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JB0

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Everything posted by JB0

  1. Nice! I've got a scan of the DYRL manual somewhere(I think, anyways), but I've never seen the 2036 one before.
  2. Odds are actually pretty good that the original series would look WORSE with a new high-def master. Animeigo mentioned that when they were through restoring and cleaning up the masters they had access to they had to go back and artificially crap it up again, because it looked worse after they removed the film grain. The Animeigo master is progressive scan, which is really all the original series would benefit from. I wouldn't be surprised to see a BluRay/HD-DVD DYRL release in the future, maybe MacPlus and Zero too. But not SDF.
  3. Did he? I've really got to watch that again sometime soon. Except they weren't GOOD spies, and didn't even grasp the seperation between civilian and military life. Look at what they brought back. Refrigerators, CD players, electronic Minmay dolls, tales of very skimpy female uniforms/advanced weaponry(and subsequently got into a fistfight in front of a superior officer over which it actually was)... but not one piece of military hardware or info came out in the initial debriefing. The only solid evidence they got anywhere NEAR an actual military facility is their escape regult, which was probably the same one Max, Misa, Kakizaki, and Hikaru escaped from the zentradi in, though that begs the question of how they were originally planning to return home. If I had to bet, they PLANNED to steal a VF or 3, but couldn't get anywhere near the hangers due to civilian/military seperation, so they settled for a captured regult in a poorly-protected warehouse on the edge of the military base. I don't recall Kaifun knowing the barrier would fry anything. As I recall, he was trying to destroy the Macross, figured the barrier would fail eventually and let him blast the ship, and nearly died when it exploded in an incredibly violent manner and decimated his entire assault force.
  4. Post pics! Yah. The DSLite is smaller, but only relatively. The size is about the same as the original GBA. I've mucked with the DSLite demo units, and I think this is Nintendo's first decent d-pad since the N64 and GameBoy Color.
  5. He was the groundskeeper. And you guys are forgetting where some of the best looks into the Acadamy come from... Deep Space Nine. Remember, Nog (the nephew of Quark, the Ferengi bartender) joined Starfleet. And from Deep Space Nine, you can kind of get the impression that it's one part military-style classroom studies, and one part field training. 407180[/snapback] Ah yeah... and they accidentally went to Roswell while ferrying Nog to his first day at the Academy.
  6. The Starfleet Academy game was in 1997. It's long out of print, as are the games that came before it and most of the ones after it.
  7. Mmm, 2036 and DYRL... BTW, the Saturn(that's NOT a Dreamcast game, as it clearly says on the spine) is finally somewhat decently emulated through SSF, though it requires a fairly good PC to run it. If you have a P4 over 3GHz or an Athlon 64 over 3000 model #, it should run fairly well. Personally, I've got a Sempron 3000, and I can run some games full speed but others stutter badly. http://www7a.biglobe.ne.jp/%7Ephantasy/ssf/files/index.html You can probably get the Duo fixed, though I don't know who to ask.
  8. Yah. Region-coding is a pain in the ass. Doesn't really serve any copy-protection purposes, just makes life harder on everyone. Nightbat has the jist of it. It's there because typically movies make it to video in the US before they get theatrical releases in other nations. Also lets them alter pricing easily(check Japanese DVD prices, especially on anime. They get the fecal matter gouged out of them. I've heard the US Gundam DVD release lacked japanese audio specifically to prevent people from importing it and buying a regionless or region 1 player to watch it on). It's a bit of hardware and a bit of software. It's defeatable, but the method varies with your DVD-ROM and chosen software package.
  9. Actually it was becuase of the sipes that they knew how it worked and not the botched shot on Earth. How would the spies know how the Daedalus Attack works? They didn't have access to military facilities, and were hidden away in the shelters with the rest of the civilians during battles.
  10. The Macross PS2 game is made for crazy Japanese video game players who somehow managed to be perfect at a game and unlock everything! 406818[/snapback] Unlockables are generally hard to earn. They're a reward for skilled players, regardless of nationality. I hate the fact that so many modern games just roll over and GIVE you everything. I like my games to fight back.
  11. Interesting you bring Cybertron up... look at Cybertron Megatron. There's a REASON I'm hoping that Classics Meggie gets a Galvatron repaint. Hasbro's current attitude is "Make Megatron brightly-colored and ugly, then once sales fall off make a Galvatron repaint that looks like what Meg should have been in the first place." I suspect he's unreal enough that they didn't have to do neon. I can't imagine that CA has varying color standards for varying realism levels, just because it'd be an enforcement nightmare. If they're selling him in CA, he's unreal enough that the neon wasn't needed at all. Pity Hasbro won't release a detailed list of what features were needed for what states. It'd be interesting reading. I would. Just out of spite. But then, there's a good reason I'm not in charge.
  12. The timer kills it for me. Shooters should be about shooting stuff, not racing to collect tokens. I like the original DYRL game the best of the arcade trilogy. Plus gets excessively hostile too fast. My favorite is one of the console sidescrollers. FamiCom Macross, Super Famicom Scrambled Valkyrie, and PS/Saturn DYRL. Scrambled Valkyrie is probably the best overall, but I play the FamiCom game more often. HAHA! I should download that demo sometime. It really looked like a promising game, and it's a real shame GameTek never got it out the door.
  13. I havent' found much officially definative explanations of what "Spiritia" is. We know it is the "type" of aliens that inhabit the EVIL series Bio-mecha, but not too much farther than that. I suspect I understand what it is "meant" to be from what I've gathered here and there, but I've been burned by Kawamori before on such matters. No, the aliens ATE spiritia.
