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Everything posted by JB0
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Thanks. So that's at least 3 animation sequences made just for the game(beginning of Zentradi attack, Macross fold-out, ARMD attack). One of which was blatant fan-service, in the non-T&A sense.
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They were still equipped mainly for F-mode takeoff and landing. In space, reaction mass matters. While in an atmosphere you have a limitless supply of air to propel yourself with, in space you have to carry something to eject for every twist, turn, and boost. Launching from a catapult sent them moving towards the enemies for no reaction mass cost, thereby increasing the VF's operational time. It saves fuel, in short. Dunno if the Macross' internal hangers had catapults, though. On the ground, it's probably just a matter of what mode the VF was parked in. Easier to launch in your current mode than it is to transform and takeoff.
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You said they were lazy and sucked solely because the GBP wasn't usable in story mode. Those're pretty strong words. A character that didn't radically alter the gameplay. Your analogy is akin to a Macross game where you're forced to play battroid all the time not having a playable GBP. And Richter as implemented is a half-assed afterthought. He's grossly unbalanced, has no reason to visit the vast majority of the map, can win all but one boss battle just by using the holy water item crash, and has no real goal in the game. Though in KCET's defense, Symphony of the Night was actually forced out the door in an incomplete state, and KCEK's Saturn version was an incompetent port. Maria was ALSO intended to be unlockable, and there's at least one map area that was never constructed(The tile in the drawbridge screen can be dropped under with the right abuses of the game, though the only thing there is a save point). There's also dialog on the disk for a "fifth ending" that can't be accessed at any point in-game. The possibility exists that there was an intent to create an actual playthrough for Richter instead of just throwing him into the map to beat stuff up at random. The Saturn version added Maria playability and 2 map areas. But the new map areas are generally considered to feel very tacked on and obviously not the original intent. There's also severe slowdown and load time issues that serve to greatly reduce the game's playability, and are inexcusable for that game/system combination. The general impression is that KCEK either didn't understand the Saturn or didn't care enough to make the game play right. Aside from 3D Realms, what game developers DO take 9 years? At BEST it would've been severely limited, so that it was only usable in urban stages, as those are the only ones you can get away with battroid exclusivity. And then people would've battyed about how worthless the option was because they could never use it(see: FAST packs). And how many have you played where you can drive a car in a flight stage? That's essentially what you're asking for.
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Speed. A GERWALK is a relatively slow target. In space, they don't even need VTOL. Just fall off the edge and you're good to go(see: DYRL launch arms). But in the series, they retrofitted the Prometheus with gravity generators and used the catapults anyways. Advantage was that it gets the fighters moving with a minimum of reaction mass expenditure. Of course, the VF-1's transformation capabilities were also classified. They didn't want people to know about it. That probably had something to do with it too. ODB is probably too big to equip on a missile. Especially an ODB of any real durability. Folding reaction warheads would be awesome, though.
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The PS/Saturn DYRL movies won't work very well, as signifigant content occurs in the game levels around them. ... Was the ARMD attack in the movie, or was that added for the game? I can't really remember what's original and what isn't.
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Or in the bun. Blech.
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That'll require a lot more math than it seems, as well as an idea of the crew's thrust habits. Since thrust of any level results in acceleration, if they had the engines on full for the whole trip, they'd also be ACCELERATING for the entire trip. It wouldn't even be constant acceleration because relativity makes it harder to move faster(culminating with infinite energy needed to reach light speed, though you can keep accelerating forever to 0.9999... C). But... The fold is on February 7, and the arrival at Saturn is somewhere in April 3-15. So roughly 2 months to get from outside Pluto's orbit to Saturn. Diffrence between the average orbital distances of the planets = about 2780 million miles. Roughly 4 light-hours. Travel duration was something like 1440 hours, so 1/360th of lightspeed, or 517 miles per second, for the average speed. That's 1,861,200 MPH, more or less. It's a very rough calculation, and it's got several points for errors to creep in(the biggest being where the trip started. Pluto's orbit is very lopsided, so taking the average distance is a HUGE assumption, and we don't know how far past that orbit it was anyways), but it's a good starting point. And just for comparison, NASA's space shuttle has a general top speed of a piddly 17,500 MPH, or 5 miles per second. Apollo 11 peaked at 24,200 MPH. Voyager 1, the fastest man-made object in existence, moves at 38,400 MPH. And it used Jupiter's gravity to accelerate to that speed, rather than relying on thrust. I'm not going to bother working out average acceleration. It'd be even rougher, especially since we KNOW they weren't going full-tilt for the entire trip.
