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JB0

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Everything posted by JB0

  1. If a Masterpiece Megatron comes out you can battle-damage one and re-enact Prime's death! ... Or not.
  2. Any PacMan movie that doesn't include his legendary catch phrase "Wockawockawocka" isn't worthy of the name.
  3. *insert pile of racial slurs here* I don't really care. I rarely swear very much, and I can usually find a way to get the sentiment across intact. It's a mild nuisance, and that's only because I can't remember what words are filtered.
  4. And Battlebots was just America's version of the british "Robot Wars" only less appealing.
  5. SquareEnix isn't locked down to Sony either. And the fanboys have been known to pass games up too. It'll have to be a very appealing FF to move a 600$ console. I don't see that as likely. 2 possibilities I see are vintage translations and and, less likely, new translations(Hey, Nintendo! Rondo of Blood, please.)
  6. I grant all movies some liberty. Otherwise I'd be running around bitching about how everything flickers at 24Hz. 398467[/snapback] You need a better TV that uses reverse 3:2 pulldown to eliminate "judder" 399446[/snapback] I'm talking the original theatrical release.
  7. You, like Sony, are ignoring what pushed them to the front in the FIRST place. The PS1 was 300$. The Saturn was 400. This was a BIG deal, as 400 was the upper limit of what people were willing to pay at the time. It still is, as far as I can tell. The PS1 stayed profitable during the ensuing price wars down to 200, while Sega lost money on every Saturn they sold during the war(a redesign eventually made the Saturn profitable at 200, but it was too late to do a lot of good). The PS1 launched with a good software collection and a continuous flow of new titles, while the US Saturn launch was COMPLETELY messed up. The N64 was late to the party. Massively. By the time it got there, many of Nintendo's long-time developers had jumped ship for Sega and Sony. And when the Saturn folded, they moved to Sony because the PS had a larger user base and cheaper media(That, not size, was the deciding factor behind the move to CD. You can MAKE a huge ROM cart, it's just expensive. And ANY size ROM cart costs more to make than a CD/DVD). At the time, Sony was also the least abusive of the 3 companies. Developers were greeted with no exclusivity contracts, no minimum game requirements, and no painfully high licensing fees. In short, they took the #1 slot by being first to market(with a strong launch, too), cheaper than the competition, and very developer-friendly. The PS2 wasn't absurdly overpriced, but it had a bad launch and wasn't profitable for the first year or 2. It beat the Dreamcast due mainly to marketing, though Sega's reputation from the 32x and Saturn certainly didn't help. Marketing only gets you so far, though. They lost signifigant ground to the XBox, and would've lost more if it had launched close to the PS2. Sony's also become a much more abusive licensor since they became the primary market force, doing things like requiring developers make PSP games to get PS2 games licensed(you might have noticed the PSP has a lot of ports in the pipeline. That's why) and blocking releases on a whim(rumors that they deny licenses merely for being graphically unimpressive have been confirmed multiple times). Nintendo's done a lot this generation to shake the damage the N64 did to their image, and has some features on their next system that have people very interested. If they can sustain momenteum this time, they'll be a force to be reckoned with next generation. The "virtual console" gives them a very strong footing in the nostalgia market, as well. The systems emulated on the Wii all have a fair bit of appeal(PCEngine/TG16 was a big deal in Japan). The 360 has pulled out of it's launch slump. It's going to take a very strong PS3 launch AND a price cut for it to be immediatly competitive. A price cut which MS will likely match to stay ahead. Both MS and Nintendo are making active efforts to court developers while Sony is telling them to bend over and take it up the ass. Sony's making the same mistakes that Nintendo, Sega, and Atari made back when THEY were the big fish. And only one of those stories came close to a happy ending. The PS3 as it exists now is an almost unparalleled screwup. If the PS3 stays at currently announced pricing, the 360 and Wii WILL take a large portion of Sony's market share, regardless of launch library. And when Sony is not the overwhelmingly dominant force, developers WILL leave Sony for a friendlier company. They have no reason to stay if Sony doesn't have a LARGE lead on the competition. And when Sony loses sofware support they'll lose more marketshare, because game machines are ultimately sold on the strength of their library, not technical specifications, cool logos, or manufacturer names. Depending on how fast Sony reacts, they could lose #1 entirely.
  8. JB0

