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JB0

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Everything posted by JB0

  1. Yeah, I know what you mean. What you describe isn't possible TODAY. No, they were hacked. It's the only way for there to have been any translation at all. ... Actaully, I lie. It's possible the original games were like that. A lot of original japanese games have the basic stuff in english. Heck, the FamiCom controls are even labelled in english(actually, all game systems since then have been). Japan's wierd about that for some reason.
  2. No fun at all. Just take my post as a joke, like it was intended.
  3. They're doing another OG series? Fun.
  4. They were promising translations? That's funny. 413350[/snapback] No, they weren't. Then why did you throw in that they didn't translate it? I know the NES is radically diffrent in design from the FamiCom. I know about copiers too. I also know the diffrence between ROMs and ROM images. The FamiCom also had an official disk drive that was discontinued largely because pirates had adopted it as their preferred format. I call bulllshit here. Even today there's no way to do an auto-translator. Not even for even just menus. You were playing hacked ROM images and didn't know it. There's a lot more in a FamiCom->SNES adapter than remapping cartridge pins. While the SNES was undoubtedly designed with backwards-compatibility in mind, the final result was NOT compatible. The "adapters" contain an entire NES clone inside them, and use the SNES solely for controller input. The Sega Genesis, however, WAS backwards-compatible. Aside from making SMS carts connectable, all the Power Base Converter had to do was tell the Genesis it was in 8-bit mode instead of 16-bit mode.
  5. Indeed. Melt down is a fission-exclusive effect. You'd get a nice fireball out of a fusion reactor, but nothing really explosive since there's not enough fuel in the reactor for a weapons-grade reaction or enough pressure to sustain fusion once it ruptures. Yup. A. Valks use fusion. A clean fusion reaction, no less. There's nothing to decontaminate. B. A damaged fusion reactor likely WILL explode, just not in the sort of detonation that even a small nuclear bomb provides. Expect something more akin to a damaged blowtorch. C. The VF-1's reactor generates 650 megawatts plus engine thrust per engine, and it has 2(the compendium entry implies each engine has it's own reactor). That's 1300 megawatts per VF, which is comparable to modern real-world nuclear power plants. Fission and fusion are fundamentally diffrent technologies to start with, though. Most notably, fusion doesn't require a large mass of highly radioactive substances and many fusion reactions don't leave signifigant radioactive substances behind(but even the dirtiest fusion reactions are far cleaner than fission reactions). There's a disturbingly prominent confusion surrounding fission and fusion as well as weapons and generators that rears it's head every time this subject comes up. In short: Fission is dirty. Fusion isn't. Generators don't blow up like bombs because they're built to create a sustained and controlled reaction instead of a single violent uncontrolled burst of supreme power.
  6. But in the cartoon series later they established that a "dead" transformer COULD be rebuilt(and very very early in the comic books). Thus, Optimus Prime returned from the grave in an attempt to regain supreme leadership of children's television... I mean of the noble Autobot warriors. They're symbols that carry no meaning except to the autobots and decepticons. Why hide them? Mirage had optical camoflauge, though! Yes! Awesome action sequences are a must!
  7. Here's the problem. It's based on an H game. But there's no sex. They only even come close once. There's barely even any nudity. There you have it, the Y chromosome review of Fate.
  8. But it HAS an anime series. 2, actually. They recently did an OVA based on OG, and there's also a TV series about Cybuster. Sadly, no one has yet gotten the raw testicular fortitude needed to deal with the licensing mess for a anime crossover Super Robot War anime.
  9. Because a breached reactor actually isn't anything like a bomb. Beyond that... In space scenes, spherical explosions are correct for ANY detonation other than a shaped charge. Any deviation from spherical is a result of an uneven explosion or atmospheric interference. Of course, nukes are still really hot, and should probably be white instead of orange, even without an atmosphere to incandesce. In an atmosphere, the famous mushroom cloud is an artifact of the size of the explosion, not an inherent property of a nuclear detonation. The detonation superheats a very large quantity of air, which rises rapidly, then spreads out as it cools down. Even if they DID explode like a bomb, the VF and Destroid generators just aren't big enough to cause a mushroom cloud.
  10. http://www.gamefaqs.com/search/index.html?...m=All+Platforms Pick your version, and select codes.
  11. That explains that.
  12. Still rather restrained. Though I didn't know the cheat codes unlocked FAST packs.
  13. They were promising translations? That's funny.
  14. That's all that's in it? Sheesh, I'd've thought Nintendo would know better by that point. the snes was really easy to fix. The usa sytem has 2 pegs in it which block the japanese cartridges due to their shape. this is what i did to mine. http://www.gamesx.com/importmod/snescon.htm the chip you said, only stops you from plaing pal game on ntsc systems. I know that. The first run of US SNESes didn't even have the blocks. I thought that they upgraded the electrical side of the lockout scheme after the SNES, since they knew physical diffrences were meaningless. But I don't care enough to look it up right now. Those cheated. They had NES and SNES clones inside them. The clones ignore the lockout chip, because they don't have a matching one. could you play pal games? Assuming they weren't timing sensitive, or Super Mario RPG(possibly other SA-1 coprocessor games, I can't recall). All the lockout chip does on the NES and SNES is muck with the reset button. On the NES it pulses reset once a second until it syncs with the chip in the cart. On the SNES it holds reset until it syncs with the chip in the cart, which is a bit cleaner from an aesthetics perspective. This is due to it's origins as a jury-rigged hack to a system that had no lockout provisions. More complicated configurations would have necessitated actual hardware changes that would require software modification. Mario RPG has a modified cart-side scheme that prevents ROM reads if the lockout chip hasn't synced. This was mainly to prevent europeans from importing the US version. Disabling the lockout chip through either passthrough dongles or cutting it's connection on the board was popular in Europe due to the crappy state of the market there. You can also do software detection of refresh rate to augment the regional lockouts as well, so a disabled(or even swapped) lockout chip won't enable you to play the game(though a video mode switch will, and I think that's possible on the SNES). There's no comprehensive list, but a lot of software did this. Again, it's only effective to segregate along the lines of Europe/US+J. Annoyingly, one of the games that DID do it was Terranigma, which is supposed to be a very good game, but the translation was only released in Europe.
