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JB0

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Everything posted by JB0

  1. What I know of the systems and programming(while I do not do it professionally, I DO code occasionally, and I know a lot more about it than most people), and what I've heard from developers. A dash of common sense goes a long way too. Coding multi-processor is harder than single-proc. It seems like it should be, and it is. Coding in assembly is harder than C++. That's the whole reason high-level languages exist. Coding multi-proc assembly VS single-proc C++ is harder+harder. And I'm rather insulted that you would file my friends on the same level as gaming magazines. The only ones I'd listen to as far as game hardware is concerned actually know something more than "ZOMG TEH PLAYSTAITON AM TEH AWESOME!1111" You're the one that brought it up, so you don't get to say it's not relevant.
  2. I guess you haven't seen Enemy at the Gates then? You should have a look at it...it's a great sniper vs sniper movie. I'll keep that in mind. I'd really rather see them go back to the original Metal Gear. It had less subplots for the fanboys to miss, which also leaves the writers free to flesh things out cinema-style without people griping so much. And at this point a lot of them have never seen the origins of Solid Snake anyways, so it'd kill two birds with one stone. Which gets back to my point about adaptation being required. The fanboys will foam at the mouth about that not being how it happened and how they should've had a pair of rifle duels like in the game, but it'd work pretty well and IMO that's one of the big places the game could be improved on anyways. And an injury isn't that implausable. Liquid wanted Snake alive, and if I recall things, Wolf was having fun with him anyways. ! How's this sound, though? Wolf shoots Meryl like in the game. Being a noble yakyak blahblah, Snake surrenders to Wolf. Wolf hands him over to Ocelot for interrogation, Snake starts planning his escape. In short, cut everything between the opening shot on Meryl and the end of the first sniper battle, which was filler anyways, and change the capture to reflect this. Next encounter opens with a missed shot from Wolf, again like in the game. Depending on if the writers have given him a rifle, there's 2 possibilities here. 1. RIFLE DUEL!!!!111ONEONEoneoneone This is "just like the game," only with 1-hit kills. For theatrics, we'll have them take a few shots at each other. Wolf's opening shot, Snake dives for cover, assembles his rifle, peeks out to locate her, Wolf takes another shot, Snake takes a shot back, moves, Wolf takes another shot, which grazes Snake's leg, Snake shoots her for the kill. 2. Stealth+handgun. Add more trees to the battlefield. This lets Snake do what Snake does best. He uses the trees as cover, and sneaks closer to Wolf's location, until he can get her with his pistol. More tension here, since Wolf can strike at Snake and he can't strike back, and the writers don't have to justify Snake taking a rifle, which is mostly useless given his mission, and hauling it all over the base. Either way, we'd better have done all of Wolf's character development beforehand, as she's not gonna get a lot of speaking time afterwards. Conveniently, the movie has more opportunities for events happening away from Snake, so we can do her backstory whle Snake's doing something else..
  3. No one really knows. HG refuses to show it to anybody. I think the only peopel outside HG and Tatsunoko that have ever seen it are the people involved in the Battletech fuss, and they can't legally tell anyone what it said due to the settlement terms.
  4. How so? And since when did the consumers of either Coke or Pepsi start insulting each other’s products and each other’s consumers? Someone who for example prefers Coke over Pepsi is not going to be gleefully waiting for the day when Pepsi goes out of business and vice versa for the Pepsi Drinkers. Some of them do, actually. I've got no idea how they can be so passionate about a freaking drink, but some people have elevated Coca-Cola to a religion, and placed it on the altar alongside pro football. You can portray Robotech and Macross in both lights depending on which fan you are. A Robotech fan may say the same about Macross Yup. I've met him. That fan ALSO thinks that Robotech was first and that they removed Southern Cross and MOSPEADA for the Japanese version. Who cares? And what does it matter to you what HG does and does not do? How is your life negativley affected by HG not brining Big West "to the table?" As others have said, it makes the products we actually WANT rather difficult to acquire. HG and Big West fighting means WE don't get Mac Seven, Mac Zero, or DYRL(though this one has other potential issues, the HG/BW issue is the primary one) DVD releases. It also means WE don't get certain pieces of japanese merchandise. There's two major points here. Point one is games. No one REALLY believes Bandai didn't wait until AFTER translating and advertizing to see if there was a market for VF-X2. The market is there, and the fact that they were so far into the planned release that they were running ads and had demo disk space pretty much proves it. I'd bet good money that HG was making threats, and Bandai didn't want to deal with the legal bickering. Without concrete proof it would be a major blockbuster(which would've REQUIRED a release), it's easier to just drop the release, take the tax writeoff, and find something else to recoup the losses. They knew there was enough market to justify a localization, but not that there was enough market to commit an unknown but signifigant quantity of resources to courtroom brawls with no guarantee of victory, or a known and signifigant amount to an HG license(which might result in a pulled Big West license). This is, to me, the bigger issue. There's no real way to fully enjoy the recent games without a translation, and the fan translation scene hasn't stepped up. That, of course, assumes either a modded system or emulator to render a fan translation playable(even if you actually own the disk, you'll have to rip an image to patch, and then burn a new disk that the system's copy protection won't like). Point two is Yamato's VFs. Yes, you can import them, but the price premium is quite large. No, Masterpiece Veritechs are NOT similar(especially for products like the YF-19/21, which HG blocked and has no equivalent RT product for). This is the bigger issue to the Macross community at large, as well as part of the Robotech community. Since when is "rewritten and spliced-together" a genre? Macross and Robotech are the same genre. One's just a poor hackjob while the other is the original product.
