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Everything posted by JB0
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I have 1 billion mame emulator games, but I didn't know there ever WAS a Macross arcade game! PLEASE SOMEONE TELL ME WHERE I CAN FIND IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 401036[/snapback] Given MAME doesn't even support a fraction of a billion diffrent ROM image sets, and half of the sets they DO support are duplicates or unplayable, I find your statement to be a vast overstatement at best.
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Endings and game over sequences excepted? Metroid 1, US version only. Was a reward for beating the game, hypothetically. JUSTIN BAILEY kind of killed that, though. Metroid: Zero Mission. After the escape from Tourian, Samus' ship gets shot down, she loses her armor, and you're dropped into a stealth sequence that has been dubbed "Metal Gear Samus" by some players. Why didn't I think of that? For that matter, why hasn't Nintendo? I remember him. Or at least, remember him having 2-in-1 video games. "Bo knows baseball. Bo knows football. Bo knows both." Definitely. The conditions for all instances... Metroid ending: Beat game in less than 3 hours. Less than one hour for a bikini-clad Samus. Metroid play: Beat the game, then press start at the end of the credits. Only in US version. Metroid 2 ending: Beat the game in under 3 hours. Super Metroid ending: Beat the game in under 3 hours. Item percentage, contrary to popular belief, affects nothing. Super Metroid game over: Die. Metroid Fusion ending: Beat game in under 2 hours and/or get 100%. MUCH more complicated in the japanese version, which has many features added after the english release(for some bizarre reason, the fact that Japan doesn't LIKE Metroid means they got a much better version of Fusion). Metroid Fusion game over: Die. Metroid: Zero Mission ending: Beat game in under 2 hours and/or with 100% items on normal or hard mode. Metroid: Zero Mission game over: Die. Metroid: Zero Mission gameplay: Beat Mother Brain, escape Tourian. Run around suitless and hopelessly outgunned until you find a new suit. Metroid Prime 2 ending: Get 75% or more of all logbook scans.
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Even with just what they had, a decent series could've been made. The movie was too short for a lot of character development, and the OVA, aside from STILL being too short, was based on the movie, which placed limits on what they could actually do. They inserted some scenes to lengthen it out. Some of which stretched credibility past reasonable, others which just made no real sense, and still more that were actually really good additions. But it was still just a slightly long movie.
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Given what they did with the wine bottle, I doubt punctures will be much of an issue.
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Deja vu! Most of Street Fighter DIDN'T make it in. Ryu, ChunLi, and Zangeif was it. And Ryu was largely duplicated by Morrigan, so he was arguably the discardable one. You're thinking of Marvel VS Capcom 2, AKA "F'ing Everyone VS F'ing Everything." When you have over 50 selectable characters, things are way beyond out of hand. Let's see... I'd add... Sonic. This is a given. We've waited over a decade for Mario VS Sonic, and we still thirst for blood. If they didn't sign a deal with Sega this time, they damn well better for the next one. BB Hood. Darkstalkers fits the Smash Brothers feel way better than standard Street Fighter, and BB just seems... right, somehow. Zero. Megaman X-style, not this MMZero crap they pulled with SNK VS Capcom. Megaman X. Because his costar likely can't get in without him. Please no naked X. 4th armor is quite decent for a base(especially as it's become the "standard" look of armored X). An optional form or 2 would be nice, though. The chick off PN03. I don't care WHAT they do with PN03, as long as they're still DOING SOMETHING with it. Captain Commando! C'mon, we've already got those other Capcom characters, we may as well get their former mascot in here too. Stahn. I <3 Tales of Destiny. Let's get a spiky-haired RPG blonde that can actually FIGHT. Tales is already a rather active RPG series, and ToD, aside from being my favorite, has a mode where it controls like a fighter anyways. Rutee. See above. Minus the hair. SINISTAR! ... Okay, maybe not. WORMS! Seriously, how can you NOT want an annelid with a bazooka? Ryu Hayabusa(AKA the Ninja Gaiden guy, NOT the Street Fighter fireball whore). No chance in hell of getting him, but it'd be so awesome. Lenneth. Valkyrie Profile. Kthx. I think this is a good list, if a tad heavy on Capcom. Might be getting a tad large, in which case I strike X and Zero.
