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JB0

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Everything posted by JB0

  1. No, you said they LOOKED like they could be made. Which isn't the same thing. And until Japan can make me one of these... ... they need to not waste time on airplanes.
  2. *looks at GameCube*That's not a bad idea... my computers get it often enough, but I've got 3 game machines with active cooling that are pr'ly full of dust monsters. Course, I need one of those damn security bits to get the 'Cube's case open and do it right. But the DC and PS2 won't fight me too much. 375566[/snapback] Not really. All you need is either an air can, or a compressor with a blower attached to it. Blast the air into the Gamecube, and use a vacumn cleaner to suck the dust up. Works wonders. I wanna open it anyways.
  3. JB0

    What The? Ohhh Wow

    Yes. Raystorm is awesome. ... Played Raycrisis?
  4. I didn't say you moved them for any reason. Just that the relocation reminded me of the YF-21. I was just looking at it from an aesthetics PoV. As Kawamori's never going to redo the original story, he has no need to re-redo the VF-1. Any remakes will appear as new vehicles. Probably with new features, as there's a limit to how many prequels you can do. Just imagine a VF-11 without all the extra spec'ed equipment. Give it the canards because we're talking about a massive redesign anyways. Hell, your own "redesign" seemed to move the tailfins off the "backpack" and onto the legs, just like the VF-11. It's the same transformation sequence(plus a snap-off shield), same overall silhouette in battroid mode, etc. It IS a modernized VF-1. Sadly, it's also a tad anorexic. All those criticisms of the VF-1's chunkiness have given it an eating disorder. That WOULD help give people a better idea of your goals.
  5. Nobody "watches" the Oscars! Just check the results on the IMDB and avoid all the self-congratulatory butt-kissing for 2+ hours 377052[/snapback] Someone had to watch them to get the results to post on IMDB. ZOMG PARADOX!
  6. But removing nekkid Lucy caused continuity problems!
  7. Someone watched the Oscars?
  8. Not enough respect for the Defender of the Universe in this thread.
  9. Spill some Coke in your shift key?
  10. You just took the VF1, moved the tailfins, and stretched everything out of proportion. No. They look contemporary. Like modern real-world planes. And the POINT was that if you redesign the VF-1 more signifigantly than the VF-0 was, you wind up ahving to go back and refresh the entire timeline. Every VF Kawamori's done has been closely related to a real-world airplane. Some are seemingly ageles. Others have started looking pretty old. Others are based on contemporary planes, and it remains to be seen how they'll age. Speaking of other VFs... Hey Yamato, VF-4 plz kthx! Just looking at things... it's also arguable the VF-11 is a VF-1 remake. I'd stick with the VF-0, as it's more closely related.
  11. I just thought the tailfins were YF-21-ish. I'm assuming they won't stay on teh ankles in battroid mdoe, since that'd get in the way. It's not a very good effort, and a head-on view doesn't show a lot of detail. The intakes are WAY too exagerated, and the nose needs to be scrapped and redone totally. Beyond that... can't tell from that angle.
  12. I thoughjt it was because Diamond Force was a sort of rapid response force. They were depoyed to the area that looked like it was going to need the most attention the fastest. Hence why they got better fighters and better pilots.
  13. Well, it looks mainly like an amateurish attempt at increasing the angularity of the VF-1. ... And like you moved the tailfins so they attach to the ankles. Going for YF-21-style shields, I hope? Cokpit's absurdly tall, engine intakes are absurdly wide... it looks like it might work as an SD version...
  14. JB0