  5. We mailed off for something with KoolAid points when I was little. Never got it.
  6. Because changes HAVE to be made. The raving fanboys won't admit it, but what makes a good movie and what makes a good game are totally diffrent. Just to grab an example... if the Mario movie had been a faithful adaptation, it would've been 90 minutes of a fat guy running around jumping on mushrooms and plucking fireballs out of his nose. I admit most of them could have been handled far better, but the perfectly faithful adaptation the gamers invariably clamor for JUST ISN'T POSSIBLE. Several parts can be scrapped, as they serve no purpose narrative-wise. Remember the shape-memory card to arm/disarm the nuke? Yeah, there's a REAL good reason to make people run around and catch pumonia for an emergncy disarming mechanism. How about when you first meet Sniper Wolf? And you have to backtrack ALL THE WAY to get a rifle? They're both pure game filler. ... Actually, the whole Sniper Wolf arc won't work in a movie. Sniper VS sniper is just plain BORING to watch. And no movie audience will forgive the fact that she's still alive and fit for a rematch after taking several shots to the head and chest. That arc, movie-style, is over FAST. Wolf clips Snake, Snake fires back and wounds her fatally. They meet BEFORE the first shot is fired, not AFTER a shootout. Vulcan Raven is a problem too. The man carries a gun BIGGER THAN HE IS. Add an exoskeleton or leave him out for the movie. He's just not credible. ... Really, a movie based on Metal Gear Solid would leave most of the content out. A lot of it is "game filler" that doesn't advance the narrative, and isn't very interesting to watch. Liquid's in. Ocelot's in. Grey Fox is in. Meryl's in. What good is a movie without a romance interest? Sniper Wolf makes the cut under the hot villain rule, but her story arc is dealt with massively diffrently. Decoy Octopus COULD be in, but he's so easy to miss in-game that he'll probably be skipped over on film too. If Psycho Mantis makes it, it'll be abbreviated, and in a radically diffrent form than his digital showing. Raven's almost guaranteed out. 95% of all codec conversations are gone. Select Otacon, Naomi, and Campbell calls are the only ones that are really important to the story. The others are concessions to the game, though "Deep Throat" provides an interesting plot twist, and might be retained. All conversations will be rewritten. The games have far too much monologue for their own good. Sniper Wolf: I am... dying. Your last shot... pierced... my lung. Please... listen to my... life story... though it may take... a half-hour... to tell. I know... I said my lung... is bad.... but I've still got... more than ... enough air... for a lengthy... monologue. Most equipment will be scrapped, because there's no way for Snake to carry it all around, and don't add a lot to the movie. They're toys implemented for a single in-game purpose. The Box is in, but ONLY as fan service. </wishful_thinking> I'd expect binoculars, the pistol, a couple of grenades, a missile launcher for the Metal Gear fight, the codec, maybe the IR goggles... a VERY slimmed down gear set. Cigs SHould make it in under fan service, but I'm not confident that they will. MGS2: Sons of Liberty? If you consider the entire Metal Gear franchise instead of just the Solid games, Metal Gear 2 has issues as well. Having Big Boss come back as a cyborg is pushing things JUST A LITTLE. The NES adaptations didn't kill it. Sons of Liberty didn't kill it. It can survive a bad movie, which generally isn't held against the games regardless. And given how much control Konami gives Kojima over the license, odds are good it WON'T be a bad film. If it is, it won't fall in the writing.
  7. Nintendo's said in some interviews recently that the only reason they hadn't ALREADY done a DS browser is that they thought a 3rd party was going to do it. While it was rather stupid to just sit back and WAIT, you have to admit that it was pretty obvious, and 3rd parties HAVE historically done that sorta thing. Anyone remember the GBC PDA cart? GBA MP3 cart? GBA digital camera?