    What The? Ohhh Wow

    I have 1 billion mame emulator games, but I didn't know there ever WAS a Macross arcade game! PLEASE SOMEONE TELL ME WHERE I CAN FIND IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 401036[/snapback] Given MAME doesn't even support a fraction of a billion diffrent ROM image sets, and half of the sets they DO support are duplicates or unplayable, I find your statement to be a vast overstatement at best. 401088[/snapback] Okay okay. I have more like, 120 Mame games? Is that better? Count in my NES, Sega Genesis, SNES, N64, and various other emulators, and the total comes out to be around 1 billion, yeah. 401090[/snapback] Still skeptical. Hmm... I forgot to link a reet warez rawmz site last time. http://planetemu.net/ has it.
  9. The game developers are NOT "all up on Sony's nutsack."They're making games for the system that gives them the widest audience, and thus the most sales. If Microsoft or Nintendo becomes #1, or even a close 2, they'll ditch Sony. ... Which is pretty darn likely if the 600$ price tag stays. Actually, Divx wasn't the same model because you had to pay for every viewing. And there were a lot of things that killed Divx. 1. Marketing wasn't sure if they were selling or renting, so the ads sent mixed messages("You own the movie! But you have to pay us to watch it because it's a rental! But you never have to return it because you own it!"). 2. Divx players cost a hundred bucks more than equivalent regular DVD players(at a time when the cheapest players were 200). 3. You could only get them at Circuit City. No one else wanted to carry them. They expected the low cost of disks to push their market share, but they didn't. Anyways, this is more like PC software licensing. You buy it and use it as much as you want. You just "don't own it."
  10. I bet you the japanese fans DID.
  11. Let's not forget that the Xbox 1 used an off-the-shelf Pentium III, and ran on Microsoft's on Direct X software. And what's the ratio of backwards compatible to not backwards compatible there? Bottom line, I wouldn't count on backwards compatibility as a selling point for the PS3. 401555[/snapback] The XBox 360 also has a much less signifigant power jump than the PS3. I was actually surprised they claimed compatibility at all after they changed processor families. Didn't really look like the power was there. ... Which is probably why they're special-casing individual games. I'd bet an ACCURATE XBox emu can't run on the 360, so they use a "close enough" emu and special-case games to remove glitches. I still think MS farted up badly by locking games they hadn't special-cased yet. They should've opened the thing wide up, and just pinned a warning saying something like "This game has not yet been tested and we cannot guarantee proper behavior until yaddayadda."
  12. *sighs with relief* And here I thought I was just a warped and depraved pervert. ... Well, I probably still am, but at least I'm not alone.
  13. I hope it is backwards compatible with all American and Japanese tittles. I hope Bandai releases a Macros game for the PS3, so we can finally play Macross without having spend extra cash. 401310[/snapback] Don't count on it. Whereas the PS2 had a PSX processor and the GBA had a GBC processor, last I heard, the PS3 is going to use emulation, like the 360. And apparently, SCEI thought that emulation was going to be easier to set up than it's turning out to be. 401351[/snapback] They've also promised backwards-compatibility with the PS1 and 2 at E3, though it certainly wouldn't be their first broken promise. Either way, PS1 emulation should be trivial. It uses a standard processor, so there's no shortage of documentation, and the entire system is weak enough that there's plenty of headroom. Especially if they wrap PS1 AV calls to PS3 AV hardware functions(which reduces compatibility, though the software could detect and special-case known issues). PS2 is, of course, far more powerful as well as featuring more proprietary components. But Sony has all the specs for them. And they may have imbedded an Emotion Engine somewhere, making it a PS2-style half-emulation. As I understand it, the PS2 ONLY has the PS1 CPU, and everything else is emulated as opposed to being genuinely compatible.
  14. I don't belive it will be release this year seeing most launch games won't be ready till next year. be like buying a car but there will be no gas to buy till later. 401158[/snapback] It'll be released. But not on store shelves. Even at 600 the launch hysteria will move it. You saw eBay for the 360, right?
  15. Isn't this along the lines of a spoiler warning for "Hamlet dies"? I think after 2 decades you lose spoiler protection status.
  16. OH YEAH! Given as of yet they haven't released a game with non-Nintendo characters... no.
  17. JB0