    What The? Ohhh Wow

    Which Macross game has sounds? Which version of Mame supports it, BTW? I know Macross II has sound. Either Macross I or Macross+ doesn't, the driver that is; I played them a couple of years ago. 376941[/snapback] ALL Macross games have sound. I can't pinpoint exact version numbers, but the most recent one certainly does. The original DYRL game definitely didn't have sound for some time after it was implemented, and there's still a few bugs to this day. I don't THINK Plus had sound originally either. I know DYRL's sound emulation was initially implemented about 2 years ago, so a LOT of MAME versions support it to some degree. I'd recommend getting the most recent version(currently 0.104).
  15. Personally, I think the VF-1 IS too small for what it is. I think that's part of the real-world reason for why the VF-0 is so much bigger. You COULD make the argument that since it was designed first and foremost as a fighter plane, size needed to be kept down to make it harder to hit. Other way around. I'm saying that fighter design was appropriate for a simple transformation. The VF-1 is a good shape and layout for folding into a humanoid robot. Hence why the original real-world 1/55 toys had a more or less anime-accurate transformation but were still very simple toys. *nods* Hence why the VF-1 isn't an exact duplicate of any real-world fighter. There's unique design requirements for the transformation, especially since Kawamori was going for a semi-realistic transformation sequence. Nah. There's just too much vagueness in spoken and written language. But I can't draw, and don't know any telepaths. So words will just have to do.
  16. IIRC only the first measures are worth something... Mozart's Requiem would've been better example in classical music. Most classical music is pretty bad, repetitive and forgettable. 376929[/snapback] Same's true of any genre, IMO.
  17. So I shouldn't post pictures of the "transformable Mini Cooper"?
  18. But the VF-1 isn't near the size of an F-14 376903[/snapback] But it's bigger than it's single-mode contemporaries were. The Dragon 2 is longer, but the shape of the plane results in less overall volume, if I'm not mistaken. And volume is what we're concerned with. It's also not a design that lends itself well to a simple transformation. You're STILL not understanding what I mean. I'm saying they're using an older design because of volume reasons. There just wasn't physically enough space in a "modern" Macross-world plane to fit all the parts they needed, regardless of where they attached. The sleeker planes seen in Macross Plus and Seven are the direct result of advances in the technology that allow for more complex transformations and smaller parts. Without those advances, you're very limited in what kind of plane designs you can use.
  19. You apparently totally MISunderstand me. The VF-1, even if it were non-transformable, wouldn't look like real-world contemporaries because aviation went in a radically diffrent direction in the Macross universe. The flashbacks to Roy's service in the unification wars show planes that never existed in the real world. The timeline forks AT LEAST when the ASS-1 crashes in 1999. The presence of F-14s in Zero indicates that it can't fork before the F-14 came into service, and the Compendium lists F-14Ds, which means the D upgrade had to come out before the timelines diverged aviation-wise. That places us as matching Macross through 1990. Likely, 1999 was the point where things broke away from the real-world. From there they broke away FAST as overtechnology from the Macross let them do things they never dreamed of before. Any real-world planes in development as of 1999 would have been scrapped, as they were instantly rendered hopelessly obsolete before they ever made it into production. And the other point is simple... the VF-1 looks like a step backwards from Macross planes like flashback Roy's Dragon II because they had to compromise for the variable design. A Macross modern design had no room for arms, legs, chests, heads, or the massive pile of servos needed to move everything around. So they reverted to the older F14 and F15 designs so there would be enough room to put a robot inside.
  20. But of course!
  21. The first 2 points are continuity torubles. I was just speaking in terms of aesthetics and feature set. It wouldn't really make sense for the VF-1 to match real-world contemporaries, because 1. real-world fighter development didn't go in the same direction as Macross fighter development, and 2. The VF-1 was a first attempt at a variable fighter. The tech was primitive and placed severe restrictions on the vehicle design. Real-world planes lack any transformation mechanisms, and don't have to make compromises in the design to accomodate them. Essentially, the decision to integrate GERWALK and Battroid modes forced them to use a less "modern" fighter design than they otherwise could have.
  22. Heh. Sometimes it's mroe fun to make up a story. Teh mute button makes DragonBall Z watchable.
  23. As opposed to, say, Final Fantasy? 376716[/snapback] With a little trial an error (or even better, a FAQ) it doesn't take long to figure out the commands. I'm not disputing that. I'm just saying, dullness and ease of play haven't exactly stopped localizations before. Haven't played Giren's Greed, but I have played Front Mission 1 and 3. Forget why I quit playing 1, but 3 I was just spending more time in pre-battle menus than I was in battles, AND hit the point where I was getting my ass handed to me repeatedly no matter waht I did. The latter doesn't bother me in and of itself, but I'd rather it either hand my ass to me fast or only do it once or twice, not 6-8 times in a row, with each time taking an hour or so. It's a good game, and I'll come back later. It just becomes very easy to sink a lot of time into it and gain nothing.
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