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The one character everyone really wants to see tapped is Sonic. I think the absurd rate at which that EGM 4/1 joke spread and how long it kept going attest to that. Mario VS Sonic is a battle we've been waiting for since 1991. Sure Sega SAYS there's a truce, and sure they SEEM to support Nintendo systems now, but we all know they're just waiting for the right time to spindash through something and turn Mario into so much spaghetti sauce. There's too much bad blood for them to ever TRULY be allies.
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It's also HIGHLY unlikely that the UN would use US dollars as currency. And post-Space War 1, EVERYTHING is diffrent. The old nations don't even EXIST anymore, much less their currency. That and the near-annihilation of humanity and human civilization has undoubtedly changed the economy enough that even if they WERE using US dollars, they'd be totally incomparable to current ones.
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Oh, for the love of... Cloud already HAD his chance in a fighter! Remember Ehrgeiz? No? Good. FF7 is the most absurdly over-rated game ever. LET. IT. DIE.
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I'd pay to watch PacMan and Kirby duke it out. The 2 biggest mouths in the industry battling it out for supremacy.
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I was going to complain about how the new theme song was among the worst pieces of music ever and the original was way better. Then I rummaged up a copy of the original theme and realized that was it. You ruined my childhood. I hope you're happy.
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Eats easier done in kids. This was done with adults, though. I thought the important point was kids had kickass imaginations.
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It's actually REALLY easy to create false memories. There was some research done a while back, and it was disturbingly easy to convince people they met Bugs Bunny at DisneyWorld. Use some adjectives to give their imaginations somethng to work with, and they'll happily fill it all in for you.
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The only problem is that Virtua Cop is a lightgun game, and without said attachment, the game is pretty well bland. 400326[/snapback] Well, they do make light guns for the XBOX....I have 2 sweet ones that have the slide action like the old Time Crisis guns. 400347[/snapback] Precisely. While there've been some glaring accuracy issues from what I've heard, I think that has more to do with the implementation to date than it does the actual system. AssCatz isn't a purveyor of high-quality merchandise, and the fact that THEIR gun had issues is HARDLY proof that the XBox can't do good lightgun games. If a major player wanted to step up and make a DECENT light gun, it'd work right.
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I wonder if she called out that Mars base guy's name... 400329[/snapback] "Global! Global!" or "Kaifun! Kaifun!' or "Focker! Focker!" 400346[/snapback] "GLOBAL! I MEAN RIBER! I MEAN KAIFUN! I MEAN FOCKER! I MEAN MAX! I MEAN... damn, what's your name again?"
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I honestly can't even remember any RT music beyond the singing and title sequence. I DO still like the title sequence music, though.
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That's a PC game. http://www.system16.com/hardware.php?id=731 See? As long as I'm there... It's still annoying that Virtua Cop 3 never got an XBox port, given it runs on a pretty much stock XBox in the arcades. http://www.system16.com/hardware.php?id=729 Chihiro doesn't add RAM or anything, so it should be a trivial issue to port it for the home version.
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Mac+ and Mac2 were licensed when HG wasn't throwing hsisyfits. The point isn't that they can win. It's that they don't want ro fight in the first place. And Bandai rolled over before. VFX2.
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Guide to the Differences Between Macross & Robotech
JB0 replied to lebhead's topic in Anime or Science Fiction
Truer words were never spoken. ... Well, they were, but this is in the top 10.- 72 replies
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So IGN's making the anime world laugh, cry, and call in death threats too now? Was nice when they stuck to video game IGNorance.