  8. PS1 waws actually VERY easy to program for. It's a simple design, and Sony was the first company to offer C++ dev kits(as opposed to writing the games in raw assembly). That's part of why it won over the Saturn, actually. It was also cheaper to make, far better marketed, and free of to the inter-division feuds that were plaguing Sega at the time*. The Saturn was a monster but it was very difficult to bring out it's full potential. And Sega wasn't supplying any C++ libraries, partially because it wasn't how the industry worked at the time and partially because the compilers of that era handled multi-threaded code rather poorly, making it almost impossible to get anywhere near the Saturn's full potential without using assembly. If you were pushing the Saturn to the edge, you had two SH2s(the central processors), an SH1, and a 68EC000 variant all running code at any given time. AND timed the code to eliminate RAM conflicts, as the Saturn architecture had the SH2s sharing all resources, so they couldn't even read in instructions at the same time. There's also a pair of DSPs, one of which is also your sound hardware(officially, the 68000 was part of the sound system, but it wasn't actually required for anything, similar to the z80 in the Genesis), bringing the processor total to EIGHT. And any graphics code was addressing two GPUs, each of which had a totally diffrent feature set(one chip was responsible for sprites and polys, while the other was dedicated to backgrounds), and making sure both chips were on the same page at render time. By comparison, the PS has 1 R3000 CPU, 1 GPU, and 1 sound chip(which DOESN'T double as a processor). All code runs on the R3000, which issues orders to the other parts. So there's no RAM contention issues, no sync issues, no nothing. As long as you're giving the right commands, it's all good. And since it's such a simple system, the era's compilers did a very good job of churning out reasonably decent code, though as the system aged developers would turn to hand-tweaking the assembly to squeeze out a bit more performance or pull off a certain effect. The PS2 and Dreamcast, ironically, were reversed. The DC had nice C++ libraries at launch and a simple architecture, while the PS2 was a mess internally(not as much as the Saturn, though) and had no libraries(Sony thought that since developers were working so heavily with assembly at the end of the PS1 that they'd want similarly intimate control over the PS2 from day one). * As I understand things, Sega Japan was kind of annoyed at Sega America for making the Genesis a success when it flopped in Japan, and they weren't above doing REALLY stupid stuff just to remind Sega America that they had no real power. Stuff like telling Sega America to develop a 32-bit upgrade to the Genesis, pressuring them to create it as fast as possible, and then telling them about the Saturn AFTER they'd finished the 32x. Or making the Saturn an incredibly complicated piece of hardware because Sega America asked for a single-processor solution.
  9. Kojima has a goatee. Who knew?
  10. I'd imagine the safe speeds for transformation are far higher on later fighters. Refinements to both the mechanisms themselves and the supporting overtech(stuff like the SWAG armor) likely go a long way towards upping the tolerances. That'd make it a lot less of an issue on a state-of-the-art YF-21 than a primitive testbed VF-0.
  11. Good thing all of those games still get 2D games released, eh? As for bringing this back on topic, anyone seen the new Bumberman game for the 360? http://img108.imagevenue.com/img.php?loc=l..._X360_F898a.jpg 370727[/snapback] Just a few minutes ago, actually. Top article at Insert Credit right now. Bomberman + online multiplayer = win. "First-person bommer" = WTF?
  12. Awww, no new features aside from an external mic hookup...
  13. Tifa's tits always scared me. I, for one, am GLAD she got breast reduction.
  14. Gotta copy and paste it into a new window. THEN it works.
  15. The Nintendo 64? Mario 64 + Starfox 64 = win. 370283[/snapback] Was Starfox in the first year? I thought it came out later, with the expansion pack. It was the Rumble Pack premiere game. Dun recall exactly when that was, but it was well before the Expansion Pack(which was with DK64 initially). I never liked Mario 64, for the record. Me and 3D platformers don't get along.
  16. Personally, I haven't seen a system with a "must-have" 1st-year line-up in a long time. SNES was probably the last one.
  17. "The fastest GDDR3 chips are able to keep up with the rest of the system. But the slow memory chips can actually slow down a game so much that it is noticeably slow to gamers, sources said." Or, you know, crash the machine when they're run at speeds they can't handle, since consoles usually don't have provisions for multi-speed RAM connections?
  18. Actually it looks like a Skyfire. Jetfire was the name of the toy, but Skyfire was used in the cartoons and stuff..
  19. I am just quoting people, what the hell!? 369967[/snapback] It's because you're replying in the wrong thread.
  20. JB0

    What The? Ohhh Wow

    OOOOOOOOOLD news. Macross emulation has had sound for quite some time(2 years now, actually). And it's ALWAYS had sound in teh ROMs. MAME just didn't know how to render it initially.
  21. Pity. I always liked the Easter Island logo. ... It just needs a little Gradius ship ddive-bombing while an Arkanoid paddle smacks a ball at it.
  22. I had assumed most of those were created for non-miclone'd zentradi post-war, as they needed to eat too. Except the chickens. I've got no idea what's up with that. And don't forget the scene of the Macross firing the Main Gun in cruiser mode I thought it couldn't do that? That was why the transformation became nessesary. That was a terriblly animated episode. Animefriend should have impaled for the horrible job they did. Glad they weren't put in charge of doing DYRL. 369945[/snapback] I could be wrong, but I think it was a hybrid image. I remember it as being in attacker mode, but oriented in the frame so it was "lying down", and with the "arms" in cruiser position.
  23. That's not in debate. I wholeheartedly agree with that. Just not replacing lies with more lies. Creating a pile of BS to make Sony look bad isn't actually counterbalancing Sony's BS to make them look good. It just lends credibility to Sony when you get called on your BS. Riiiight.... so you really expect both companies to miss an ENTIRE GENERATION leaving MS completely unopposed?
  24. Ugly? UGLY?!?! HIKARI NI NARE!
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