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Everything posted by JB0
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And a Snakes on a Plane sequel... C'mon, someone was gonna say it eventually.
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I doubt Kawamori has anything to do with the paintjob. And I still don't see a good way to get a cartoon-accurate Starscream without part-swapping.
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Ah, yeah... Final has a little of everything. The single tentacle laser(and variants of the concept) was probably the closest on that one. Honestly, I think irem just dragged out every idea they'd ever had and threw them all into that game. Game's full of homages to irem's other games(except Metal Storm. )and random gameplay concepts(some of which work better than others...). It makes ImageFight look like a good idea, too. The Daedalus series weren't the most powerful, but they were neat planes to fly. Pity they didn't play half as well in their own games as in RType Final. I handle straight mirroring really well already, so I'm reasonably good with the lock-on laser. I just never got a really good handle on "snake" weapons. True. It's just the first thing I could think of that did the "snake" behavior. ... If you're playing Gradius 3 with the charge laser, it even bears a bit of weapon similarity, now that I think of it. Man, I haven't played that in years...
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Fair enough. And I admit I haven't played much Thunderforce(Thunderforce V is the only one I have, and I haven't spent much time on it), but RType's force units don't behave at all like Max's chain weapon. It reminds me more of Gradius' options. Not that I'm particularly GOOD at RType... it becomes pure level memorization after a few stages, and I vehemently detest memorization games. So me and irem have a very love/hate relationship. The first couple of levels are beautiful, and after that I just wish the entire dev team would die painfully. ... But that's another subject entirely. But it's so cool when it does go off! Provided you can get there. Max was almost unplayable in the tunnel stage, IMO. Each of the 3 definitely has stages they really shine on, and that they suck at. Hikaru just sucks less in his bad stages. Of course, Max never falls into ACTUALLY unplayable, which Millia DOES at a few points. I've never found a way to get through some parts of the game without just eating hits. The flooded zentradi ship springs to mind. ... I'm gonna have to fire the game up again soon.
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Or worse, they'll change MP-04 to Pepsi Prime at the last minute and the one we've all seen so far will be a club exclusive.
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But Millia has the coolest battroid weapon! Seriously, I place Hikaru as the easiest. Once he's powered up, he's pretty hard to stop. He's got by far the best penetrating weapon, and all 3 modes have a good fire area. Max's weapons are too weak except for the GERWALK's barrier chain(or whatever that thing is). Homing lasers are awesome, but puny. They're really easy to use, so he's a good "learner" Valk, but they lack the firepower needed for later levels. I seem to recall the spread gun being pretty weak too. The barrier chain is also awesome, and supremely powerful too, but hard to use. Also lacks a bit of reach for some of the places you really want a penetrating weapon for. But the chain IS the perfect Max weapon, since it requires fancy flying to use effectively. I always thought his spread gun and homing laser were just wrong for the character. Also gave him an odd mix of weapons, since fighter and battroid were insanely easy to use and GERWALK was very difficult. Millia is definitely the hardest to use, though. She's seriously hampered by the crappiest penetrating and spread weapon in the game. If she had ANYTHING else on GERWALK mode, she'd be a far more useful character. Her fighter and battroid modes pack some serious firepower. But as-is, if you actually need piercing or vertical fire you're screwed.
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And I never forgave him for it. Stupid Gamlin.
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*sees thread for first time* So they're finally doing a GitS movie that doesn't suck? It's about time.
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I third the vote for Holy Lonely Night.
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No codes that I know of.
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Ironically my PS1 copy of SOTN was one of the games I traded off to pay for my 360 and my inititial batch of games! (Still have my Saturn version, though) ... I'll probably download this puppy so I can have the game in English again (bad voice acting and all). "You steal men's souls. And make them your slaves!" For what it's worth, the famous dubbing job is because it was a last-minute effort. Konami'd been telling them all through localization that they didn't need to dub it and the japanese voices would be fine, because everything had text attached. Then while they were finalizing everything to ship it off to SCEA for approval, they said "Oh yeah, you guys need to dub this into english," and they had to whip up some voice clips in a hurry. ... The sad part is that a last-minute effort came out better than probably 90% of all video game dub jobs up to that point.