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The big problem is manpower, it seems. For example... Alpha Gaiden is cracked, hacked, and beaten. The issue is just the raw amount of dialogue that needs translating. There's just too much text and too few translators. Same story applies to the SNES SRW Gaiden.
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How many games have you developed, mister expert? One of the goals of the game was to make all 3 modes useful, as that usually ranks much higher on people's list of things they want to see in a Macross game than using the GBP does. And they largely succeeded. Generally you WILL change modes a few times during the level, unless it's a fighter-based stage. The GBP would break that, as it adds a great incentive to use battroid exclusively. FAST packs don't, though they're limited to space combat and the non-continuity VS mode(thank goodness they didn't adhere to any real structure for that). ... Actually, any decent Macross game will have limited use for the GBP outside of special stages. If a GBP can be successfully deployed most of the time, the game is failing seriously elsewhere. And a GBP stage didn't fit with the story for Battlecry(or most Macross stories, for that matter. It's sole deployment in SDF was essentially Hikaru being stupid.). I know for a fact that the development team DID include large Macross fans. They WERE trying to make a good game, they just approached it from a diffrent angle than a lot of people here wanted to see. And their approach DID leave it with some flaws, but on the whole it's a fun game. That's more than can be said for a lot of other licensed titles.
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Depends on how long you thrust. Remember, constant thrust != constant speed in space, since there's nothing to slow you down. If you meant acceleration, it's not defined. Likely not very fast, just due to the mass involved. Could probably work it out IF they mention how long it takes to reach orbit when it first lifts off.
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fart poo Hell Ass God-damn Motherfarter!!!
JB0 replied to Nied's topic in MW Site News & Member Feedback
Heh. -
Guncannon shoulda been Haruhi. It's the only one with bunny ears. HAHA! There's a Gaogaigar in the Gundam audience!
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fart poo Hell Ass God-damn Motherfarter!!!
JB0 replied to Nied's topic in MW Site News & Member Feedback
Sigs are filtered. But bypass-fu works just as well in sigs as in posts. Obviously, avatars aren't. But I bet someone'll smack it down as soon as they notice. -
The GBP isn't allowed because of form restrictions. Even ejectable and restricted to ground missions only, it would break any cinematics involving transformation or non-fighter mode as well as levels where you start outside of battroid mode. I understand exactly WHY it was done. I just don't like it.
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Pickes are disgusting. But easy to pick off. If they pump your burger full of mayo, you'll never be rid of it. No matter what, there'll always be crevasses full of the stuff... Especially if it's a cheseburger and the cheese is properly melted.
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Yeah, I know what you mean. What you describe isn't possible TODAY. No, they were hacked. It's the only way for there to have been any translation at all. ... Actaully, I lie. It's possible the original games were like that. A lot of original japanese games have the basic stuff in english. Heck, the FamiCom controls are even labelled in english(actually, all game systems since then have been). Japan's wierd about that for some reason. 413530[/snapback] a lot of mecha games are like that. gundam etc. I have played a good amount of imports. there are a ton of games with english menus etc. macros plus game edition is practiclly english as are others. 413846[/snapback] FamiCom Macross was actually what reminded me of that nonsense. "TO START PUSH" But it was even more prevalent in the NES era, sometimes with humorous results(such as Rally-X's CHARRANGING STAGE, or hte above mentioned Macross title screen). It's bad enough that many 1st-gen NES titles can be found in a version that contains a FamiCom game board and a FC->NES adapter(identifiable by weight. Famicom game+adapter carts are slightly heavier than their NES-native version). Both versions use identical ROMs, so it doesn't matter which you have unless you're looking for an adapter.