  14. It's Hound. I know so because this discussion about eyes has got the freaking Walker, Texas Ranger song in my head, and Hound is the only ranger-like character. Therefore, if it is "the eyes of a ranger", it must be Hound. If it isn't Hound, then I'm just insane.
  15. Partially because I approach it as a game with Macross in it instead of Macross with a game in it. A lot of the faults are somewhat standard fare for video games. The biggie WAS the flight ceiling. Most of those levels were designed around a specific mode, just because standard video game design doesn't handle mixed-mode player characters well. The only notable exceptions I can think of were some of the boss battles. Graveyard(QRau shoots female sidekick down into a lake) especially was large enough for fighter combat while still being cluttered enough for effective GERWALK and battroid usage, and I usually use all 3 modes during that fight. It might've been handled better overall if they'd recruited Cavia, developers of Drakengard, Drakengard 2, and Bullet Witch(soon to be released in Japan). All 3 are mixed-mode gameplay, and while not directly comparable to Macross, they're a lot closer than anyone else has done. Bulet Witch especially from what I've seen. ... Except I don't think Cavia was even around back then. So never mind. I had fun with a few defensive missions. Just not most of them. The freaking Cat's Eyes can all go to hell. Zero the throttle, exclusively use boost for forward motion. It controls somewhat decently that way, and becomes a fairly fun vehicle. Was actually my favorite mode overall. Someday I might give Invasion a chance. I just haven't felt compelled to get it yet, especially with the bad reviews it landed. The REAL dog of the US games was the GBA title. I can't imagine Invasion being worse than that one, especially not if the same team worked on it as Battlecry.
  16. Reasons Battlecry ruled: The 1J was the best plane. Millia's paint scheme was available, so you could fly a Millia 1J. You could fly a QRau in VS mode! Cel-shading yay! Free control of VF mode. One of the first decently fun 3D "Macross" games, and the only one that's readily available in the US. Reasons Battlecry sucked: Extremely low flight ceiling limited use of fighter mode in many stages. Very limited use of FAST packs outside of VS mode. GBP and QRau in VS mode only! No player-controllable destroids, even in VS mode. Way too many defensive missions. That QBerting "chase the shuttles through the canyons" mission(which would've been much more fun with a higher flight ceiling). Robotech. Things I shouldn't hold against Battlecry, but do: 1-shot kill cheat makes defensive missions VERY hard if you aren't careful(but very easy if you are). 1 stray bullet brings the stadium down on Minmay's head... even if it IS RT Minmay, it still fails the level. Minmay can't be killed unless you drop the stadium on her. Nor can any other "squishie."
  17. Death metal.
  18. You missed my point. I dont want Macross to become an industrial spinoff machine, with not so good stuff every year; I just want us to have more than a few ovas every 5-7 years. 406302[/snapback] So somewhere between the 2. 'Kay.
  19. Lovely. They can't even spell Spike's bloody surname correctly. 406279[/snapback] No one can.
  20. True... Maybe we could keep the relaxed anime attitude but experience the Gundam merchandise whoring? AHEM! *holds up a picture of the YF-21 in combat with the X-1* Isamu never touched the Ghost. This post has been brought to you by General Galaxy Public Relations, a wholely-owned subsidiary of General Galaxy, Inc. All rights reserved. Macross Plus had pretty weak story-telling, actually. The mecha sequences were great, but the story was patchy. How about Macross Plus combat with SDF Macross storytelling? IMO, it's still the best-written entry in the franchise.
  21. And Gundam got whored out more than a... ummm... thing that gets whored a lot. Does the world NEED two dozen diffrent sequels and spinoffs, most of which are remakes anyways? It's an entire industry all by itself. I rather like that Macross hasn't been pimped so hard. And that each new installment is actually new.
  22. I love seeing fools and scum embarassed. If it were up to me, this, the PPPPPowerbook, and the like would get a sticky thread.
  23. Actually, it WAS rendered solely by a more or less standard PS2 graphics chip. Said chip was also hooked to a solid gigabyte of RAM, though. So it's what the PS2 COULD render if it had massively more RAM and no serious bottlenecks in the system design. Which is so diffrent from an actual PS2 that it doesn't really count, but still... Don't forget "This is running on a real PS3!," followed almost immediatly by nVidia's "No it isn't, we haven't even finished designing the PS3 graphics chip, much less manufactured any." I'm sort of curious how much of the idiocy is really Kutaragi's call and how much is hoisted on him by higher-ups. The man can't be TOO bad, he hated the original PS controller(there's like a dozen diffrent prototypes of varying designs, most of which were made because Kutaragi was raising hell about the SNES+random bits controller they wanted to, and ultimately did, ship). He also designed the SNES sound hardware, just so Nintendo wouldn't use another crappy PSG like the FamiCom(Sony was actually somewhat annoyed when they found out he'd started a project without telling them. Especially since it was a project explicitly intended to be sold to another company, and to a company that hadn't even expressed interest on top of everything.). So either he's snapped in recent years, or he's just spewing whatever BS the guys above him pass down. http://www.businessweek.com/technology/con...ign_id=rss_tech Rummaging stuff up, and found this. He hates DRM, so that's one more plus on the guy. He's also got lousy people skills, which explains some of his problems. Also seems Sony's turning a profit outside the games division again, though it's still over a third of their profits.
  24. I like how they're using the Wing Zero Custom for the product picture.
  25. But that makes the cassette robots a guaranteed miss. The size change is pretty much a requirement. regardless. There's no good way to pack a robot AND a car in the same vehicle and still have room for a cabin. It's just less obvious when the robot and car are similar sizes. They probably WILL explain the size change, just to get it out of the way. As I understand it, they have an explanation currently(involving mass displacement into an alternate dimension), it's just never made it into the animation.
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