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And then Superion shows up to retrieve Bumblebee's parts and G.I. Joe craps their collective pants while he blows a few hostile tanks up.
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Quoted for truth.
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I don't remember Millia's VF-22, but I DO remember her kick ass VF-17!! The only VF-17 I ever liked. 422608[/snapback] The VF-22 doesn't get near enough screen time. It shows up in the last episode, and her and Max start tag-teaming stuff just like the old days... and they animate about 4 seconds of it. I gather it has more of a presence in the OVA, but I haven't felt the urge to find that yet.
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In Trek's case, it's due more to budgetary concerns. Cheaper to slap pointy ears and a fake nose on a real actor than it is to create something new. And then there was the Next Gen story to explain why everyone was so close to human. Turned out that the galaxy had been seeded with protolife by an ancient superspecies, so everyone looked the same because they WERE the same(protoculture, anyone?). But I find that a serious failing in most sci-fi. On Earth it took a cataclysmic disaster to even give the mammals a chance. Had Mexico not been smacked with a giant rock 65 million years ago, we might be just a tad scalier today. I don't demand an exploration of alternative biochemistries or anything, but the assumption that parallel evolution will lead to all planets featuring a life form physically similar to humans at the top of the food chain is a tad weak.
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Yeah but I reason that it became convenient to stay into cars once they realised the humans were not cars but flesh and bone organisms. At first it was a disguise (just like the vf1 being kept a secret by the military about being transformable into a giant robot as long as possible) but then as time went on, alternate modes aided them in certain tasks. Take devastor for example he can actually be useful as a set of construction robots when used in vehicle mode. By transforming into those things you can actually do useful task as well as kick ass in robot mode equiped with standard weapons for fighting and stuff. Humans use and built construction vehicles because they are useful to us, so the question is: "why not steal our designs or way of doing things for convenience?" 422400[/snapback] Right. The disguise part went out the window as soon as they realized vehicles needed squishie pilots or they'd be spotted real fast. Hence, the Dinobots were created.
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I remember that show! GAH!
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Maybe as the figure went from prototype to production, they realized that their initial design was either not cost effective to make, or flawed? Just a thought .... 422379[/snapback] In this case it might just be that Starscream is too trigger-happy to get by with just one cannon and 2 lasers(the cannons are mirrored, right? They didn't just move it from the right wing to the wrong one?).
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Transformers The Movie 20th Anniversary!
JB0 replied to Apollo Leader's topic in Anime or Science Fiction
Well, they laerned a valuable lesson that time. Kids get pissed if you blow up all their favorite characters at once. Anyways... I was 4. Don't really remember seeing the movie at the time. I DO remember seeing it on TV much later, with a CG-ed intro and ending framing the entire thing as a story told to some kid by Powermaster Prime. -
Those were thier commands true but they are people like us. That's why I like macross: the aliens are not all hostile they have a human side too. If they are 90% like us humans (remember they share a lot in common with us in DNA as shown in the tv series) it might be worth a try to reason with them. Even among humans on Earth, there's people you can't negotiate with. And remember, Lap'Lamiz called Bodol precisely BECAUSE Britai was being silly and negotiating a cease-fire. Prior to cultural contamination, the zentradi won't consider any sort of truce. After it, they're scheduled for vaporization by the boss. The humans didn't do any of that. Aside from the booby-trap cannon firing, it was a purely defensive war. WHAT did the higher-ups do to anger the zentradi? There's only two times in the series that anyone besides the Macross attacks before armageddon: The initial encounter(the ARMDs nuke some suckers), and when Kamjin launches an attack on the Macross sitting in the ocean(but the missiles never reach the zentradi). I know that. But the UN DIDN'T take a tough stance. They were mostly vaporized before they had a chance to do ANYTHING. And what I'm saying is that the decision to fire the