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JB0

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Everything posted by JB0

  1. "Robotech: The Macross Saga" It's a blatant knockoff of the PS/Saturn DYRL game, without any of the charm of the original. Missile button shoots a single large bullet straight in front of you(WTF? The freaking FamiCom did better than that), the pre-rendered sprites look BAD, the entire game is pretty sluggish, and the destroid stages were tacked-on and half-assed. On the upside... you can play as a QRau... but it doesn't suck any less. And... there's link play... but only on the aforementioned halfassed destroid levels, so it's not really useful... Ummm.... Errrr... It comes with a SD VF-1A Max figurine? THERE WE GO! An upside.
  2. Which is currently exactly how DVD was at launch. Pretty much my point of view. Especially since there's an ugly format war brewing(I currently have no faith in the ability of 2 mass-market formats to get along and play nicely).
  3. Because recordings don't capture the actual spirit of the performance, and thus do not channel the anima spiritia, or do so less effectively than a live show.
  4. Ooooh, that IS pretty.
  5. Not me. Certainly not at current prices. Heck, I don't even have an HD-compatible display yet(might own one soon, though). ... Except my computer monitor, which is a tad small for moviewatching.
  6. It seems to work for me too, though I haven't made a lot of use of it. I've got no idea what's going on with your end(s). The thing IS mis-identified, though.
  7. You forgot combinations! It's got Snake gore! Snake death! Snake nudity! Samuel L. Jackson covered in naked dead snake gore on a motherfu©king plane!
  8. He's based on the old Soundblaster. Soundblaster in G1 was Soundwave coming back after he and Blaster killed each other(Blaster came back also but instead of red he was blue). Soundblaster in g1 could also hold 2 tapes in his chest rather than just 1. 414569[/snapback] So someone DID realize that Blaster and Soundwave needed to have the Ultimate DJ Battle of Destiny?... Nah, it was probably fought with laser guns.
  9. If the guitar isn't controlling it, what is? This isn't Robotech and it's not a YF-21--the pilot doesn't control fine movements with his brain. It's the guitar. 414536[/snapback] I don't think it's really an issue of if he's using the guitar as his controls(he clearly is, they even take time out to demonstrate that the guitar has function keys for things such as the EVIL DISGUSTING MISSILES OF DEATH AND DISCOMFORT!111), so much as if he can actually fly while performing. If the sound track is accurate(which it pretty obviously isn't at points), the music continues even while the pilot isn't playing, so Sound Force's VFs have pre-recorded versions of the instrumental portions. Only reason I can think of is that it isn't possible to fly and play guitar at the same time even with a guitar stick. Unrelated: Speaking of guitar controllers... If someone does a Macross 7 version of Guitar Hero or GuitarFreaks, I will laugh my gluteus maximus off.
  10. http://www12.brinkster.com/stratoct/HaruhiTheater.htm Apparently one of the short stories written for magazine publication. Haruhi plays RPGs the way I've always thought they should be played.
  11. He recognizes that it doesn't. And assumes the failing is his. The enemy is forced to listen. His gunpod shoots radios. So he knows they're listening. And no, I'm not making that up. He's allowed to continue for the same reason he owns a VF19... someone high up in the chain of command likes him(though I don't believe Basara is aware that's how he got the jet, he seems to just think Ray is awesome++).
