Next encounter opens with a missed shot from Wolf, again like in the game. Depending on if the writers have given him a rifle, there's 2 possibilities here. 1. RIFLE DUEL!!!!111ONEONEoneoneone This is "just like the game," only with 1-hit kills. For theatrics, we'll have them take a few shots at each other. Wolf's opening shot, Snake dives for cover, assembles his rifle, peeks out to locate her, Wolf takes another shot, Snake takes a shot back, moves, Wolf takes another shot, which grazes Snake's leg, Snake shoots her for the kill. 2. Stealth+handgun. Add more trees to the battlefield. This lets Snake do what Snake does best. He uses the trees as cover, and sneaks closer to Wolf's location, until he can get her with his pistol. More tension here, since Wolf can strike at Snake and he can't strike back, and the writers don't have to justify Snake taking a rifle, which is mostly useless given his mission, and hauling it all over the base. Either way, we'd better have done all of Wolf's character development beforehand, as she's not gonna get a lot of speaking time afterwards. Conveniently, the movie has more opportunities for events happening away from Snake, so we can do her backstory whle Snake's doing something else..
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No one really knows. HG refuses to show it to anybody. I think the only peopel outside HG and Tatsunoko that have ever seen it are the people involved in the Battletech fuss, and they can't legally tell anyone what it said due to the settlement terms.
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How so? And since when did the consumers of either Coke or Pepsi start insulting each other’s products and each other’s consumers? Someone who for example prefers Coke over Pepsi is not going to be gleefully waiting for the day when Pepsi goes out of business and vice versa for the Pepsi Drinkers. Some of them do, actually. I've got no idea how they can be so passionate about a freaking drink, but some people have elevated Coca-Cola to a religion, and placed it on the altar alongside pro football. You can portray Robotech and Macross in both lights depending on which fan you are. A Robotech fan may say the same about Macross Yup. I've met him. That fan ALSO thinks that Robotech was first and that they removed Southern Cross and MOSPEADA for the Japanese version. Who cares? And what does it matter to you what HG does and does not do? How is your life negativley affected by HG not brining Big West "to the table?" As others have said, it makes the products we actually WANT rather difficult to acquire. HG and Big West fighting means WE don't get Mac Seven, Mac Zero, or DYRL(though this one has other potential issues, the HG/BW issue is the primary one) DVD releases. It also means WE don't get certain pieces of japanese merchandise. There's two major points here. Point one is games. No one REALLY believes Bandai didn't wait until AFTER translating and advertizing to see if there was a market for VF-X2. The market is there, and the fact that they were so far into the planned release that they were running ads and had demo disk space pretty much proves it. I'd bet good money that HG was making threats, and Bandai didn't want to deal with the legal bickering. Without concrete proof it would be a major blockbuster(which would've REQUIRED a release), it's easier to just drop the release, take the tax writeoff, and find something else to recoup the losses. They knew there was enough market to justify a localization, but not that there was enough market to commit an unknown but signifigant quantity of resources to courtroom brawls with no guarantee of victory, or a known and signifigant amount to an HG license(which might result in a pulled Big West license). This is, to me, the bigger issue. There's no real way to fully enjoy the recent games without a translation, and the fan translation scene hasn't stepped up. That, of course, assumes either a modded system or emulator to render a fan translation playable(even if you actually own the disk, you'll have to rip an image to patch, and then burn a new disk that the system's copy protection won't like). Point two is Yamato's VFs. Yes, you can import them, but the price premium is quite large. No, Masterpiece Veritechs are NOT similar(especially for products like the YF-19/21, which HG blocked and has no equivalent RT product for). This is the bigger issue to the Macross community at large, as well as part of the Robotech community. Since when is "rewritten and spliced-together" a genre? Macross and Robotech are the same genre. One's just a poor hackjob while the other is the original product.