grand cannon had no impact on anything. Had the UN negotiated with Britai directly instead of Global doing it independently after Britai initiated the proceedings, Lap'Lamiz STILL would have reported Britai for rampant sissiness, the main fleet STILL would have defolded in Earth orbit to purge the contaminated zentradi and their contaminators, and the planet STILL would have been blasted back to the stone age. Once Bodol arrived, there was no time to do anything but gasp in astonishment at the sheer size of the fleet. He opened fire as soon as his fleet got comfortable, and he wasn't listening even if someone DID try to make contact with him(cultural contamination, kill 'em for the good of the zentradi, etc). But that decision had no impact whatsoever on the outcome of the war. The Grand Cannon was not fired until AFTER Bodol's bombardment. Also, the Grand Cannon firing wasn't to reduce their numbers adequately, it was to show that we had a big freaking gun. And first reprisal to a Grand Cannon firing wouldn't be bombardment of random targets, it'd be bombardment of Alaska Base. You don't kick the dog because a mosquito bites you, you swat the mosquito. The UN was confident that they had the biggest gun in the galaxy and could awe the zentradi with the awesome might of humanity(and presumably let the zentradi assume they had more than one such cannon). They had no fear of reprisal because they were sure there was none coming.
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The pre-negotiation Grand Cannon fireworks never happened. Only the post-armageddon Grand Cannon fireworks. The zentradi fleet defolded and opened fire before anyone could really do anything. Even if we HAD managed to get in touch with anyone, Bodol'd already decided to wipe us out by the time a cease-fire was seriously being considered. Besides, I doubt ANY right-minded zentradi would accept a cease-fire. Their entire purpose is to blow stuff up. Not talk to it and make friends with it. While it was a strong symbol of how little the higher-ups thought of their underlings' opinions, even when the underlings were the only ones that KNEW anything about the enemy, it had no bearing on the end result.
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You missed it. Low-Vis Starscream's been beaten to death in between new mold VS old mold discussions. There WILL be a cartoon-accurate paintjob, but Takara's releasing it as a fan club-exclusive thing. So pay to join the fanclub, then mail-order Cartoon Starscream. No word on a Hasbro release yet. So we don't know what paintjob they're using, or even if they're bringing it over.
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True, but how the heck could it be considered a Chrono Trigger sequel? Everybody from the original dies somehow, and you don't even time-travel. You're not even able to go to the same region of the world. There's just too little to connect the two. 421865[/snapback] Lunar 2's in the same boat, and it's a sequel. Well, Nall lives, but everyone else is stuck with the effects a thousand years generaly have on a human body. And many games have sequels that aren't even set in the same world, much less with the same characters. Final Fantasy and the "Tales of" series spring to mind. Chrono Cross deals directly with the effects of the original adventure on the world. It's a closer sequel than many other games that bear the label.
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Xenogears bombed pretty badly. Of course this MIGHT have something to do with the fact that it was unadvertized, and released in a half-completed state because Square stole the Xenogears budget to boost FF8's budget, leaving them with nothing to spend on disk 2. Tales of Destiny. Valkyrie Profile. Parasite Eve. Symphony of the Night. Lunar: Eternal Blue(rockin' it oldschool on the SegaCD). Crystalis(rockin' it older school on the NES) I do like CT a lot, though. It's a fun game, with a lot of replay value. And it's an audiovisual masterpiece. The game's beautiful, and it has one of my favorite game soundtracks. Been debating starting a new file recently. It's been a few years since I messed with it. I've probably run through Super Metroid 3 times since I last touched CT. If the game's already perfect, why does it need remaking? And the writing isn't good enough to make a cartoon series out of it. And Chrono Cross DOES count. It's a darn good game, and if people hadn't had impossibly high expectations to start with it would've been hailed as one of the better games on the PS.
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If MacrossWorld flooded the GameFAQs poll with votes, they MIGHT give Zelda an extra percentage point or 2. If it doesn't end with FF leading by at least 10%, I'll be very surprised. And even elevate my estimate of the average GameFAQer intellect above "mud."