  12. But Kaifun was an anal sphincter. Basara's just nuts.
  13. Yes, yes, we all know the wings are missing. Though I barely noticed it in the game.I can't believe that a minor liberty with the character model makes the entire development studio suck. There's no good way to implement the GBP. It just doesn't work for most stages in the game. The handful it WILL work in would just leave people whining about "Battlecry sucks because I can only use the GBP in 6 stages" or whatever the actual count winds up being. Don't believe me? Start playing levels battroid-exclusive, and tally it up. 3 lines of code will leave you with a horribly broken implementation without signifigant changes in several other functions. As things exist, there's one status bit: Space mission. This is likely the only thing that reported about stage contents outside the game engine(because it's needed for FAST pack authenticism). You COULD add a second status bit for "GBP-compatible stage", but it's not worth the effort for the minimal stages it's useful in. Especially since it forces you to fix the existing "FAST pack in atmosphere" logic bug, which probably exists because FAST packs weren't intended to be optional when they coded the frontend. While the FAST pack bug doesn't cause any actual problems, the GBP bug WOULD. So GBP in story mode results in a major overhaul to the frontend for a fanservice feature that is only USABLE in maybe a dozen levels and actually a valid option in even fewer. The QRau at least has GERWALK functionality. I'm not sure where you got the low-budget argument, BTW. I don't see any evidence that it was low-budget, just that it was forced out the door before it was completely finished(Which happens a LOT, especially with games released in November. The holiday season has doomed many games.). If you can provide a reference, I'd be interested. As near as I can tell, the board just hates the game because it's Robotech. The rest of the world had a lot of fun with it, and I don't really see how "Wingless battroid and no GPB" makes the game crap. If you want to gripe about a game, let's dogpile the GBA Robotech game. THAT ONE deserves it.
  14. Global was being stingy with the big guns. He saves his reaction warheads until the final battle, then burns them all in one giant suicide attack(aside from the Valk-mounted RMS-1). There were also tactical concerns, as seen in the first episode. The initial nuking of the zentradi in the first strike left most of their sensors blind.
  15. They aren't dying. The VF-11 has working ejection systems. They may be getting turned into brain-dead zombie vegetables, but they aren't dying.
  16. Ah. I haven't played any of the polygonal CVs, so I can't say. I rememer they had an unlockable Belmont in Aria of Sorrow. He was as bad as Richter. Game development usually runs about a year and a half. Past that, things start getting dated rather rapidly, as hardware cycles out or knowledge of hardware exploits advances. Yah. Prometheus is TV, ARMD is DYRL. ARMD is also supposed to be "hard mode" if I recall. I hope it picks up for you too. ... I need to pick that one up still. And quit laughing about the special-cased gameover if you fly Kakizaki's VF in the level he dies in.
  17. Thanks. So that's at least 3 animation sequences made just for the game(beginning of Zentradi attack, Macross fold-out, ARMD attack). One of which was blatant fan-service, in the non-T&A sense.
  18. They were still equipped mainly for F-mode takeoff and landing. In space, reaction mass matters. While in an atmosphere you have a limitless supply of air to propel yourself with, in space you have to carry something to eject for every twist, turn, and boost. Launching from a catapult sent them moving towards the enemies for no reaction mass cost, thereby increasing the VF's operational time. It saves fuel, in short. Dunno if the Macross' internal hangers had catapults, though. On the ground, it's probably just a matter of what mode the VF was parked in. Easier to launch in your current mode than it is to transform and takeoff.
  19. You said they were lazy and sucked solely because the GBP wasn't usable in story mode. Those're pretty strong words. A character that didn't radically alter the gameplay. Your analogy is akin to a Macross game where you're forced to play battroid all the time not having a playable GBP. And Richter as implemented is a half-assed afterthought. He's grossly unbalanced, has no reason to visit the vast majority of the map, can win all but one boss battle just by using the holy water item crash, and has no real goal in the game. Though in KCET's defense, Symphony of the Night was actually forced out the door in an incomplete state, and KCEK's Saturn version was an incompetent port. Maria was ALSO intended to be unlockable, and there's at least one map area that was never constructed(The tile in the drawbridge screen can be dropped under with the right abuses of the game, though the only thing there is a save point). There's also dialog on the disk for a "fifth ending" that can't be accessed at any point in-game. The possibility exists that there was an intent to create an actual playthrough for Richter instead of just throwing him into the map to beat stuff up at random. The Saturn version added Maria playability and 2 map areas. But the new map areas are generally considered to feel very tacked on and obviously not the original intent. There's also severe slowdown and load time issues that serve to greatly reduce the game's playability, and are inexcusable for that game/system combination. The general impression is that KCEK either didn't understand the Saturn or didn't care enough to make the game play right. Aside from 3D Realms, what game developers DO take 9 years? At BEST it would've been severely limited, so that it was only usable in urban stages, as those are the only ones you can get away with battroid exclusivity. And then people would've battyed about how worthless the option was because they could never use it(see: FAST packs). And how many have you played where you can drive a car in a flight stage? That's essentially what you're asking for.