    What The? Ohhh Wow

    I have 1 billion mame emulator games, but I didn't know there ever WAS a Macross arcade game! PLEASE SOMEONE TELL ME WHERE I CAN FIND IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 401036[/snapback] Given MAME doesn't even support a fraction of a billion diffrent ROM image sets, and half of the sets they DO support are duplicates or unplayable, I find your statement to be a vast overstatement at best.
  18. Endings and game over sequences excepted? Metroid 1, US version only. Was a reward for beating the game, hypothetically. JUSTIN BAILEY kind of killed that, though. Metroid: Zero Mission. After the escape from Tourian, Samus' ship gets shot down, she loses her armor, and you're dropped into a stealth sequence that has been dubbed "Metal Gear Samus" by some players. Why didn't I think of that? For that matter, why hasn't Nintendo? I remember him. Or at least, remember him having 2-in-1 video games. "Bo knows baseball. Bo knows football. Bo knows both." Definitely. The conditions for all instances... Metroid ending: Beat game in less than 3 hours. Less than one hour for a bikini-clad Samus. Metroid play: Beat the game, then press start at the end of the credits. Only in US version. Metroid 2 ending: Beat the game in under 3 hours. Super Metroid ending: Beat the game in under 3 hours. Item percentage, contrary to popular belief, affects nothing. Super Metroid game over: Die. Metroid Fusion ending: Beat game in under 2 hours and/or get 100%. MUCH more complicated in the japanese version, which has many features added after the english release(for some bizarre reason, the fact that Japan doesn't LIKE Metroid means they got a much better version of Fusion). Metroid Fusion game over: Die. Metroid: Zero Mission ending: Beat game in under 2 hours and/or with 100% items on normal or hard mode. Metroid: Zero Mission game over: Die. Metroid: Zero Mission gameplay: Beat Mother Brain, escape Tourian. Run around suitless and hopelessly outgunned until you find a new suit. Metroid Prime 2 ending: Get 75% or more of all logbook scans.
  19. Even with just what they had, a decent series could've been made. The movie was too short for a lot of character development, and the OVA, aside from STILL being too short, was based on the movie, which placed limits on what they could actually do. They inserted some scenes to lengthen it out. Some of which stretched credibility past reasonable, others which just made no real sense, and still more that were actually really good additions. But it was still just a slightly long movie.
  20. Given what they did with the wine bottle, I doubt punctures will be much of an issue.
  21. Deja vu! Most of Street Fighter DIDN'T make it in. Ryu, ChunLi, and Zangeif was it. And Ryu was largely duplicated by Morrigan, so he was arguably the discardable one. You're thinking of Marvel VS Capcom 2, AKA "F'ing Everyone VS F'ing Everything." When you have over 50 selectable characters, things are way beyond out of hand. Let's see... I'd add... Sonic. This is a given. We've waited over a decade for Mario VS Sonic, and we still thirst for blood. If they didn't sign a deal with Sega this time, they damn well better for the next one. BB Hood. Darkstalkers fits the Smash Brothers feel way better than standard Street Fighter, and BB just seems... right, somehow. Zero. Megaman X-style, not this MMZero crap they pulled with SNK VS Capcom. Megaman X. Because his costar likely can't get in without him. Please no naked X. 4th armor is quite decent for a base(especially as it's become the "standard" look of armored X). An optional form or 2 would be nice, though. The chick off PN03. I don't care WHAT they do with PN03, as long as they're still DOING SOMETHING with it. Captain Commando! C'mon, we've already got those other Capcom characters, we may as well get their former mascot in here too. Stahn. I <3 Tales of Destiny. Let's get a spiky-haired RPG blonde that can actually FIGHT. Tales is already a rather active RPG series, and ToD, aside from being my favorite, has a mode where it controls like a fighter anyways. Rutee. See above. Minus the hair. SINISTAR! ... Okay, maybe not. WORMS! Seriously, how can you NOT want an annelid with a bazooka? Ryu Hayabusa(AKA the Ninja Gaiden guy, NOT the Street Fighter fireball whore). No chance in hell of getting him, but it'd be so awesome. Lenneth. Valkyrie Profile. Kthx. I think this is a good list, if a tad heavy on Capcom. Might be getting a tad large, in which case I strike X and Zero.
  22. The one character everyone really wants to see tapped is Sonic. I think the absurd rate at which that EGM 4/1 joke spread and how long it kept going attest to that. Mario VS Sonic is a battle we've been waiting for since 1991. Sure Sega SAYS there's a truce, and sure they SEEM to support Nintendo systems now, but we all know they're just waiting for the right time to spindash through something and turn Mario into so much spaghetti sauce. There's too much bad blood for them to ever TRULY be allies.
  23. It's also HIGHLY unlikely that the UN would use US dollars as currency. And post-Space War 1, EVERYTHING is diffrent. The old nations don't even EXIST anymore, much less their currency. That and the near-annihilation of humanity and human civilization has undoubtedly changed the economy enough that even if they WERE using US dollars, they'd be totally incomparable to current ones.
  24. Oh, for the love of... Cloud already HAD his chance in a fighter! Remember Ehrgeiz? No? Good. FF7 is the most absurdly over-rated game ever. LET. IT. DIE.
  25. I'd pay to watch PacMan and Kirby duke it out. The 2 biggest mouths in the industry battling it out for supremacy.
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