  15. *shrugs* Most of the swearing felt out of place to me. I never said they were covering up a bad movie, just that they sprinkled profanity in at random to push it from PG-13 to R. I'm generally a pretty good judge of what'll be a bad movie. The last really big dud I miscalled was probably The Core. And that was so bad it WAS funny.
  16. I hope he doesn't fart.... The last R-rated movie I saw would've been a lot better as a PG-13. They injected profanity in as many random lines of dialog as they could for the sake of getting an R, and it made for some comically bad lines. 413069[/snapback] I'm moderatly curious what movie this was. 413098[/snapback] Was called "Inside Man". About a bank robbery. Neat movie. And I guess the lines weren't really bad as much as they were blatantly out of place.
  17. That's all that's in it? Sheesh, I'd've thought Nintendo would know better by that point. Those cheated. They had NES and SNES clones inside them. The clones ignore the lockout chip, because they don't have a matching one. You can't spell ignorant without IGN, as they say. I've got a dim view of the gaming media as a whole.
  18. I hope he doesn't fart.... The last R-rated movie I saw would've been a lot better as a PG-13. They injected profanity in as many random lines of dialog as they could for the sake of getting an R, and it made for some comically bad lines.
  19. How? I've never seen a trick to allow unlimited FAST pack. That'd add a lot to my enjoyment.
  20. Yes. DVD didn't make a lot of use of it beyond multi-lingual disks, either. Actually, that was only PART of it. All NES releases outside of Japan had a regional lockout chip(initially. The NES2 has no lockout chips, because Nintendo no longer cared). Japanese carts, lacking chips, worked in no one else's decks. The form factor was also diffrent, both to avoid the look of a game console(remember, retailers thought video games were a dead fad, so Nintendo had to go to a lot of effort to even get the NES into stores) as well as to add pins for the lockout chip. Beyond that.... there were TWO DIFFRENT lockout chips. One was used in the Americas, another in Europe. While the form factor for both regions was the same, carts were NOT interchangable. The SNES continued the use of 2 seperate regional lockout chips, and added form factor variances so they could use the US chip on japanese consoles without carts being swappable between regions(I suspect the SNES actually uses leftover NES stock, especiallg given much of it's design was done with an eye towards backwards-compatibility). I'm not entirely sure how the N64 lockout is set up, but I guarantee it isn't form-factor-only. Right. No portable has been, because there's a good chance that, for example, someone in the US armed forces might be stationed in Australia or something. If you actually go through the list, a lot of those games ARE locked.
  21. Not necessarily. There are still analog cable services and analog satellite services. Those are NOT carrying digital signals. Totally irrelevant to the discussion. Depends on reception, among other things. I'm aware of the diffrence. I COULD have listed every step along the way, but chose to go for the extremes only and specify that there was a range in between. Personally, I don't think a set should legally be allowed to call itself a DTV set if it's a standard-definition display. The mass market has no comprehension of the diffrence between DTV(any ATSC source), HDTV(only the higher ATSC resolutions), and non-ATSC digital sources. And while things are better than the early days(when I gather TVs would only display those portions of the ATSC spec that were < or = their native res), I still think an HD resolution should be required after all the hype about superior image quality. I've seen some odd uses of SAP before. Got one station that plays the weather radio robot on SAP. If I recall, another keeps a semi-constant newscast running on it. Interactive TV's been done before too, actually. The early days of cable did it. I'm not expecting a much better showing on either feature this time around. Agreed. The movie industry likes region codes, sadly. And any new video standard initiative has to recieve the movie industry's support. Far as games go... Sony's abandoning region coding for games on the PS3, but the system is a joke. 360 sticks with the "publisher's choice" policy from the XBox 1. And publishers choose lockouts. I don't recall any statement from Nintendo about the Wii, but given the NES STARTED regional lockouts in games, I don't have a lot of hope. Ignoring the political angle...So HDTV reveals to the world what the more intelligent people already knew? Sounds like a plus to me.
  22. *sighs* Can we move on from Masterpiece Starscream and where everyone thinks the design compromises should land? Behold Pretender Starscream! They found a way to NOT throw tailfins away while still getting a semi-cartoon-accurate design! And the solution sucks!
  23. Cutoff for analog in the US is scheduled for 2009, last I heard. It's been floating, but they think DTV adoption is picking up enough that they won't roll this one back. 412643[/snapback] anyone getting satelite or cable already is getting dtv. A. There's analog services still. B. DTV within the context of this discussion SHOULD be understood to mean ATSC spec, not any video which is transmitted in digital format and viewed on a TV. Digital cable and satellite typically have WORSE image quality than a good NTSC reception, because they're overcompressed to squeeze more bandwidth out. Which is getting you something diffrent than digital cable. And the level of benefit you'll get will vary greatly with actual hardware setup. An upgrade box on a standard NTSC set gets the worst, and a native HD set with integrated ATSC tuner gets the best. Multiple audio channels and subtitles are already supported on NTSC via SAP and closed captioning. Of course, SAP has seen very limited support and closed captioning sucks if for no other reason than it's VERY sensitive to noise.
  24. Ya know, I'm getting a sudden urge to go hunt down a vintage Shockwave. This thread is becoming bad for my wallet.
  25. Only works on your first run on a file, and only on levels after you've actually unlocked FAST packs.
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