  20. Speed. A GERWALK is a relatively slow target. In space, they don't even need VTOL. Just fall off the edge and you're good to go(see: DYRL launch arms). But in the series, they retrofitted the Prometheus with gravity generators and used the catapults anyways. Advantage was that it gets the fighters moving with a minimum of reaction mass expenditure. Of course, the VF-1's transformation capabilities were also classified. They didn't want people to know about it. That probably had something to do with it too. ODB is probably too big to equip on a missile. Especially an ODB of any real durability. Folding reaction warheads would be awesome, though.
  21. The PS/Saturn DYRL movies won't work very well, as signifigant content occurs in the game levels around them. ... Was the ARMD attack in the movie, or was that added for the game? I can't really remember what's original and what isn't.
  22. Or in the bun. Blech.
  23. That'll require a lot more math than it seems, as well as an idea of the crew's thrust habits. Since thrust of any level results in acceleration, if they had the engines on full for the whole trip, they'd also be ACCELERATING for the entire trip. It wouldn't even be constant acceleration because relativity makes it harder to move faster(culminating with infinite energy needed to reach light speed, though you can keep accelerating forever to 0.9999... C). But... The fold is on February 7, and the arrival at Saturn is somewhere in April 3-15. So roughly 2 months to get from outside Pluto's orbit to Saturn. Diffrence between the average orbital distances of the planets = about 2780 million miles. Roughly 4 light-hours. Travel duration was something like 1440 hours, so 1/360th of lightspeed, or 517 miles per second, for the average speed. That's 1,861,200 MPH, more or less. It's a very rough calculation, and it's got several points for errors to creep in(the biggest being where the trip started. Pluto's orbit is very lopsided, so taking the average distance is a HUGE assumption, and we don't know how far past that orbit it was anyways), but it's a good starting point. And just for comparison, NASA's space shuttle has a general top speed of a piddly 17,500 MPH, or 5 miles per second. Apollo 11 peaked at 24,200 MPH. Voyager 1, the fastest man-made object in existence, moves at 38,400 MPH. And it used Jupiter's gravity to accelerate to that speed, rather than relying on thrust. I'm not going to bother working out average acceleration. It'd be even rougher, especially since we KNOW they weren't going full-tilt for the entire trip.
  24. The big problem is manpower, it seems. For example... Alpha Gaiden is cracked, hacked, and beaten. The issue is just the raw amount of dialogue that needs translating. There's just too much text and too few translators. Same story applies to the SNES SRW Gaiden.
  25. How many games have you developed, mister expert? One of the goals of the game was to make all 3 modes useful, as that usually ranks much higher on people's list of things they want to see in a Macross game than using the GBP does. And they largely succeeded. Generally you WILL change modes a few times during the level, unless it's a fighter-based stage. The GBP would break that, as it adds a great incentive to use battroid exclusively. FAST packs don't, though they're limited to space combat and the non-continuity VS mode(thank goodness they didn't adhere to any real structure for that). ... Actually, any decent Macross game will have limited use for the GBP outside of special stages. If a GBP can be successfully deployed most of the time, the game is failing seriously elsewhere. And a GBP stage didn't fit with the story for Battlecry(or most Macross stories, for that matter. It's sole deployment in SDF was essentially Hikaru being stupid.). I know for a fact that the development team DID include large Macross fans. They WERE trying to make a good game, they just approached it from a diffrent angle than a lot of people here wanted to see. And their approach DID leave it with some flaws, but on the whole it's a fun game. That's more than can be said for a lot of other licensed titles.
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