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You're right, though for diffrent reasons than you think. The sort of cultural contamination seen in SDF Macross had been witnessed before. Bodol's solution, while excessive from our point of view, was the official "cure." They also reduced an Earth-like world to a smoking uninhabitable cinder jsut to make a point while interrogating Hikaru, Misa, and Kakizaki. So at best we were irrelevant, at worst we were viewed as a direct threat to zentradi civilization regardless of our tech level. Killed each other off in civil war. They could actually be doing that anyways. We know their heirarchy ended at the PC, and the PC are gone. Beyond that, we only know that the zentradi were a cohesive force through Bodolza's level, which isn't the top. There were over a thousand such fleets in the zentradi forces, and the connection between them is unknown(as is how many levels are above them). DYRL illustrates just such a situation. While it's status in continuity is that of a movie created within the Macross universe and a grossly inaccurate retelling of Space War 1, there's still the possibility that it draws upon actual Zentradi history(as told by Exedol) for inspiration. We know that they hadn't ACTUALLY degenerated into a war between the sexes, because SDF Macross is currently the official version of events and Lap'Lamiz' forces answered to Bodolza, her Direct-Defense Fleet was viewed with great respect by Britai, and Bodolza considered it bringing in the "big guns." Hardly the way you would treet a traitor force that defected from your mortal enemy, though there IS an implication that females are the elite special forces of zentradi society. But it's possible the zentradi forces DO consist of several independent megafleets roaming through space and locking horns every time they cross paths. That tidbit of history would have inspired the DYRL writers' Zentran/Meltran war, with Earth being tragically caught in the crossfire between 2 fleets. The gender rift was widened in as an artistic measure to emphasize the alien-ness of zentradi society, that men and women had become so far removed that they no longer even recognized each other as the same species, even though in "reality" they just didn't share ships. If it sounds far-fetched, you aren't too familiar with real-world "historical" movies.
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fart poo Hell Ass God-damn Motherfarter!!!
JB0 replied to Nied's topic in MW Site News & Member Feedback
I PWNZ DIS N00B BOARD WIF LEET SKILLZ!111 -
Always a good episode. ... Too bad she didn't shoot back until the very end. A giant data alien battle royale would've been awesome beyond belief.
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So the entire franchise is technically impossible. We already KNEW that.
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fart poo Hell Ass God-damn Motherfarter!!!
JB0 replied to Nied's topic in MW Site News & Member Feedback
Oh, for pete's sake... Shit. If you're gonna trick the filter, at least do it RIGHT. -
Thanks ... I did consider that. The G2 constructicons are the same size as the originals, only yellow in color and would still cost high prices off of eBay. Odd, 'cuz I was given a G1 Devastator gun and it's way too large for my G2 stuff. Ah well. As far as price... guess I wasn't the only one that thought of that.
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It's a case-by-case thing. Glasses just fit Yuki so well.
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Fine. I want my drug-induced insanity! ... In the game, I mean.
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*sighs* I REALLY didn't want this one to end. Sign of a good show, I suppose. *crosses fingers for a season 2* I think it was the latter. They might not have meant it QUITE so literally, though. But Mikuru was working off historical records from the future, so she might've meant it directly. She was just being vague to avoid breaking any rules. And Haruhi gives up on the ponytail totally later(as you can see in the post-Melancholy episodes). Apparently she decided short hair is just plain better. And we definitely need more Yuki. *petitions for a Melancholy of Yuki Nagato series* *kicks Kyon over the glasses thing*