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I gather there's some serious licensing issues, even ignoring the traditional Harmony Gold hissyfit. Tokyopop DID try to license the Trash manga. Big West yanked hte license after HG issued a license, and all traces of the "news" are now erased from both HG's and TokyoPop's web sites. And Harmony Gold has to roll over and admit defeat. Remember, that's the major obstacle to any US Macross endeavor. HG demands money. Big West demands their licensees not pay HG money. Licensees are stuck in the middle. They can release without an HG stamp and get sued by HG(which will decimate their potential profits, even if they assume victory), or they can skip Macross and go for something that DOESN'T drop them into the middle of a licensing cold war.
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DO IT! DO IT! DO IT!
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GAH! Now that you've tagged them, I recognize the one on the left! I had the blue one when I was little. I HATED IT! THE DAMNED ARMS ALWAYS ALWAYS ALWAYS POPPED OUT OF THEIR CHANNELS WHEN I TRANSFORMED IT! IT SUCKED! This rant brought to you by my childhood.
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So it's not part of their programming, they're just built to like guns? Edit: I'm not sure I want to know why you were looking at Transformers porn.
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Nah, those are Bumblebee's girls.
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I disagree. The PPB CANNOT repel the main cannon on a Zentradi Cruiser. Kamjin's main cannon went through ALL THREE PPB disks. Admittedly, we don't know if the disks take "damage" when hit so the PPB might not have been at full capacity. But the fact remains that the only time the PPB has been hit with a main weapon, it failed. Larger zentradi vessels, such as Britai's ship, have larger main cannons, with beam widths bigger than the PPB disks. The PPB system is limited in the size of the weapon it can defend against, as well as the power. That is it's ultimate weakness. The omnidirectional barrier gives them a chance in a full-on no-holds-barred encounter with a larger ship. But they have to make it in close to their opponent before barrier overload. I assume that from close range, they can toggle from ODB to PPB and do a Daedalus before they're overwhelmed with firepower. A point-blank barrier overload would be effective as well, but it has undesirable effects on the ship, including destruction of barrier equipment and death of barrier techs. The best explanation is that heavy ECM prevents accurate long-range combat. If the zentradi use it, the Supervision Army uses it, and we likely reverse-engineered it. That's actually the only rational explanation for the close-range combat regularly seen in the animation. Though visual-only should STILL be highly effective at long ranges in space. The main cannons are pretty potent and coherent. It likely boils down to sensor resolution. Whoever sees first fires first. And whoever fires their main cannon first wins. That gives us the edge, as we have scientists and technicians capable of adapting and improving upon the sensors the ASS originally came with, while the Zentradi are still using the same old equipment. We're also likely shooting at a bigger ship in the case of major vessels, or a weaker one in the smaller case. We've got basically the smallest ship that can carry that big a gun. The beam is sublight, so there's a chance to dodge, because you'll see the weapon before it hits you. The further apart you are, and the better your sensors, the more lead time you'll have. If the weapons have variable coherence, this means whoever has the bigger gun is at an advantage, because they can spread their weapon wider to increase the hit area(using it like a shotgun, essentially). Depending on the enemy vessel, this could work for OR against the Macross. The guy with better armor will take less damage from any given hit(fanning the beam out makes it less potent with distance), so you have to use a tighter beam against better armor, thereby reducing your hit area, meaning you have to engage at closer range against better armor. But both sides seem to have rather light armor(in that anti-fighter missiles penetrate), so this isn't much of an issue. ... You COULD use a wider cannon shot to strip weaponry and escort fighters from a ship before you moved in close for a better hit chance with a tighter beam. The zentradi guns are exterior turrets, so they're more lightly-armored than the main body. A spread shot could fry them even if it diluted the weapon below the power level needed for a kill on the ship. And zentradi mecha seem to be made of match heads. This actually looks like the strategy Britai used in the factory satellite capture mission. A wide conical blast from his main weapon to clear LOTS of machinery from the battlefield at once. I think that the Macross probably has the overall edge, but it's not exactly awe-inspiring.